12252015 = {

  #Character attributes

  name = "Jingle"
  dynasty = 1045114
  religion = clausian
  culture = elfin
  
  disallow_random_traits = yes	
  culture = elfin
  religion = clausian
  age = 30  
	martial = 12
	diplomacy = 4
	stewardship = 5
	intrigue = 4
	learning = 3
	
	health = 6
	fertility = 0.7
	trait = brilliant_strategist
	trait = kind
	trait = charitable
	trait = gregarious
	trait = proud
	trait = zealous

  #Character history

  1200.12.25 = { #He'll hang around for 25 years. Shouldn't do much.
    birth = yes
  }
  1225.12.25 = {
	effect = {
		set_global_flag = elfin_horde_arrival
		set_character_flag = elf_lord
			
			wealth = 12250			
			
				create_character = {
				random_traits = yes
				dynasty = random
				religion = clausian
				culture = elfin
				female = no
				age = 30
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 389 #Finnmark
					troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 39
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 39
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 39
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 39
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 39
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 30
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 35
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = clausian
			culture = elfin
			female = no
			age = 39
			attributes = {
				martial = 12
			}
			trait = brilliant_strategist
		}
		new_character = {
			spawn_unit = {
				province = 389 #Finnmark
				troops =
				{
					pikemen = { 2700 2700 }
					light_cavalry = { 1600 1600 }
					light_infantry = { 541 541 }
					heavy_infantry = { 210 210 }
					knights = { 47 47 }
				}
			}
		}
		
		random = {
			chance = 50
			
			create_character = {
				random_traits = yes
				dynasty = random
				religion = clausian
				culture = elfin
				female = no
				age = 30
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 389 #Finnmark
					troops =
					{
						pikemen = { 2700 2700 }
						light_cavalry = { 1600 1600 }
						light_infantry = { 541 541 }
						heavy_infantry = { 210 210 }
						knights = { 47 47 }
					}
				}
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = clausian
				culture = elfin
				female = no
				age = 35
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 389 #Finnmark
					troops =
					{
						pikemen = { 2700 2700 }
						light_cavalry = { 1600 1600 }
						light_infantry = { 541 541 }
						heavy_infantry = { 210 210 }
						knights = { 47 47 }
					}
				}
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = clausian
				culture = elfin
				female = no
				age = 39
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 389 #Finnmark
					troops =
					{
						pikemen = { 2700 2700 }
						light_cavalry = { 1600 1600 }
						light_infantry = { 541 541 }
						heavy_infantry = { 210 210 }
						knights = { 47 47 }
					}
				}
			}
		}
		random = {
			chance = 50
			create_character = {
				random_traits = yes
				dynasty = random
				religion = clausian
				culture = elfin
				female = no
				age = 30
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 389 #Finnmark
					troops =
					{
						pikemen = { 2700 2700 }
						light_cavalry = { 1600 1600 }
						light_infantry = { 541 541 }
						heavy_infantry = { 210 210 }
						knights = { 47 47 }
					}
				}
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = clausian
				culture = elfin
				female = no
				age = 35
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 389 #Finnmark
					troops =
					{
						pikemen = { 2700 2700 }
						light_cavalry = { 1600 1600 }
						light_infantry = { 541 541 }
						heavy_infantry = { 210 210 }
						knights = { 47 47 }
					}
				}
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = clausian
				culture = elfin
				female = no
				age = 39
				attributes = {
					martial = 12
				}
				trait = brilliant_strategist
			}
			new_character = {
				spawn_unit = {
					province = 389 #Finnmark
					troops =
					{
						pikemen = { 2700 2700 }
						light_cavalry = { 1600 1600 }
						light_infantry = { 541 541 }
						heavy_infantry = { 210 210 }
						knights = { 47 47 }
					}
				}
			}
		}
	}
  }
  1225.12.26 = { #Die one day after he's supposed to become Lord Regent
    death = yes
  }
}