 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.
 
 #<tag> = {
 #	desc = description used in the tooltip of the building
 #	trigger = used for tech requirement of the building, set to 0 if no requirement so it can be build automatically on new games
 #	gold_cost = cost to build the building
 #	build_time = time to build, in days
 #	
 #	ai_creation_factor = weight that the AI uses to determine what building to build
 #	extra_tech_building_start = when starting a new game this building will be pre-built if the province has higher tech than the requirement + this + random 0-1
 #}
 
 # Castle
castle = {
	# All cultural buildings follow the same pattern:
	# tech required is 0, 1, 2, 4 for the levels of the buildings
	# cost is 200 + 100 per level
	# 60 maintenance of troops + 20 per level
	# + 0.15 bonus in either offensive, defensive or morale sometimes split over different units or stats same on all levels
	
	# Culture building names MUST start with ca_culture
	## Amazon Cultural Buildings
	
# themiskyran_amz
	ca_culture_themiskyran_amz_1 = {
		desc = ca_culture_themiskyran_amz_1_desc
		potential = {
			OR = {
				culture = themiskyran_amz
				has_building = ca_culture_themiskyran_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = themiskyran_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = themiskyran_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		pikemen = 15
		pikemen_defensive = 0.15
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_themiskyran_amz_2 = {
		desc = ca_culture_themiskyran_amz_1_desc
		potential = {
			OR = {
				culture = themiskyran_amz
				has_building = ca_culture_themiskyran_amz_1
				has_building = ca_culture_themiskyran_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = themiskyran_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = themiskyran_amz
				}
			}
		}
		upgrades_from = ca_culture_themiskyran_amz_1
		gold_cost = 300
		build_time = 1095
		pikemen = 20
		pikemen_defensive = 0.15
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_themiskyran_amz_3 = {
		desc = ca_culture_themiskyran_amz_1_desc
		potential = {
			OR = {
				culture = themiskyran_amz
				has_building = ca_culture_themiskyran_amz_1
				has_building = ca_culture_themiskyran_amz_2
				has_building = ca_culture_themiskyran_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = themiskyran_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = themiskyran_amz
				}
			}
		}
		upgrades_from = ca_culture_themiskyran_amz_2
		gold_cost = 400
		build_time = 2190
		pikemen = 25
		pikemen_defensive = 0.15
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_themiskyran_amz_4 = {
		desc = ca_culture_themiskyran_amz_1_desc
		potential = {
			OR = {
				culture = themiskyran_amz
				has_building = ca_culture_themiskyran_amz_1
				has_building = ca_culture_themiskyran_amz_2
				has_building = ca_culture_themiskyran_amz_3
				has_building = ca_culture_themiskyran_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = themiskyran_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = themiskyran_amz
				}
			}
		}
		upgrades_from = ca_culture_themiskyran_amz_3
		gold_cost = 500
		build_time = 2190
		pikemen = 30
		pikemen_defensive = 0.15
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}

# valkyrie_amz
	ca_culture_valkyrie_amz_1 = {
		desc = ca_culture_valkyrie_amz_1_desc
		potential = {
			OR = {
				culture = valkyrie_amz
				has_building = ca_culture_valkyrie_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = valkyrie_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = valkyrie_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		knights = 15
		knights_offensive = 0.15
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_valkyrie_amz_2 = {
		desc = ca_culture_valkyrie_amz_1_desc
		potential = {
			OR = {
				culture = valkyrie_amz
				has_building = ca_culture_valkyrie_amz_1
				has_building = ca_culture_valkyrie_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = valkyrie_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = valkyrie_amz
				}
			}
		}
		upgrades_from = ca_culture_valkyrie_amz_1
		gold_cost = 300
		build_time = 1095
		knights = 20
		knights_offensive = 0.15
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_valkyrie_amz_3 = {
		desc = ca_culture_valkyrie_amz_1_desc
		potential = {
			OR = {
				culture = valkyrie_amz
				has_building = ca_culture_valkyrie_amz_1
				has_building = ca_culture_valkyrie_amz_2
				has_building = ca_culture_valkyrie_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = valkyrie_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = valkyrie_amz
				}
			}
		}
		upgrades_from = ca_culture_valkyrie_amz_2
		gold_cost = 400
		build_time = 2190
		knights = 25
		knights_offensive = 0.15
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_valkyrie_amz_4 = {
		desc = ca_culture_valkyrie_amz_1_desc
		potential = {
			OR = {
				culture = valkyrie_amz
				has_building = ca_culture_valkyrie_amz_1
				has_building = ca_culture_valkyrie_amz_2
				has_building = ca_culture_valkyrie_amz_3
				has_building = ca_culture_valkyrie_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = valkyrie_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = valkyrie_amz
				}
			}
		}
		upgrades_from = ca_culture_valkyrie_amz_3
		gold_cost = 500
		build_time = 2190
		knights = 30
		knights_offensive = 0.15
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}
	
