
targetted_decisions = {

	disband_honour_guard = {
		is_high_prio = no
		ai = no 
		
		filter = self
		ai_target_filter = self

		potential = {
			OR = {
				has_character_modifier = honour_guard_1_modifier
				has_character_modifier = honour_guard_2_modifier
				has_character_modifier = honour_guard_3_modifier
				has_character_modifier = honour_guard_4_modifier
				has_character_modifier = honour_guard_5_modifier
				has_character_modifier = honour_guard_6_modifier
				has_character_modifier = honour_guard_7_modifier
				has_character_modifier = honour_guard_8_modifier
				has_character_modifier = honour_guard_9_modifier
				has_character_modifier = honour_guard_10_modifier
				has_character_modifier = honour_guard_11_modifier
				has_character_modifier = honour_guard_12_modifier
				has_character_modifier = honour_guard_13_modifier
				has_character_modifier = honour_guard_14_modifier
				has_character_modifier = honour_guard_15_modifier
				has_character_modifier = honour_guard_16_modifier
			}
		}
		
		allow = {
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			in_battle = no
		}
		
		effect = {
			if = {
				limit = { has_character_modifier = honour_guard_1_modifier }
				hidden_tooltip = {
					create_random_soldier = {
						random_traits = yes
						dynasty = actually_culture
						female = no
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 3
							martial = 8
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = misguided_warrior
						remove_trait = tough_soldier
						remove_trait = skilled_tactician
						add_trait = brilliant_strategist
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						
						random_list = {
							40 = {  }
							20 = { add_trait = duelist }
							20 = { add_trait = hunter }
							20 = { add_trait = strategist }
						}
						
						random_list = {
							10 = { add_trait = narrow_flank_leader }
							10 = { add_trait = defensive_leader }
							10 = { add_trait = experimenter }
							10 = { add_trait = flanker }
							10 = { add_trait = heavy_infantry_leader }
							10 = { add_trait = inspiring_leader }
							10 = { add_trait = organizer }
							10 = { add_trait = siege_leader }
							10 = { add_trait = trickster }
							10 = { add_trait = aggressive_leader }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_1_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_2_modifier }
				hidden_tooltip = {
					create_random_soldier = {
						random_traits = yes
						dynasty = actually_culture
						female = yes
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 3
							martial = 8
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = misguided_warrior
						remove_trait = tough_soldier
						remove_trait = skilled_tactician
						add_trait = brilliant_strategist
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						
						random_list = {
							40 = {  }
							20 = { add_trait = duelist }
							20 = { add_trait = hunter }
							20 = { add_trait = strategist }
						}
						
						random_list = {
							10 = { add_trait = narrow_flank_leader }
							10 = { add_trait = defensive_leader }
							10 = { add_trait = experimenter }
							10 = { add_trait = flanker }
							10 = { add_trait = heavy_infantry_leader }
							10 = { add_trait = inspiring_leader }
							10 = { add_trait = organizer }
							10 = { add_trait = siege_leader }
							10 = { add_trait = trickster }
							10 = { add_trait = aggressive_leader }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}									
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_2_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_3_modifier }
				hidden_tooltip = {
					create_random_soldier = {
						random_traits = yes
						dynasty = actually_culture
						female = no
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 3
							martial = 8
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = misguided_warrior
						remove_trait = tough_soldier
						remove_trait = skilled_tactician
						add_trait = brilliant_strategist
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						
						random_list = {
							40 = {  }
							20 = { add_trait = duelist }
							20 = { add_trait = hunter }
							20 = { add_trait = strategist }
						}
						
						random_list = {
							10 = { add_trait = narrow_flank_leader }
							10 = { add_trait = defensive_leader }
							10 = { add_trait = experimenter }
							10 = { add_trait = flanker }
							10 = { add_trait = heavy_infantry_leader }
							10 = { add_trait = inspiring_leader }
							10 = { add_trait = organizer }
							10 = { add_trait = siege_leader }
							10 = { add_trait = trickster }
							10 = { add_trait = aggressive_leader }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}									
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_3_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_4_modifier }
				hidden_tooltip = {
					create_random_soldier = {
						random_traits = yes
						dynasty = actually_culture
						female = yes
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 3
							martial = 8
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = misguided_warrior
						remove_trait = tough_soldier
						remove_trait = skilled_tactician
						add_trait = brilliant_strategist
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						
						random_list = {
							40 = {  }
							20 = { add_trait = duelist }
							20 = { add_trait = hunter }
							20 = { add_trait = strategist }
						}
						
