﻿
# =============================================================================
# Basic dialog strings
# =============================================================================

dialog_new                              New
dialog_load                             Load
dialog_save                             Save
dialog_saveas                           Save As
dialog_delete                           Delete
dialog_width                            Width
dialog_height                           Height
dialog_name                             Name
dialog_type                             Type
dialog_x                                X
dialog_y                                Y
dialog_z								Z
dialog_w                                W
dialog_h                                H
dialog_exit                             Exit
dialog_cancel                           Cancel
dialog_ok                               Ok
dialog_open                             Open
dialog_close                            Close
dialog_closed                           Closed
dialog_add                              Add
dialog_up                               Up
dialog_down                             Down
dialog_yes                              Yes
dialog_no                               No
dialog_loading                          Loading...
dialog_low                              Low
dialog_medium                           Medium
dialog_high                             High
dialog_none                             None
ellipsis                                ...


# =============================================================================
# Dialog Editor
# =============================================================================

dialogeditor_title                      Dialog Editor
dialogeditor_back                       Back
dialogeditor_front                      Front
dialogeditor_reloadlanguage             Reload Language
dialogeditor_test                       Test
dialogeditor_window                     Window
dialogeditor_grid                       Grid
dialogeditor_caption                    Caption
dialogeditor_component                  Component
dialogeditor_select						Select
dialogeditor_create						Create
dialogeditor_background                 BG img
dialogeditor_panel                      Panel

dialogcomponent_custom                  Custom
dialogcomponent_button                  Button
dialogcomponent_container               Container
dialogcomponent_caption                 Caption
dialogcomponent_titlecaption            TitleCaption
dialogcomponent_checkbox                Checkbox
dialogcomponent_inputfield              InputField
dialogcomponent_inputslider             InputSlider
dialogcomponent_dropdownmenu            DropDownMenu
dialogcomponent_selectionlist           SelectionList
dialogcomponent_selectionlistitem       SelectionListItem
dialogcomponent_scrollbar               Scrollbar
dialogcomponent_progressbar             ProgressBar
dialogcomponent_canvas                  Canvas
dialogcomponent_iconbox					IconBox

dialogposition_absolute                 Absolute
dialogposition_relative                 Relative
dialogposition_scaled                   Scaled


# =============================================================================
# Profiler
# =============================================================================

profiler_title                          Profiler
profiler_name                           Name
profiler_timings                        Timings
profiler_totaltime                      Total
profiler_glfinishcaption                glFinish
profiler_reset                          Reset


# =============================================================================
# Sound tools
# =============================================================================

soundchannelviewer_title                Sound Channels
soundeditor_title                       Sound Editor
soundinstanceeditor_title				Sound Instance Editor

soundeditor_positiontitle		        Position Type
soundeditor_instancetitle		        Instance Type
soundeditor_looptitle			        Loop Type
soundeditor_sourcetypetitle		        Sound Type
soundeditor_soundnametitle		        Sound Name

soundeditor_volumetitle			        Volume
soundeditor_frequencytitle              Frequency
soundeditor_mindistancetitle            Min Distance
soundeditor_attacktitle                 Attack
soundeditor_sustaintitle                Sustain
soundeditor_releasetitle                Release
soundeditor_loopdelaytitle              Loop Delay
soundeditor_dsptitle                    DSP
soundeditor_nexteventtitle              Next Event

soundeditor_play                        Play
soundeditor_stop                        Stop

soundparametereditor_title              Sound Parameter
soundparametereditor_typetitle          Type
soundparametereditor_linktitle          Linked To
soundparametereditor_updatetitle        Update Type
soundparametereditor_smoothing          Smoothing
soundparametereditor_chaintitle         Chain

soundeditor_newdsp                      Add DSP
sounddspeditor_title                    DSP Editor
samplebankeditor_title                  Sample Bank Editor
samplebankeditor_addsample              Add Sound
samplebank                              (Sample Bank)


# =============================================================================
# Interface Mode
# =============================================================================

interfacemode_done                            Done
interfacemode_destroy                         Demolish
interfacemode_foundations	              Foundations
interfacemode_construction                    Materials
interfacemode_planning                        Planning
interfacemode_objects                         Objects
interfacemode_designation                     Rooms
interfacemode_utilities                       Utilities
interfacemode_staff                           Staff
interfacemode_deployment                      Deployment
interfacemode_prisoners                       Civilians
interfacemode_needs                           Needs
interfacemode_threats                         Threats
interfacemode_overlays                        Overlays
interfacemode_research                        Bureaucracy
interfacemode_emergencies                     Emergencies
interfacemode_clone                           Clone
interfacemode_contraband                      Contraband
interfacemode_grading                         Votes
interfacemode_spawn                           (Spawn)
interfacemode_properties                      (Properties)
interfacemode_cutscenes                       (Cutscenes)

interfaceoverlay_security                       Security
interfaceoverlay_patrols                        Patrols
interfaceoverlay_decay                          Decay
interfaceoverlay_territory                      Territory
interfaceoverlay_contraband                     Contraband

interfaceproperty_indoor                        Indoor
interfaceproperty_visible                       Visible
interfaceproperty_territoryprisoner             Gangs
interfaceproperty_territoryguard                Guards
interfaceproperty_sectorprisoner                Rioting
interfaceproperty_tunnel                        Tunnel

interfacedeployment_guards                      Police
interfacedeployment_patrols                     Police Patrols
interfacedeployment_dogpatrols                  K-9 Unit Patrols
interfacedeployment_armedpatrols                SWAT Patrols
interfacedeployment_jobs                        Jobs
interfacedeployment_securearea                  Secure Area
interfacedeployment_sharedzone                  Shared
interfacedeployment_staffonlyzone               Staff Only
interfacedeployment_maxseczone                  Max Sec Only
interfacedeployment_medseczone                  Med Sec Only
interfacedeployment_minseczone                  Min Sec Only
interfacedeployment_unlockedzone                Unlocked
interfacedeployment_zonered                     Red Wing
interfacedeployment_zonegreen                   Green Wing
interfacedeployment_zoneblue                    Blue Wing
interfacedeployment_zoneyellow                  Yellow Wing

interfaceplanning_wall							Walls
interfaceplanning_object						Objects
interfaceplanning_route							Pathways

interfacecontraband_source                      Dangers
interfacecontraband_day                         -24 Hours
interfacecontraband_week                        -7 Days
interfacecontraband_alltime                     -30 Days
interfacecontraband_informants                  Politicians

interfacetopbar_todo							Todo list
interfacetopbar_balance							Bank *B
interfacetopbar_budget							Cashflow *C
interfacetopbar_income							Income *I
interfacetopbar_expenses						Costs *C
interfacetopbar_day								DAY *D

interfacetopbar_title_balance					Bank Balance
interfacetopbar_title_budget					Daily Cashflow
interfacetopbar_title_cctv						CCTV
interfacetopbar_title_day						Day
interfacetopbar_title_prisoners					Civilians
interfacetopbar_title_guards					Law Enforcement
interfacetopbar_title_tension                   Danger

interfacetopbar_tooltip_balance					How much cash you have in the bank.\n\nClick to raise more funds through the Grants list.
interfacetopbar_tooltip_budget					The amount of money you will receive each day, based on your current expenses and income.\n\nClick to access a detailed financial breakdown of income and expenses. 
interfacetopbar_tooltip_cctv					The number of CCTV cameras and monitors you currently have.
interfacetopbar_tooltip_day				        How long you've been running your town.
interfacetopbar_tooltip_prisoners				The number of civilians you currently have, and how many you can hold, in your town.
interfacetopbar_tooltip_guards					How many law enforcement units you have available for work in your town.
interfacetopbar_tooltip_tension                 The overall danger level of your town, according to your chief of Police.

interfacetopbar_tooltip_gametime                Total time played : *X hours, *Y minutes, *Z seconds

interfacetopbar_tooltip_totalguards             *X total law enforcement units
interfacetopbar_tooltip_guardincapacitated      *X Incapacitated
interfacetopbar_tooltip_guardstationed          *X Stationed 
interfacetopbar_tooltip_guardpatrolling         *X Patrolling
interfacetopbar_tooltip_guardavailable          *X Available
interfacetopbar_tooltip_guardresting            *X Resting
interfacetopbar_tooltip_guardactive             (*X Responding to incidents)
interfacetopbar_tooltip_guarddoingjob           (*X Assigned job)
interfacetopbar_tooltip_idle                    (*X are idle)
interfacetopbar_tooltip_armedguards             + *X SWAT Officers
interfacetopbar_tooltip_dogs                    + *X K-9 Units

interfacetopbar_budget_moneyin					Money In: $*M /day
interfacetopbar_budget_moneyout					Money Out: $*M /day
interfacetopbar_budget_cantgonegative           You cannot have a negative cashflow (ie have more expenses than income) until you have hired an Accountant to manage your finances.

interfacetopbar_prisoners_types					Currently holding *X Civilians:
interfacetopbar_prisoners_capacity              Maximum safe capacity: *X

interfacetopbar_cctv_current					Currently running *C security cameras
interfacetopbar_cctv_cap						Space for *C security cameras

interfacetopbar_tension_currentlevel            The danger level is *X
interfacetopbar_tension_increasing              and is increasing!!
interfacetopbar_tension_decreasing              and is decreasing!
interfacetopbar_tension_description             FACTORS:
interfacetopbar_tension_happyprisoners          - *X civilians say they are well treated
interfacetopbar_tension_unhappyprisoners        + *X civilians have serious complaints
interfacetopbar_tension_lockedupprisoners       + *X civilians are locked up for no reason
interfacetopbar_tension_riotingprisoners        + *X civilians are rioting
interfacetopbar_tension_wellfedprisoners        - *X civilians are well fed
interfacetopbar_tension_suppressedprisoners     = *X civilians are suppressed (compliant)
interfacetopbar_tension_activeriotguards        + *X riot police are on site
interfacetopbar_tension_activearmedguards       + *X SWAT Officers are in service
interfacetopbar_tension_recentdeaths            + *X people have been killed recently
interfacetopbar_tension_recentsearches          + *X civilians have been unnecessarily searched recently
interfacetopbar_tension_angrygangmembers        + *X GANG MEMBERS ARE FURIOUS (leader being punished)
interfacetopbar_tension_recentpunishments       = (DETERRENT) *X punishments have been handed down recently

interface_confirmlandbuy                        Are you sure you wish to buy this plot of land for $*X?
interface_loadconfirm                           Are you sure you wish to load this map? All unsaved progress will be lost.
interface_saveconfirm                           Are you sure you wish to save with this file name? Existing data will be overwrriten.

interface_landbuylabel                          *Xm x *Ym. Total area *A sq metres. *C

interface_action_dismantle                      Dismantle
interface_action_dump                           Dump
interface_action_repair                         Repair
interface_action_medicalbay                     Medical Bay
interface_action_search                         Search
interface_action_searchcell                     Search Cell
interface_action_searchcellblock                Search Cell Block
interface_action_sack                           Fire
interface_action_doormodenormal                 Door Mode: Normal
interface_action_doormodelockedshut             Door Mode: Locked Shut
interface_action_doormodelockedopen             Door Mode: Locked Open
interface_action_switchon                       Switch On
interface_action_switchoff                      Switch Off
interface_action_sellobject                     Sell Object
interface_action_dismiss                        Dismiss
interface_action_connect                        Connect
interface_action_clearconnections               Clear Connections
interface_action_servoopen                      Open On Trigger
interface_action_servoclose                     Close On Trigger

interface_contents_container                    Contents : *X 
interface_contents_stack                        Contents : *X x *Y 

interface_foundationsinprogress                 Foundations in progress
riot_underway                                   PROTEST UNDERWAY
riot_status_prisoners                           *X prisoners are protesting
shakedown_underway                              CHECK UP UNDERWAY
shakedown_found                                 Found:

gameover_caption                                Press ESC to continue

sector_jobs_max                                 Max Jobs *X
sector_jobs_qualified                           Qualified Civilians: *X
sector_noaccess                                 NO ACCESS

patrol_assign_1                                 To assign officers to patrols:
patrol_assign_2                                 Click on an existing patrol square


# =============================================================================
# Hardware Compatibility
# =============================================================================

hardware_compat_title					Hardware Compatibility Test
hardware_compat_message					With your permission, we would like to collect the following hardware data from your computer.\n\nThis information is completely anonymous and will help us to ensure Prison Architect is supported on the widest possible range of computer hardware.\n\nThank you!
hardware_compat_accept					Accept
hardware_compat_decline					Decline


