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Instalation:

Unzip in to the directory you installed Serious Sam: SE. 
Default is: C:\program files\Croteam\Serious Sam - The Second Encounter

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Title                   : The Dark Island 
Filename                : Evil Temple.gro, Temple music.ogg, Sam Mix.ogg,
			  Sam Mix2.ogg, Sam Mix2Alt.ogg, 	
			  Readme_Dark_Island.txt
Author                  : Trisk
Email Address           : john3201@tc.umn.edu
Misc. Author Info       : Author of "Canyon Run" and "Marsh Wastes" for
			  Serious Sam: First Encounter. Play Marsh Wastes
			  before tackling this level set, as the story
			  continues where that level left off.

			  The original "Island hopping" idea was one I
			  came up with months and months ago, after just
			  finishing "Marsh Wastes". This thing has been
			  a long time coming.
		
			  I have split what is essentially one mission into
			  several smaller levels, a la Half Life. Hopefully
			  this will shorten load times and keep framerates
			  high.
 
Description             : After jumping into the well in Marsh Wastes, (You
			  HAVE played Marsh Wastes, haven't you? If not, it
			  is also in the Gold Edition, so go play it first!) 
			  Sam is propelled down a seemingly endless 
			  underground river. At long last, he emerges on the 
			  other side...But has he really escaped?

			  ***NOTE!*** at a certain point in the levels, you
			  will be given the option of which boat to ride.
			  Whichever boat you choose, you will head to a
			  completely NEW level, so once you've beat the game, 
			  it's time to go back and try the other way!
			  		  
Additional Credits to   : -Croteam, The greatests! Thank you guys SO
			   MUCH for the opportunity to be on the Gold
			   Edition! Especially Thanks Roman, Davor 
			   Tomicic for help with SE questions and being cool, 
			   Davor Hunski for the excellent grass tutorial and
			   for giving me the boat, Petar, Damjan, Alen and 
			   everybody else!
			  -Croteam again for the exclusive use of their
			   very sweet but never used boat. I hope you
			   like how I've used it!
			  -David Nottingham of Rockstar Games for helping
			   me get ahold of the beta of SE, as well as help
			   getting the levels to Croteam.
			  -Chris Chelgren for the awesome music. A gamer 
			   after my own heart! Let's swap more Xbox stories!
			  -Caid: I've become a better mapper thanks to 
			   your many excelent suggestions and opinions. 
			  -My Beta tester and brother, Nathan Johnson
			  -My multiplayer Beta testers: Aaron, Emilee and
			   Jared Desilvey. Hats off! I hope you like what
			   I've come up with! :)
			  -The maker of the Gloom texture set. Next time
			   put a readme.txt in your texture set so I
			   know who did it and can give you proper credit!
			  -All the fans who have given me kind words
			   and encouragement! Your kindness has ment alot
			   to me: Earthling, Matrixmillion, Ratboy, Akuma
			   and many others.
			  -Shawntae Howard for permission to use "Spring".
			   Interested in finding out more about his art?
			   Email him at howart@erie.net.
			  -Tim Lyles for help on creating several of the
			   sound FX.
			  -Special thanks to John J Dick for taking the time
			   to do the original voice clips for me! I hope
			   you'll like how I've used them!
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* Play Information *

Single Player           : Yes. Play on easy, normal, or hard.
Cooperative 2-4 Player  : Yes. Try Serious! I wouldn't recommend more
			  than 4 players...many of the halls and areas in
			  several levels are too small for any more than
			  four at a time. Still, it's up to you. Just 
			  a recommendation.
Deathmatch 2-16 Player  : No.
Difficulty Settings     : Yes
New Sounds              : Yes, environmental sounds galore.
New Graphics            : Yes. a few of my own, and the Gloom texture set. 
			  Thanks, whoever you are! Credit yourself in a
			  readme file next time!
New Music               : Yes, environmental spookyness and the great
			  music by Chris Chelgren.
Demos Replaced          : 0

* Construction *

Base                    : New level set from scratch (About 6 months, 
			  very disjointed)
Editor(s) used          : Serious Editor, Cool Edit, Photoshop 6.0
Known Bugs              : -The trees don't blow up awesome like Croteam's
			   trees. I just didn't have time to figure out
			   how they did it.
			  -The boat has a few bugs. *WARNING* some of these
			   bugs can be fatal to your character, so follow 
			   these guidelines:
				-1) Don't walk up the little ramp up the mast.
				    I know it is tempting, but you will most
				    likely NOT live to regret it.
				-2) Don't push against any of the railings or
				    walls, if you can help it.
			   Either of these things can cause you to go sailing
			   right into the ocean. Not a pleasant bug. I think
			   it has something to do with the was the Serious
			   Engine handles moving brushes. It isn't something
			   I can fix, anyway, so just please be careful.


Dedicated to Davor Tomicic for his kind words of encouragement and help.

* Copyright / Permissions *

Authors (MAY NOT) use this level as a base to build additional levels. This level
set is for the Serious Sam: Gold Edition ONLY. Thank you again, Croteam!

You MAY distribute these files (.gro), provided you include this file, with 
no modifications, AND obtain Croteam's permission to distribute.

* Where to get this file *

Serious Sam: Gold Edition