## attacked by the market menace
#first encounter
character_event = {
	id = AmzCul.501
	desc = EVTDESCAmzCul.501
	picture = GFX_evt_market
	border = GFX_event_normal_frame_intrigue
	
	mean_time_to_happen = {
		years = 100
	}
	
	trigger = {
		ai = no
		prisoner = no
		AND = {		
			age = 16
			age < 30
		}			
		war = no
		trait = is_amazonian
		NOT = {
			has_character_flag = market_menace_flag
		}
		NOT = { is_inaccessible_trigger = yes }
	}
			
	option = {
		name = EVTOPTAAmzCul.501
		character_event = { id = AmzCul.502 }
		sound_effect = duel_win
		set_character_flag = market_menace_flag
	}
}

# first duel with market menace
character_event = {
	id = AmzCul.502
	desc = EVTDESCAmzCul.502
	picture = GFX_evt_duel_scene
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
			
	option = { # spare
		name = EVTOPTAAmzCul.502
		custom_tooltip = { text = menace_survive1_tt }
		add_blood_splatter_effect = yes
		set_character_flag = market_menace_flag2
		sound_effect = male_violent_death_01
	}
	
	option = { # kill
		name = EVTOPTBAmzCul.502
		custom_tooltip = { text = menace_slain1_tt }
		add_blood_splatter_effect = yes
		hidden_tooltip = {
			immediate = {
				create_random_soldier = {
					random_traits = no
					dynasty = NONE
					female = no
					age = 56
					religion = anunnaki
					culture = ROOT
					trait = misguided_warrior
					trait = envious
					trait = stubborn
					trait = devious
					trait = robust
				}
				new_character = {
					add_blood_splatter_effect = yes
					save_event_target_as = menace_target
					add_rival = ROOT
				}
			}
			event_target:menace_target = {
				death = {
					   death_reason = death_duel
					   killer = ROOT
				}
			}
		}
	}
}

# second menace encounter
character_event = {
	id = AmzCul.503
	desc = EVTDESCAmzCul.503
	picture = GFX_evt_market
	border = GFX_event_normal_frame_intrigue
	
	mean_time_to_happen = {
		months = 3
	}
	
	trigger = {
		ai = no
		prisoner = no
		war = no
		trait = is_amazonian
		has_character_flag = market_menace_flag2
		NOT = { is_inaccessible_trigger = yes }
	}
			
	option = {
		name = EVTOPTAAmzCul.503
		character_event = { id = AmzCul.504 }
		sound_effect = duel_win
	}
}

# second duel with market menace
character_event = {
	id = AmzCul.504
	desc = EVTDESCAmzCul.504
	picture = GFX_evt_duel_scene
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
			
	option = { # spare
		name = EVTOPTAAmzCul.504
		custom_tooltip = { text = menace_survive2_tt }
		add_blood_splatter_effect = yes
		clr_character_flag = market_menace_flag2
		set_character_flag = market_menace_flag3
		sound_effect = male_violent_death_01
	}
	
	option = { # kill
		name = EVTOPTBAmzCul.504
		custom_tooltip = { text = menace_slain2_tt }
		add_blood_splatter_effect = yes
		hidden_tooltip = {
			immediate = {
				create_random_soldier = {
					random_traits = no
					dynasty = NONE
					female = no
					age = 56
					religion = anunnaki
					culture = ROOT
					trait = misguided_warrior
					trait = one_handed
					trait = envious
					trait = stubborn
					trait = devious
					trait = robust
				}
				new_character = {
					add_blood_splatter_effect = yes
					save_event_target_as = menace_target
					add_rival = ROOT
				}
			}
			event_target:menace_target = {
				death = {
					   death_reason = death_duel
					   killer = ROOT
				}
			}
		}
	}
}

# third menace encounter
character_event = {
	id = AmzCul.505
	desc = EVTDESCAmzCul.505
	picture = GFX_evt_market
	border = GFX_event_normal_frame_intrigue
	
	mean_time_to_happen = {
		months = 3
	}
	
	trigger = {
		ai = no
		prisoner = no
		war = no
		trait = is_amazonian
		has_character_flag = market_menace_flag3
		NOT = { is_inaccessible_trigger = yes }
	}
			
	option = {
		name = EVTOPTAAmzCul.505
		character_event = { id = AmzCul.506 }
		sound_effect = duel_win
	}
}