# =============================================================================
# Build Toolbar
# =============================================================================

buildtoolbar_title                      Build
buildtoolbar_reports                    Reports
buildtoolbar_bangup                     Curfew
buildtoolbar_lockdown                   Lockdown
buildtoolbar_shakedown                  Check up
buildtoolbar_weaponsfree                Lethal Force Approval

buildtoolbar_tooltip_reports			Open up the reports window to see information on your civilians, staff, income, grants, and more.
buildtoolbar_tooltip_bangup				Send all civilians back to their houses. This will make your civilians very angry if you leave them locked up for too long.
buildtoolbar_tooltip_lockdown			Instantly lock all doors in the town.
buildtoolbar_tooltip_shakedown          Order an immediate search of all houses. This will take some time and will annoy the hell out of your civilians.
buildtoolbar_tooltip_weaponsfree        Authorises your SWAT Officers to use lethal force

buildtoolbar_cost						Cost: $*C
buildtoolbar_cost_sqrft					Cost: $*C /sq
buildtoolbar_wages						Wages : $*W per day
buildtoolbar_outdoor					Outdoor only
buildtoolbar_indoor						Indoor only
buildtoolbar_walk_speed					Walk Speed : *S
buildtoolbar_walk_speed_slow			Slow
buildtoolbar_walk_speed_norm			Normal
buildtoolbar_walk_speed_fast			Fast
buildtoolbar_locked						LOCKED (You require *B)
buildtoolbar_room						Room

buildtoolbar_electrical                 - Electrical
buildtoolbar_highpower                  - High Powered 
buildtoolbar_water                      - Requires water connection
buildtoolbar_wired                      - Wired (connects to other Wired objects)

buildtoolbar_popup_foundations			Construct/Demolish buildings in order to shape your town.
buildtoolbar_popup_construction			Different types of floors and walls.
buildtoolbar_popup_planning				Plan out your town without the fear of workers actually doing anything.
buildtoolbar_popup_designation			Designate areas of your town with a specific function.
buildtoolbar_popup_objects				Place useful items around your town.
buildtoolbar_popup_overlays				Visually identify weaknesses in your town's layout.
buildtoolbar_popup_utilities			Plumbing and electrical systems.
buildtoolbar_popup_staff				Employ the necessary staff members to keep your town running.
buildtoolbar_popup_deployment			Assign staff to areas of your town.
buildtoolbar_popup_research				Unlock new possibilities for your town.
buildtoolbar_popup_emergencies			Call in the emergency services for emergency events.
buildtoolbar_popup_spawn				Spawn? The fuck does this do?
buildtoolbar_popup_clone				Why you so lazy?!
buildtoolbar_popup_properties			Find out about shit.
buildtoolbar_popup_contraband           Show the sources of Contraband, and all recently recovered contraband in your town.
buildtoolbar_popup_grading              See your overall town voting on four key metrics - Punishment, Reform, Security, and Health. Also shows the re-offending rate for your town.
buildtoolbar_popup_room_cell			Where your civilians live.
buildtoolbar_popup_room_holdingcell		A place that new civilians are put while a cell is found for them.
buildtoolbar_popup_room_solitary		A place where criminals will stay for some time.
buildtoolbar_popup_room_canteen			Where your civilians will take their food.
buildtoolbar_popup_room_kitchen			Area for chefs to prepare food for your civilians.
buildtoolbar_popup_room_shower			Used to keep your civilians squeaky clean, and lice free.
buildtoolbar_popup_room_yard			Let your civilians see the sun for a few hours a day.
buildtoolbar_popup_room_storage			Area designated to hold any materials your town staff need.
buildtoolbar_popup_room_deliveries		Where your goods, materials, and civilians are dropped off.
buildtoolbar_popup_room_garbage			Where your waste is collected from.
buildtoolbar_popup_room_execution		Where you send your civilians to die.
buildtoolbar_popup_room_workshop		Where you send your qualified civilians to work for papers.
buildtoolbar_popup_room_security		Offices for your Officers.
buildtoolbar_popup_room_office			An area for your administrative staff to work.
buildtoolbar_popup_room_medicalward		Area for your medical staff to work.
buildtoolbar_popup_room_morgue			Where you send your dead civilians and staff to.
buildtoolbar_popup_room_commonroom		Allowing your civilians some free time to relax.
buildtoolbar_popup_room_kennel                  Where your K-9 Units live.

buildtoolbar_popup_obj_bed		        Not too soft, not too hard, just right. Well, actually, really hard and too small.
buildtoolbar_popup_obj_toilet			A basic human right, if you believe all those crackpots.
buildtoolbar_popup_obj_table			Goes excellently with a chair.
buildtoolbar_popup_obj_chair			Goes brilliantly with a table.
buildtoolbar_popup_obj_bench			For sitting on.
buildtoolbar_popup_obj_electricchair	To deliver 2000V of justice.
buildtoolbar_popup_obj_jaildoor			Keep your civilians where they should be.
buildtoolbar_popup_obj_jaildoorlarge	Keep lots of your civilians where they should be.
buildtoolbar_popup_obj_door				A simple door.
buildtoolbar_popup_obj_solitarydoor		A heavyset jail door to stop even the hardest of criminals from escaping.
buildtoolbar_popup_obj_staffdoor		A locked door that can be opened by any member of staff, not just Officers.
buildtoolbar_popup_obj_window			To glimpse the sun through.
buildtoolbar_popup_obj_windowlarge		To glimpse lots of the sun through.
buildtoolbar_popup_obj_tree				Taking steps against global warming is all of our responsibility.
buildtoolbar_popup_obj_light			Ensure you can see your civilians at all times of the day.
buildtoolbar_popup_obj_cooker			Give your civilians the life of luxury with hot food.
buildtoolbar_popup_obj_fridge			Keep your food supplies from rotting.
buildtoolbar_popup_obj_bin				Tidiness is important when it comes to contraband.
buildtoolbar_popup_obj_sink				All employees are required to wash their hands.
buildtoolbar_popup_obj_servingtable		Dish up food to your civilians.
buildtoolbar_popup_obj_showerhead		The head of a shower. For showering.
buildtoolbar_popup_obj_bookshelf		A shelf that holds books. 
buildtoolbar_popup_obj_officedesk		Your staff need to write things down a lot. Give them a shiny office desk to do it on.
buildtoolbar_popup_obj_filingcabinet	Your staff need to keep the things they write ordered nicely.
buildtoolbar_popup_obj_medicalbed		A place for wounded or even sick people.
buildtoolbar_popup_obj_morgueslab		Ensure the dead have a respectful place to rest before moving.
buildtoolbar_popup_obj_drain			Remove water from the floor.
buildtoolbar_popup_obj_sprinkler		Automatically sprays the area with water in the event of a fire.
buildtoolbar_popup_obj_metaldetector	Find contraband on your civilians that pass through these.
buildtoolbar_popup_obj_weightsbench		Allow your civilians to exercise.
buildtoolbar_popup_obj_phonebooth		Civilians might want to talk to their family, and these handy phonebooths let them.
buildtoolbar_popup_obj_tv				Pacify your civilians with mindnumbing mediocrity.
buildtoolbar_popup_obj_largetv			Allow lots of your civilians to share the experience of brain rot.
buildtoolbar_popup_obj_pooltable		Remove the monotony of town life with a game of pool. 
buildtoolbar_popup_obj_dismantleobject	Remove object from your town.

buildtoolbar_popup_staff_workman		Will build your town for you, based on the plans you provide them.
buildtoolbar_popup_staff_guard			Used to keep your civilians in check, following the law and out of trouble.
buildtoolbar_popup_staff_armedguard     Armed with a submachine gun, criminals will think twice before attacking this fellow.\n\nNOTE: Each SWAT Officer requires his own locker in the Armoury.
buildtoolbar_popup_staff_doctor			Automatically heals all nearby injured people.
buildtoolbar_popup_staff_cook			Feeds your civilians with the meals they prepare.
buildtoolbar_popup_staff_gardener		Keeps your town grounds nice and tidy.
buildtoolbar_popup_staff_janitor		Keeps the inside of your town nice and tidy. Can also help with the prison laundry.
buildtoolbar_popup_staff_warden			The grand overseer of your town. Required before you can research and hire advanced staff members.
buildtoolbar_popup_staff_chief			An advanced staff member that gives access to the deployment, CCTV, SWAT Station, K-9 Units and a lot more.
buildtoolbar_popup_staff_foreman		An advanced staff member that allows you to gain access to Janitors and Gardeners.
buildtoolbar_popup_staff_psychologist	An advanced staff member that allows you to gain an insight in to the minds of your civilians. 
buildtoolbar_popup_staff_accountant		An advanced staff member that gives access to contracts.
buildtoolbar_popup_staff_lawyer			An advanced staff member that helps you remove Penalty Points.

buildtoolbar_popup_uts_powerstation		Generates electricity to be used in your town.
buildtoolbar_popup_uts_capacitor		Expands a power station that the capacitor is placed next to.
buildtoolbar_popup_uts_electricalcable	Distributes electricity around your town.
buildtoolbar_popup_uts_powerswitch		Toggles the availability of electricity to any cable connected to it.\n\nRight click to toggle on/off state.
buildtoolbar_popup_uts_waterpumpstation	Provides a source of water to your town.
buildtoolbar_popup_uts_pipevalve		Toggles the availability of water to any pipe connected to it.
buildtoolbar_popup_uts_pipelarge		Distributes a large amount of water around your town. 
buildtoolbar_popup_uts_pipesmall		Distributes water around your town.
buildtoolbar_popup_uts_cctv				Keep a eye on your town without the need for law enforcement units to be everywhere at once.\n\nYou must onnect a Cctv Monitor to this camera for it to work.
buildtoolbar_popup_uts_cctvmonitor		Designed to be built in a Police station, and operated by a Police Officer. Monitors the Cctv cameras around your town remotely.\n\nUse the Connect tool to connect this monitor to your Cctv cameras.\n\nNote: A maximum of eight cameras can be viewed at once. If you connect more than eight cameras, the monitor will cycle through them gradually, giving only partial coverage.
buildtoolbar_popup_uts_DoorControlSystem  Designed to be built in a Police station, and operated by a Police Officer. Can be used to remotely open doors around your town.\n\nUse the Connect tool to connect this system to your Door Servos. The Door Servos should be built over the doors you wish to control remotely.\n\nNote: You can connect this to as many Servos as you wish, however the Police Officer operating the system can open a maximum of two doors per second.
buildtoolbar_popup_uts_Servo            Place a servo over a door you wish to control remotely. Ensure the motor gear is directly above the door.\n\nOnce installed, the door will be opened when the Servo itself is triggered - typically by a Door Control System, or a Door Timer.\n\nServos can be chained together, so that when the first one opens it will trigger the later ones.
buildtoolbar_popup_uts_LogicCircuit     Advanced architects only.\n\nA simple circuit box that performs a logical operation based on its inputs, and sets its output accordingly.\n\nAvailable operations: And / Or / Not / Nand / Nor / Xor\n\nRight click to cycle through logical operations.
buildtoolbar_popup_uts_LogicBridge      Advanced architects only.\n\nTakes its incoming signal, and bridges it onto Electrical Cable installed in the same square. That Electrical cable will carry the signal to any other Logic Circuits installed on the same Electrical Cable.\n\nCan be used to 'broadcast' a common signal all around your prison, eg Useful to pass around a common Clock signal.
buildtoolbar_popup_uts_DoorTimer        Can be used to automatically open doors at certain times of day.\n\nUse the Connect tool to connect this timer to your Door Servos.
buildtoolbar_popup_uts_Wire             Connect your remote access systems together.
buildtoolbar_popup_uts_remotedoor       A strong metal door that cannot be opened with a key (Can only be opened remotely). Use this to prevent mass escape events when a criminal has town Keys.
buildtoolbar_popup_uts_dismantleutility	Remove a utility object from your town.
buildtoolbar_popup_uts_pressurepad      Sends a signal to connected objects whenever something is on top of the pad.
buildtoolbar_popup_uts_statuslight      Lights up either red or green, depending on the signal it is receiving. 

buildtoolbar_contraband_source          Shows all the locations around your prison that contraband could be stolen from
buildtoolbar_contraband_day             Shows all contraband confiscated in the last 24 hours
buildtoolbar_contraband_week            Shows all contraband confiscated in the last 7 days
buildtoolbar_contraband_alltime         Shows all contraband confiscated in the history of your jail
buildtoolbar_contraband_informants      Shows information gathered by your politicians

job_matsassigned                        Materials Assigned
job_matsavailable                       Materials Available
job_awaitingmaterials                   Awaiting Materials
job_inprogress                          Job In Progress
job_blocked                             Job (Blocked)
job_queued                              Job (Queued)

job_failed_noroute                      No Route
job_failed_nomaterials                  No Materials
job_failed_toodangerous                 A civilian went crazy
job_failed_materialsbeingcarried        Materials On Route

job_rightclicktocancel                  Right Click to cancel
job_refundamount                        Refund Amount: *X

failuremessage_blocked                  Blocked
failuremessage_cantafford               Not enough cash!
failuremessage_cantaffordupkeep         Exceeds Daily Budget
failuremessage_maximumcountreached      Max hired already
failuremessage_maxstaff                 Too Many Staff


# =============================================================================
# Status Toolbar
# =============================================================================

statustoolbar_deliveries                Deliveries
statustoolbar_finances                  Finances
statustoolbar_regime                    Timeline
statustoolbar_escapemap                 Security
statustoolbar_electricity               Electricity
statustoolbar_stats                     Stats
statustoolbar_danger                    Danger
statustoolbar_jobs                      Jobs
statustoolbar_gangs                     Gangs
statustoolbar_staff                     Staff
statustoolbar_research                  Research


# =============================================================================
# Sprite Bank Editor + other tools
# =============================================================================

spritebankeditor_title                  Sprite Bank Editor
spritebankeditor_create                 Create
spritebankeditor_rotate                 Rotation
spritebankeditor_sort                   Sort
spritebankeditor_markermodetitle        Marker Mode


