
decisions = {
	
# form titular empire
	form_amazonian_empire = {
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_playable = yes
			tier = KING
			is_female = yes
			holy_order = no
			AND = {
				is_amazonian_culture_trigger = yes
				is_amazonian_traited_trigger = yes 
			}
			NOT = { tier = EMPEROR }
			OR = {			
				ai = yes
				is_alternate_start = yes
			}
			NOT = {
				has_game_rule = {
					name = dynamic_realms
					value = off
				}
			}
		}
		
		allow = {
			is_adult = yes
			prisoner = no
			war = no
			NOT = { trait = incapable }
			independent = yes
			NOT = { is_inaccessible_trigger = yes }
			prestige = 2000
			wealth = 500
			OR = {
				realm_size = 150
				custom_tooltip = {
					text = form_new_empire_requirement_tooltip
					hidden_tooltip = {
						any_demesne_title = {
							count = 3
							tier = KING
						}
					}
				}
			}
		}
		
		effect = {
			tier = KING 
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
			}
			primary_title = {
				create_title = {
					tier = EMPEROR
					landless = no
					temporary = no
					custom_created = yes
					culture = ROOT
					holder = ROOT
					base_title = THIS
					copy_title_laws = yes
				}

				new_title = {
					copy_title_history = PREV
				}

				hidden_tooltip = {
					ROOT = {
						primary_title = {
							holder_scope = {
								any_title_under = {
									limit = {
										tier = KING
										NOT = {
											empire = { has_holder = yes }
										}
									}
									de_jure_liege = PREVPREV
								}
								any_title_under = {
									limit = {
										tier = DUKE
										location = {
											kingdom = {
												NOT = {
													empire = { has_holder = yes }
												}
												
												NOT = { de_jure_liege_or_above = PREVPREVPREVPREV }
												ROOT = {
													completely_controls = PREV
												}
											}
										}
									}
									location = {
										kingdom = {
											de_jure_liege = PREVPREVPREVPREV
										}
									}
								}
							}
						}
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_themiskyran_empire = {
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = themiskyran_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = themiskyran_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_trebizond
				has_landed_title = k_anatolia
				has_landed_title = k_byzantium	# greece
				has_landed_title = k_thrace
			}
			AND = {
				completely_controls = c_sinope
				completely_controls = c_ephesos
				completely_controls = c_korinthos
				completely_controls = c_byzantion
				completely_controls = c_limisol
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = themiskyran_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_themiskyran_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_trebizond }		##########
					k_trebizond = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_anatolia }		##########
					k_anatolia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_byzantium }		##########
					k_byzantium = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_thrace }		##########
					k_thrace = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_valkyrian_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = valkyrie_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = valkyrie_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_norway
				has_landed_title = k_denmark
				has_landed_title = k_sweden
			}
			AND = {
				completely_controls = c_uppland
				completely_controls = c_sjaelland
				completely_controls = c_bergenshus
				completely_controls = c_zeeland
				completely_controls = c_york
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = valkyrie_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_valkyrie_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_norway }		##########
					k_norway = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_denmark }		##########
					k_denmark = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_sweden }		##########
					k_sweden = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}	
				if = {
					limit = { has_landed_title = k_frisia }		##########
					k_frisia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_scythian_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = scythian_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = scythian_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_ruthenia
				has_landed_title = k_crimea
				has_landed_title = k_alania
				has_landed_title = k_khazaria
				has_landed_title = k_turkestan
			}
			AND = {
				completely_controls = c_kiev
				completely_controls = c_crimea
				completely_controls = c_tana
				completely_controls = c_itil
				completely_controls = c_yangikent
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = scythian_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_scythian_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_ruthenia }		##########
					k_ruthenia = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_crimea }		##########
					k_crimea = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_alania }		##########
					k_alania = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_khazaria }		##########
					k_khazaria = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_turkestan }		##########
					k_turkestan = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_parthian_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = parthian_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = parthian_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_iraq
				has_landed_title = k_persia
				has_landed_title = k_daylam
				has_landed_title = k_khorasan
			}
			AND = {
				completely_controls = c_merv
				completely_controls = c_esfahan
				completely_controls = c_baghdad
				completely_controls = c_hormuz
				completely_controls = c_gurgan
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = parthian_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_parthian_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_iraq }		##########
					k_iraq = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_persia }		##########
					k_persia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_daylam }		##########
					k_daylam = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_khorasan }		##########
					k_khorasan = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_khiva }		##########
					k_khiva = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_kushite_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = kushite_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = kushite_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_nubia
				has_landed_title = k_abyssinia
				has_landed_title = k_egypt
			}
			AND = {
				completely_controls = c_atbara
				completely_controls = c_alexandria
				completely_controls = c_cairo
				completely_controls = c_tadjoura
				completely_controls = c_gondar
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = kushite_empire_flag
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_kushite_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_nubia }		##########
					k_nubia = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_abyssinia }		##########
					k_abyssinia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_egypt }		##########
					k_egypt = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_carthaginian_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = carthaginian_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = carthaginian_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_africa
				has_landed_title = k_mauretania
				has_landed_title = k_andalusia
				has_landed_title = k_valencia
			}
			AND = {
				completely_controls = c_tunis
				completely_controls = c_tripolitana
				completely_controls = c_murcia
				completely_controls = c_tangiers
				completely_controls = c_cagliari
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = carthaginian_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_carthaginian_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_africa }		##########
					k_africa = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_mauretania }		##########
					k_mauretania = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_andalusia }		##########
					k_andalusia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_valencia }		##########
					k_valencia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_sardinia }		##########
					k_sardinia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_sicily }		##########
					k_sicily = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_etruscan_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = etruscan_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = etruscan_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_italy
				has_landed_title = k_sardinia
				has_landed_title = k_romagna
				has_landed_title = k_sicily
			}
			AND = {
				completely_controls = c_firenze
				completely_controls = c_roma
				completely_controls = c_genoa
				completely_controls = c_siracusa
				completely_controls = c_lecce
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = etruscan_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_etruscan_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_italy }		##########
					k_italy = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_sardinia }		##########
					k_sardinia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_romagna }		##########
					k_romagna = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_sicily }		##########
					k_sicily = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_pritani_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = pritani_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = pritani_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_england
				has_landed_title = k_wales
				has_landed_title = k_scotland
				has_landed_title = k_ireland
				has_landed_title = k_brittany
			}
			AND = {
				completely_controls = c_essex
				completely_controls = c_vannes
				completely_controls = c_meath
				completely_controls = c_gwent
				completely_controls = c_gowrie
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = pritani_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_pritani_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_england }		##########
					k_england = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_wales }		##########
					k_wales = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_scotland }		##########
					k_scotland = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_ireland }		##########
					k_ireland = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_brittany }		##########
					k_brittany = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_illyrian_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = illyrian_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = illyrian_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_serbia
				has_landed_title = k_croatia
			}
			AND = {
				completely_controls = c_zeta
				completely_controls = c_ragusa
				completely_controls = c_ancona
				completely_controls = c_venezia
				completely_controls = c_aulon
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = illyrian_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_illyrian_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_serbia }		##########
					k_serbia = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_croatia }		##########
					k_croatia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_epirus }		##########
					k_epirus = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_carinthia }		##########
					k_carinthia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_valascan_empire = { 
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 1
		
