# FROM is the person taking the decision
# ROOT is the person targetted by decision 

targetted_decisions = {

	declarevendetta = {					
		ai_check_interval = 50
		is_high_prio = yes
		filter = all
		ai_target_filter = all		# ai limited by other conditions, CPU light
		diplomacy_icon = GFX_duel_decision
		
		from_potential = {		# who can take the decision?
			age = 13
			OR = {							
				ai = no 					# players always
				combat_rating >= 15			# high pcs AI
				intrigue >= ROOT			# higher AI intrigue than target
			}	
			OR = {
				AND = {
					is_ruler = yes
					higher_tier_than = BARON
				}
				any_close_relative = { ai = no }
			}
			OR = {
				ai = no 
				NOR = {
					is_inaccessible_or_incapable_trigger = yes 
					is_ascetic_trigger = yes
					is_any_kinslayer_trigger = yes
					trait = content
					trait = craven
					trait = dull
					trait = kind
					trait = trusting
					trait = pagan_branch_2
					dynasty = none
				}
			}
			NOT = { has_character_modifier = vendetta_modifier }
			NOT = { has_character_flag = refuse_vendetta_flag }	# saves cpusage
			
			OR = {		# either a player or ruling that ai can declare
				ai = no
				NOT = {
					has_game_rule = { 
						name = vendetta_rules
						value = vendetta_very_easy
					}
				}
			}
		}
		
		potential = {			# who can be targetted for a vendetta
		
			ROOT = {			# can't already be prisoner of the declarer 
				NAND = {
					prisoner = yes
					host = { character = FROM }
				}
			}
		