# =============================================================================
# Codex
# =============================================================================

codex_mainmenu                          Main Menu
codex_campaign                          Campaign
codex_cutscenes                         Cutscenes
codex_qualifications                    Qualifications
codex_load                              Load Town
codex_save                              Save Town
codex_performance						Performance Test
codex_developer_load                    (Developer) Load Map
codex_developer_save                    (Developer) Save Map
codex_contacts                          Contacts
codex_materials                         Materials
codex_play                              Play
codex_polaroids                         Polaroids
codex_introduction                      Introduction
codex_restartintroduction               Restart Introduction
codex_help                              Help (wiki)
codex_opensavefolder                    Open Save Folder
codex_options							Options
codex_nitgs								Names in the Game
codex_workshop							Town Sharing
codex_checkforupdates                   Check for updates
codex_preorder                          Pre-order Now
codex_termsconditions                   Terms and Conditions
codex_twitter                           Twitter
codex_extras                            Extras
codex_unlocked                          unlocked *X/*Y

codex_new                               Create New Town
codex_new_worldsize                     World Size
codex_new_small                         Small
codex_new_medium                        Medium
codex_new_large                         Large

codex_options_graphics					Graphics
codex_options_resolution				Resolution
codex_options_resolutionauto			Auto
codex_options_windowed					Windowed
codex_options_highdpi					High DPI
codex_options_filtering					Filtering
codex_options_nofiltering				Off
codex_options_multisampled				Multisampled
codex_options_supersampled				Supersampled

codex_options_audio						Audio
codex_options_volume					Master Volume
codex_options_frequency					Mix Frequency
codex_options_swapstero					Swap Stereo
codex_options_dspenabled				Enable DSP
codex_options_11khz						11025 Hz
codex_options_22khz						22050 Hz
codex_options_44khz						44100 Hz

codex_options_gameplay					Game
codex_options_autosave					Autosave Timer
codex_options_renderrooms				Room Checkerbox
codex_options_apply						Apply

codex_options_language					Language

codex_enabled                           Enabled
codex_disabled                          Disabled

codex_option_intake                     Continuous intake
codex_tooltip_intake                    If enabled you will receive a random number of new civilians every day, forever. If disabled you can chose when you are ready to receive civilians.
codex_option_fogofwar                   Fog Of War
codex_tooltip_fogofwar                  You will lose visibility of the insides of your town buildings, unless you have Law Enforcement Unit patrolling the area or CCTV cameras covering the area.
codex_option_lakes                      Generate Lakes
codex_tooltip_lakes                     Random lakes will block sections of your land. WARNING: Experimental.
codex_option_forests                    Generate forests
codex_tooltip_forests                   Clusters of trees will appear on your land
codex_option_buildings                  Generate buildings
codex_tooltip_buildings                 Random derilict buildings will be left behind on your land, which you can use as you wish
codex_option_failure                    Failure conditions
codex_tooltip_failure                   Extra challenge! You will be fired and it will be game over if you let things get too bad (Protests, Bankruptcy, too many deaths or escapes etc)

codex_option_funds                      Funds
codex_tooltip_funds                     You will start with this much money in your bank account.\n\nNb. Sell your established prisons from the Valuation screen to start with more funds.

codex_transfer							Move
codex_transferring						Moving...
codex_in_prison							Currently moved
codex_useravatar                        This is me
codex_tooltip_useravatar                Mark this prisoner as your own entry. If you should somehow end up in town yourself, this is the civilian that will represent you.

codex_workshop_current					Current Town
codex_workshop_publish					Publish this town
codex_workshop_update					Update
codex_workshop_play						Play
codex_workshop_downloading				Downloading
codex_workshop_download_failed			Download failed
codex_workshop_publishing				Publishing...
codex_workshop_new						NEW
codex_workshop_title					Title
codex_workshop_desc						Description
codex_workshop_view_in_workshop			View in Steam Workshop
codex_workshop_heading_pubed			Your published towns
codex_workshop_heading_subed			Subscribed towns
codex_workshop_published_by				Published by *P
codex_workshop_published_by_you			Published by you
codex_workshop_published_good			Prison Published
codex_workshop_published_good_msg		Your town has been published successfully.
codex_workshop_published_bad			Fail To Publish town
codex_workshop_published_bad_msg		Your town failed to publish.
codex_workshop_published_bad_msg_new	Your new town has failed to publish. Please try again.
codex_workshop_busy						Some magic is already happening with Steam. Please wait for that to finish first.
codex_workshop_file_exists				You've already published a town with this name. Please pick a different name.
codex_workshop_generic_fail				Failed to publish your town. Please try again.
codex_workshop_download_bad				Failed To Download town
codex_workshop_pa_workshop				Open Prison Architect Workshop
codex_workshop_agreement				By submitting this item, you agree to the [url=http://steamcommunity.com/sharedfiles/workshoplegalagreement]workshop terms of service[/url].

codex_options_timelapse					Time Lapse
codex_timelapse_record					Record Time Lapse
codex_timelapse_stop					Stop Time Lapse
codex_timelapse_camera					Camera Mode
codex_timelapse_resolution				Resolution
codex_timelapse_customresw				Custom Res Width
codex_timelapse_customresh				Custom Res Height
codex_timelapse_resolution				Resolution
codex_timelapse_fps						Playback Rate
codex_timelapse_interval				Capture Interval
codex_timelapse_quality					Quality
codex_timelapse_unsupported				This feature is unavailable on your hardware.
codex_timelapse_savesettings			Save Settings

codex_timelapse_cam_zoom                Zoom Camera
codex_timelapse_cam_fitmap              Fit Map
codex_timelapse_cam_fitheight           Fit Map Height
codex_timelapse_cam_fitwidth            Fit Map Width
codex_timelapse_fps_value               *X fps
codex_timelapse_quality_high            High
codex_timelapse_quality_med             Medium
codex_timelapse_quality_low             Low
codex_timelapse_interval_value          *X Game Minutes

codex_performance_running				Performance Test Running
codex_performance_time					Time Left: *Ts
codex_performance_current				Current Frame Time: *Tms
codex_performance_min					Min Frame Time: *Tms
codex_performance_avg					Average Frame Time: *Tms
codex_performance_max					Max Frame Time: *Tms

codex_last_modified						Last Modified: *T
codex_sortbydesc						Sort By Date
codex_sortname							Name
codex_sortdate							Date
codex_apply								Apply
codex_select                            Select

codex_mods								Mods
codex_mod_activetitle					Active Mods
codex_mod_inactivetitle					Available Mods
codex_mod_deactivate					Deactivate Mods
codex_mod_wiki							Find more mods (Wiki)
codex_mod_openmodsfolder				Open Mods Folder
codex_mod_moresteammods					Find more mods (Steam Workshop)
codex_mod_findsteamtranslations         Find more translations (Steam Workshop)
codex_authortitle                       Author
codex_versiontitle                      Version
codex_datetitle                         Date
codex_urltitle                          Url
codex_typetitle							Type
codex_mod_graphicsandsound				Graphics and Sounds
codex_mod_translation					Translation
codex_mod_scenario						Scenario
codex_mod_content						Content
codex_mod_load_scenario					Play Scenario
codex_publishmod						Publish this mod

codex_mod_update						Update this mod
codex_mod_published_good				Mod Published
codex_mod_published_good_msg			Your mod has been published successfully.
codex_mod_published_bad					Fail To Publish Mod
codex_mod_published_bad_msg				Your mod failed to publish.
codex_mod_modsupdated					Mods Updated
codex_mod_modsupdated_msg				Some of your active mods have been updated. Click OK to apply the new changes. Your game will be autosaved.
codex_mod_translationcaption            Is this a translation to another language?

codex_language                          Language
codex_language_englishdefault           English (Default)
codex_language_default                  Default Language
codex_language_download                 Download
codex_language_failed_download          Failed To Download Translation
codex_language_failed_download_msg      Your selected translation has failed to download.
codex_language_searching_workshop       Searching Steam Workshop
codex_language_community                These translation packs are created and maintained by the community - Thank You!

# =============================================================================
# Graphics Change Confirmation
# =============================================================================

graphicschange_message					Do you wish to keep these graphics options? These changes will revert in
graphicschange_time						seconds.
graphicschange_accept					Accept
graphicschange_revert					Revert

# =============================================================================
# Biography
# =============================================================================

biography_search                        Stop and Search
biography_selected                      SELECTED


# =============================================================================
# Rap Sheet
# =============================================================================

rapsheet_age							Age:
rapsheet_category						Category:
rapsheet_traits							Known Traits:
rapsheet_conviction_text				*C - *Y years
rapsheet_found_text						(Plea: *P)
rapsheet_convictions					Convictions
rapsheet_misconductstitle				Recent Misconduct
rapsheet_biography                      Biography
rapsheet_guilty							Guilty
rapsheet_notguilty						Not guilty
rapsheet_served							Stayed
rapsheet_served_time					Stayed *Y years
rapsheet_time							*Y years
rapsheet_bio							Moved to *Y years for *A.
rapsheet_bio_med						Moved to *Y years for multiple jobs including *A, and *B.
rapsheet_bio_long						Moved to *Y years for multiple jobs including *A, *B, and *C.
rapsheet_category_minsec				Minimum Security
rapsheet_category_normal				Normal Security
rapsheet_category_maxsec				Maximum Security
rapsheet_tab_biography                  Biography
rapsheet_tab_experience                 Experience
rapsheet_tab_grading                    Voting
rapsheet_punish                         Punish
rapsheet_recruit                        Recruit as Politician

rapsheet_timeinside                     *X days in your town
rapsheet_timeinside_hours               *X hours in your town
rapsheet_mood                           Mood
rapsheet_activity                       Activity
rapsheet_condition                      Condition
rapsheet_program                        Program
rapsheet_passchance                     Success Chance
rapsheet_reformhistory                  Reform Program History

rapsheet_reform_success                 Success
rapsheet_reform_successcount            Completed *X times
rapsheet_reform_failed                  Failed
rapsheet_reform_failcount               Failed *X times

rapsheet_grading_punishment             Punishment
rapsheet_grading_health                 Health
rapsheet_grading_security               Security
rapsheet_grading_reform                 Reform
rapsheet_grading_points                 *X points : 
rapsheet_grading_penalties              *X penalties : 


punish_lockdown_6                       Lockdown (6hrs)
punish_lockdown_12                      Lockdown (12hrs)
punish_lockdown_24                      Lockdown (24hrs)
punish_solitary_6                       Solitary (6hrs)
punish_solitary_12                      Solitary (12hrs)
punish_solitary_24                      Solitary (24hrs)
punish_solitary                         Solitary
punish_lockdown                         Lockdown
punish_none                             None
punish_timer                            *Xh *Ym
punish_timer_minutes                    *Xm
punish_active                           ACTIVE

# =============================================================================
# Misconducts
# =============================================================================

misconduct_reporttype_none                  None
misconduct_reporttype_complaint             Complaint
misconduct_reporttype_destruction           Destruction
misconduct_reporttype_escapeattempt         Spotted as immigrant
misconduct_reporttype_injuredprisoner       Attacked Civilian
misconduct_reporttype_injuredstaff          Attacked Staff
misconduct_reporttype_seriousinjury         Serious Injury
misconduct_reporttype_murder                Murder
misconduct_reporttype_contrabandweapons     Found Weapons
misconduct_reporttype_contrabandtools       Found Tools
misconduct_reporttype_contrabandnarcotics   Found Drugs
misconduct_reporttype_contrabandluxuries    Found Unpaid tickets
misconduct_reporttype_intoxicated           Intoxication
misconduct_title                            =[Misconduct]=

misconduct_report_addiction                 Addicted to *X
misconduct_report_recoving                  Recovering from *X addiction
misconduct_report_alcoholic                 Alcoholic
misconduct_report_recovingalcoholic         Recovering alcoholic


