12/09/05
(Turn off Word Wrap)
VERSION 1.0


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Title: Military Decay
Author: Aaron Pettett / Unwary_Thief
Website : http://balder.prohosting.com/apettett
Email : apettett@freeuk.com
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Construction
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Editor(s) used:  Serious Editor v1.50, converted to Serious Editor v1.07 using Askos nice tool - AutoGro,
		 Paint Shop Pro, Terragen, MilkShape 3D, Serious Modeler, SEMT.

Build Time: God only knows, I have saves dating back 2 years for the first level.

Base: My Brain and inspiration from plenty of recent games; UT2004, Turok, IGI, among others.

Build machine:  AMD 1GHz Athlon with Ge-Force 4 ti4200 and 384MB RAM, replaced with...
		AMD 2600XP@2.23GHz Ge-Force 4 ti4200 and 768MB RAM
		


Description
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Three levels, plenty of game time so save often, although autosave feature is enabled. COOP and difficulty
levels are implemented. Check Netrisca messages often as well if you get stuck.


Story
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Before Sam got sent back in time to Ancient Egypt, he was involved in numerous missions all over Earth 
where Mentals minions were involved. 
One such time was where Sam was just returning from one of those missions. As usual he prevailed and 
took off back to base in an F-16 fighter jet, an old relic of the 20th century that unfortunatly he had 
to take from the local museum, so it wasn't armed, as his own craft was destroyed prior to landing at the 
LZ of his mission. 
On his journey back to base, an encounter with a Remote Mental Controlled (RMC) F-16 fighter jet leaves 
Sam's jet in a bellowing plume of flames and smoke, ejecting only seconds before impact, Sam now is only
armed with his trusty Shofield's and a combat knife.
So now Sam 'Serious' Stone has yet another mission to accomplish, to find out where he is and how to 
get back, but Mental will probabbly have other plans for him, so watch your back...


Usage
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Copy all *.Gro into your main Serious Sam directory 
EG:- C:\Program Files\Croteam\Serious Sam - The Second Encounter\

If you have a graphics card with ~128 megs or more and a bit of memory free, you can enable high res textures
which I have used on the terrains. When the game is loaded go to 'Options -> Execute Addon' and apply the 
'GFX: Large Textures' script, this will enable the use of 1024x1024 textures. 
You might be able to use it on lower end systems but things might get choppy if you don't have a lot of memory 
on board because of texture swapping.


Copyrights
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These levels were desgined and created by Aaron Pettett.

Distribution of these levels is allowed as long as it is free and the package is kept intact. 
You may include these levels in a map pack but with my consent first.
No one may edit and re-distribute this mission without my express permission. 
Please ask permission before using any models from this pack in your own projects.

This level was not made and is not supported by Croteam or Gathering Of Developers.
(etc)



--------------------------------------------------------
Thanks to

- Croteam, for the great games.
- Seriously! Forums.

- Nifran Tay (Textures)
- Zully (Textures)
- Noctua-Graphics.de (Textures)

- Findsounds.com (Sounds)
- John J. Dick (Serious Sam Voice)

- Lloyd Clarke (Models, Testing, Hosting, Logo)
- FragMan (Testing)
- Dmgak (Testing)
- The Serious Spoon (Testing)
- DeepBlue (Testing)
- Scorpion777 (Testing)
- Jam (Testing)
- Wicked Assassin (Testing)



ENJOY!