			OR = {
				FROM = {
					OR = {			# declaree is responsible for the death of a relative
						any_child_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						any_sibling_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						any_spouse_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						father_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						mother_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						any_child_even_if_dead = {		# grandchildren
							any_child_even_if_dead = {
								killer = { character = ROOT }
								OR = {		# deaths with a known killer? 
									death_reason = death_murder  
									death_reason = death_murder_poison  
									death_reason = death_murder_beheading  
									death_reason = death_murder_fall  
									death_reason = death_murder_drowning  
									death_reason = death_murder_snakes  
									death_reason = death_murder_butchered 	 
									death_reason = death_murder_arrow  
									death_reason = death_murder_strangle   
									death_reason = death_sacrificed  
									death_reason = death_sacrificed_norse  
									death_reason = death_sacrificed_ancestors  
									death_reason = death_execution  
									death_reason = death_execution_crushing  
									death_reason = death_execution_ash  
									death_reason = death_execution_burning  
									death_reason = death_execution_hdq  
									death_reason = death_execution_bear  
									death_reason = death_execution_lion  
									death_reason = death_execution_snake_pit  
									death_reason = death_execution_disembowelment  
									death_reason = death_execution_boiling  
									death_reason = death_execution_sawing  
									death_reason = death_execution_hunt  
									death_reason = death_execution_live_burial  
									death_reason = death_execution_hanging  
									death_reason = death_execution_immurement  
									death_reason = death_execution_beheading  
									death_reason = death_execution_wine  
									death_reason = death_execution_poison 
									death_reason = death_execution_flaying 
									death_reason = death_execution_impaling 
									death_reason = death_execution_tiger 
									death_reason = death_execution_elephants 
									death_reason = death_execution_bamboo 
									death_reason = death_execution_stoning 
									death_reason = death_execution_crucifixion 
									death_reason = death_execution_blood_eagle 
									death_reason = death_execution_scaphism 
									death_reason = death_execution_drowning_pit 
									death_reason = death_execution_garrotting 
									death_reason = death_execution_horses 
									death_reason = death_execution_back_breaking 
									death_reason = death_execution_wheel 
									death_reason = death_execution_boar 
									death_reason = death_execution_eaten 
									death_reason = death_execution_aztec_sacrifice 
									death_reason = death_execution_brazen_bull 
									death_reason = death_execution_macabre_banquet 
									death_reason = death_berserker_rage 
									death_reason = death_execution_wonder_spikes 
									death_reason = death_execution_wonder_moat_spikes 
									death_reason = death_execution_wonder_moat_pit 
									death_reason = death_execution_wonder_moat_water 
									death_reason = death_slavery 
								}
							}
						}
						any_sibling_even_if_dead = {		# niblings
							any_child_even_if_dead = {
								killer = { character = ROOT }
								OR = {		# deaths with a known killer? 
									death_reason = death_murder  
									death_reason = death_murder_poison  
									death_reason = death_murder_beheading  
									death_reason = death_murder_fall  
									death_reason = death_murder_drowning  
									death_reason = death_murder_snakes  
									death_reason = death_murder_butchered 	 
									death_reason = death_murder_arrow  
									death_reason = death_murder_strangle   
									death_reason = death_sacrificed  
									death_reason = death_sacrificed_norse  
									death_reason = death_sacrificed_ancestors  
									death_reason = death_execution  
									death_reason = death_execution_crushing  
									death_reason = death_execution_ash  
									death_reason = death_execution_burning  
									death_reason = death_execution_hdq  
									death_reason = death_execution_bear  
									death_reason = death_execution_lion  
									death_reason = death_execution_snake_pit  
									death_reason = death_execution_disembowelment  
									death_reason = death_execution_boiling  
									death_reason = death_execution_sawing  
									death_reason = death_execution_hunt  
									death_reason = death_execution_live_burial  
									death_reason = death_execution_hanging  
									death_reason = death_execution_immurement  
									death_reason = death_execution_beheading  
									death_reason = death_execution_wine  
									death_reason = death_execution_poison 
									death_reason = death_execution_flaying 
									death_reason = death_execution_impaling 
									death_reason = death_execution_tiger 
									death_reason = death_execution_elephants 
									death_reason = death_execution_bamboo 
									death_reason = death_execution_stoning 
									death_reason = death_execution_crucifixion 
									death_reason = death_execution_blood_eagle 
									death_reason = death_execution_scaphism 
									death_reason = death_execution_drowning_pit 
									death_reason = death_execution_garrotting 
									death_reason = death_execution_horses 
									death_reason = death_execution_back_breaking 
									death_reason = death_execution_wheel 
									death_reason = death_execution_boar 
									death_reason = death_execution_eaten 
									death_reason = death_execution_aztec_sacrifice 
									death_reason = death_execution_brazen_bull 
									death_reason = death_execution_macabre_banquet 
									death_reason = death_berserker_rage 
									death_reason = death_execution_wonder_spikes 
									death_reason = death_execution_wonder_moat_spikes 
									death_reason = death_execution_wonder_moat_pit 
									death_reason = death_execution_wonder_moat_water 
									death_reason = death_slavery 
								}
							}
						}
						any_close_relative = {		# catchall one gen down, assuming connection is alive
							any_child_even_if_dead = {
								killer = { character = ROOT }
								OR = {		# deaths with a known killer? 
									death_reason = death_murder  
									death_reason = death_murder_poison  
									death_reason = death_murder_beheading  
									death_reason = death_murder_fall  
									death_reason = death_murder_drowning  
									death_reason = death_murder_snakes  
									death_reason = death_murder_butchered 	 
									death_reason = death_murder_arrow  
									death_reason = death_murder_strangle   
									death_reason = death_sacrificed  
									death_reason = death_sacrificed_norse  
									death_reason = death_sacrificed_ancestors  
									death_reason = death_execution  
									death_reason = death_execution_crushing  
									death_reason = death_execution_ash  
									death_reason = death_execution_burning  
									death_reason = death_execution_hdq  
									death_reason = death_execution_bear  
									death_reason = death_execution_lion  
									death_reason = death_execution_snake_pit  
									death_reason = death_execution_disembowelment  
									death_reason = death_execution_boiling  
									death_reason = death_execution_sawing  
									death_reason = death_execution_hunt  
									death_reason = death_execution_live_burial  
									death_reason = death_execution_hanging  
									death_reason = death_execution_immurement  
									death_reason = death_execution_beheading  
									death_reason = death_execution_wine  
									death_reason = death_execution_poison 
									death_reason = death_execution_flaying 
									death_reason = death_execution_impaling 
									death_reason = death_execution_tiger 
									death_reason = death_execution_elephants 
									death_reason = death_execution_bamboo 
									death_reason = death_execution_stoning 
									death_reason = death_execution_crucifixion 
									death_reason = death_execution_blood_eagle 
									death_reason = death_execution_scaphism 
									death_reason = death_execution_drowning_pit 
									death_reason = death_execution_garrotting 
									death_reason = death_execution_horses 
									death_reason = death_execution_back_breaking 
									death_reason = death_execution_wheel 
									death_reason = death_execution_boar 
									death_reason = death_execution_eaten 
									death_reason = death_execution_aztec_sacrifice 
									death_reason = death_execution_brazen_bull 
									death_reason = death_execution_macabre_banquet 
									death_reason = death_berserker_rage 
									death_reason = death_execution_wonder_spikes 
									death_reason = death_execution_wonder_moat_spikes 
									death_reason = death_execution_wonder_moat_pit 
									death_reason = death_execution_wonder_moat_water 
									death_reason = death_slavery 
								}
							}
						}
						any_dynasty_member_even_if_dead = {
							limit = {
								host = { character = FROM }
							}
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
					}
					OR = {		# declaree is not limited by filter if 
						ai = no 										# declaree is player
						ROOT = { ai = no }								# the player is the target 
						any_close_relative = { ai = no }				# the declaree is relative of player
						ROOT = { any_close_relative = { ai = no } }		# target is a relative of player
						same_society_as = ROOT							# same society as target
						same_realm = ROOT								# same top liege as target 
					}
				}
				AND = {
					ROOT = {		# apply to random dude for ease of testing.
						has_character_flag = vendetta_target_test_flag
					}
					FROM = { ai = no }
				}
			}
		}
		