# scythian_amz
	ca_culture_scythian_amz_1 = {
		desc = ca_culture_scythian_amz_1_desc
		potential = {
			OR = {
				culture = scythian_amz
				has_building = ca_culture_scythian_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = scythian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = scythian_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		horse_archers = 15
		horse_archers_offensive = 0.15
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_scythian_amz_2 = {
		desc = ca_culture_scythian_amz_1_desc
		potential = {
			OR = {
				culture = scythian_amz
				has_building = ca_culture_scythian_amz_1
				has_building = ca_culture_scythian_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = scythian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = scythian_amz
				}
			}
		}
		upgrades_from = ca_culture_scythian_amz_1
		gold_cost = 300
		build_time = 1095
		horse_archers = 20
		horse_archers_offensive = 0.15
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_scythian_amz_3 = {
		desc = ca_culture_scythian_amz_1_desc
		potential = {
			OR = {
				culture = scythian_amz
				has_building = ca_culture_scythian_amz_1
				has_building = ca_culture_scythian_amz_2
				has_building = ca_culture_scythian_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = scythian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = scythian_amz
				}
			}
		}
		upgrades_from = ca_culture_scythian_amz_2
		gold_cost = 400
		build_time = 2190
		horse_archers = 25
		horse_archers_offensive = 0.15
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_scythian_amz_4 = {
		desc = ca_culture_scythian_amz_1_desc
		potential = {
			OR = {
				culture = scythian_amz
				has_building = ca_culture_scythian_amz_1
				has_building = ca_culture_scythian_amz_2
				has_building = ca_culture_scythian_amz_3
				has_building = ca_culture_scythian_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = scythian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = scythian_amz
				}
			}
		}
		upgrades_from = ca_culture_scythian_amz_3
		gold_cost = 500
		build_time = 2190
		horse_archers = 30
		horse_archers_offensive = 0.15
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}
	
# parthian_amz
	ca_culture_parthian_amz_1 = {
		desc = ca_culture_parthian_amz_1_desc
		potential = {
			OR = {
				culture = parthian_amz
				has_building = ca_culture_parthian_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = parthian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = parthian_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		knights = 15
		knights_offensive = 0.15
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_parthian_amz_2 = {
		desc = ca_culture_parthian_amz_1_desc
		potential = {
			OR = {
				culture = parthian_amz
				has_building = ca_culture_parthian_amz_1
				has_building = ca_culture_parthian_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = parthian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = parthian_amz
				}
			}
		}
		upgrades_from = ca_culture_parthian_amz_1
		gold_cost = 300
		build_time = 1095
		knights = 20
		knights_offensive = 0.15
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_parthian_amz_3 = {
		desc = ca_culture_parthian_amz_1_desc
		potential = {
			OR = {
				culture = parthian_amz
				has_building = ca_culture_parthian_amz_1
				has_building = ca_culture_parthian_amz_2
				has_building = ca_culture_parthian_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = parthian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = parthian_amz
				}
			}
		}
		upgrades_from = ca_culture_parthian_amz_2
		gold_cost = 400
		build_time = 2190
		knights = 25
		knights_offensive = 0.15
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_parthian_amz_4 = {
		desc = ca_culture_parthian_amz_1_desc
		potential = {
			OR = {
				culture = parthian_amz
				has_building = ca_culture_parthian_amz_1
				has_building = ca_culture_parthian_amz_2
				has_building = ca_culture_parthian_amz_3
				has_building = ca_culture_parthian_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = parthian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = parthian_amz
				}
			}
		}
		upgrades_from = ca_culture_parthian_amz_3
		gold_cost = 500
		build_time = 2190
		knights = 30
		knights_offensive = 0.15
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}
	
# kushite_amz
	ca_culture_kushite_amz_1 = {
		desc = ca_culture_kushite_amz_1_desc
		potential = {
			OR = {
				culture = kushite_amz
				has_building = ca_culture_kushite_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = kushite_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = kushite_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		archers_offensive = 0.15
		archers = 60
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_kushite_amz_2 = {
		desc = ca_culture_kushite_amz_1_desc
		potential = {
			OR = {
				culture = kushite_amz
				has_building = ca_culture_kushite_amz_1
				has_building = ca_culture_kushite_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = kushite_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = kushite_amz
				}
			}
		}
		upgrades_from = ca_culture_kushite_amz_1
		gold_cost = 300
		build_time = 1095
		archers_offensive = 0.15
		archers = 80
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_kushite_amz_3 = {
		desc = ca_culture_kushite_amz_1_desc
		potential = {
			OR = {
				culture = kushite_amz
				has_building = ca_culture_kushite_amz_1
				has_building = ca_culture_kushite_amz_2
				has_building = ca_culture_kushite_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = kushite_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = kushite_amz
				}
			}
		}
		upgrades_from = ca_culture_kushite_amz_2
		gold_cost = 400
		build_time = 2190
		archers_offensive = 0.15
		archers = 100
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_kushite_amz_4 = {
		desc = ca_culture_kushite_amz_1_desc
		potential = {
			OR = {
				culture = kushite_amz
				has_building = ca_culture_kushite_amz_1
				has_building = ca_culture_kushite_amz_2
				has_building = ca_culture_kushite_amz_3
				has_building = ca_culture_kushite_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = kushite_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = kushite_amz
				}
			}
		}
		upgrades_from = ca_culture_kushite_amz_3
		gold_cost = 500
		build_time = 2190
		archers_offensive = 0.15
		archers = 120
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}
	
# carthaginian_amz
	ca_culture_carthaginian_amz_1 = {
		desc = ca_culture_carthaginian_amz_1_desc
		potential = {
			OR = {
				culture = carthaginian_amz
				has_building = ca_culture_carthaginian_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = carthaginian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = carthaginian_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		pikemen_offensive = 0.15
		pikemen = 15
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_carthaginian_amz_2 = {
		desc = ca_culture_carthaginian_amz_1_desc
		potential = {
			OR = {
				culture = carthaginian_amz
				has_building = ca_culture_carthaginian_amz_1
				has_building = ca_culture_carthaginian_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = carthaginian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = carthaginian_amz
				}
			}
		}
		upgrades_from = ca_culture_carthaginian_amz_1
		gold_cost = 300
		build_time = 1095
		pikemen_offensive = 0.15
		pikemen = 20
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_carthaginian_amz_3 = {
		desc = ca_culture_carthaginian_amz_1_desc
		potential = {
			OR = {
				culture = carthaginian_amz
				has_building = ca_culture_carthaginian_amz_1
				has_building = ca_culture_carthaginian_amze_2
				has_building = ca_culture_carthaginian_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = carthaginian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = carthaginian_amz
				}
			}
		}
		upgrades_from = ca_culture_carthaginian_amz_2
		gold_cost = 400
		build_time = 2190
		pikemen_offensive = 0.15
		pikemen = 25
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_carthaginian_amz_4 = {
		desc = ca_culture_carthaginian_amz_1_desc
		potential = {
			OR = {
				culture = carthaginian_amz
				has_building = ca_culture_carthaginian_amz_1
				has_building = ca_culture_carthaginian_amz_2
				has_building = ca_culture_carthaginian_amz_3
				has_building = ca_culture_carthaginian_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = carthaginian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = carthaginian_amz
				}
			}
		}
		upgrades_from = ca_culture_carthaginian_amz_3
		gold_cost = 500
		build_time = 2190
		pikemen_offensive = 0.15
		pikemen = 30
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}
	