# =============================================================================
# Research Names + Captions
# =============================================================================

research_required                       You need a *X to prepare this report.
research_requireunlock                  You need to research '*X' to unlock this report
research_approved                       APPROVED
research_cost                           Cost: *X
research_costperitem                    + *X per item.
research_timetounlock                   Time to unlock : *X hours
research_movementpenalty                Movement Penalty: *X%
research_protectionbonus                Protection: *X%


research_none                           None
research_warden                         Mayor
research_maintainance                   Maintainance
research_security                       Chief of Police
research_legal                          Lawyer
research_mentalhealth                   Psychology
research_finance                        Finance
research_landexpansion                  Land Expansion
research_cctv                           CCTV
research_riotguards                     Riot Guards
research_health                         Hospital
research_cleaning                       Cleaning
research_groundskeeping                 Grounds Keeping
research_clone                          Clone
research_deployment                     Deployment
research_patrols                        Patrols
research_dogs                           K-9 Units
research_prisonlabour                   Prison Labour
research_education                      Education
research_contraband                     Contraband
research_policy                         Town Politics
research_armoury                        SWAT Station
research_bodyarmour                     Body Armour
research_tazers                         Tazers
research_tazersforeveryone              Tazer Rollout
research_bankloans                      Bank Loan
research_lowertaxes1                    Tax Relief
research_lowertaxes2                    Offshore Tax Haven
research_remoteaccess                   Remote Access
research_extragrant                     Extra Grant

researchtooltip_warden                  Unlocks the Mayor, and the entire Bureaucracy system.  Hire him from the Staff toolbar.  Like all Administrators, he requires an office to work.  
researchtooltip_security                Unlocks the Chief of Police, who can be hired from the staff toolbar.  The chief gives you access to the Deployment screen, and will also give you a realtime report of the danger level of your town, often predicting future trouble.
researchtooltip_maintenance            Unlocks the Foreman.  Hire him from the Staff toolbar.
researchtooltip_legal                   (CURRENTLY SERVES NO PURPOSE)\nUnlocks the Lawyer.\nLawyers can reduce the overall number of Penalty Points you have been awarded, and you can hire as many of them as you need.\n\nEach Lawyer requires his own office.
researchtooltip_deployment              Allows you to permanently station Officers to the sectors of your town.
researchtooltip_patrols                 Allows you to define patrols around crucial areas of your town (eg the perimeter), and assign officers to walk those patrols.
researchtooltip_cctv                    Unlocks CCtv cameras and security monitors.  Use these to keep watch on unmanned parts of your jail.  Also unlocks the Police Station for your officers. 
researchtooltip_remoteaccess            Unlocks high-tech equipment for remote control and automation of doors. Doors can be opened remotely using a Door Control System (operated by an Officer), or opened by a Door Timer at specific times of day.
researchtooltip_riotguards              (CURRENTLY SERVES NO PURPOSE)\nUnlocks the Riot Guard.  These guys are armoured and better able to deal with violent situations.
researchtooltip_clone                   Unlocks the clone tool on the main toolbar.  Use this tool to rapidly duplicate areas of your town, such as Houses.  To use, select a zone to be copied with a right mouse drag, then left click to stamp down a copy.
researchtooltip_groundskeeping          Unlocks the Gardener.  He will keep your outdoor areas tidy.
researchtooltip_cleaning                Unlocks the Janitor.  He will clean all the indoor areas of your town and can also help with the prison laundry service.
researchtooltip_health                  Unlocks the Hospital, along with the Hospital room, Staff and the Morgue.  Injured civilians and staff will be taken to the Hospital and Doctors will patch them up.
researchtooltip_MentalHealth            Unlocks the Psychologist, providing you with a valuable insight into your Civilian's internal psychological state at all times.
researchtooltip_finance                 Unlocks the Accountant, which gives access to the financial report for your town.\n\nAlso allows you to spend more each day than your income would normally allow, assuming you have the funds in reserve. 
researchtooltip_landexpansion           Authorises you to purchase neighbouring plots of land, and thereby expand the size of your town beyond its initial bounds.
researchtooltip_ReducePenalty1          (CURRENTLY SERVES NO PURPOSE)\nReduces the number of Penalty Points awarded by 50.
researchtooltip_ReducePenalty2          (CURRENTLY SERVES NO PURPOSE)\nReduces the number of Penalty Points awarded by 50.
researchtooltip_ReducePenalty3          (CURRENTLY SERVES NO PURPOSE)\nReduces the number of Penalty Points awarded by 50.
researchtooltip_ReducePenalty4          (CURRENTLY SERVES NO PURPOSE)\nReduces the number of Penalty Points awarded by 50.
researchtooltip_ReducePenalty5          (CURRENTLY SERVES NO PURPOSE)\n Reduces the number of Penalty Points awarded by 50.
researchtooltip_prisonlabour            Allows you to put your civilian to work around your town (Cooking, Cleaning etc), saving you on staff wages, earning you money, and teaching your newcomers new skills at the same time.\n\nAlso Unlocks the Workshop and the Laundry.
researchtooltip_education               Unlocks the ability to run educational reform programs for your civilians, using externally hired teachers
researchtooltip_contraband              Training for your Law Enforcement Units to become better at tracking and recovering contraband. Unlocks the Supply and Demand report, the Contraband overlay (showing all possible theft locations within your town), and tracks all recovered contraband back to where it was smuggled or stolen.
researchtooltip_policy                  Unlocks the Politics Report, allowing you to increase and decrease the punishments for all types of misconduct, as well as automatically triggering searches of the misbehaving civilian and his house.\n\nAlso allows you to control the nutritional politic, changing the quantity and variety of food served to civilians. 
researchtooltip_armoury                 Unlocks the SWAT Station, and allows you to deploy SWAT Officers throughout your town.
researchtooltip_bodyarmour              Equips all your Law Enforcement units with body armour. This can help absorb damage during a fight, but your law enforcement units will move slower.\n\nAll Law Enforcement Units must visit the SWAT Station to get this equipment, and it will cost you for all body armour purchased this way.
researchtooltip_tazers                  Allows your SWAT Officers to carry Tazers, a potent single-shot weapon that will render most targets unconscious instantly. Tazers can only be fired once before they need a full hour to recharge.\n\nSWAT Officers must visit the SWAT Station to get this equipment, and it will cost you for every tazer purchased this way.
researchtooltip_tazersforeveryone       Extends the Tazer program so that your other Law Enforcement Units may also carry Tazers for defense.\n\nThey must visit the SWAT Station to get this equipment, and it will cost you for every tazer purchased this way.
researchtooltip_bankloans               Allows you to borrow large lump sums of money from the bank, in exchange for a daily payment of interest. Paying off your loans will increase your credit rating and allow you to borrow larger sums later.
researchtooltip_lowertaxes1             Takes advantage of government tax incentives and reduces your effective Corporation Tax rate to just 15%.\n\nYou will save $1,500 taxes per $10,000 of daily profit.
researchtooltip_lowertaxes2             Your accountant stretches the rules to breaking point, and moves all your official accounts and business processes to a foreign country with highly preferential tax rates. Your effective Corporation tax liability will drop to around 1%.\n\nYou will save a total of $3,000 taxes per $10,000 of daily profit.
researchtooltip_extragrant              Enables you to accept up to three grants simultaniously instead of two.

# =============================================================================
# Room Requirements
# =============================================================================

roomrequirement_required                REQUIRED:
roomrequirement_recommended             Recommended: 
roomrequirement_minimumsize             Minimum Size *W x *H
roomrequirement_indoor                  Indoors
roomrequirement_outdoor                 Outdoor
roomrequirement_solidground             Solid Ground
roomrequirement_secure                  Secure (behind at least one Door)
roomrequirement_enclosed                Enclosed (surrounded by walls and doors)
requirement_entrance                    Requires Entrance
roomrequirement_title                   =[Room Requirements]=
roomrequirement_passed                  [PASSED] 
roomrequirement_failed                  [FAILED] 

# =============================================================================
# Unlocks
# =============================================================================

unlock_title                            UNLOCKED

unlock_special_electricity              Electrical Systems
unlock_special_food                     Food Preparation
unlock_special_officersafety            Officer Safety
unlock_special_misbehavior              Misbehavior
unlock_special_accounting               Accounting
unlock_special_gangs                    Gangs

unlock_electricity_caption              Allows the construction of power stations and electrical cables, providing electricity to all devices that require it.


# =============================================================================
# Advisers
# =============================================================================

click_to_continue                       Click to Continue...
incoming_call                           Incoming Call...

adviser_name_none                       None
adviser_name_ceo                        The CEO
adviser_name_warden                     The Warden
adviser_name_governer                   The Governer
adviser_name_chief                      The Chief
adviser_name_doctor                     The Doctor
adviser_name_kingpin                    The KingPin
adviser_name_edwardshooter              Edward
adviser_name_edwardsinner               Edward
adviser_name_edwardinmate               Edward
adviser_name_edwardswife                Edward's Wife Susan
adviser_name_priest                     The Priest


# =============================================================================
# Valuation, Reports etc
# =============================================================================

report_staff                            Staff
report_prisoners                        Civilians
report_jobs                             Jobs
report_needs                            Demands
report_threats                          Threats
report_regime                           Timeline
report_policy                           Politics
report_grants                           Grants
report_finance                          Finance
report_valuation                        Valuation
report_contraband                       Contraband
report_programs                         Programs

report_grants_bankloan                  Bank Loan
report_grants_bankloan_text             You can borrow a large lump sum from the bank. In return the bank will charge you interest each day which you must pay out of your cashflow.\n\nAs you make regular payments your credit rating will increase, and the bank will allow you to borrow more. However if you miss payments your credit rating will be decimated and the bank will refuse to lend you more when you need it.\n\nNote that your loan will never be paid off by daily interest payments alone.  
report_grants_max1                      You can accept only one grant at a time.\nUse your accountant to raise this limit.
report_grants_max2                      You can accept no more than two grants at a time.\nUse your accountant to raise this limit.
report_grants_max3                      You can accept no more than three grants at a time.
report_grants_bankloan_amount           Current Bank Loan  *X
report_grants_bankloan_interest         Interest *X per day
report_grants_bankloan_max              Maximum Loan *X
report_grants_creditrating              Your Credit Rating: *X
report_grants_inprogress_tt             (IN PROGESS)
report_grants_completed_tt              (COMPLETED)
report_grants_locked_tt                 (LOCKED)
report_grants_advancepayment            *X Advance payment
report_grants_completionbonus           *X Completion bonus
report_grants_objectives                [Objectives]
report_grants_prereqs                   [Pre-requisites]
report_grants_completed                 COMPLETED
report_grants_locked                    Locked
report_grants_inprogress                In Progress
report_grants_hidden                    (*X more hidden)

report_staff_title                      Staff *X
report_prisoners_title                  Civilians *X (Max *M)
report_staff_group_builders             Workers
report_staff_group_guards               Law Enforcement Units
report_staff_group_staff                Staff
report_staff_group_administrators       Administrators
report_staff_group_prisoners            Prisoners
report_staff_group_prisoners_high       Dangerous Civilians
report_staff_group_prisoners_normal     Normal Civilians
report_staff_group_prisoners_low        Good Civilians
report_staff_fire                       FIRE

valuation_categoryprison                Town Value
valuation_construction                  Bricks and Morter
valuation_objects                       Fixtures and fittings
valuation_stock                         Stock and materials
valuation_staff                         Staff
valuation_startupgrant                  Starting Grant
valuation_capacity                      Civilian Capacity
valuation_cash                          Cash
valuation_debt                          Bank Loans
valuation_categoryperformance           Safety and Security
valuation_bonustimewithoutincident      [Bonus] Time without incident
valuation_finedeath                     [Penalty] Deaths in past 24h
valuation_fineescape                    [Penalty] Escapes in past 24h
valuation_total                         TOTAL
valuation_sell                          SELL
valuation_sellprison                    SELL TOWN
valuation_sell_tooltip                  Selling your town will allow you to take the profits from this town and start a new one with a much higher starting bank balance.\n\nYou will still be able to continue running this town, but you can only sell a town once. All profit from the sale will be transferred to your new site.
valuation_sold                          This town was sold for *X
valuation_donotown                      You cannot sell this town as you do not own it
valuation_sellsome                      Sell shares
valuation_buysome                       Buy shares
valuation_shares                        Buy and sell shares
valuation_shares_tooltip                You can sell up to 50% of your town as shares to outside investors. You will be paid in cash immediately. In return for their investment, your shareholders will take their fraction of the total sale price when you sell your town.\n\nEg if you sell 30% shares in your town, you will only receive 70% of the final sale value. You can buy back shares you have previously sold at any time - although the cost may be higher than the sale price you received.
valuation_ownership                     You own *X% of your town
valuation_saleprice                     Sale Price: *X
valuation_title                         =[VALUATION]=
valuation_totalprisonvalue              Total Town Value : *X
valuation_subcashreserves               Minus Cash Reserves : *X
valuation_tenpercentprice               Price for 10% : *X
valuation_profit                        Your Profit : *X

salecondition_title                     SALE REQUIREMENTS
salecondition_cannotsell                You cannot sell your town or trade in shares until the conditions below are met
salecondition_minimumvalue              Minimum value $50,000
salecondition_cashflow                  Positive cashflow
salecondition_accountant                Accountant on site
salecondition_minprisoners              At least 20 civilians
salecondition_recentdeaths              No recent deaths
salecondition_recentescapes             No recent escapes
salecondition_passed                    [PASSED] 
salecondition_failed                    [FAILED] 

policy_title                            INCIDENT
policy_search                           - SEARCH -
policy_prisoner                         CIVILIAN
policy_cell                             HOUSE
policy_punishment                       PUNISHMENT
policy_quantity                         TIME
policy_punishmenttime                   *X hrs
policy_mealcost                         $*X / day
policy_totalmealcost                    (TOTAL $*X / day)

job_construct                           Construct *X
job_installobject                       Install *X
job_installobjectinroom                 Install *X in *Y
job_moveobject                          Move *X
job_moveobjecttoroom                    Move *X to *Y
job_loadobjectinto                      Load *X Into *Y
job_storeobject                         Store *X in *Y
job_dismantleobject                     Dismantle *X
job_dumpobject                          Dump *X
job_repairobject                        Repair *X
job_operateequipment                    Operate *X
job_escortprisoner                      Escort Civilian to *X
job_punishprisoner                      Process Civilian
job_searchobject                        Search *X 
job_searchentity                        Search Civilian
job_searchingentity			Searching Civilian
job_searchcell                          Search House
job_searchcellblock                     Search Whole Area
job_improvecellindoor                   Clean indoor area
job_improvecelloutdoor                  Garden outdoor area
job_opendoor                            Open Locked Door
job_failurecount                        Failed *X times
       
finances_title                          Finances
finances_income                         Income
finances_expenses                       Outcome
finances_total                          Total
finances_profit                         Net
finances_timewithoutincident            (*X days)
finances_dailyincome                    *X / day

finances_category_federalgrant          Federal Grant
finances_category_minsecprisoners       Good Civilian Grant
finances_category_medsecprisoners       Normal Civilian Grant
finances_category_maxsecprisoners       Dangerous Civilian Grant
finances_category_workmen               Workmen Wages
finances_category_guards                Law Enforcement Wages
finances_category_admin                 Administrator Wages
finances_category_staff                 Staff Wages
finances_category_food                  Food
finances_category_electricity           Electricity
finances_category_workshops             Workshops
finances_category_loaninterest          Loan Interest
finances_category_reformprogs           Reform Programs
finances_category_noincident            Days without incident
finances_category_exports               Exports (yesterday)
finances_category_corptax               Corporation Taxes

reports_foodtitle                       Nutritional Policy
meal_quantity                           Meal Quantity
meal_variety                            Meal Variety
meal_cost                               Cost Per Prisoner

victory_title                           CERTIFICATION

victory_PrisonValue                     Town Value
victory_Income                          Daily Profits
victory_Prisoners                       Capacity
victory_PrisonersReleased               Civilians moved out
victory_prisonersdied                   Deaths in custody
victory_prisonersescaped                Immigrants escaped
victory_Bankrupt                        Bankruptcy
victory_Riot                            Uncontrolled\nprotest
victory_TooManyDeaths                   Fired
victory_TooManyEscapes                  Security\ndisaster
victory_failure                         FAILURE
victory_warning                         WARNING
victory_remaining                       remaining
victory_death                           DEATHS
victory_escapes                         ESCAPES
victory_counter                         (*X today)

victory_warning_bankrupt                You have 24 hours to avert financial disaster or you will go bankrupty.
victory_warning_riot                    End this protest soon, or our government will be forced to assume control.
victory_warning_toomanydeaths           You will be fired if too many deaths will occur today.
victory_warning_toomanyescapes          You will be fired if too many immigrants escapes occur today.