		allow = {
			FROM = {
				NOT = { is_inaccessible_or_incapable_trigger = yes }
				NOT = { has_character_modifier = vendetta_modifier }
			}
			ROOT = {				
				NOT = { dynasty = FROM }		# nor the same dynasty, vendettas are inter-dynastic
				NOT = { is_close_relative = FROM }  # nor a close family member, could become circular vendetta otherwise
			}
		}
		
		effect = {
			FROM = {
				character_event = { id = DecVend.101 } 
			}
			hidden_tooltip = {
				ROOT = {
					set_character_flag = vendetta_target_flag
				}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 1.5
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 1.5
				FROM = { trait = wroth }
			}
			modifier = {
				factor = 1.5
				FROM = { trait = proud }
			}
			modifier = {
				factor = 1.5
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 1.5
				FROM = { ai_rationality < -50 }
			}
			modifier = {
				factor = 1.5
				FROM = { ai_greed > 50 }
			}
			modifier = {
				factor = 0.5
				FROM = { ai_rationality > 50 }
			}
			modifier = {
				factor = 0.5
				FROM = { ai_greed < -50 }
			}
			modifier = {
				factor = 5
				FROM = {
					opinion = {
						who = ROOT
						value <= -50
					}
				}
			}
			modifier = {
				factor = 0.5
				FROM = {
					opinion = {
						who = ROOT
						value >= 25
					}
				}
			}
			modifier = {
				factor = 0.1
				FROM = {
					is_lover = ROOT
				}
			}
			modifier = {
				factor = 0.1
				FROM = {
					is_friend = ROOT
				}
			}
			modifier = {	# ai will target the player
				factor = 50
				ROOT = {
					ai = no
				}
			}
			modifier = {	# ai will target player's family 
				factor = 10
				ROOT = {
					any_close_relative = { ai = no }
				}
			}
			modifier = {	# players family likely to target 
				factor = 5
				FROM = {
					any_close_relative = { ai = no }
				}
			}
			modifier = {
				factor = 0.8
				FROM = { trait = temperate }
			}
			modifier = {
				factor = 0.8
				FROM = { trait = patient }
			}
			modifier = {
				factor = 0.8
				FROM = { trait = charitable }
			}
			modifier = {
				factor = 2
				FROM = { higher_tier_than = ROOT }
			}
			modifier = {
				factor = 100
				ROOT = { has_character_flag = vendetta_duel_me_flag }
			}
			