# etruscan_amz
	ca_culture_etruscan_amz_1 = {
		desc = ca_culture_etruscan_amz_1_desc
		potential = {
			OR = {
				culture = etruscan_amz
				has_building = ca_culture_etruscan_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = etruscan_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = etruscan_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		pikemen = 15
		pikemen_offensive = 0.15
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_etruscan_amz_2 = {
		desc = ca_culture_etruscan_amz_1_desc
		potential = {
			OR = {
				culture = etruscan_amz
				has_building = ca_culture_etruscan_amz_1
				has_building = ca_culture_etruscan_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = etruscan_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = etruscan_amz
				}
			}
		}
		upgrades_from = ca_culture_etruscan_amz_1
		gold_cost = 300
		build_time = 1095
		pikemen = 20
		pikemen_offensive = 0.15
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_etruscan_amz_3 = {
		desc = ca_culture_etruscan_amz_1_desc
		potential = {
			OR = {
				culture = etruscan_amz
				has_building = ca_culture_etruscan_amz_1
				has_building = ca_culture_etruscan_amz_2
				has_building = ca_culture_etruscan_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = etruscan_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = etruscan_amz
				}
			}
		}
		upgrades_from = ca_culture_etruscan_amz_2
		gold_cost = 400
		build_time = 2190
		pikemen = 25
		pikemen_offensive = 0.15
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_etruscan_amz_4 = {
		desc = ca_culture_etruscan_amz_1_desc
		potential = {
			OR = {
				culture = etruscan_amz
				has_building = ca_culture_etruscan_amz_1
				has_building = ca_culture_etruscan_amz_2
				has_building = ca_culture_etruscan_amz_3
				has_building = ca_culture_etruscan_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = etruscan_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = etruscan_amz
				}
			}
		}
		upgrades_from = ca_culture_etruscan_amz_3
		gold_cost = 500
		build_time = 2190
		pikemen = 30
		pikemen_offensive = 0.15
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}	
	
# pritani_amz
	ca_culture_pritani_amz_1 = {
		desc = ca_culture_pritani_amz_1_desc
		potential = {
			OR = {
				culture = pritani_amz
				has_building = ca_culture_pritani_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = pritani_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = pritani_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		heavy_infantry = 50
		heavy_infantry_offensive = 0.15
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_pritani_amz_2 = {
		desc = ca_culture_pritani_amz_1_desc
		potential = {
			OR = {
				culture = pritani_amz
				has_building = ca_culture_pritani_amz_1
				has_building = ca_culture_pritani_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = pritani_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = pritani_amz
				}
			}
		}
		upgrades_from = ca_culture_pritani_amz_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 60
		heavy_infantry_offensive = 0.15
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_pritani_amz_3 = {
		desc = ca_culture_pritani_amz_1_desc
		potential = {
			OR = {
				culture = pritani_amz
				has_building = ca_culture_pritani_amz_1
				has_building = ca_culture_pritani_amz_2
				has_building = ca_culture_pritani_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = pritani_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = pritani_amz
				}
			}
		}
		upgrades_from = ca_culture_pritani_amz_2
		gold_cost = 400
		build_time = 2190
		heavy_infantry = 70
		heavy_infantry_offensive = 0.15
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_pritani_amz_4 = {
		desc = ca_culture_pritani_amz_1_desc
		potential = {
			OR = {
				culture = pritani_amz
				has_building = ca_culture_pritani_amz_1
				has_building = ca_culture_pritani_amz_2
				has_building = ca_culture_pritani_amz_3
				has_building = ca_culture_pritani_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = pritani_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = pritani_amz
				}
			}
		}
		upgrades_from = ca_culture_pritani_amz_3
		gold_cost = 500
		build_time = 2190
		heavy_infantry = 80
		heavy_infantry_offensive = 0.15
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}
	
# illyrian_amz
	ca_culture_illyrian_amz_1 = {
		desc = ca_culture_illyrian_amz_1_desc
		potential = {
			OR = {
				culture = illyrian_amz
				has_building = ca_culture_illyrian_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = illyrian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = illyrian_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		heavy_infantry = 50
		heavy_infantry_offensive = 0.15
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_illyrian_amz_2 = {
		desc = ca_culture_illyrian_amz_1_desc
		potential = {
			OR = {
				culture = illyrian_amz
				has_building = ca_culture_illyrian_amz_1
				has_building = ca_culture_illyrian_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = illyrian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = illyrian_amz
				}
			}
		}
		upgrades_from = ca_culture_illyrian_amz_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 60
		heavy_infantry_offensive = 0.15
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_illyrian_amz_3 = {
		desc = ca_culture_illyrian_amz_1_desc
		potential = {
			OR = {
				culture = illyrian_amz
				has_building = ca_culture_illyrian_amz_1
				has_building = ca_culture_illyrian_amz_2
				has_building = ca_culture_illyrian_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = illyrian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = illyrian_amz
				}
			}
		}
		upgrades_from = ca_culture_illyrian_amz_2
		gold_cost = 400
		build_time = 2190
		heavy_infantry = 70
		heavy_infantry_offensive = 0.15
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_illyrian_amz_4 = {
		desc = ca_culture_illyrian_amz_1_desc
		potential = {
			OR = {
				culture = illyrian_amz
				has_building = ca_culture_illyrian_amz_1
				has_building = ca_culture_illyrian_amz_2
				has_building = ca_culture_illyrian_amz_3
				has_building = ca_culture_illyrian_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = illyrian_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = illyrian_amz
				}
			}
		}
		upgrades_from = ca_culture_illyrian_amz_3
		gold_cost = 500
		build_time = 2190
		heavy_infantry = 80
		heavy_infantry_offensive = 0.15
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}
	