						random_list = {
							10 = { add_trait = narrow_flank_leader }
							10 = { add_trait = defensive_leader }
							10 = { add_trait = experimenter }
							10 = { add_trait = flanker }
							10 = { add_trait = heavy_infantry_leader }
							10 = { add_trait = inspiring_leader }
							10 = { add_trait = organizer }
							10 = { add_trait = siege_leader }
							10 = { add_trait = trickster }
							10 = { add_trait = aggressive_leader }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}	
				remove_character_modifier = honour_guard_4_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_5_modifier }
				hidden_tooltip = {
					create_random_intriguer = {
						random_traits = yes
						dynasty = none
						female = no
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 8
							martial = 4
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = amateurish_plotter
						remove_trait = flamboyant_schemer
						remove_trait = intricate_webweaver
						add_trait = elusive_shadow
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							10 = { add_trait = bastard }
							5 = { health = 1 }
						}
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						random_list = {
							40 = {  }
							20 = { add_trait = deceitful }
							20 = { add_trait = envious }
							20 = { add_trait = schemer }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}	
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						random = { # aesthetic for peasant faithful
							chance = 30
							add_ascetic_trait_effect = yes
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}	
				remove_character_modifier = honour_guard_5_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_6_modifier }
				hidden_tooltip = {
					create_random_intriguer = {
						random_traits = yes
						dynasty = none
						female = yes
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 8
							martial = 4
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = amateurish_plotter
						remove_trait = flamboyant_schemer
						remove_trait = intricate_webweaver
						add_trait = elusive_shadow
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							10 = { add_trait = bastard }
							5 = { health = 1 }
						}
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						random_list = {
							40 = {  }
							20 = { add_trait = deceitful }
							20 = { add_trait = envious }
							20 = { add_trait = schemer }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}	
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						random = { # aesthetic for peasant faithful
							chance = 30
							add_ascetic_trait_effect = yes
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_6_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_7_modifier }
				hidden_tooltip = {
					create_random_intriguer = {
						random_traits = yes
						dynasty = none
						female = no
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 8
							martial = 4
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = amateurish_plotter
						remove_trait = flamboyant_schemer
						remove_trait = intricate_webweaver
						add_trait = elusive_shadow
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							10 = { add_trait = bastard }
							5 = { health = 1 }
						}
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						random_list = {
							40 = {  }
							20 = { add_trait = deceitful }
							20 = { add_trait = envious }
							20 = { add_trait = schemer }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}	
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						random = { # aesthetic for peasant faithful
							chance = 30
							add_ascetic_trait_effect = yes
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_7_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_8_modifier }
				hidden_tooltip = {
					create_random_intriguer = {
						random_traits = yes
						dynasty = none
						female = yes
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 8
							martial = 4
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = amateurish_plotter
						remove_trait = flamboyant_schemer
						remove_trait = intricate_webweaver
						add_trait = elusive_shadow
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							10 = { add_trait = bastard }
							5 = { health = 1 }
						}
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						random_list = {
							40 = {  }
							20 = { add_trait = deceitful }
							20 = { add_trait = envious }
							20 = { add_trait = schemer }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}	
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						random = { # aesthetic for peasant faithful
							chance = 30
							add_ascetic_trait_effect = yes
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_8_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_9_modifier }
				hidden_tooltip = {
					create_random_intriguer = {
						random_traits = yes
						dynasty = none
						culture = random
						female = no
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 8
							martial = 4
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = amateurish_plotter
						remove_trait = flamboyant_schemer
						remove_trait = intricate_webweaver
						add_trait = elusive_shadow
						
						banish = yes
						religion = liege
						culture = liege
						set_graphical_culture = liege
						if = {
							limit = { liege = { is_female = no } }
							set_father = liege
							dynasty = father_bastard
							set_father = 0
						}
						else = {
							set_mother = liege
							dynasty = mother_bastard
							set_mother = 0
						}
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						random_list = {
							40 = {  }
							20 = { add_trait = deceitful }
							20 = { add_trait = envious }
							20 = { add_trait = schemer }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}	
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_9_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_10_modifier }
				hidden_tooltip = {
					create_random_intriguer = {
						random_traits = yes
						dynasty = none
						culture = random
						female = yes
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 8
							martial = 4
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = amateurish_plotter
						remove_trait = flamboyant_schemer
						remove_trait = intricate_webweaver
						add_trait = elusive_shadow
						
						banish = yes
						religion = liege
						culture = liege
						set_graphical_culture = liege
						if = {
							limit = { liege = { is_female = no } }
							set_father = liege
							dynasty = father_bastard
							set_father = 0
						}
						else = {
							set_mother = liege
							dynasty = mother_bastard
							set_mother = 0
						}
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						random_list = {
							40 = {  }
							20 = { add_trait = deceitful }
							20 = { add_trait = envious }
							20 = { add_trait = schemer }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}	
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_10_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_11_modifier }
				hidden_tooltip = {
					create_random_intriguer = {
						random_traits = yes
						dynasty = none
						culture = random
						female = no
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 8
							martial = 4
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = amateurish_plotter
						remove_trait = flamboyant_schemer
						remove_trait = intricate_webweaver
						add_trait = elusive_shadow
						