		potential = {
			is_alternate_start = no
			is_playable = yes
			tier = KING
			is_female = yes
			OR = {
				trait = is_amazonian
				trait = is_amazonian_immortal
			}
			holy_order = no
			OR = {
				culture = valascan_amz
			}
			NOT = { tier = EMPEROR }	
			realm_size = 100
			NOT = { has_global_flag = valascan_empire_flag }
		}
		
		allow = {
			war = no
			independent = yes
			NOT = { is_inaccessible_or_incapable_trigger = yes }
			prestige = 2000
			wealth = 500
			realm_size = 150
			OR = {
				has_landed_title = k_bohemia
				has_landed_title = k_moravia
				has_landed_title = k_poland
				has_landed_title = k_pomerania
			}
			AND = {
				completely_controls = c_praha
				completely_controls = c_pressburg
				completely_controls = c_sandomierskie
				completely_controls = c_havelberg
				completely_controls = c_danzig
			}
		}
		
		effect = {
			hidden_tooltip = {
				narrative_event = { id = AmzCul.201 }
				set_global_flag = valascan_empire_flag 
			}
			
			primary_title = {
				save_event_target_as = current_primary_title
			}
			e_valascan_amz = {							######################
				show_scope_change = no
				grant_title = ROOT
				copy_title_laws = event_target:current_primary_title
			}
			hidden_tooltip = {
				if = {
					limit = { has_landed_title = k_bohemia }		##########
					k_bohemia = {									##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_moravia }		##########
					k_moravia = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_poland }		##########
					k_poland = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
				if = {
					limit = { has_landed_title = k_pomerania }		##########
					k_pomerania = {								##########
						show_scope_change = no
						de_jure_liege = ROOT
					}
				}
			}
			
			custom_tooltip = { text = form_new_empire_tooltip }
			chronicle = {
				entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
				portrait = [Root.GetID]
			}
			
			prestige = 1000	
			wealth = -500
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	
	
}		# closed decision bracket. don't remove




	