# valascan_amz
	ca_culture_valascan_amz_1 = {
		desc = ca_culture_valascan_amz_1_desc
		potential = {
			OR = {
				culture = valascan_amz
				has_building = ca_culture_valascan_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = valascan_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = valascan_amz
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		archers_offensive = 0.15
		archers = 60
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_valascan_amz_2 = {
		desc = ca_culture_valascan_amz_1_desc
		potential = {
			OR = {
				culture = valascan_amz
				has_building = ca_culture_valascan_amz_1
				has_building = ca_culture_valascan_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = valascan_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = valascan_amz
				}
			}
		}
		upgrades_from = ca_culture_valascan_amz_1
		gold_cost = 300
		build_time = 1095
		archers_offensive = 0.15
		archers = 80
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_valascan_amz_3 = {
		desc = ca_culture_valascan_amz_1_desc
		potential = {
			OR = {
				culture = valascan_amz
				has_building = ca_culture_valascan_amz_1
				has_building = ca_culture_valascan_amz_2
				has_building = ca_culture_valascan_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = valascan_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = valascan_amz
				}
			}
		}
		upgrades_from = ca_culture_valascan_amz_2
		gold_cost = 400
		build_time = 2190
		archers_offensive = 0.15
		archers = 100
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
		land_morale = 0.01
	}
	ca_culture_valascan_amz_4 = {
		desc = ca_culture_valascan_amz_1_desc
		potential = {
			OR = {
				culture = valascan_amz
				has_building = ca_culture_valascan_amz_1
				has_building = ca_culture_valascan_amz_2
				has_building = ca_culture_valascan_amz_3
				has_building = ca_culture_valascan_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = valascan_amz
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = valascan_amz
				}
			}
		}
		upgrades_from = ca_culture_valascan_amz_3
		gold_cost = 500
		build_time = 2190
		archers_offensive = 0.15
		archers = 120
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		land_morale = 0.02
	}	
	
	
	
############# Secondary castle culture buildings for a few
	
	ca_culture_2_kushite_amz_1 = {
		desc = ca_culture_2_kushite_amz_1_desc
		potential = {
			OR = {
				culture = kushite_amz 
				has_building = ca_culture_2_kushite_amz_1
			}
			OR = {
				terrain = desert
				terrain = plains
			}
		}
		is_active_trigger = {
			ROOT = { culture = kushite_amz }
		}
		trigger = { 
			TECH_CITY_CONSTRUCTION = 2 
			ROOT = { culture = kushite_amz }
		}
		prerequisites = { ca_wall_1 }
		gold_cost = 200
		build_time = 730
		liege_prestige = 0.3
		local_tax_modifier = 0.05
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	
	ca_culture_2_kushite_amz_2 = {
		desc = ca_culture_2_kushite_amz_1_desc
		potential = {
			OR = {
				culture = kushite_amz 
				has_building = ca_culture_2_kushite_amz_1
				has_building = ca_culture_2_kushite_amz_2
			}
			OR = { 
				terrain = desert 
				terrain = plains
			}
		}
		is_active_trigger = {
			ROOT = { culture = kushite_amz }
		}
		trigger = { 
			TECH_CITY_CONSTRUCTION = 3 
			ROOT = { culture = kushite_amz }
		}
		upgrades_from = ca_culture_2_kushite_amz_1
		prerequisites = { ca_wall_3 }
		gold_cost = 400
		build_time = 2190
		liege_prestige = 0.5
		local_tax_modifier = 0.1
		ai_creation_factor = 99

		extra_tech_building_start = 0.8
	}
	
	ca_culture_2_carthaginian_amz_1 = {
		desc = ca_culture_2_carthaginian_amz_1_desc
		potential = {
			OR = {
				culture = carthaginian_amz 
				has_building = ca_culture_2_carthaginian_amz_1
			}
			port = yes
		}
		is_active_trigger = {
			ROOT = { culture = carthaginian_amz }
		}
		trigger = { 
			TECH_CONSTRUCTION = 2 
			ROOT = { culture = carthaginian_amz }
		}
		prerequisites = { ca_shipyard_1 }
		gold_cost = 200
		build_time = 730
		galleys = 10
		tax_income = 2
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	
	ca_culture_2_carthaginian_amz_2 = {
		desc = ca_culture_2_carthaginian_amz_1_desc
		potential = {
			OR = {
				culture = carthaginian_amz 
				has_building = ca_culture_2_carthaginian_amz_1
				has_building = ca_culture_2_carthaginian_amz_2
			}
			port = yes
		}
		is_active_trigger = {
			ROOT = { culture = carthaginian_amz }
		}
		trigger = { 
			TECH_CONSTRUCTION = 3 
			ROOT = { culture = carthaginian_amz }
		}
		upgrades_from = ca_culture_2_carthaginian_amz_1
		prerequisites = { ca_shipyard_3 }
		gold_cost = 400
		build_time = 2190
		galleys = 15
		tax_income = 4
		ai_creation_factor = 99