# third duel with market menace
character_event = {
	id = AmzCul.506
	desc = EVTDESCAmzCul.506
	picture = GFX_evt_duel_scene
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
			
	option = { # spare
		name = EVTOPTAAmzCul.506
		custom_tooltip = { text = menace_survive3_tt }
		add_blood_splatter_effect = yes
		clr_character_flag = market_menace_flag3
		set_character_flag = market_menace_flag4
		sound_effect = male_violent_death_01
	}
	
	option = { # kill
		name = EVTOPTBAmzCul.506
		custom_tooltip = { text = menace_slain3_tt }
		add_blood_splatter_effect = yes
		hidden_tooltip = {
			immediate = {
				create_random_soldier = {
					random_traits = no
					dynasty = NONE
					female = no
					age = 56
					religion = anunnaki
					culture = ROOT
					trait = misguided_warrior
					trait = one_handed
					trait = one_legged
					trait = envious
					trait = stubborn
					trait = devious
					trait = robust
				}
				new_character = {
					add_blood_splatter_effect = yes
					save_event_target_as = menace_target
					add_rival = ROOT
				}
			}
			event_target:menace_target = {
				death = {
					   death_reason = death_duel
					   killer = ROOT
				}
			}
		}
	}
}

# fourth menace encounter
character_event = {
	id = AmzCul.507
	desc = EVTDESCAmzCul.507
	picture = GFX_evt_market
	border = GFX_event_normal_frame_intrigue
	
	mean_time_to_happen = {
		months = 3
	}
	
	trigger = {
		ai = no
		prisoner = no
		war = no
		trait = is_amazonian
		has_character_flag = market_menace_flag4
		NOT = { is_inaccessible_trigger = yes }
	}
			
	option = {
		name = EVTOPTAAmzCul.507
		character_event = { id = AmzCul.508 }
		sound_effect = duel_win
	}
}

# fourth duel with market menace
character_event = {
	id = AmzCul.508
	desc = EVTDESCAmzCul.508
	picture = GFX_evt_duel_scene
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
			
	option = { # spare
		name = EVTOPTAAmzCul.508
		custom_tooltip = { text = menace_survive4_tt }
		add_blood_splatter_effect = yes
		clr_character_flag = market_menace_flag4
		set_character_flag = market_menace_flag5
		sound_effect = male_violent_death_01
	}
	
	option = { # kill
		name = EVTOPTBAmzCul.508
		custom_tooltip = { text = menace_slain4_tt }
		add_blood_splatter_effect = yes
		hidden_tooltip = {
			immediate = {
				create_random_soldier = {
					random_traits = no
					dynasty = NONE
					female = no
					age = 56
					religion = anunnaki
					culture = ROOT
					trait = misguided_warrior
					trait = one_handed
					trait = one_legged
					trait = one_eyed
					trait = envious
					trait = stubborn
					trait = devious
					trait = robust
				}
				new_character = {
					add_blood_splatter_effect = yes
					save_event_target_as = menace_target
					add_rival = ROOT
				}
			}
			event_target:menace_target = {
				death = {
					   death_reason = death_duel
					   killer = ROOT
				}
			}
		}
	}
}

# fifth menace encounter
character_event = {
	id = AmzCul.509
	desc = EVTDESCAmzCul.509
	picture = GFX_evt_market
	border = GFX_event_normal_frame_intrigue
	
	mean_time_to_happen = {
		months = 3
	}

	trigger = {
		ai = no
		prisoner = no
		war = no
		trait = is_amazonian
		has_character_flag = market_menace_flag5
		NOT = { is_inaccessible_trigger = yes }
	}
			
	option = {
		name = EVTOPTAAmzCul.509
		character_event = { id = AmzCul.510}
	}
}

# fifth duel, menace strikes
character_event = {
	id = AmzCul.510
	desc = EVTDESCAmzCul.510
	picture = GFX_evt_duel_scene
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
			
	option = {
		name = EVTOPTAAmzCul.510
		narrative_event = { id = AmzCul.511 }	
		add_blood_splatter_effect = yes
		sound_effect = duel_lose
		clr_character_flag = market_menace_flag2
		clr_character_flag = market_menace_flag3
		clr_character_flag = market_menace_flag4
		clr_character_flag = market_menace_flag5
	}
}

# fifth duel with market menace
narrative_event = {
	title = EVTTITLAmzCul.511
	id = AmzCul.511
	desc = EVTDESCAmzCul.511
	picture = GFX_evt_duel_scene
	border = GFX_event_narrative_frame_intrigue
	portrait = FROM
	
	is_triggered_only = yes
	
	immediate = {
		create_random_soldier = {
			random_traits = no
			dynasty = NONE
			female = no
			age = 56
			religion = anunnaki
			culture = ROOT
			trait = misguided_warrior
			trait = one_handed
			trait = one_legged
			trait = one_eyed
			trait = eunuch
			trait = envious
			trait = stubborn
			trait = devious
			trait = robust
		}
		new_character = {
			add_blood_splatter_effect = yes
			save_event_target_as = menace_target
			add_rival = ROOT
		}
	}

	option = { # imprison 
		name = EVTOPTAAmzCul.511
		event_target:menace_target = {
			prisoner = yes
			prestige = -50
		}
	}
	option = { # kill
		name = EVTOPTBAmzCul.511
		add_blood_splatter_effect = yes
		event_target:menace_target = {
			death = {
				death_reason = death_duel
				killer = ROOT
			}
		}
	}
}
	