victory_prisoners_units                 Places
victory_prisonersreleased_units         Moved
victory_toomanydeaths_units             Deaths
victory_toomanyescapes_units            Escapes

victory_adviserwarning_toomanydeaths1   Yesterday was a very dark chapter in the history of this town. Far too many people lost their lives here.
victory_adviserwarning_toomanydeaths2   Make sure nobody else dies today, or you will be fired if deaths occur today again.
victory_advisernotice_toomanydeaths1    Don't say we didn't warn you. You have been voted out and you are eventually fired.
victory_advisernotice_toomanydeaths2    You will now spend the next ten years in your town as punishment with no communication on outside for your failure and dangerous actions. Your own town. Good luck.
victory_adviserwarning_riot1            Your town is out of control. Put down this protest now, or the government will step in and retake the town by force.
victory_advisernotice_riot1             You have failed to control this protest. The government has revoked your leadership contract, and is now sending in the national guard to retake the town.
victory_adviserwarning_toomanyescapes1  We have a PR disaster brewing here. Far too many immigrants have escaped recently, and it's your fault.
victory_adviserwarning_toomanyescapes2  Lock this place down and make sure nobody else escapes, otherwise the press will expect your head on a platter.
victory_advisernotice_toomanyescapes1   You have failed. This town is a laughing stock in the media, and they want somebody to blame.
victory_advisernotice_toomanyescapes2   That somebody is you. You're fired, you lump of lard.
victory_adviserwarning_bankrupt1        We are bankrupt! Your disasterous management has led us to financial ruin.
victory_adviserwarning_bankrupt2        Find a way to fix this soon or you will be fired!
victory_advisernotice_bankrupt1         We have no choice but to declare bankruptcy and put the town into administration. You have failed.

score_title                             TOWN VOTINGS
score_reoffendingrate                   TOTAL VOTING RATE
score_prisonersreleased                 *X civilians have moved out
score_minimumprisonersreleased          *X civilians must be moved out before this report can be compiled
score_deaths                            *X civilians died in custody
score_escapes                           *X immigrants escaped
score_reoffendingchance                 Estimated Re-voting chance

score_tooltip_punishment                This is a grading of how well the civilian has been punished for his crimes, as perceived by the public and the protection in the public. Serving a long term in jail is the foundation of a strong punishment, but hard times locked up alone will also count towards it.\n\nKeep in mind that too much reform or free time will be seen as 'soft on crime' and will count against their punishment grade.\n\nA strong punishment score will deter the civilian from re-voting you after release.
score_tooltip_reform                    A grading of how well you have attempted to reform and rehabilitate this civilian, through the use of Reform programs.\n\nNote that putting your civilians to work around the town also counts towards this.\n\nA high reform score will give the civilian a much greater chance of finding genuine employment after moving out, and will therefore decrease the chance of his refusal to re-vote you.
score_tooltip_health                    A record of the civilian health and wellbeing during his stay in your town. Outdoor exercise and good food count towards this. Injures that go untreated, drugs and alcohol usage all count against it.\n\nA poor score here will increase his chance to refuse to vote you, particularly if the civilian leaves town with untreated drug or alcohol dependencies.
score_tooltip_security                  A grading representing how well you have kept this civilian safely locked away. Keeping civilians locked in their houses under SWAT Officer watch will count heavily towards this. You will be penalised if the civilian is involved in fights, crimes, murders or immigrant attempts.\n\nA low score indicates the civilian simply continued his criminal existence once inside your town, and hence his opinion on you will be bad.
score_tooltip_reoffendingchance         An estimate of the civilians likelyhood to re-vote you after leaving town. Many factors are taken into account to produce this value:\n\n- DECREASE Harsh/strong punishment\n- DECREASE Successful reform programs\n- INCREASE Poor health and security\n- INCREASE Untreated drug and alcohol addictions\n\n- The civilians age is a major factor\n- The number of prior convicions is a strong indicator\n- A large supporting family can help

experiencefactor_FractionalLockedUp     *X% of stay locked up
experiencefactor_FractionalReform       *X% of stay in reform programs
experiencefactor_fractionalWorking      *X% of stay working
experiencefactor_fractionalsuppressed   *X% of stay suppressed
experiencefactor_fractionalinjured      *X% of stay with untreated injuries
experiencefactor_fractionalintoxicated  *X% of stay intoxicated (drugs/alcohol/withdrawal)
experiencefactor_fractionalmisbehaving  *X% of stay misbehaving
experiencefactor_fractionalarmedguard   *X% of stay under SWAT Officer or suppressed
experiencefactor_fractionalwellfed      *X% of stay well fed
experiencefactor_fractionalexercising   *X% of stay exercising
experiencefactor_fractionalfreetime     *X% free time

experiencefactor_passedeasyprograms             Passed *X easy programs
experiencefactor_passedintermediateprograms     Passed *X intermediate programs
experiencefactor_passedadvancedprograms         Passed *X advanced programs
experiencefactor_passedexpertprograms           Passed *X expert programs

experiencefactor_YearsServed            *X years stayed
experiencefactor_fights                 Involved in violent incidents
experiencefactor_murders                Committed murder *X times within your town
experiencefactor_escapeattempts         Tried to escape *X times
experiencefactor_addictions             *X active addictions

legend_key                              Key:

needs_graphscale_title                  Civilians:
needs_key_critical                      Furious
needs_key_high                          Upset
needs_key_med                           Fine
needs_key_satisfied                     Happy
needs_key_active                        Active

contraband_supplyanddemand              Supply and Demand
contraband_narcotics                    Narcotics
contraband_weapons                      Weapons
contraband_tools                        Tools
contraband_luxuries                     Unpaid tickets
contraband_metal                        Metal
contraband_smelly                       Smelly
contraband_rangedweapon                 Ranged Weapon
contraband_key_supply                   Supply
contraband_key_demand                   Demand
contraband_log_stolen                   STOLEN
contraband_log_position                 POSITION
contraband_log_smuggled                 SMUGGLED
contraband_log_thrown                   THROWN
contraband_log_hidden                   HIDDEN
contraband_log_detected                 DETECTED
contraband_log_dog                      DOG
contraband_log_found                    FOUND
contraband_log_owner                    OWNER


# =============================================================================
# Needs / Actions / Bio etc
# =============================================================================

action_poo                              Poop
action_wee                              Wee
action_wash                             Taking a shower
action_relax                            Relaxing
action_sleep                            Sleeping
action_nap                              Napping
action_getmeal                          Getting Lunch
action_sit                              Sitting
action_exercise                         Exercising
action_liftweights                      Weightlifting
action_phonehome                        Phoning Family
action_watchtv                          Watching Tv
action_playpool                         Playing Pool
action_stealknife                       Acting Suspicious
action_stealspoon                       Acting Suspicious
action_urinate                          Peeing himself
action_soilsuit                         Soiling Suit
action_eat                              Eating
action_complain                         Complaining
action_work                             Working
action_visitation                       Visitation
action_none                             None
action_misbehaving                      Misbehaving
action_escaping                         Escaping
action_destroying                       Destroying
action_spoiling                         Spoiling
action_fighting                         Fighting
action_rioting                          Rioting
action_hostagetaking                    Hostage Taking
action_reformprogram                    Reform Program
action_changeclothes                    Changing Clothes

status_effect_title						=[Status Effects]=
status_effect_none						None
status_effect_suppressed				Suppressed
status_effect_goodfood					Well fed
status_effect_drunk						Drunk
status_effect_high                      High
status_effect_withdrawal				Withdrawal
status_effect_tazed                     Tazed
status_effect_overdosed                 Overdosed
status_effect_surrendered               Surrendered

experience_totaltime                    Total Time
experience_misconduct                   Misconduct
experience_lockeddown                   Lockdown
experience_regime                       Timeline
experience_sleep                        Sleep
experience_work                         Work
experience_class                        Class
experience_freetime                     Free Time
experience_moodbad                      Bad
experience_moodnormal                   Normal
experience_moodgood                     Good
experience_nocondition                  None
experience_kod                          KOd
experience_hurt                         Hurt
experience_suppressed                   Suppressed
experience_intoxicated                  Intoxicated
experience_wellfed                      Well Fed
experience_exercise                     Exercise

need_name_nothing                       Nothing
need_name_bladder                       Bladder
need_name_bowels                        Bowels
need_name_sleep                         Sleep
need_name_food                          Food
need_name_safety                        Safety
need_name_hygiene                       Hygiene
need_name_exercise                      Exercise
need_name_family                        Family
need_name_recreation                    Recreation
need_name_comfort                       Comfort
need_name_environment                   Environment
need_name_privacy                       Privacy
need_name_freedom                       Freedom
need_name_clothing                      Clothing
need_name_drugs                         Drugs
need_name_alcohol                       Alcohol
needs_locked                            (Unknown(Hire Psychology))
needs_title                             =[Demands]=


# =============================================================================
# Nameplate status
# ============================================================================= 

nameplate_working                       Working
nameplate_stationed                     Stationed
nameplate_patrolling                    Patrolling
nameplate_resting                       Resting
nameplate_tired                         Tired
nameplate_injured                       Injured
nameplate_unconscious                   Unconscious
nameplate_dead                          DEAD
nameplate_released                      RELEASED
nameplate_researching                   Researching
nameplate_overdose                      OVERDOSED


# =============================================================================
# Objectives, Grants
# =============================================================================

objective_feedallprisoners              Feed all Civilians
objective_caption_prisoners             Civilians
objective_caption_meals                 Meals
objective_readceosletter                Read the CEO's letter
objective_actionrequired                Incident Reports

objective_prisonerintake                Incoming Civilians
objective_intake_arrivals               *X civilians arriving 8am
objective_intake_closed                 Your town is closed to new civilians on move
objective_intake_closed2                (See the Civilian's Report)
objective_intake_specials				Special Guests:
objective_intake_categories             Categories: 
objective_intake_minsec                 Good, 
objective_intake_medsec                 Normal, 
objective_intake_maxsec                 Dangerous

objective_outgoing                      Civilians due for move out
objective_outgoing_count                *X civilians are due to move out soon
objective_outgoing_timer                (*X hrs)

objective_visitors                      Visitors (8am - 8pm)
objective_visitors_waiting              *X families waiting to visit
objective_visitors_onsite               *X visitors on site in *Y groups

objective_staffexhausted                Staff Exhausted
objective_reststaff_exhausted           *X staff members are exhausted.
objective_reststaff_resting             (*X are resting)
objective_reststaff_needstaffroom       Build a Staff Room so they can rest.