		extra_tech_building_start = 0.8
	}
	
	ca_culture_2_etruscan_amz_1 = {
		desc = ca_culture_2_etruscan_amz_1_desc
		potential = {
			OR = {
				culture = etruscan_amz 
				has_building = ca_culture_2_etruscan_amz_1
			}
			OR = {
				terrain = hills
				terrain = mountain
			}
		}
		is_active_trigger = {
			ROOT = { culture = etruscan_amz }
		}
		trigger = { 
			TECH_CONSTRUCTION = 2 
			ROOT = { culture = etruscan_amz }
		}
		prerequisites = { ca_wall_1 }
		gold_cost = 200
		build_time = 730
		fort_level = 1
		garrison_size = 0.05
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	
	ca_culture_2_etruscan_amz_2 = {
		desc = ca_culture_2_etruscan_amz_1_desc
		potential = {
			OR = {
				culture = etruscan_amz 
				has_building = ca_culture_2_etruscan_amz_1
				has_building = ca_culture_2_etruscan_amz_2
			}
			OR = {
				terrain = hills
				terrain = mountain
			}
		}
		is_active_trigger = {
			ROOT = { culture = etruscan_amz }
		}
		trigger = { 
			TECH_CONSTRUCTION = 3 
			ROOT = { culture = etruscan_amz }
		}
		upgrades_from = ca_culture_2_etruscan_amz_1
		prerequisites = { ca_wall_3 }
		gold_cost = 400
		build_time = 2190
		fort_level = 1.5
		garrison_size = 0.10
		ai_creation_factor = 99

		extra_tech_building_start = 0.8
	}
	
	ca_culture_2_pritani_amz_1 = {
		desc = ca_culture_2_pritani_amz_1_desc
		potential = {
			OR = {
				culture = pritani_amz 
				has_building = ca_culture_2_pritani_amz_1
			}
			OR = {
				terrain = hills
				terrain = plains
				terrain = farmlands
			}
		}
		is_active_trigger = {
			ROOT = { culture = pritani_amz }
		}
		trigger = { 
			TECH_CITY_CONSTRUCTION = 2 
			ROOT = { culture = pritani_amz }
		}
		prerequisites = { ca_culture_pritani_amz_1 }
		gold_cost = 200
		build_time = 730
		land_morale = 0.05
		garrison_size = 0.05
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	
	ca_culture_2_pritani_amz_2 = {
		desc = ca_culture_2_pritani_amz_1_desc
		potential = {
			OR = {
				culture = pritani_amz 
				has_building = ca_culture_2_pritani_amz_1
				has_building = ca_culture_2_pritani_amz_2
			}
			OR = {
				terrain = hills
				terrain = plains
				terrain = farmlands
			}
		}
		is_active_trigger = {
			ROOT = { culture = pritani_amz }
		}
		trigger = { 
			TECH_CITY_CONSTRUCTION = 3 
			ROOT = { culture = pritani_amz }
		}
		upgrades_from = ca_culture_2_pritani_amz_1
		prerequisites = { ca_culture_pritani_amz_3 }
		gold_cost = 400
		build_time = 2190
		land_morale = 0.10
		garrison_size = 0.10
		ai_creation_factor = 99

		extra_tech_building_start = 0.8
	}
	
	
	
	
	
