# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Knights (heavy cav)
# 5 - Archers
# 6 - Horse Archers

RETTYPE_HONOURGUARD = {		# default, no longer used 
	first_type = 2
	first_amount = 200
	second_type = 1
	second_amount = 100
	
	potential = {
		AND = {		### won't work
			has_character_modifier = honour_guard_1_modifier
			has_character_modifier = honour_guard_2_modifier
			has_character_modifier = honour_guard_3_modifier
			has_character_modifier = honour_guard_4_modifier
			has_character_modifier = honour_guard_5_modifier
			has_character_modifier = honour_guard_6_modifier
			has_character_modifier = honour_guard_7_modifier
			has_character_modifier = honour_guard_8_modifier
			has_character_modifier = honour_guard_9_modifier
			has_character_modifier = honour_guard_10_modifier
			has_character_modifier = honour_guard_11_modifier
			has_character_modifier = honour_guard_12_modifier
			has_character_modifier = honour_guard_13_modifier
			has_character_modifier = honour_guard_14_modifier
			has_character_modifier = honour_guard_15_modifier
			has_character_modifier = honour_guard_16_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		pikemen_defensive = 0.3
		pikemen_morale = 0.3
		heavy_infantry_defensive = 0.3
		heavy_infantry_morale = 0.3
	}
}

RETTYPE_HONOURGUARD_1 = {		# Valiant Honour Guard, latin knights
	first_type = 4
	first_amount = 150
	second_type = 3
	second_amount = 100
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_1_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_2 = {		# Mino Honour Guard, irish gallowglass
	first_type = 1
	first_amount = 200
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_2_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		heavy_infantry_defensive = 0.4
		heavy_infantry_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_3 = {		# Swornsword Honour Guard, latin knights again
	first_type = 4
	first_amount = 150
	second_type = 3
	second_amount = 100
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_3_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_4 = {		# Amazonian Honour Guard, slavic gusar
	first_type = 4
	first_amount = 100
	second_type = 3
	second_amount = 150
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_4_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		knights_defensive = 0.1
		knights_morale = 0.1
		light_cavalry_defensive = 0.2
		light_cavalry_offensive = 0.2
	}
}

RETTYPE_HONOURGUARD_5 = {		# Unsullied Honour Guard, italian pike
	first_type = 2
	first_amount = 400
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_5_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		pikemen_offensive = 0.2
		pikemen_defensive = 0.2
		pikemen_morale = 0.4
	}
}

RETTYPE_HONOURGUARD_6 = {		# Distaff Honour Guard, tibetan mountaineer
	first_type = 0
	first_amount = 300
	second_type = 3
	second_amount = 100
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_6_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.1
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
		light_cavalry_morale = 0.1
	}
}

RETTYPE_HONOURGUARD_7 = {		# Ascetic Honour Guard, suebi longspear
	first_type = 0
	first_amount = 200
	second_type = 2
	second_amount = 150
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_7_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.2
		pikemen_defensive = 0.3
		pikemen_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_8 = {		# Vestal Honour Guard, tibetan mountaineer
	first_type = 0
	first_amount = 300
	second_type = 3
	second_amount = 100
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_8_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.1
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
		light_cavalry_morale = 0.1
	}
}

RETTYPE_HONOURGUARD_9 = {		# Extrinsic Honour Guard, byzantine cataphract
	first_type = 4
	first_amount = 150
	second_type = 6
	second_amount = 100

	special_troops = horse_archers
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_9_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_10 = {		# Exotic Honour Guard, slavic hussar
	first_type = 3
	first_amount = 300
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_10_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		light_cavalry_defensive = 0.6
		light_cavalry_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_11 = {		# Impenetrable Honour Guard, scottish schiltron
	first_type = 2
	first_amount = 400
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_11_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		pikemen_defensive = 0.4
		pikemen_offensive = 0.2
		pikemen_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_12 = {		# Widow's Honour Guard, byzantine cataphract
	first_type = 4
	first_amount = 150
	second_type = 6
	second_amount = 100

	special_troops = horse_archers
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_12_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_13 = {		# Varangian Honour Guard, norse huscarls
	first_type = 1
	first_amount = 200
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_13_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		heavy_infantry_offensive = 0.4
		heavy_infantry_morale = 0.2
	}
}

RETTYPE_HONOURGUARD_14 = {		# Ribald Honour Guard, african free warrior
	first_type = 0
	first_amount = 400
	second_type = 5
	second_amount = 100
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_14_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		light_infantry_offensive = 0.6
		light_infantry_defensive = 0.1
		light_infantry_morale = 0.1
	}
}

RETTYPE_HONOURGUARD_15 = {		# Elusive Honour Guard, sardinian birrudo
	first_type = 2
	first_amount = 200
	second_type = 5
	second_amount = 200
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_15_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		archers_defensive = 0.2
		pikemen_defensive = 0.2
		pikemen_offensive = 0.2
		pikemen_morale = 0.4
	}
}

RETTYPE_HONOURGUARD_16 = {		# Trusted Honour Guard, pictish raiders
	first_type = 0
	first_amount = 375
	second_type = 5
	second_amount = 125
	
	potential = {
		OR = {
			has_character_modifier = honour_guard_16_modifier
		}
	}
	
	hire_cost = 500
	costs_prestige = yes
	
	maintenance_multiplier = 1.0
	
	modifier = {
		light_infantry_offensive = 0.3
		light_infantry_defensive = 0.1
		light_infantry_morale = 0.2
		archers_offensive = 0.1
		archers_morale = 0.1
	}
}
