4U      nut scripts/vscripts lowquality n        vtf materials/vgui lowquality :  J      vmt materials/vgui lowquality     9     txt modes lowquality YW4  R  E     addoninfo "           "AddonInfo"
{

	addonSteamAppID		550
    addontitle			"low quality 4 dead"
    addonversion	    1
    addontagline		"Hoog"
	addonauthor 		"ChimiChamo"
	addonauthorSteamID "chimichamo"

	addonContent_Campaign		0

	addonDescription "Unger"
	addonContent_Script 0
	addonContent_Music 0
	addonContent_Sound 0
	addonContent_prop 0 //This Add-on provides new props,
	addonContent_Prefab 0 //Provides new prefabs

	addonContent_BackgroundMovie 0 //Provides a replacement for the background movie.
	addonContent_Survivor 0 //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis"
	addonContent_BossInfected 0 //Provides a new boss infected model. Break these out?
	addonContent_CommonInfected 0 //Provides a new common infected model
	addonContent_WeaponModel 0 //Provides a new appearance to existing weapons, but does not change their function
	addonContent_weapon 0 //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar,
	addonContent_Skin 0 //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin
	addonContent_Spray 0 //Provides new sprays.
	addonContent_Map 0 //Add-on provides a standalone map

}"UnlitGeneric"
{
	"$basetexture" "vgui/lowquality"
}
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c9UUIxXQյ-Q{	ZDaA(<67śYPPX'Q
mI诵z^XX^"Z````CZ{㣩ojy+Y* {Zz pޢre ȼZU׾ ģ)}kjx!AW^A1AUZ	U U!*UupZUA!  Uc9Aտ"lowquality" // Name of the game mode and also the name of the vscript that will automatically load when a game mode is started, either via console or GUI.
{
	"base"				"coop" // Game mechanics are inherited from this mode. It can be coop/versus/survival/scavenge/realism or an other mutation. It can also be "none" for novel game modes.
	"maxplayers"    		"4" // Set the number of players allowed. Allowed values are 1, 4 and 8.
	"hasdifficulty"			"1" // Sets if difficulty is allowed and if it's displayed next to the mutation name in the lobby screen. (Optional/Partially inheritable)
	"singlechapter"			"0" // Checks if there is only one level (Used in Survival/Scavenge). (Optional/Inheritable)
	"playercontrolledzombies"	"0" // Allows/Disallows players to control infected. Setting it to 1 also changes the maximum number of specials to 4 and disables pills conversion.
	"hasroundlimit"			"0" // Has rounds? (Optional/Inheritable)

	// These settings control how the mode is displayed in the Mutations menu.
	"DisplayTitle"			"Low Visual Quality"
	"Description"			"And I mean VERY low."
	"ShortDescription"		"And I mean VERY low."
	"Author"			"ChimiChamo"
	"Image"				"vgui/lowquality" // Normally 512 x 256 pixels
 
	// This is the part where cvars can be added to alter the game mode, this allows hidden cvars as well.
	convar 
	{ 
        r_lod 8
        mat_picmip 8
        mat_Fullbright 1		 
		mat_hdr_level 0
		r_WaterDrawReflection 0
		r_WaterDrawRefraction 0
		mat_wateroverlaysize 8
		mat_diffuse 5
		mat_bumpmap 0
		r_shadows 0
		mat_forceaniso 0
		mat_forcehardwaresync 0
		mat_reducefillrate 0
		mat_mipmaptextures 0
		mat_filtertextures 0
		mat_bloom 0
		mat_envmapsize 32
		mat_envmapgasize 8
		mat_antialiasing 0
		cl_phys_props_enable 0
		mat_filterlightmaps 0
        mat_showlowresimage 1
	}
}printl("very low quality graphics")
Convars.SetValue("r_lod", 8)
Convars.SetValue("mat_picmip", 8)
Convars.SetValue("mat_Fullbright", 1) 
Convars.SetValue("mat_hdr_level", 0)
Convars.SetValue("r_WaterDrawReflection", 0)
Convars.SetValue("r_WaterDrawRefraction", 0)
Convars.SetValue("mat_wateroverlaysize", 8)
Convars.SetValue("mat_diffuse", 5)
Convars.SetValue("mat_bumpmap", 0)
Convars.SetValue("r_shadows", 0)
Convars.SetValue("mat_forceaniso", 0)
Convars.SetValue("mat_forcehardwaresync", 0)
Convars.SetValue("mat_reducefillrate", 0)
Convars.SetValue("mat_mipmaptextures", 0)
Convars.SetValue("mat_filtertextures", 0)
Convars.SetValue("mat_bloom", 0)
Convars.SetValue("mat_envmapsize", 32)
Convars.SetValue("mat_envmapgasize", 8)
Convars.SetValue("mat_antialiasing", 0)
Convars.SetValue("cl_phys_props_enable", 0)
Convars.SetValue("mat_filterlightmaps", 0)
Convars.SetValue("mat_showlowresimage", 1)