			modifier = {	# player very likely to be decked if hard rule
				factor = 100
				ROOT = { ai = no }
				has_game_rule = { 
					name = vendetta_rules
					value = vendetta_hard
				}
			}
		}
	}
	
	
	duel_vendetta_target = {
		ai_check_interval = 24
		is_high_prio = yes
		filter = all
		ai_target_filter = all		# ai limited by other conditions, CPU light	
		diplomacy_icon = GFX_duel_decision		
		
		from_potential = {		# who can initiate the duel?
			is_adult = yes
			prisoner = no
			is_inaccessible_or_incapable_trigger = no 
			is_landed = yes
			has_character_modifier = vendetta_modifier 		# must have a vendetta
			NOT = { has_character_flag = refuse_vendetta_duel_flag }	# saves cpusage
			OR = {
				had_character_flag = { flag = recent_vendetta_challenge months = 6 }
				NOT = { has_character_flag = recent_vendetta_challenge }
			}
			
			OR = {		# either a player or ruling that ai can declare
				ai = no
				NOT = {
					has_game_rule = { 
						name = vendetta_rules
						value = vendetta_very_easy
					}
				}
			}
			
			NAND = {		# player protected from challenge with protected rule
				ROOT = { ai = no }
				has_game_rule = { 
					name = vendetta_rules
					value = vendetta_easy
				}			
			}
			
		}
		
		potential = {			# who can be targetted for a vendetta
			
			OR = {			# can already be prisoner of the declarer, or vassal of declarer
				prisoner = no 
				AND = {
					prisoner = yes 
					OR = {
						host = { character = FROM }
						host = {
							any_liege = { character = FROM }
						}
					}
				}
			}
			is_adult = yes 
			