}

###################################################

tribal = {

# themiskyran_amz
	tb_culture_themiskyran_amz_1 = {
		desc = ca_culture_themiskyran_amz_1_desc
		potential = {
			OR = { 
				culture = themiskyran_amz
				has_building = tb_culture_themiskyran_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = themiskyran_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = themiskyran_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_themiskyran_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_themiskyran_amz_2 = {
		desc = ca_culture_themiskyran_amz_1_desc
		potential = {
			OR = { 
				culture = themiskyran_amz
				has_building = tb_culture_themiskyran_amz_1
				has_building = tb_culture_themiskyran_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = themiskyran_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = themiskyran_amz
			}
		}
		upgrades_from = tb_culture_themiskyran_amz_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 20
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_themiskyran_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_themiskyran_amz_3 = {
		desc = ca_culture_themiskyran_amz_1_desc
		potential = {
			OR = { 
				culture = themiskyran_amz
				has_building = tb_culture_themiskyran_amz_1
				has_building = tb_culture_themiskyran_amz_2
				has_building = tb_culture_themiskyran_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = themiskyran_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = themiskyran_amz
			}
		}
		upgrades_from = tb_culture_themiskyran_amz_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 25
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_themiskyran_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_themiskyran_amz_4 = {
		desc = ca_culture_themiskyran_amz_1_desc
		potential = {
			OR = { 
				culture = themiskyran_amz
				has_building = tb_culture_themiskyran_amz_1
				has_building = tb_culture_themiskyran_amz_2
				has_building = tb_culture_themiskyran_amz_3
				has_building = tb_culture_themiskyran_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = themiskyran_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = themiskyran_amz
			}
		}
		upgrades_from = tb_culture_themiskyran_amz_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 30
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_themiskyran_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# valkyrie_amz
	tb_culture_valkyrie_amz_1 = {
		desc = ca_culture_valkyrie_amz_1_desc
		potential = {
			OR = { 
				culture = valkyrie_amz
				has_building = tb_culture_valkyrie_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = valkyrie_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = valkyrie_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_valkyrie_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_valkyrie_amz_2 = {
		desc = ca_culture_valkyrie_amz_1_desc
		potential = {
			OR = { 
				culture = valkyrie_amz
				has_building = tb_culture_valkyrie_amz_1
				has_building = tb_culture_valkyrie_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = valkyrie_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = valkyrie_amz
			}
		}
		upgrades_from = tb_culture_valkyrie_amz_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 20
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_valkyrie_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_valkyrie_amz_3 = {
		desc = ca_culture_valkyrie_amz_1_desc
		potential = {
			OR = { 
				culture = valkyrie_amz
				has_building = tb_culture_valkyrie_amz_1
				has_building = tb_culture_valkyrie_amz_2
				has_building = tb_culture_valkyrie_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = valkyrie_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = valkyrie_amz
			}
		}
		upgrades_from = tb_culture_valkyrie_amz_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 25
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_valkyrie_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_valkyrie_amz_4 = {
		desc = ca_culture_valkyrie_amz_1_desc
		potential = {
			OR = { 
				culture = valkyrie_amz
				has_building = tb_culture_valkyrie_amz_1
				has_building = tb_culture_valkyrie_amz_2
				has_building = tb_culture_valkyrie_amz_3
				has_building = tb_culture_valkyrie_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = valkyrie_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = valkyrie_amz
			}
		}
		upgrades_from = tb_culture_valkyrie_amz_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 30
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_valkyrie_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# scythian_amz
	tb_culture_scythian_amz_1 = {
		desc = ca_culture_scythian_amz_1_desc
		potential = {
			OR = { 
				culture = scythian_amz
				has_building = tb_culture_scythian_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = scythian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = scythian_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		horse_archers = 15
		horse_archers_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_scythian_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_scythian_amz_2 = {
		desc = ca_culture_scythian_amz_1_desc
		potential = {
			OR = { 
				culture = scythian_amz
				has_building = tb_culture_scythian_amz_1
				has_building = tb_culture_scythian_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = scythian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = scythian_amz
			}
		}
		upgrades_from = tb_culture_scythian_amz_1
		prestige_cost = 200
		build_time = 547
		horse_archers = 20
		horse_archers_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_scythian_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_scythian_amz_3 = {
		desc = ca_culture_scythian_amz_1_desc
		potential = {
			OR = { 
				culture = scythian_amz
				has_building = tb_culture_scythian_amz_1
				has_building = tb_culture_scythian_amz_2
				has_building = tb_culture_scythian_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = scythian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = scythian_amz
			}
		}
		upgrades_from = tb_culture_scythian_amz_2
		prestige_cost = 300
		build_time = 730
		horse_archers = 25
		horse_archers_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_scythian_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_scythian_amz_4 = {
		desc = ca_culture_scythian_amz_1_desc
		potential = {
			OR = { 
				culture = scythian_amz
				has_building = tb_culture_scythian_amz_1
				has_building = tb_culture_scythian_amz_2
				has_building = tb_culture_scythian_amz_3
				has_building = tb_culture_scythian_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = scythian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = scythian_amz
			}
		}
		upgrades_from = tb_culture_scythian_amz_3
		prestige_cost = 400
		build_time = 1095
		horse_archers = 30
		horse_archers_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_scythian_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# parthian_amz
	tb_culture_parthian_amz_1 = {
		desc = ca_culture_parthian_amz_1_desc
		potential = {
			OR = { 
				culture = parthian_amz
				has_building = tb_culture_parthian_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = parthian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = parthian_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		horse_archers = 15
		horse_archers_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_parthian_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_parthian_amz_2 = {
		desc = ca_culture_parthian_amz_1_desc
		potential = {
			OR = { 
				culture = parthian_amz
				has_building = tb_culture_parthian_amz_1
				has_building = tb_culture_parthian_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = parthian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = parthian_amz
			}
		}
		upgrades_from = tb_culture_parthian_amz_1
		prestige_cost = 200
		build_time = 547
		horse_archers = 20
		horse_archers_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_parthian_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_parthian_amz_3 = {
		desc = ca_culture_parthian_amz_1_desc
		potential = {
			OR = { 
				culture = parthian_amz
				has_building = tb_culture_parthian_amz_1
				has_building = tb_culture_parthian_amz_2
				has_building = tb_culture_parthian_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = parthian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = parthian_amz
			}
		}
		upgrades_from = tb_culture_parthian_amz_2
		prestige_cost = 300
		build_time = 730
		horse_archers = 25
		horse_archers_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_parthian_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_parthian_amz_4 = {
		desc = ca_culture_parthian_amz_1_desc
		potential = {
			OR = { 
				culture = parthian_amz
				has_building = tb_culture_parthian_amz_1
				has_building = tb_culture_parthian_amz_2
				has_building = tb_culture_parthian_amz_3
				has_building = tb_culture_parthian_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = parthian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = parthian_amz
			}
		}
		upgrades_from = tb_culture_parthian_amz_3
		prestige_cost = 400
		build_time = 1095
		horse_archers = 30
		horse_archers_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_parthian_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# kushite_amz
	tb_culture_kushite_amz_1 = {
		desc = ca_culture_kushite_amz_1_desc
		potential = {
			OR = { 
				culture = kushite_amz
				has_building = tb_culture_kushite_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = kushite_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = kushite_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_kushite_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_kushite_amz_2 = {
		desc = ca_culture_kushite_amz_1_desc
		potential = {
			OR = { 
				culture = kushite_amz
				has_building = tb_culture_kushite_amz_1
				has_building = tb_culture_kushite_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = kushite_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = kushite_amz
			}
		}
		upgrades_from = tb_culture_kushite_amz_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 20
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_kushite_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_kushite_amz_3 = {
		desc = ca_culture_kushite_amz_1_desc
		potential = {
			OR = { 
				culture = kushite_amz
				has_building = tb_culture_kushite_amz_1
				has_building = tb_culture_kushite_amz_2
				has_building = tb_culture_kushite_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = kushite_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = kushite_amz
			}
		}
		upgrades_from = tb_culture_kushite_amz_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 25
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_kushite_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_kushite_amz_4 = {
		desc = ca_culture_kushite_amz_1_desc
		potential = {
			OR = { 
				culture = kushite_amz
				has_building = tb_culture_kushite_amz_1
				has_building = tb_culture_kushite_amz_2
				has_building = tb_culture_kushite_amz_3
				has_building = tb_culture_kushite_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = kushite_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = kushite_amz
			}
		}
		upgrades_from = tb_culture_kushite_amz_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 30
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_kushite_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# carthaginian_amz
	tb_culture_carthaginian_amz_1 = {
		desc = ca_culture_carthaginian_amz_1_desc
		potential = {
			OR = { 
				culture = carthaginian_amz
				has_building = tb_culture_carthaginian_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = carthaginian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = carthaginian_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_carthaginian_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_carthaginian_amz_2 = {
		desc = ca_culture_carthaginian_amz_1_desc
		potential = {
			OR = { 
				culture = carthaginian_amz
				has_building = tb_culture_carthaginian_amz_1
				has_building = tb_culture_carthaginian_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = carthaginian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = carthaginian_amz
			}
		}
		upgrades_from = tb_culture_carthaginian_amz_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 20
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_carthaginian_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_carthaginian_amz_3 = {
		desc = ca_culture_carthaginian_amz_1_desc
		potential = {
			OR = { 
				culture = carthaginian_amz
				has_building = tb_culture_carthaginian_amz_1
				has_building = tb_culture_carthaginian_amz_2
				has_building = tb_culture_carthaginian_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = carthaginian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = carthaginian_amz
			}
		}
		upgrades_from = tb_culture_carthaginian_amz_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 25
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_carthaginian_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_carthaginian_amz_4 = {
		desc = ca_culture_carthaginian_amz_1_desc
		potential = {
			OR = { 
				culture = carthaginian_amz
				has_building = tb_culture_carthaginian_amz_1
				has_building = tb_culture_carthaginian_amz_2
				has_building = tb_culture_carthaginian_amz_3
				has_building = tb_culture_carthaginian_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = carthaginian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = carthaginian_amz
			}
		}
		upgrades_from = tb_culture_carthaginian_amz_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 30
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_carthaginian_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# etruscan_amz
	tb_culture_etruscan_amz_1 = {
		desc = ca_culture_etruscan_amz_1_desc
		potential = {
			OR = { 
				culture = etruscan_amz
				has_building = tb_culture_etruscan_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = etruscan_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = etruscan_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_etruscan_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_etruscan_amz_2 = {
		desc = ca_culture_etruscan_amz_1_desc
		potential = {
			OR = { 
				culture = etruscan_amz
				has_building = tb_culture_etruscan_amz_1
				has_building = tb_culture_etruscan_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = etruscan_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = etruscan_amz
			}
		}
		upgrades_from = tb_culture_etruscan_amz_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 20
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_etruscan_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_etruscan_amz_3 = {
		desc = ca_culture_etruscan_amz_1_desc
		potential = {
			OR = { 
				culture = etruscan_amz
				has_building = tb_culture_etruscan_amz_1
				has_building = tb_culture_etruscan_amz_2
				has_building = tb_culture_etruscan_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = etruscan_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = etruscan_amz
			}
		}
		upgrades_from = tb_culture_etruscan_amz_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 25
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_etruscan_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_etruscan_amz_4 = {
		desc = ca_culture_etruscan_amz_1_desc
		potential = {
			OR = { 
				culture = etruscan_amz
				has_building = tb_culture_etruscan_amz_1
				has_building = tb_culture_etruscan_amz_2
				has_building = tb_culture_etruscan_amz_3
				has_building = tb_culture_etruscan_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = etruscan_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = etruscan_amz
			}
		}
		upgrades_from = tb_culture_etruscan_amz_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 30
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_etruscan_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# pritani_amz
	tb_culture_pritani_amz_1 = {
		desc = ca_culture_pritani_amz_1_desc
		potential = {
			OR = { 
				culture = pritani_amz
				has_building = tb_culture_pritani_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = pritani_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = pritani_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_pritani_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_pritani_amz_2 = {
		desc = ca_culture_pritani_amz_1_desc
		potential = {
			OR = { 
				culture = pritani_amz
				has_building = tb_culture_pritani_amz_1
				has_building = tb_culture_pritani_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = pritani_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = pritani_amz
			}
		}
		upgrades_from = tb_culture_pritani_amz_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 20
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_pritani_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_pritani_amz_3 = {
		desc = ca_culture_pritani_amz_1_desc
		potential = {
			OR = { 
				culture = pritani_amz
				has_building = tb_culture_pritani_amz_1
				has_building = tb_culture_pritani_amz_2
				has_building = tb_culture_pritani_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = pritani_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = pritani_amz
			}
		}
		upgrades_from = tb_culture_pritani_amz_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 25
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_pritani_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_pritani_amz_4 = {
		desc = ca_culture_pritani_amz_1_desc
		potential = {
			OR = { 
				culture = pritani_amz
				has_building = tb_culture_pritani_amz_1
				has_building = tb_culture_pritani_amz_2
				has_building = tb_culture_pritani_amz_3
				has_building = tb_culture_pritani_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = pritani_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = pritani_amz
			}
		}
		upgrades_from = tb_culture_pritani_amz_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 30
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_pritani_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# illyrian_amz
	tb_culture_illyrian_amz_1 = {
		desc = ca_culture_illyrian_amz_1_desc
		potential = {
			OR = { 
				culture = illyrian_amz
				has_building = tb_culture_illyrian_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = illyrian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = illyrian_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_illyrian_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_illyrian_amz_2 = {
		desc = ca_culture_illyrian_amz_1_desc
		potential = {
			OR = { 
				culture = illyrian_amz
				has_building = tb_culture_illyrian_amz_1
				has_building = tb_culture_illyrian_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = illyrian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = illyrian_amz
			}
		}
		upgrades_from = tb_culture_illyrian_amz_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 20
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_illyrian_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_illyrian_amz_3 = {
		desc = ca_culture_illyrian_amz_1_desc
		potential = {
			OR = { 
				culture = illyrian_amz
				has_building = tb_culture_illyrian_amz_1
				has_building = tb_culture_illyrian_amz_2
				has_building = tb_culture_illyrian_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = illyrian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = illyrian_amz
			}
		}
		upgrades_from = tb_culture_illyrian_amz_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 25
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_illyrian_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_illyrian_amz_4 = {
		desc = ca_culture_illyrian_amz_1_desc
		potential = {
			OR = { 
				culture = illyrian_amz
				has_building = tb_culture_illyrian_amz_1
				has_building = tb_culture_illyrian_amz_2
				has_building = tb_culture_illyrian_amz_3
				has_building = tb_culture_illyrian_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = illyrian_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = illyrian_amz
			}
		}
		upgrades_from = tb_culture_illyrian_amz_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 30
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_illyrian_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}