						banish = yes
						religion = liege
						culture = liege
						set_graphical_culture = liege
						if = {
							limit = { liege = { is_female = no } }
							set_father = liege
							dynasty = father_bastard
							set_father = 0
						}
						else = {
							set_mother = liege
							dynasty = mother_bastard
							set_mother = 0
						}
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						random_list = {
							40 = {  }
							20 = { add_trait = deceitful }
							20 = { add_trait = envious }
							20 = { add_trait = schemer }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}	
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_11_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_12_modifier }
				hidden_tooltip = {
					create_random_intriguer = {
						random_traits = yes
						dynasty = none
						culture = random
						female = yes
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 8
							martial = 4
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = amateurish_plotter
						remove_trait = flamboyant_schemer
						remove_trait = intricate_webweaver
						add_trait = elusive_shadow
						
						banish = yes
						religion = liege
						culture = liege
						set_graphical_culture = liege
						if = {
							limit = { liege = { is_female = no } }
							set_father = liege
							dynasty = father_bastard
							set_father = 0
						}
						else = {
							set_mother = liege
							dynasty = mother_bastard
							set_mother = 0
						}
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						random_list = {
							40 = {  }
							20 = { add_trait = deceitful }
							20 = { add_trait = envious }
							20 = { add_trait = schemer }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}	
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_12_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_13_modifier }
				hidden_tooltip = {
					create_random_soldier = {
						random_traits = yes
						dynasty = none
						culture = random
						female = no
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 3
							martial = 8
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = misguided_warrior
						remove_trait = tough_soldier
						remove_trait = skilled_tactician
						add_trait = brilliant_strategist
						
						if = {
							limit = {
								liege = { # byzantine empire, varangians
									any_vassal = { has_landed_title = d_varangian_guard }
								}
							}
							religion = norse_pagan
							culture = norse
							add_trait = varangian
						}						
						else = {
							banish = yes
							religion = liege
						}
						
						random_list = {
							50 = {  }
							25 = { add_trait = gladiator }
							25 = { add_trait = bastard }
							25 = { add_trait = eunuch }
						}
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						
						random_list = {
							40 = {  }
							20 = { add_trait = duelist }
							20 = { add_trait = hunter }
							20 = { add_trait = strategist }
						}
						
						random_list = {
							10 = { add_trait = narrow_flank_leader }
							10 = { add_trait = defensive_leader }
							10 = { add_trait = experimenter }
							10 = { add_trait = flanker }
							10 = { add_trait = heavy_infantry_leader }
							10 = { add_trait = inspiring_leader }
							10 = { add_trait = organizer }
							10 = { add_trait = siege_leader }
							10 = { add_trait = trickster }
							10 = { add_trait = aggressive_leader }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_13_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_14_modifier }
				hidden_tooltip = {
					create_random_soldier = {
						random_traits = yes
						dynasty = none
						culture = random
						female = yes
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 3
							martial = 8
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = misguided_warrior
						remove_trait = tough_soldier
						remove_trait = skilled_tactician
						add_trait = brilliant_strategist
						
						if = {
							limit = {
								liege = { # byzantine empire, varangians
									any_vassal = { has_landed_title = d_varangian_guard }
								}
							}
							religion = norse_pagan
							culture = norse
							add_trait = varangian
						}						
						else = {
							banish = yes
							religion = liege
						}
						
						random_list = {
							50 = {  }
							25 = { add_trait = gladiator }
							25 = { add_trait = bastard }
							25 = { add_trait = eunuch }
						}
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						
						random_list = {
							40 = {  }
							20 = { add_trait = duelist }
							20 = { add_trait = hunter }
							20 = { add_trait = strategist }
						}
						
						random_list = {
							10 = { add_trait = narrow_flank_leader }
							10 = { add_trait = defensive_leader }
							10 = { add_trait = experimenter }
							10 = { add_trait = flanker }
							10 = { add_trait = heavy_infantry_leader }
							10 = { add_trait = inspiring_leader }
							10 = { add_trait = organizer }
							10 = { add_trait = siege_leader }
							10 = { add_trait = trickster }
							10 = { add_trait = aggressive_leader }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_14_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_15_modifier }
				hidden_tooltip = {
					create_random_soldier = {
						random_traits = yes
						dynasty = none
						culture = random
						female = no
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 3
							martial = 8
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = misguided_warrior
						remove_trait = tough_soldier
						remove_trait = skilled_tactician
						add_trait = brilliant_strategist
						