			OR = {
				FROM = {
					OR = {			# declaree is responsible for the death of a relative
						any_child_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						any_sibling_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						any_spouse_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						father_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						mother_even_if_dead = {
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
						any_child_even_if_dead = {		# grandchildren
							any_child_even_if_dead = {
								killer = { character = ROOT }
								OR = {		# deaths with a known killer? 
									death_reason = death_murder  
									death_reason = death_murder_poison  
									death_reason = death_murder_beheading  
									death_reason = death_murder_fall  
									death_reason = death_murder_drowning  
									death_reason = death_murder_snakes  
									death_reason = death_murder_butchered 	 
									death_reason = death_murder_arrow  
									death_reason = death_murder_strangle   
									death_reason = death_sacrificed  
									death_reason = death_sacrificed_norse  
									death_reason = death_sacrificed_ancestors  
									death_reason = death_execution  
									death_reason = death_execution_crushing  
									death_reason = death_execution_ash  
									death_reason = death_execution_burning  
									death_reason = death_execution_hdq  
									death_reason = death_execution_bear  
									death_reason = death_execution_lion  
									death_reason = death_execution_snake_pit  
									death_reason = death_execution_disembowelment  
									death_reason = death_execution_boiling  
									death_reason = death_execution_sawing  
									death_reason = death_execution_hunt  
									death_reason = death_execution_live_burial  
									death_reason = death_execution_hanging  
									death_reason = death_execution_immurement  
									death_reason = death_execution_beheading  
									death_reason = death_execution_wine  
									death_reason = death_execution_poison 
									death_reason = death_execution_flaying 
									death_reason = death_execution_impaling 
									death_reason = death_execution_tiger 
									death_reason = death_execution_elephants 
									death_reason = death_execution_bamboo 
									death_reason = death_execution_stoning 
									death_reason = death_execution_crucifixion 
									death_reason = death_execution_blood_eagle 
									death_reason = death_execution_scaphism 
									death_reason = death_execution_drowning_pit 
									death_reason = death_execution_garrotting 
									death_reason = death_execution_horses 
									death_reason = death_execution_back_breaking 
									death_reason = death_execution_wheel 
									death_reason = death_execution_boar 
									death_reason = death_execution_eaten 
									death_reason = death_execution_aztec_sacrifice 
									death_reason = death_execution_brazen_bull 
									death_reason = death_execution_macabre_banquet 
									death_reason = death_berserker_rage 
									death_reason = death_execution_wonder_spikes 
									death_reason = death_execution_wonder_moat_spikes 
									death_reason = death_execution_wonder_moat_pit 
									death_reason = death_execution_wonder_moat_water 
									death_reason = death_slavery 
								}
							}
						}
						any_sibling_even_if_dead = {		# niblings
							any_child_even_if_dead = {
								killer = { character = ROOT }
								OR = {		# deaths with a known killer? 
									death_reason = death_murder  
									death_reason = death_murder_poison  
									death_reason = death_murder_beheading  
									death_reason = death_murder_fall  
									death_reason = death_murder_drowning  
									death_reason = death_murder_snakes  
									death_reason = death_murder_butchered 	 
									death_reason = death_murder_arrow  
									death_reason = death_murder_strangle   
									death_reason = death_sacrificed  
									death_reason = death_sacrificed_norse  
									death_reason = death_sacrificed_ancestors  
									death_reason = death_execution  
									death_reason = death_execution_crushing  
									death_reason = death_execution_ash  
									death_reason = death_execution_burning  
									death_reason = death_execution_hdq  
									death_reason = death_execution_bear  
									death_reason = death_execution_lion  
									death_reason = death_execution_snake_pit  
									death_reason = death_execution_disembowelment  
									death_reason = death_execution_boiling  
									death_reason = death_execution_sawing  
									death_reason = death_execution_hunt  
									death_reason = death_execution_live_burial  
									death_reason = death_execution_hanging  
									death_reason = death_execution_immurement  
									death_reason = death_execution_beheading  
									death_reason = death_execution_wine  
									death_reason = death_execution_poison 
									death_reason = death_execution_flaying 
									death_reason = death_execution_impaling 
									death_reason = death_execution_tiger 
									death_reason = death_execution_elephants 
									death_reason = death_execution_bamboo 
									death_reason = death_execution_stoning 
									death_reason = death_execution_crucifixion 
									death_reason = death_execution_blood_eagle 
									death_reason = death_execution_scaphism 
									death_reason = death_execution_drowning_pit 
									death_reason = death_execution_garrotting 
									death_reason = death_execution_horses 
									death_reason = death_execution_back_breaking 
									death_reason = death_execution_wheel 
									death_reason = death_execution_boar 
									death_reason = death_execution_eaten 
									death_reason = death_execution_aztec_sacrifice 
									death_reason = death_execution_brazen_bull 
									death_reason = death_execution_macabre_banquet 
									death_reason = death_berserker_rage 
									death_reason = death_execution_wonder_spikes 
									death_reason = death_execution_wonder_moat_spikes 
									death_reason = death_execution_wonder_moat_pit 