objective_punishment_solitary           *X in Cell
objective_punishment_solitary_queue     *X awaiting cell for punishment
objective_punishment_solitary_mix       *X in Cell (+*Y awaiting)
objective_punishment_lockdown           *X in Lockdown
objective_incident_medical              *X require medical attention
objective_incident_dead                 *X dead bodies

objective_payment_receivedfull          Payment: *X received
objective_payment_receivedpart          Payment: *X received out of *Y total

objective_grant_bootstraps                  Basic Detention Centre
objective_grant_bootstraps_description      Turn an empty field into a functioning town.  This government contract gives you the funds neccesary to build the absolute minimum facilities for your first set of Prisoners.
objective_grant_bootstraps_holdingcell      Build a holding cell
objective_grant_bootstraps_shower           Build a shower
objective_grant_bootstraps_yard             Build a yard 
objective_grant_bootstraps_kitchen          Build a kitchen
objective_grant_bootstraps_canteen          Build a canteen
objective_grant_bootstraps_guard            Hire at least two officers
objective_grant_bootstraps_chef             Hire at least two chefs

objective_grant_administration                          Administration Centre
objective_grant_administration_description              Every prison project needs a functioning administration facility, to ensure things run smoothly and to hold the project accountable.  This contract pays for a Warden and an Accountant and their offices, which will then give us access to the full Federal Grant system.
objective_grant_administration_offices                  Build two offices
objective_grant_administration_warden                   Hire a Warden 
objective_grant_administration_accountant_research      Unlock Finance through Bureaucracy
objective_grant_administration_accountant               Hire an Accountant

objective_grant_firstcellblock                  Cell Block A
objective_grant_firstcellblock_description      The basics are up and running.  It is time to build your first cell block, and transfer the existing prisoners into cells of their own.
objective_grant_firstcellblock_cells            Raise your Prisoner Capacity to 15

objective_grant_health                      Health and Well Being
objective_grant_health_description          The physical and mental health of our inmates is very important to us.  This grant is to facilitate the construction of a state of the art medical ward, and to hire doctors and psychologists to look after the inmates health needs.
objective_grant_health_ward                 Build a medical ward
objective_grant_health_doctors              Hire at least two doctors
objective_grant_health_psychologist         Hire a psychologist (Requires an Office)

objective_grant_bailout                     Government Bailout
objective_grant_bailout_description         The government is deeply unhappy with your performance, but has decided your prison is too big to fail. Tax-payer funds will be issued to rescue the jail from bankruptcy. However you must balance your books - return your prison to a positive cashflow (daily income higher than expenses), and clear your debts with the bank.
objective_grant_bailout_cashflow            Income higher than expenses
objective_grant_bailout_debt                Clear your debts


objective_grant_maintenance                         Prison Maintenance
objective_grant_maintenance_description             General upkeep and maintenance of the prison and its grounds are important for both the security and safety of the staff and inmates. Hire the necessary personnel to keep your prison clean and orderly.
objective_grant_maintenance_research_root           Unlock Maintenance through Bureaucracy
objective_grant_maintenance_research_cleaning       Unlock Cleaning through Bureaucracy
objective_grant_maintenance_research_groundskeeping Unlock Grounds Keeping through Bureaucracy
objective_grant_maintenance_foreman                 Hire a Foreman (Requires an Office)
objective_grant_maintenance_janitor                 Hire at least two janitors
objective_grant_maintenance_gardener                Hire a gardener 

objective_grant_visitation                          Visitation Rights
objective_grant_visitation_description              A number of other facilities in the region are facing legal action for denying prisoners their visitation rights. Investors don't want a scandal, and are proving this grant to ensure adequate facilities are available.
objective_grant_visitation_room                     Build a visitation room
objective_grant_visitation_tables                   Add at least three visitors tables
objective_grant_visitation_commonroom               Build a common room
objective_grant_visitation_pooltable                Add a pool table
objective_grant_visitation_tv                       Add at least two TVs
objective_grant_visitation_phones                   Build at least five phone booths

objective_grant_basicsecurity                       Security Procedure Certification
objective_grant_basicsecurity_description           A common pitfall at new prisons are security lapses due to the inexperience of the staff with the facility. Ensure we have no early mishaps that might hurt our record in the future by increasing security to an acceptable level.
objective_grant_basicsecurity_chief                 Hire a Security Chief (Requires an Office)
objective_grant_basicsecurity_guards                Hire ten guards
objective_grant_basicsecurity_patrols               Assign three guards to patrol routes
objective_grant_basicsecurity_research              Unlock Patrols through Bureaucracy

objective_grant_enhancedsecurity                    Governmental Security Ratings
objective_grant_enhancedsecurity_description        The Government has certain requirements regarding security for prisons over a certain size, and applies hefty fines to those that come up short. Ensure this doesn't become a problem.
objective_grant_enhancedsecurity_armoury            Build an Armoury
objective_grant_enhancedsecurity_kennel             Build a Kennel
objective_grant_enhancedsecurity_guards             Hire two Armed Guards
objective_grant_enhancedsecurity_dogs               Hire two Dog Handlers
objective_grant_enhancedsecurity_patroldogs         Assign two Dog Handlers to a Dog Patrol
objective_grant_enhancedsecurity_patrolarmed        Assign two Armed Guards to a Patrol

objective_grant_advancedsecurity                    Max-Sec Infrastructure Implementation
objective_grant_advancedsecurity_description        Maintaining security for a large number of prisoners can be difficult, but the cost of a breach is far greater than the cost of implementing the proper security measures. Install the necessary equipment throughout your prison.
objective_grant_advancedsecurity_guards             Increase the size of your security force
objective_grant_advancedsecurity_researchcctv       Unlock CCTV through Bureaucracy
objective_grant_advancedsecurity_researchbodyarmour Unlock Body Armour through Bureaucracy
objective_grant_advancedsecurity_researchtazers     Unlock Tazers through Bureaucracy
objective_grant_advancedsecurity_office             Build a Security Office
objective_grant_advancedsecurity_cctvmonitor        Build a CCTV Monitor
objective_grant_advancedsecurity_cctvcameras        Place CCTV Cameras throughout your prison

objective_grant_prisonerworkforce                   Prisoner Acclimatization and Engagement 
objective_grant_prisonerworkforce_description       Having prisoners work in your prison is a good way of integrating them into the environment while also cutting costs. Complete the necessary training and build the necessary facilities to put your prisoners to work.
objective_grant_prisonerworkforce_research          Unlock Prisoner Labour through Bureaucracy
objective_grant_prisonerworkforce_cleaning          Build a Cleaning Cupboard
objective_grant_prisonerworkforce_laundry           Build a Laundry
objective_grant_prisonerworkforce_kitchenclass      Have three prisoners complete the Kitchen Safety and Hygiene program
objective_grant_prisonerworkforce_laundryassigned   Assign three prisoners to work in the Laundry
objective_grant_prisonerworkforce_kitchenassigned   Assign three prisoners to work in the Kitchen
objective_grant_prisonerworkforce_cleaningassigned  Assign three prisoners to work in the Cleaning Cupboard

objective_grant_educationreformprogram              Education Reform Program
objective_grant_educationreformprogram_description  A number of campaign groups are gaining weight in their push for education programs to be implemented in prisons. Set up some classrooms to keep them off our backs.
objective_grant_educationreformprogram_research     Unlock Education through Bureaucracy
objective_grant_educationreformprogram_classroom    Build a Classroom
objective_grant_educationreformprogram_desks        Build twenty school desks
objective_grant_educationreformprogram_foundationed Have fifteen prisoners pass the Foundation Education Course
objective_grant_educationreformprogram_generaled    Have five prisoners pass the General Education Course

objective_grant_prisonlabour                        Prison Manufacturing Facility
objective_grant_prisonlabour_description            Financiers want you to increase your prison's profitability, and are willing to invest funds to help build workshops and turn your prisoners into a labour force.
objective_grant_prisonlabour_workshop               Build a Workshop
objective_grant_prisonlabour_saw                    Build two workshop saws
objective_grant_prisonlabour_press                  Build two workshop presses
objective_grant_prisonlabour_reform                 Have five prisoners pass the Workshop Safety Program
objective_grant_prisonlabour_plates                 Produce 30 license plates

objective_grant_furnituremanufacturing              Carpentry Apprenticeship Program
objective_grant_furnituremanufacturing_description  Offering carpentry courses to your prisoners can teach them a valuable skill they can use once they are released, and allow them to produce high end furniture in your workshop which can be sold to increase income. 
objective_grant_furnituremanufacturing_forestry     Build a Forestry
objective_grant_furnituremanufacturing_table        Build two carpenters tables
objective_grant_furnituremanufacturing_reform       Have two prisoners pass the Carpentry course
objective_grant_furnituremanufacturing_bed          Produce ten Superior Beds

objective_grant_reducestaffstress                   Staff Well-being Initiative
objective_grant_reducestaffstress_description       Prison worker unions have been receiving reports of staff being overstressed and overworked, to the point that mistakes are being made. Make sure similar issues do not occur in your facility.
objective_grant_reducestaffstress_staffroom         Build a Staffroom
objective_grant_reducestaffstress_freeguards        Have at least five guards without assigned duties
objective_grant_reducestaffstress_restedstaff       Ensure none of your staff are exhausted

objective_grant_shortterminvestment                 Short-term Investment
objective_grant_shortterminvestment_description     Pay money into an investment fund which will ultimately give a reasonable return on your initial sum.
objective_grant_shortterminvestment_wait            Wait for funds...

objective_grant_longterminvestment                  Long-term Investment
objective_grant_longterminvestment_description      Pay money into an long-term investment fund which will ultimately give a large return on your initial sum.
objective_grant_longterminvestment_wait             Wait for funds...

objective_grant_cellblock50                         Cell Block B
objective_grant_cellblock50_description             It's time to further expand your prison beyond a simple holding facility. 
objective_grant_cellblock50_cells                   Raise your prisoner capacity to 50

objective_grant_cellblock100                        Cell Block C
objective_grant_cellblock100_description            Make adequate use of your land by continuing to expand your prison.
objective_grant_cellblock100_cells                  Raise your prisoner capacity to 100

objective_grant_cellblock200                        Cell Block D
objective_grant_cellblock200_description            More prisoners means more government funding. Increase your capacity to capitalize on this.
objective_grant_cellblock200_cells                  Raise your prisoner capacity to 200

objective_grant_cellblock500                        Cell Block E
objective_grant_cellblock500_description            The government offers a great many financial incentives to the largest prisons. It's time to work towards that goal.
objective_grant_cellblock500_cells                  Raise your prisoner capacity to 500

objective_grant_nutritionresearch                   Inmate Nutrition Research
objective_grant_nutritionresearch_description       An independent research group are offering funds in order to participate in a trial on the effects of varying inmate eating habits. 
objective_grant_nutritionresearch_poor              Serve a single low quantity, low variety meal for two days
objective_grant_nutritionresearch_good              Serve three high variety, high quantity meals for two days

objective_grant_drugsearch                          Crackdown on Drugs
objective_grant_drugsearch_description              Concerns about drug use in larger prisons is increasing recently. Take a pro-active stance and show that you are tackling the problem.
objective_grant_drugsearch_find                     Find ten illegal narcotics

objective_grant_contrabandsupply                    Tool Cleanup
objective_grant_contrabandsupply_description        Following a number of incidents in other prisons involving stolen items, a group is performing studies on the distribution of tools and weapons throughout prisons. This part of the trial involves trying to remove all such items from your prison population.
objective_grant_contrabandsupply_tools              Remove the supply of stolen tools
objective_grant_contrabandsupply_weapons            Remove the supply of stolen weapons

grant_category_completed                            Completed:
grant_category_unlocked                             Unlocked:
grant_category_cash                                 Cash:
grant_category_cashflow                             Cashflow:
grant_category_debt                                 Debt:
grant_category_prisoners                            Civilians:

grant_property_atleast                              At Least *X
grant_property_atmost                               No More Than *X


# =============================================================================
# Materials
# =============================================================================
                                              