						if = {
							limit = {
								liege = { # byzantine empire, varangians
									any_vassal = { has_landed_title = d_varangian_guard }
								}
							}
							religion = norse_pagan
							culture = norse
							add_trait = varangian
						}						
						else = {
							banish = yes
							religion = liege
						}
						
						random_list = {
							50 = {  }
							25 = { add_trait = gladiator }
							25 = { add_trait = bastard }
						}
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						
						random_list = {
							40 = {  }
							20 = { add_trait = duelist }
							20 = { add_trait = hunter }
							20 = { add_trait = strategist }
						}
						
						random_list = {
							10 = { add_trait = narrow_flank_leader }
							10 = { add_trait = defensive_leader }
							10 = { add_trait = experimenter }
							10 = { add_trait = flanker }
							10 = { add_trait = heavy_infantry_leader }
							10 = { add_trait = inspiring_leader }
							10 = { add_trait = organizer }
							10 = { add_trait = siege_leader }
							10 = { add_trait = trickster }
							10 = { add_trait = aggressive_leader }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_15_modifier
			}
			if = {
				limit = { has_character_modifier = honour_guard_16_modifier }
				hidden_tooltip = {
					create_random_soldier = {
						random_traits = yes
						dynasty = none
						culture = random
						female = yes
						attributes = {
							diplomacy = 2
							learning = 3
							stewardship = 3
							intrigue = 3
							martial = 8
						}
					}
					new_character = {
						prestige = 420
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						remove_trait = mystic
						remove_trait = socializer
						remove_trait = gamer
						remove_trait = hedonist
						remove_trait = duelist
						remove_trait = hunter
						remove_trait = strategist
						remove_trait = administrator
						remove_trait = architect
						remove_trait = gardener
						remove_trait = schemer
						remove_trait = impaler
						remove_trait = seducer
						remove_trait = seductress
						remove_trait = theologian
						remove_trait = scholar
						remove_trait = craven
						remove_trait = misguided_warrior
						remove_trait = tough_soldier
						remove_trait = skilled_tactician
						add_trait = brilliant_strategist
						
						if = {
							limit = {
								liege = { # byzantine empire, varangians
									any_vassal = { has_landed_title = d_varangian_guard }
								}
							}
							religion = norse_pagan
							culture = norse
							add_trait = varangian
						}						
						else = {
							banish = yes
							religion = liege
						}
						
						random_list = {
							50 = {  }
							25 = { add_trait = gladiator }
							25 = { add_trait = bastard }
						}
						
						random_list = {
							20 = { add_trait = robust }
							10 = { add_trait = strong }
							5 = { health = 1 }
						}
						
						random_list = {
							85 = {  }
							10 = { add_trait = scarred }
							5 = { add_trait = scarred_mid }
						}
						
						random_list = {
							40 = {  }
							20 = { add_trait = duelist }
							20 = { add_trait = hunter }
							20 = { add_trait = strategist }
						}
						
						random_list = {
							10 = { add_trait = narrow_flank_leader }
							10 = { add_trait = defensive_leader }
							10 = { add_trait = experimenter }
							10 = { add_trait = flanker }
							10 = { add_trait = heavy_infantry_leader }
							10 = { add_trait = inspiring_leader }
							10 = { add_trait = organizer }
							10 = { add_trait = siege_leader }
							10 = { add_trait = trickster }
							10 = { add_trait = aggressive_leader }
						}
						hidden_tooltip = {
							if = {
								limit = {
									has_dharmic_religion_trigger = yes
								}
								add_trait = kshatriya
								character_event = { id = RoI.30121 }
							}
							if = {
								limit = {
									OR = {
										religion = hellenic_pagan
										religion = hellenic_pagan_reformed
										has_religion_feature = religion_astrology
									}
								}
								hidden_tooltip = { add_western_zodiac_trait_effect = yes }
							}
							if = {
								limit = {
									has_religion_feature = religion_no_leader
									religion_group = pagan_group
								}
								add_trait = pagan_branch_3
							}
							if = {
								limit = {
									OR = {
										religion = norse_pagan
										religion = norse_pagan_reformed
									}
									religion_group = pagan_group
								}
								random = {
									chance = 20
									add_trait = berserker
								}
							}
							if = {
								limit = { is_female = yes }
								add_trait = shieldmaiden
							}
							if = {
								limit = { ROOT = { trait = homosexual } }
								random = {
									chance = 69
									add_trait = homosexual
								}
							}
						}
						random_list = { # change age slightly
							20 = {  }
							10 = { add_age = 1 }
							10 = { add_age = 2 }
							10 = { add_age = 3 }
							10 = { add_age = 4 }
						}
						save_event_target_as = honour_guard_target
						set_character_flag = former_honour_guard
					}
					character_event = { id = HonourGuard.110 }
				}
				remove_character_modifier = honour_guard_16_modifier
			}
		}
	}


}	# closed decision bracket