									death_reason = death_execution_wonder_moat_water 
									death_reason = death_slavery 
								}
							}
						}
						any_close_relative = {		# catchall one gen down, assuming connection is alive
							any_child_even_if_dead = {
								killer = { character = ROOT }
								OR = {		# deaths with a known killer? 
									death_reason = death_murder  
									death_reason = death_murder_poison  
									death_reason = death_murder_beheading  
									death_reason = death_murder_fall  
									death_reason = death_murder_drowning  
									death_reason = death_murder_snakes  
									death_reason = death_murder_butchered 	 
									death_reason = death_murder_arrow  
									death_reason = death_murder_strangle   
									death_reason = death_sacrificed  
									death_reason = death_sacrificed_norse  
									death_reason = death_sacrificed_ancestors  
									death_reason = death_execution  
									death_reason = death_execution_crushing  
									death_reason = death_execution_ash  
									death_reason = death_execution_burning  
									death_reason = death_execution_hdq  
									death_reason = death_execution_bear  
									death_reason = death_execution_lion  
									death_reason = death_execution_snake_pit  
									death_reason = death_execution_disembowelment  
									death_reason = death_execution_boiling  
									death_reason = death_execution_sawing  
									death_reason = death_execution_hunt  
									death_reason = death_execution_live_burial  
									death_reason = death_execution_hanging  
									death_reason = death_execution_immurement  
									death_reason = death_execution_beheading  
									death_reason = death_execution_wine  
									death_reason = death_execution_poison 
									death_reason = death_execution_flaying 
									death_reason = death_execution_impaling 
									death_reason = death_execution_tiger 
									death_reason = death_execution_elephants 
									death_reason = death_execution_bamboo 
									death_reason = death_execution_stoning 
									death_reason = death_execution_crucifixion 
									death_reason = death_execution_blood_eagle 
									death_reason = death_execution_scaphism 
									death_reason = death_execution_drowning_pit 
									death_reason = death_execution_garrotting 
									death_reason = death_execution_horses 
									death_reason = death_execution_back_breaking 
									death_reason = death_execution_wheel 
									death_reason = death_execution_boar 
									death_reason = death_execution_eaten 
									death_reason = death_execution_aztec_sacrifice 
									death_reason = death_execution_brazen_bull 
									death_reason = death_execution_macabre_banquet 
									death_reason = death_berserker_rage 
									death_reason = death_execution_wonder_spikes 
									death_reason = death_execution_wonder_moat_spikes 
									death_reason = death_execution_wonder_moat_pit 
									death_reason = death_execution_wonder_moat_water 
									death_reason = death_slavery 
								}
							}
						}
						any_dynasty_member_even_if_dead = {
							limit = {
								host = { character = FROM }
							}
							killer = { character = ROOT }
							OR = {		# deaths with a known killer? 
								death_reason = death_murder  
								death_reason = death_murder_poison  
								death_reason = death_murder_beheading  
								death_reason = death_murder_fall  
								death_reason = death_murder_drowning  
								death_reason = death_murder_snakes  
								death_reason = death_murder_butchered 	 
								death_reason = death_murder_arrow  
								death_reason = death_murder_strangle   
								death_reason = death_sacrificed  
								death_reason = death_sacrificed_norse  
								death_reason = death_sacrificed_ancestors  
								death_reason = death_execution  
								death_reason = death_execution_crushing  
								death_reason = death_execution_ash  
								death_reason = death_execution_burning  
								death_reason = death_execution_hdq  
								death_reason = death_execution_bear  
								death_reason = death_execution_lion  
								death_reason = death_execution_snake_pit  
								death_reason = death_execution_disembowelment  
								death_reason = death_execution_boiling  
								death_reason = death_execution_sawing  
								death_reason = death_execution_hunt  
								death_reason = death_execution_live_burial  
								death_reason = death_execution_hanging  
								death_reason = death_execution_immurement  
								death_reason = death_execution_beheading  
								death_reason = death_execution_wine  
								death_reason = death_execution_poison 
								death_reason = death_execution_flaying 
								death_reason = death_execution_impaling 
								death_reason = death_execution_tiger 
								death_reason = death_execution_elephants 
								death_reason = death_execution_bamboo 
								death_reason = death_execution_stoning 
								death_reason = death_execution_crucifixion 
								death_reason = death_execution_blood_eagle 
								death_reason = death_execution_scaphism 
								death_reason = death_execution_drowning_pit 
								death_reason = death_execution_garrotting 
								death_reason = death_execution_horses 
								death_reason = death_execution_back_breaking 
								death_reason = death_execution_wheel 
								death_reason = death_execution_boar 
								death_reason = death_execution_eaten 
								death_reason = death_execution_aztec_sacrifice 
								death_reason = death_execution_brazen_bull 
								death_reason = death_execution_macabre_banquet 
								death_reason = death_berserker_rage 
								death_reason = death_execution_wonder_spikes 
								death_reason = death_execution_wonder_moat_spikes 
								death_reason = death_execution_wonder_moat_pit 
								death_reason = death_execution_wonder_moat_water 
								death_reason = death_slavery 
							}
						}
					}
				}
				AND = {
					ROOT = {		# apply to random dude for ease of testing.
						has_character_flag = vendetta_target_test_flag
					}
					FROM = { ai = no }
				}
			}
		}
	
