#spawn Amazonian fighter
narrative_event = { 
	title = EVTTITLAmzCul.401
	id = AmzCul.401
	desc = EVTDESCAmzCul.401
	picture = GFX_evt_battle
	border = GFX_event_narrative_frame_war
	
	mean_time_to_happen = {
		years = 200
	}
	
	trigger = {
		is_alive = yes
		ai = no
		is_female = yes
		war = no
		OR = { 
			is_amazonian_culture_trigger = yes
		}
		NOT = {
			has_character_flag = amazonian_lady_flag
		}
	}
	
	immediate = {
		create_random_soldier = {
			random_traits = yes
			dynasty = NONE
			female = yes
			age = 16
			religion = ROOT
			culture = ROOT
			trait = brave
			trait = norse_tattoo_2
			trait = fair
			attributes = {
				martial = 10
				intrigue = 8
				diplomacy = 8
				stewardship = 5
			}
		}
		new_character = {
			save_event_target_as = soldier_target
			remove_trait = brilliant_strategist
			remove_trait = misguided_warrior
			remove_trait = tough_soldier
			remove_trait = skilled_tactician
			remove_trait = dull
			remove_all_negative_congenital_traits_effect = yes
			set_immune_to_pruning = yes
			random = {
				chance = 50
				add_trait = fair
			}
			random = {
				chance = 10
				add_trait = strong
			}
			random = {
				chance = 10
				add_trait = genius
			}
			random = {
				chance = 40
				add_trait = quick
			}
			random_list = {
				50 = { 
					add_trait = brilliant_strategist
				}
				30 = { 
					add_trait = skilled_tactician
				}
				20 = { 
					add_trait = tough_soldier
				}
			}

		}
	}

	option = {	#join me
		name = EVTOPTAAmzCul.401
		event_target:soldier_target = {
			prestige = 50
			add_friend = ROOT
		}
		set_character_flag = amazonian_lady_flag
	}
	option = {	#only free
		name = EVTOPTBAmzCul.401
		event_target:soldier_target = {
			prestige = -20
		}
		set_character_flag = amazonian_lady_flag
	}
	option = { #prison
		name = EVTOPTCAmzCul.401
		event_target:soldier_target = {
			prisoner = yes
			prestige = -50
		}
		set_character_flag = amazonian_lady_flag
	}
}