# valascan_amz
	tb_culture_valascan_amz_1 = {
		desc = ca_culture_valascan_amz_1_desc
		potential = {
			OR = { 
				culture = valascan_amz
				has_building = tb_culture_valascan_amz_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = valascan_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = valascan_amz
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_valascan_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.1
	}
	tb_culture_valascan_amz_2 = {
		desc = ca_culture_valascan_amz_1_desc
		potential = {
			OR = { 
				culture = valascan_amz
				has_building = tb_culture_valascan_amz_1
				has_building = tb_culture_valascan_amz_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = valascan_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = valascan_amz
			}
		}
		upgrades_from = tb_culture_valascan_amz_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 20
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_valascan_amz_1
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.2
	}
	tb_culture_valascan_amz_3 = {
		desc = ca_culture_valascan_amz_1_desc
		potential = {
			OR = { 
				culture = valascan_amz
				has_building = tb_culture_valascan_amz_1
				has_building = tb_culture_valascan_amz_2
				has_building = tb_culture_valascan_amz_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = valascan_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = valascan_amz
			}
		}
		upgrades_from = tb_culture_valascan_amz_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 25
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_valascan_amz_2
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.3
	}
	tb_culture_valascan_amz_4 = {
		desc = ca_culture_valascan_amz_1_desc
		potential = {
			OR = { 
				culture = valascan_amz
				has_building = tb_culture_valascan_amz_1
				has_building = tb_culture_valascan_amz_2
				has_building = tb_culture_valascan_amz_3
				has_building = tb_culture_valascan_amz_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = valascan_amz
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = valascan_amz
			}
		}
		upgrades_from = tb_culture_valascan_amz_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 30
		light_cavalry_defensive = 0.15
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_valascan_amz_3
		