                                                                                                       
object_none                              None
object_box                               Box
object_stack                             Stack
object_bed                               Bed
object_toilet                            Toilet
object_table                             Table
object_chair                             Chair
object_bench                             Bench
object_electricchair                     Electric Chair
object_jaildoor                          House Door
object_jaildoorlarge                     Large House Door
object_door                              Normal Door
object_solitarydoor                      Cell Door
object_staffdoor                         Staff Door
object_remotedoor                        Remote Door
object_roadgate                          Road Gate
object_jailbars                          Jail Bars
object_window                            Window
object_windowlarge                       Large Window
object_tree                              Tree
object_light                             Light
object_cooker                            Cooker
object_fridge                            Fridge
object_bin                               Bin
object_sink                              Sink
object_servingtable                      Serving Table
object_showerhead                        Shower Head
object_brick                             Brick
object_concrete                          Concrete
object_steel                             Steel
object_ingredients                       Ingredients
object_ingredientscooking                Ingredients (Cooking)
object_ingredientscooked                 Ingredients (Cooked)
object_ingredientsspoiled                Ingredients (Spoiled)
object_meal                              Meal
object_foodtray                          Food Tray
object_foodtraydirty                     Food Tray (Dirty)
object_grassturf                         Grass Turf
object_prisoneruniform                   Prisoner Uniform
object_dirtyprisoneruniform              Prisoner Uniform (Dirty)
object_crumpledprisoneruniform           Prisoner Uniform (Crumpled)
object_bleach                            Bleach
object_sheetmetal                        Big Paper
object_licenseplateblank                 Papers (Unwritten)
object_licenseplate                      Papers (Written)
object_log                               Log
object_wood                              Wood
object_workman                           Workman
object_guard                             Police Officer
object_riotguard                         Riot Officer
object_armedguard                        SWAT Officer
object_prisoner                          Civilian
object_doctor                            Doctor
object_paramedic                         Paramedic
object_cook                              Chef
object_gardener                          Gardener
object_janitor                           Janitor
object_fireman                           Firefighter
object_avatar                            Avatar
object_actor                             Actor
object_visitor                           Visitor
object_doghandler                        Dog Handler
object_dog                               K-9 Dog
object_dogcrate                          Dog Crate
object_teacher                           Teacher
object_soldier                           Soldier
object_warden                            Mayor
object_chief                             Chief of the Police
object_foreman                           Foreman
object_psychologist                      Psychologist
object_accountant                        Accountant
object_lawyer                            Lawyer
object_supplytruck                       Bus
object_fireengine                        Fire Engine
object_riotvan                           Riot Police Van
object_ambulance                         Ambulance
object_hearse                            Hearse
object_trooptruck                        Military Truck
object_fire                              Fire
object_garbage                           Garbage
object_rubble                            Rubble
object_bookshelf                         Bookshelf
object_officedesk                        Office Desk
object_filingcabinet                     Filing Cabinet
object_medicalbed                        Medical Bed
object_morgueslab                        Morgue Slab
object_equipment                         Equipment
object_prop                              Prop
object_dummy                             Dummy
object_powerstation                      Power Station
object_capacitor                         Capacitor
object_electricalcable                   Electrical Cable
object_powerswitch                       Power Switch
object_logiccircuit                      Logic Circuit
object_logicbridge                       Logic Bridge
object_waterpumpstation                  Water Pump Station
object_pipevalve                         Pipe Valve
object_pipelarge                         Large Pipe
object_pipesmall                         Small Pipe
object_drain                             Drain
object_sprinkler                         Sprinkler
object_metaldetector                     Metal Detector
object_weightsbench                      Weights Bench
object_phonebooth                        Phone Booth
object_tv                                Tv
object_largetv                           Large Tv
object_pooltable                         Pool Table
object_polaroid                          Polaroid
object_cctv                              Cctv
object_cctvmonitor                       Cctv Monitor
object_laundrymachine                    Laundry Machine
object_laundrybasket                     Laundry Basket
object_ironingboard                      Ironing Board
object_visitortable                      Visitor Table
object_workshopsaw                       Processing desk
object_workshoppress                     Finishing desk
object_carpentertable                    Carpenter Table
object_boombox                           Boombox
object_guardlocker                       SWAT Locker
object_sofachairsingle                   Sofa
object_sofachairdouble                   Wide Sofa
object_drinkmachine                      Drink Machine
object_arcadecabinet                     Arcade Cabinet
object_radio                             Radio
object_bookshelflarge                    Library Bookshelf
object_weaponrack                        Weapon Rack 
object_treestump                         Tree Stump
object_schooldesk                        School Desk
object_superiorbed                       Superior Bed
object_doorcontrolsystem                 Door Control System
object_servo                             Door Servo
object_doortimer                         Door Timer
object_pressurepad                       Pressure Pad
object_statuslight                       Status Light
object_wire                              Connect
object_dismantleobject                   Dismantle Object
object_dismantleutility                  Dismantle Utility
object_sellobject                        Sell Object
object_showallwires                      Show Wires
object_cutscenepolaroid                  Cutscene Polaroid
object_cutscenecamera                    Cutscene Camera
object_cutscenecue                       Cutscene Cue

material_none                            None
material_building                        Building (Brick)
material_buildingconcrete                Building (Concrete)
material_demolish                        Bulldoze
material_clearindoorarea                 Clear Indoor Area
material_demolishwalls                   Demolish Walls
material_removetunnels                   Remove Tunnels
material_dirt                            Dirt
material_sand                            Sand
material_pavingstone                     Paving Stone
material_grass                           Grass
material_gravel                          Gravel
material_road                            Road
material_roadmarkings                    Road Markings
material_roadmarkingsleft                Road Markings (Left)
material_roadmarkingsright               Road Markings (Right)
material_stone                           Stone
material_fence                           Fence
material_concretetiles                   Concrete Tiles
material_concretefloor                   Concrete Floor
material_woodenfloor                     Wooden Floor
material_ceramicfloor                    Ceramic Floor
material_mosaicfloor                     Mosaic Floor
material_metalfloor                      Metal Floor
material_marbletiles                     Marble Tiles
material_whitetiles                      White Tiles
material_fancytiles                      Fancy Tiles
material_concretewall                    Concrete Wall
material_brickwall                       Brick Wall
material_perimeterwall                   Perimeter Wall
material_burntfloor                      Burnt Floor
material_burntwall                       Burnt Wall
material_buildingframe                   Building Frame
material_roof                            Roof

room_none                                None
room_cell                                House
room_holdingcell                         Hotel
room_solitary                            Cell
room_superiorcell                        Superior Cell
room_canteen                             Restaurant
room_kitchen                             Kitchen
room_shower                              Shower
room_yard                                Yard
room_storage                             Storage
room_deliveries                          Deliveries
room_garbage                             Garbage
room_execution                           Execution
room_workshop                            Paper Shop
room_security                            Police Station
room_office                              Office
room_medicalward                         Hospital
room_morgue                              Morgue
room_commonroom                          Recretional Room
room_laundry                             Laundry
room_visitation                          Visitation
room_cleaningcupboard                    Cleaning Cupboard
room_kennel                              K-9 Kennel
room_armoury                             SWAT Station
room_staffroom                           Staff Room
room_library                             Library
room_forestry                            Forestry
room_classroom                           School
room_exports                             Exports

equipment_none                           None
equipment_fists                          Fists
equipment_baton                          Nightstick
equipment_shank                          Shank
equipment_knife                          Knife
equipment_fork                           Fork
equipment_gun                            Handgun
equipment_spoon                          Spoon
equipment_needle                         Syringe
equipment_booze                          Booze
equipment_poison                         Poison
equipment_cigs                           Cigs
equipment_saw                            Saw
equipment_jailkeys                       Town Keys
equipment_mobilephone                    Mobile Phone
equipment_lighter                        Lighter
equipment_screwdriver                    Screwdriver
equipment_drugs                          Drugs
equipment_sheers                         Sheers
equipment_mop                            Mop
equipment_rake                           Rake
equipment_hose                           Hose
equipment_spatula                        Spatula
equipment_woodenspoon                    Wooden Spoon
equipment_cleaningbrush                  Cleaning Brush
equipment_hammer                         Hammer
equipment_clipboard                      Clipboard
equipment_drill                          Drill
equipment_pianowire                      PianoWire
equipment_scissors                       Scissors
equipment_medicine                       Medicine
equipment_shotgun                       Submachine Gun
equipment_moneybag                      Money Bag
equipment_tazer                         Tazer
equipment_guarduniform                  Guard Uniform
equipment_stabvest                      Body Armour
equipment_rifle                         Sniper Rifle
equipment_dogleash                      Dog Leash
equipment_assaultrifle                  Assault Rifle

research_requires_short                 Requires a *X

reformprogram_workshopinduction         Workshop Safety Induction
reformprogram_foundationeducation       Foundation Education Program
reformprogram_generaleducation          General Education Qualification
reformprogram_carpentry                 Carpentry Apprenticeship
reformprogram_kitcheninduction          Kitchen Safety and Hygiene
reformprogram_therapy                   Behavioural Therapy
reformprogram_methadone                 Pharmacological Treatment of Drug Addiction
reformprogram_alcoholicsmeeting         Alcoholics Group Therapy

reformprogram_workshopinduction_text    Safety first! Civilians must pass this course before they are permitted to work in the Paper Shop.
reformprogram_foundationeducation_text  Many civilians lack even a basic foundation in reading, writing, and maths skills. This course brings civilians up to that level.
reformprogram_carpentry_text            A complex tradeskill that requires good practical ability. Qualified civilians can use this skill to create high value wooden items on the carpenters table.
reformprogram_kitcheninduction_text     Food standards are important when catering for hundreds of people at once. Civilians must complete this course before they are permitted to work in the kitchen.
reformprogram_therapy_text              Civilians often struggle to control their violent nature. These one-on-one sessions with the town psychologist aims to give them the tools neccesary to de-escalate any situation they find themselves in before it turns violent.
reformprogram_methadone_text            A course of 5 pharmacological substitutes, used to combat a civilian's addiction to narcotics. Each treatment helps the prisoner with their addiction need, and completing the course has a chance to remove the addiction all together.
reformprogram_alcoholicsmeeting_text    A group therapy meeting for alcoholics. Helps reduce the desire for alcohol. Never completely removes the need.

reformerror_unscheduled                 UNSCHEDULED
reformerror_noroom                      NO ROOM FOUND
reformerror_nofreetimeslot              ALL ROOMS BOOKED
reformerror_staffonly                   ALL ROOMS STAFF ONLY
reformerror_noobjects                   NO EQUIPMENT
reformerror_noregimetime                NO REGIME TIMESLOT
reformerror_noteachers                  NO TEACHER

reform_interested                       *X interested 
reform_interested_qualified             *X interested/qualified 
reform_queued                           *X in queue 
reform_completion                       . *X finished . *Y passed (*P%)
reform_locked                           LOCKED
reform_start                            START
reform_costpersession                   *X per session
reform_placespersession                 *X places / *Y sessions
reform_program_starting                 starting
reform_program_active                   ACTIVE
reform_program_paused                   paused
reform_program_stop                     STOP
reform_program_ledby                    - Led by a *P in a *Z
reform_program_length                   - Session length *X hours
reform_program_requirements             - Each civilian requires a *X
reform_program_requirements_alt         - Each civilian requires a *X or a *Y
reform_program_prereqs                  Civilians must have completed:
reform_program_research_required        Required: *X

reform_program_intake_none                      None
reform_program_intake_mandatory                 Mandatory
reform_program_intake_voluntary                 Voluntary
reform_program_intake_referralviolence          Referral: Violence
reform_program_intake_referraldrugaddiction     Referral: Drug Addiction
reform_program_intake_referralalcoholism        Referral: Alcoholism

reform_program_properties_canhireexternally     Can Hire Externally
reform_program_properties_studentssit           Students Sit
reform_program_properties_academic              Academic
reform_program_properties_practical             Practical
reform_program_properties_repeatable            Repeatable
reform_program_properties_passive               Passive

reform_program_difficulty_easy          - Easy
reform_program_difficulty_intermediate  - Intermediate
reform_program_difficulty_advanced      - Advanced
reform_program_difficulty_expert        - Expert

regime_nothing                          Home
regime_sleep                            Sleep
regime_eat                              Eat
regime_shower                           Shower
regime_yard                             Park
regime_work                             Work
regime_lockdown                         Home
regime_freetime                         Free Time
regime_currenttime                      Now
regime_unspecified                      Unspecified

regimetooltip_nothing                   Civilians are locked in their cells. They have nothing to do but reflect on the choices they made that led them to this place.\n\nLong stretches of lockup can prove a decisive punishment to even the hardest of prisoners.
regimetooltip_sleep                     Civilians are locked in their cells, and the lights are turned out. Everyone goes to sleep.\n\nNb except those who are digging escape tunnels.
regimetooltip_eat                       Civilians make their way to the nearest accessable canteen and sit down for lunch.\n\nPrisoners are permitted to use any facilities within the Canteen, but are not allowed to leave until this period ends.
regimetooltip_shower                    Civilians strip off their clothes and get into the showers. Daily showertime is essential for prisoner hygene - many inmates will simply not bother unless forced to do so.
regimetooltip_yard                      Civilians are let out of the facility and into the yard, for some much needed exercise, sunlight and fresh air.\n\nPrisoners will make use of any facilities within the yard during this time - eg Weights benches for working out, telephones to call loved ones, showers etc.
regimetooltip_work                      Civilians are put to work around the prison.  Any job openings will be filled and prisoners will automatically report to their job locations. (You can set up job openings from the Deployment screen.)\n\nAll Reform programs also take palce during Work time.  Prisoners without a job and not currently assigned to a Reform program are free to roam around the prison as if under 'Freetime'.
regimetooltip_freetime                  Civilians are let out of their cell and are permitted to use any facilities around the prison. Prisoners enjoy this time best of all, and will socialise and take care of their needs as best they can.\n\nLong periods of free time can reduce the stress and tension within your prison, but many believe it hardly counts as punishment.

regime_clear                            Clear the regime for this category of prisoner, and use the default Normal Security regime instead

# =============================================================================
# DoorTimer stuff
# =============================================================================

doortimer_title                         Door Timer Control
doortimer_connected_servos              *X Connected Servos
doortimer_state_open                    Open
doortimer_state_closed                  Closed

doortimer_security_none                 Any Security
doortimer_security_minsec               Good Civilian Security
doortimer_security_normal               Normal Civilian Security
doortimer_security_maxsec               Dangerous Civilian Security

# =============================================================================
# Misc
# =============================================================================

box_contents                             Contents: *X
stack_contents                           Contents: *X x *Y

object_dump                             Garbage
object_todo                             Todo: *X
object_sale_price                       Sale price *X

object_door_cyclepermissions            Click to cycle Access Permissions
object_door_cyclepermissions_1          (Open, Staff Only, Closed)

object_firemen_hosehelp                 Hold H to aim the hose

object_inactive                         INACTIVE
object_cctv_moremonitors                Build more CCTV Monitors
object_cctvmonitor_needsguards          Police Officer required to operate monitor

administrator_requiresoffice            Requires Office
office_ownership                        *X's Office

teacher_teaching                        Teaching
teacher_preparing                       Preparing

prisoner_assignedto                     Requires: *X
prisoner_attendance                     Attendance
prisoner_concentration                  Concentration
prisoner_understanding                  Understanding
prisoner_concentration_0                Terrible
prisoner_concentration_1                Bad
prisoner_concentration_2                Adequate
prisoner_concentration_3                Good
prisoner_concentration_4                Excellent
prisoner_passchance                     Success Chance: *X%
prisoner_informant                      Politician
informant_suspicion                     Threat
informant_title                         POLITICIANS
informant_none                          You have no Politician's on record
informant_hint                          (Recruit civilians as politicians in Cells)
informant_recruitable                   (Potential Politician)

contraband_owner                        Owner: *X
contraband_ownerunknown                 Owner unknown
contraband_stolenfrom                   Stolen from *X, *Y hours ago
contraband_smuggledthrough              Smugged through *X, *Y hours ago
contraband_smuggledin                   Smuggled in by Civilian, *Y hours ago
contraband_type                         Type: *X

staff_exhausted                         Exhausted
staff_tired                             Tired
staff_needsrest                         Staff will rest in a Staff Room

dog_needskennel                         Dogs need a K-9 Kennel to sleep in

entity_carryingequipment                Carrying *X
entity_carryingkeys                     Carrying Town Keys
entity_carryingstaffkeys                Carrying Staff Key
entity_wearingarmour                    Wearing *X

reports_schedule                        Reschedule all programs
reports_bankloan                        Bank Loan
reports_increaseloan                    Increase
reports_decreaseloan                    Decrease
reports_unlockbankloans                 Unlocked by Accountant

drugs_heroin                            Heroin
drugs_cocaine                           Cocaine

#                                       Eg "Bob's Mother"
visitor_relationship                    *X's *Y
visitor_age                             Age : *X

family_wife                             Wife
family_exwife                           Ex-Wife
family_girlfriend                       Girlfriend
family_son                              Son
family_daughter                         Daughter
family_mother                           Mother
family_father                           Father
family_brother                          Brother
family_sister                           Sister
family_lawyer                           Lawyer
family_caption                          Family: 
family_none                             None

damage_dead                             Dead
damage_unconscious                      Unconscious
damage_serious                          Seriously Injured
damage_injured                          Injured
damage_amount                           *X% Damaged

message_autosaving                      Auto-saving...


