# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Knights (heavy cav)
# 5 - Archers
# 6 - Horse Archers

RETTYPE_CUL_THEMISKYRAN_AMZ = {
	first_type = 2
	first_amount = 400
	second_type = 4
	second_amount = 100
	
	potential = {
		culture = themiskyran_amz
	}

	modifier = {
		pikemen_offensive = 0.2
		pikemen_morale = 0.3
		knights_offensive = 0.2
		knights_morale = 0.2
	}
}

RETTYPE_CUL_VALKYRIE_AMZ = {
	first_type = 1
	first_amount = 250
	second_type = 4
	second_amount = 150

	potential = {
		culture = valkyrie_amz
	}

	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_morale = 0.2
		knights_defensive = 0.2
		knights_morale = 0.2
	}
}

RETTYPE_CUL_SCYTHIAN_AMZ = {
	first_type = 3
	first_amount = 250
	second_type = 6
	second_amount = 250

	special_troops = horse_archers

	potential = {
		culture = scythian_amz
	}

	modifier = {
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.3
		horse_archers_offensive = 0.2
		horse_archers_morale = 0.2
	}
}

RETTYPE_CUL_PARTHIAN_AMZ = {
	first_type = 4
	first_amount = 200
	second_type = 6
	second_amount = 300

	special_troops = horse_archers

	potential = {
		culture = parthian_amz
	}

	modifier = {
		knights_morale = 0.3
		knights_defensive = 0.2
		horse_archers_offensive = 0.2
		horse_archers_morale = 0.4
	}
}

RETTYPE_CUL_KUSHITE_AMZ = {
	first_type = 1
	first_amount = 400
	second_type = 5
	second_amount = 200

	potential = {
		culture = kushite_amz
	}

	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_morale = 0.2
		archers_offensive = 0.3
		archers_defensive = 0.2
		archers_morale = 0.2
	}
}

RETTYPE_CUL_CARTHAGINIAN_AMZ = {
	first_type = 2
	first_amount = 475
	second_type = 6
	second_amount = 25
	
	special_troops = war_elephants
	
	potential = {
		culture = carthaginian_amz
	}

	modifier = {
		pikemen_offensive = 0.2
		pikemen_morale = 0.3
		war_elephants_offensive = 0.5
	}
}

RETTYPE_CUL_ETRUSCAN_AMZ = {
	first_type = 1
	first_amount = 300
	second_type = 2
	second_amount = 200
	
	potential = {
		culture = etruscan_amz
	}

	modifier = {
		pikemen_morale = 0.3
		pikemen_defensive = 0.3
		heavy_infantry_morale = 0.3
		heavy_infantry_defensive = 0.3
	}
}

RETTYPE_CUL_PRITANI_AMZ = {
	first_type = 0
	first_amount = 350
	second_type = 1
	second_amount = 250
	
	potential = {
		culture = pritani_amz
	}

	modifier = {
		light_infantry_morale  = 0.5
		light_infantry_offensive = 0.3
		heavy_infantry_morale = 0.4
		heavy_infantry_offensive = 0.3
	}
}

RETTYPE_CUL_ILLYRIAN_AMZ = {
	first_type = 1
	first_amount = 350
	second_type = 2
	second_amount = 150
	
	potential = {
		culture = illyrian_amz
	}

	modifier = {
		pikemen_morale = 0.3
		pikemen_offensive = 0.3
		heavy_infantry_morale = 0.3
		heavy_infantry_offensive = 0.3
	}
}

RETTYPE_CUL_VALASCAN_AMZ = {
	first_type = 5
	first_amount = 400
	second_type = 2
	second_amount = 100
	
	potential = {
		culture = valascan_amz
	}

	modifier = {
		pikemen_offensive = 0.3
		archers_offensive = 0.4
		archers_defensive = 0.3
		archers_morale = 0.15
	}
}

RETTYPE_CUL_IMPERIAL_AMZ = {
	first_type = 6
	first_amount = 200

	special_troops = horse_archers

	potential = {
		OR = { 
			culture = valkyrie_amz
			culture = kushite_amz
			culture = carthaginian_amz
			culture = etruscan_amz
			culture = pritani_amz
			culture = illyrian_amz
			culture = valascan_amz
		}
		any_owned_bloodline = { has_bloodline_flag = cultural_saintly_bloodline }
	}

	modifier = {
		horse_archers_offensive = 0.15
		horse_archers_morale = 0.15
	}
}

RETTYPE_CUL_IMMORTAL_AMZ = {	# Ishtar's Guard
	first_type = 4
	first_amount = 400
	second_type = 6
	second_amount = 100

	special_troops = horse_archers

	potential = {
		trait = is_amazonian_immortal
	}
	
	hire_cost = 1000
	costs_prestige = yes
	
	maintenance_multiplier = 0

	modifier = {
		knights_offensive = 0.8
		knights_defensive = 0.75
		knights_morale = 1.0
		horse_archers_offensive = 0.5
		horse_archers_defensive = 0.6
		horse_archers_morale = 1.0
	}
}

RETTYPE_CUL_GIANT_AMZ = {	# Giant's Sons
	first_type = 1
	first_amount = 500

	potential = {
		OR = {
			trait = giant_king
			has_character_flag = giant_retinue_flag
		}
	}
	
	hire_cost = 100
	costs_piety = yes
	
	maintenance_multiplier = 0

	modifier = {
		heavy_infantry_offensive = 1.0
		heavy_infantry_defensive = 1.0
		heavy_infantry_morale = 1.0
	}
}

RETTYPE_AUX_ISHTARIAN_AMZ = {
	first_type = 2
	first_amount = 350
	second_type = 6
	second_amount = 150

	special_troops = horse_archers
	
	potential = {
		is_nomadic = no 
		religion = ishtarian
		OR = {
			num_of_holy_sites = 1	# I own a holy site
			any_liege = {			# an Ishtarian liege owns a holy site
				religion = ishtarian 
				num_of_holy_sites = 1
			}
		}
	}
	
	hire_cost = 250
	costs_piety = yes
	
	maintenance_multiplier = 0.5
	
	modifier = {
		pikemen_offensive = 0.2
		pikemen_defensive = 0.2
		pikemen_morale = 0.5
		horse_archers_offensive = 0.1
		horse_archers_defensive = 0.3
		horse_archers_morale = 0.5
	}
}

RETTYPE_AUX_ANUNNAKI_AMZ = {
	first_type = 0
	first_amount = 400
	second_type = 1
	second_amount = 100
	
	potential = {
		is_nomadic = no 
		religion = anunnaki
	}
	
	maintenance_multiplier = 0.25
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		heavy_infantry_offensive = 0.5
		heavy_infantry_defensive = 0.3
		heavy_infantry_morale = 0.5
	}
}