		extra_tech_building_start = 0.8
		liege_prestige = 0.4
	}
	
	
############# Secondary tribal culture buildings for a few
	
	tb_culture_2_kushite_amz_1 = {
		desc = ca_culture_2_kushite_amz_1_desc
		potential = {
			OR = {
				culture = kushite_amz 
				has_building = ca_culture_2_kushite_amz_1
			}
			OR = {
				terrain = desert
				terrain = plains
			}
		}
		is_active_trigger = {
			ROOT = { culture = kushite_amz }
		}
		trigger = { 
			TECH_CITY_CONSTRUCTION = 2 
			ROOT = { culture = kushite_amz }
		}
		
		prestige_cost = 100
		build_time = 365
		liege_prestige = 0.3
		local_tax_modifier = 0.05
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_2_kushite_amz_1

		extra_tech_building_start = 0.8
	}
	
	tb_culture_2_carthaginian_amz_1 = {
		desc = ca_culture_2_carthaginian_amz_1_desc
		potential = {
			OR = {
				culture = carthaginian_amz 
				has_building = tb_culture_2_carthaginian_amz_1
			}
			port = yes
		}
		is_active_trigger = {
			ROOT = { culture = carthaginian_amz }
		}
		trigger = { 
			TECH_CONSTRUCTION = 2 
			ROOT = { culture = carthaginian_amz }
		}
		prerequisites = { tb_shipyard_2 }
		prestige_cost = 100
		build_time = 365
		galleys = 10
		tax_income = 2
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_2_carthaginian_amz_1

		extra_tech_building_start = 0.8
	}
	
	tb_culture_2_etruscan_amz_1 = {
		desc = ca_culture_2_etruscan_amz_1_desc
		potential = {
			OR = {
				culture = etruscan_amz 
				has_building = tb_culture_2_etruscan_amz_1
			}
			OR = {
				terrain = hills
				terrain = mountain
			}
		}
		is_active_trigger = {
			FROM = { culture = etruscan_amz }
		}
		trigger = { 
			TECH_CONSTRUCTION = 2 
			FROM = { culture = etruscan_amz }
		}
		
		prestige_cost = 100
		build_time = 365
		fort_level = 1
		garrison_size = 0.05
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_2_etruscan_amz_1

		extra_tech_building_start = 0.8
	}
	
	tb_culture_2_pritani_amz_1 = {
		desc = ca_culture_2_pritani_amz_1_desc
		potential = {
			OR = {
				culture = pritani_amz 
				has_building = tb_culture_2_pritani_amz_1
			}
			OR = {
				terrain = hills
				terrain = plains
				terrain = farmlands
			}
		}
		is_active_trigger = {
			ROOT = { culture = pritani_amz }
		}
		trigger = { 
			TECH_CITY_CONSTRUCTION = 2 
			ROOT = { culture = pritani_amz }
		}
		prerequisites = { tb_culture_pritani_amz_2 }
		prestige_cost = 100
		build_time = 365
		land_morale = 0.05
		garrison_size = 0.05
		ai_creation_factor = 101
		
		convert_to_castle = ca_culture_2_pritani_amz_1

		extra_tech_building_start = 0.8
	}

	


}














