on_character_ask_to_join_society = { #when pressing the button to join
	events = {
		AmzCulSoc.100 #Join society, send an event to the leader
	}
}

on_five_year_pulse = {
	events = {
		AmzCulSoc.150 #extra martial or weapon
	}
}

on_battle_won = { # Fame boost
	events = { AmzCulSoc.112 }
}

on_major_battle_won = {
	events = { 
		AmzCulSoc.113 		# Fame boost
		AmzCul.3101			# immortality event calculation
		AmzIshtar.202		# province conversion off Ishtar's victories (in case she's not leading the war)
		AmzIshtar.203		# province conversion spread off Ishtar's / Godking's victories (in case she's not leading the war)
		AmzCul.270			# guardian inspires martial skill in ward
		AmzCul.272			# guardian inspires diplo skill in ward
		AmzCul.274			# guardian inspires combat skill in ward
	}
}

on_battle_won_leader = { # Fame boost
	events = { AmzCulSoc.112 }
}

on_major_battle_won_leader = {
	events = { 
		AmzCulSoc.113 		# Fame boost
		AmzCul.1019999		# trailblazer converts a province 
		AmzCul.3101			# immortality event calculation
		AmzIshtar.202		# province conversion off Ishtar's victories 
		AmzIshtar.203		# province conversion spread off Ishtar's / Godking's victories
		AmzIshtar.308		# anunnaki leader chance to improve martial education  
		AmzCul.270			# guardian inspires martial skill in ward
		AmzCul.272			# guardian inspires diplo skill in ward
		AmzCul.274			# guardian inspires combat skill in ward
	}
}

on_siege_won_leader = {
	events = {
		AmzCul.276
	}
}

on_battle_lost = { # Fame debuff
	events = { AmzCulSoc.114 }
}

on_major_battle_lost = { # Fame debuff
	events = { AmzCulSoc.115 }
}

on_battle_lost_leader = { # Fame debuff
	events = { AmzCulSoc.114 }
}

on_major_battle_lost_leader = { # Fame debuff
	events = { 
		AmzCulSoc.115 
		AmzIshtar.204		# Ishtarian province gains heresy off Ishtar's losses, Anunnaki province converts to Ishtarian with Godking losses
	}
}

on_decade_pulse= {
	random_events = { #only one of these will trigger, the number is the relative odds.
		100 = AmzCulSoc.151 # arm wrestling
		75 = AmzCulSoc.153 # flyting
		90 = AmzCulSoc.154 # drinking
		90 = AmzCulSoc.155 # teaching	
		200 = 0 # Nothing
	}
}

# Fires every two years for characters who are members of any society
on_society_bi_yearly_pulse = { 		#all of these will trigger every 2 years
	events = { 
	#	AmzCulSoc.130 #Quest tombola
		AmzCulSoc.110 #force AI characters join the society
	}
}

on_yearly_pulse = { #fires every year
	events = {
		
	}
}




on_quest_success = { #This trigger everytime you clear a quest
	events = {
		# MNM.6666 #This is not commented in the vanilla files and me comminting it does not remove it. I am just showing it. This event spam missions success which can be troublesome if you try to balance your influence.
		#I am tricking it with the scripted_effects
	}
}