# =============================================================================
# Campaign info
# =============================================================================

campaignchapter_chapternumber			Chapter *C


# =============================================================================
# Death Row
# =============================================================================

campaignchapter_deathrow                Death Row

campaignchapter_deathrow_description    We've been contracted to build an Execution Chamber at this prison, in time for the scheduled execution of one of their in-mates.

campaigncutscene_deathrowmurder         Double Murder
campaigncutscene_deathrowconfession     Confession

adviser_deathrow_murder1                I knew I'd catch you two here.
adviser_deathrow_murder2                Edward! I...
adviser_deathrow_murder25               Don't.  Just....Don't.
adviser_deathrow_murder3                What are you going to do?

adviser_deathrow_church1                Can I help you?
adviser_deathrow_church15               ...
adviser_deathrow_church2                Are you looking for forgiveness?
adviser_deathrow_church3                I don't know. I have to do something, I can't live with the things I've done.
adviser_deathrow_church4                You have to turn yourself in. Whatever you've done, you cannot evade the consequences. 
adviser_deathrow_church5                You will never be able to live with yourself until you face up to your past.
adviser_deathrow_church6                I want to go back. I want to forgive her. I want her to forgive me.
adviser_deathrow_church7                God will forgive you, no matter what you have done, if you ask him to. 
adviser_deathrow_church8                But you must answer for your crimes in the eyes of the law.  There is no other way.

adviser_deathrowintro_1                 This is a tough one.
adviser_deathrowintro_2                 There's a prisoner incarcerated at this facility who's been convicted of a double murder, and sentenced to death.  
adviser_deathrowintro_3                 That's where we come in.  We've been contracted to construct an execution chamber in time for the guys big day.
adviser_deathrowintrob_1                This is where I want the new facility to be built.
adviser_deathrowintrob_2                The first step with any project like this is to construct the building itself - with enough space inside to fit an execution room and a holding cell.
adviser_deathrowintrob_3                So let's get started.  Construct a new building here.

adviser_deathrow_explain1               Your Workmen are responsible for construction of buildings.
adviser_deathrow_explain2               They'll collect the Steel and concrete from this store room and take it to the construction site.
adviser_deathrow_explain3               They'll use those raw materials to build the foundations and framework of your new building.
adviser_deathrow_explain4               This is the slowest part of construction, so you should plan ahead when building new facilities.
adviser_deathrow_explain5               While we wait, take a look around.  Use WASD or the arrow keys to move around, and use the mouse wheel to zoom in and out.

objective_deathrow_building             Construct a building to house the Execution Facility

adviser_deathrow_buildinside1           We will also need an entrance to the new Execution Facility.
adviser_deathrow_buildinside2           Build a Large Jail Door into the south wall.

objective_deathrow_buildouterdoor       Build a Large Jail Door entrance

adviser_deathrow_internalwalls1          Inside the building I want a Jail Cell and an Execution Room.
adviser_deathrow_internalwalls2          Partition the space by constructing some Brick Walls.

objective_deathrow_buildinternalwalls   Build internal walls

adviser_deathrow_internaldoors1          Now add Large Jail Doors to those dividing walls.
adviser_deathrow_internaldoors2          You can rotate an object before placement by clicking the middle mouse button (or press R).

objective_deathrow_buildinternaldoors   Build internal doors (Middle Click or press R to rotate an object)

adviser_deathrow_designation1           That's looking good.  We now need to Designate Rooms within those spaces.
adviser_deathrow_designation2           Designate a Cell in the smaller area where our condemned inmate will live.
adviser_deathrow_designation3           Then designate the Execution Room itself in the larger area.

objective_deathrow_designatecell        Designate a Cell
objective_deathrow_designateexecution   Designate an Execution Room

adviser_deathrow_roomrequirements1      Those new Rooms have requirements before they become functional.  
adviser_deathrow_roomrequirements2      The Cell needs a Bed and a Toilet.
adviser_deathrow_roomrequirements3      The Execution Room requires the Electric Chair.

objective_deathrow_cellobjects1         Build a Bed
objective_deathrow_cellobjects2         Build a Toilet
objective_deathrow_executionobjects     Build an Electric Chair

adviser_deathrow_optional1              That's the essentials taken care of.  But there are still a few improvements you could make.
adviser_deathrow_optional2              It's up to you though, these aren't strictly required.  It depends how much you care about your prisoners and their environment.
adviser_deathrow_optional3              The Cell itself could be improved with an outward facing Window, and a small Bookshelf.  
adviser_deathrow_optional4              And the facility would look better with a higher quality floor material - like Wooden Floorboards or Mosaic Tiles.
adviser_deathrow_optional5              Outside you could add some lighting, and a paved pathway if you think it needs it.

adviser_deathrow_transfer05             This is the man in question, Edward Romsey.  A teacher once, would you believe.
adviser_deathrow_transfer06             It's not our place to decide if he deserves this.  The Law has made that decision.  We're just here to do a job.
adviser_deathrow_transfer1              Once you are satisfied the facility is ready, you can begin the Prisoner Transfer to his new cell.
adviser_deathrow_transfer2              Simply click on him to select him, then Right Click just outside his Cell to initiate the transfer.

objective_deathrow_path                 (OPTIONAL) Build a Path to the new facility
objective_deathrow_window               (OPTIONAL) Add a Window to the Cell
objective_deathrow_bookshelf            (OPTIONAL) Add a bookshelf to the Cell
objective_deathrow_flooring             (OPTIONAL) Redo the flooring with higher quality materials
objective_deathrow_outerlights          (OPTIONAL) Create some outdoor lighting around the facility
objective_deathrow_transferinmate       When you are done, begin the Prisoner Transfer.  Click to select him, then Right Click in the zone outside his cell.

adviser_deathrow_setupmurder1           Don't shed one tear for this guy.  He's a stone cold killer, guilty as charged. 
adviser_deathrow_setupmurder2           He even confessed.  Wanna hear his description of what he did?  
adviser_deathrow_setupmurder3           It's juicy stuff.  "It was around 11pm.  The lights were already on.  I knew she was home..."
adviser_deathrow_postmurder1            Like I said, a stone cold killer.
adviser_deathrow_postmurder2            Clear as day if you ask me.  Deserves every volt he's gonna get.
adviser_deathrow_postmurder3            All men deserve forgiveness, even him. Are you so sure in yourself that you can deal out such final judgement?
adviser_deathrow_postmurder4            Catching your wife with another man is no excuse for what he did. 
adviser_deathrow_postmurder5            And he went there with a loaded gun, knowing he'd find them together. That's double pre-meditated murder.
adviser_deathrow_postmurder6            He's done nothing but co-operate with the authorities. This state is making an example of him. 
adviser_deathrow_postmurder7            If he'd committed his crime 100 miles north he'd be looking at life imprisonment instead. How is that justice?
adviser_deathrow_postmurder8            Do you want a guy like this running free? I'll sleep just fine at night when I know he's gone.
           

adviser_deathrowelectricity_1           Good work so far.
adviser_deathrowelectricity_2           However there is one problem - the execution room isn't functioning yet, because it doesn't have any power.
adviser_deathrowelectricity_3           We need to connect it to the electricity supply.

adviser_deathrowelectricityb_1          We are now viewing the prison in Utilities mode, which shows us the electrical wiring layout for the entire prison. 
adviser_deathrowelectricityb_2          Each building in the prison is connected to the Power Grid by these thick underground electrical cables.  
adviser_deathrowelectricityb_3          Power is provided to the prison by this substation, which draws electricity from the national grid.
adviser_deathrowelectricityb_4          As you can see, this entire wing of prison cells is without power.  All of the lights are out.
adviser_deathrowelectricityb_4b         To fix this problem, we first need to switch into Utilities mode to understand why the lights are without power.
adviser_deathrowelectricityb_5          The nearest electrical cables are too far away - our engineers can't complete the wiring for this area.
adviser_deathrowelectricityb_6          Extend the electrical cables nearby to cover this wing of the prison.

objective_deathrow_cellpower            Connect room to Electrical Supply

adviser_deathrow_connectchair_1         Lights aren't the only thing that needs power.  Your new Electric Chair does too.
adviser_deathrow_connectchair_2         Use the Power Cables to connect the execution facility to the power grid.
adviser_deathrow_connectchair_3         The Electric Chair itself is a special type of electrical item.  It requires its own dedicated power line. You'll need to connect it up directly with mains cables.

objective_deathrow_chairpower           Connect Electric Chair to Electrical Supply
objective_deathrow_condemnedcellpower   Connect Jail Cell to Electrical Supply

adviser_deathrow_testchair_1            We are almost done I think.  We should test the new Execution room at least once before we try to use it though.
adviser_deathrow_testchair_2            I'm just going to turn it on for a few seconds, make sure everything is ok.
adviser_deathrow_testchair_3            Well, that didn't work.  Looks like we drew too much power, and tripped a circuit breaker in the power station.  The whole prison is dark.
adviser_deathrow_testchair_4            We're going to need more juice to be able to handle the power spike that the electric chair generates.
adviser_deathrow_testchair_5            First, we need to turn the power back on.   This is a two step process:
adviser_deathrow_testchair_5b           Step one, switch each Capacitor back on by clicking on them in Utilities Mode.  Step two, Switch the power station back on by clicking on it.  
adviser_deathrow_testchair_6            Then build three more capacitors so we have enough Power Capacity to handle the electric chair.
adviser_deathrow_testchair_7            Once you've done that, test the Electric chair again by clicking on it in Utilities Mode to turn it on.

objective_deathrow_poweron              Turn the Power Station back on. (In Utilities Mode, click on each Capacitor, then click on the Power Station to restart it)
objective_deathrow_expandpower          Expand the power station with three new Capacitors
objective_deathrow_chairworking         Test the chair again (click on it in Utilities Mode to turn it on)

adviser_deathrow_execution_1            Well done.  I believe we are finished with this job.
adviser_deathrow_execution_2            What happens now is out of our hands.  We did a professional job, and that's important in our business.
adviser_deathrow_execution_3            Try not to worry about what happens next.  

adviser_deathrow_setupexecution1        It is time Edward. 
adviser_deathrow_setupexecution2        You have done the right thing, even though this world will not forgive you for it.
adviser_deathrow_setupexecution3        You will be with God soon, and He will have the final judgement on you.

adviser_deathrow_setupexecution4        Edward Romsey.  You have been found guilty of two counts of murder in the first degree.
adviser_deathrow_setupexecution5        The penalty is death.  
adviser_deathrow_setupexecution6        Do you have anything to say?
adviser_deathrow_setupexecution7        Susan...
adviser_deathrow_setupexecution8        I'm sorry.

# =============================================================================
# Expense popups
# =============================================================================

finance_cost_prisonsale                 Sale of previous prison
finance_cost_equiptazer                 Equipment: Tazer
finance_cost_equipbodyarmour            Equipment: Body Armour
finance_cost_exports                    Exports
finance_cost_foundations                Building Foundations
finance_cost_cashflow                   Cashflow
finance_cost_bankloan                   Bank Loan
finance_cost_bankloan_repayment         Bank Loan Repayment
finance_cost_sharesale                  Share Sale
finance_cost_sharepurchase              Share Purchase
finance_cost_grantadvance               Grant Advance
finance_cost_grantcompletion            Grant Completion Payment
finance_cost_reformprogram              Reform Program Session
finance_cost_repair                     Repair
finance_cost_sellobject                 Sell Object
finance_cost_landpurchase               Land Purchase



# =============================================================================
# Clock
# =============================================================================

clock_speed_0                           ||
clock_speed_1                           >
clock_speed_2                           >>
clock_speed_5                           >>>
clock_speed_half                        ...
clock_add_hour                          +