		allow = {
					
			#Both are healthy
			custom_tooltip = {
				text = duel_tooltip_sickness
				FROM = {
					NOR = { #Not in sickly in bed, but sick if well treated is okay
						has_character_modifier = bedridden_illness
						has_character_modifier = severe_illness
						trait = incapable
					}
				}
				ROOT = {
					NOR = { #Not in sickly in bed, but sick if well treated is okay
						has_character_modifier = bedridden_illness
						has_character_modifier = severe_illness
						trait = incapable
					}
				}
			}
			custom_tooltip = {
				text = duel_tooltip_pregnant
				FROM = { is_pregnant = no }
				ROOT = { is_pregnant = no }
			}
			custom_tooltip = {
				text = duel_tooltip_recent_duel
				hidden_tooltip = {
					FROM = { NOT = { has_character_modifier = recent_duel_timer } }
					NOT = { has_character_modifier = recent_duel_timer }
				}
			}
			custom_tooltip = {
				#text = duel_tooltip_busy
				text = duel_tooltip_no_war
				hidden_tooltip = {
	                FROM = {
						#NOT = { has_character_flag = do_not_disturb }
						NOT = { war = yes }
					}
					#NOT = { has_character_flag = do_not_disturb }
					NOT = { war = yes }
				}
			}
			
			custom_tooltip = {
				text = recent_vendetta_challenge_tooltip
				hidden_tooltip = {
					FROM = {
						OR = {
							had_character_flag = { flag = recent_vendetta_challenge months = 6 }
							NOT = { has_character_flag = recent_vendetta_challenge }
						}
					}
				}
			}
			NOR = { 
				FROM = { trait = blinded }
				ROOT = { trait = blinded }
			}
		}
			
		effect = {
			FROM = { 
				character_event = { id = DecVend.400 }
			}
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 1.5
				FROM = { trait = duelist }
			}
			modifier = {
				factor = 1.1
				FROM = { trait = wroth }
			}
			modifier = {
				factor = 1.1
				FROM = { trait = proud }
			}
			modifier = {
				factor = 1.2
				FROM = { combat_rating_diff = { who = ROOT value = 20 } }
			}
			modifier = {
				factor = 1.0
				FROM = { combat_rating_diff = { who = ROOT value = 10 } }
			}
			modifier = {
				factor = 0.9
				FROM = { combat_rating_diff = { who = ROOT value < 10 } }
			}
			modifier = {
				factor = 0.8
				FROM = { combat_rating_diff = { who = ROOT value < 0 } }
			}
			modifier = {
				factor = 0.7
				FROM = { combat_rating_diff = { who = ROOT value < -10 } }
			}
			modifier = {
				factor = 0.1
				FROM = {
					OR = {
						trait = slothful
						trait = kind
						trait = humble
						trait = content
						trait = craven
						has_injury_trigger = yes
						is_maimed_trigger = yes
						has_symptom_trigger = yes
						has_disease_trigger = yes
					}
				}
			}
			modifier = {	# ai will target the player
				factor = 10
				ROOT = {
					ai = no
				}
			}
			modifier = {	# ai will target player's family 
				factor = 10
				ROOT = {
					any_close_relative = { ai = no }
				}
			}
			modifier = {	# players family likely to target 
				factor = 5
				FROM = {
					any_close_relative = { ai = no }
				}
			}
			modifier = {
				factor = 2
				FROM = { higher_tier_than = ROOT }
			}
			modifier = {
				factor = 100
				ROOT = { has_character_flag = vendetta_duel_me_flag }
			}
			
			modifier = {	# player very likely to be challenged if hard rule
				factor = 100
				ROOT = { ai = no }
				has_game_rule = { 
					name = vendetta_rules
					value = vendetta_hard
				}
			}			
		}
	}	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	


} # closed decision bracket, don't remove









