<?xml version="1.0" encoding="utf-8"?>
<GameScenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Alliences>
    <GameScenarioAlliance>
      <Id>NATO</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>NATO</Id>
          <CountryId>no</CountryId>
          <GameDescription>The fishing dispute in the barents has escalated. You are cleared to engage all hostile forces.</GameDescription>
          <GameObjectives>Sink all 3 Russian Ships. Don't lose more than 2 ships.</GameObjectives>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>ukairportlarge</UnitClassId>
                  <UnitName> Banak Air Station</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>falcon20</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>nh90nhf</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>ASW</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>typhoon</UnitClassId>
                      <UnitCount>4</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>typhoon</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>3600</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>kc767</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>banak</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>amraam</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>70.063888888888883</Latitude>
                <Longitude>24.97388888888889</Longitude>
                <LatitudeOrthoProjected>1971.427001953125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>918.19781494140625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>350</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>p8poseidon</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>ASW</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>73.812574</Latitude>
                <Longitude>22.895508</Longitude>
                <LatitudeOrthoProjected>1638.013427734375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>691.77252197265625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>1000</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>55</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>74.812574</Latitude>
                    <Longitude>20.395508</Longitude>
                    <LatitudeOrthoProjected>1566.176025390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>582.3157958984375</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
              <ReturnToUnitTag>andoya</ReturnToUnitTag>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>SAG</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>fridtjofnansen</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>nansen</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>72.187754</Latitude>
                <Longitude>26.137695</Longitude>
                <LatitudeOrthoProjected>1751.5452880859375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>859.50244140625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>90</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>72.635993</Latitude>
                    <Longitude>27.367188</Longitude>
                    <LatitudeOrthoProjected>1690.4576416015625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>875.02197265625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Skjold 1</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>skjold</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>71.314877</Latitude>
                <Longitude>28.740234</Longitude>
                <LatitudeOrthoProjected>1791.6226806640625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>982.5205078125</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>90</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Half</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>71</Latitude>
                    <Longitude>29.367188</Longitude>
                    <LatitudeOrthoProjected>1809.6751708984375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>1018.3343505859375</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Skjold 2</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>skjold</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>71.814877</Latitude>
                <Longitude>28.240234</Longitude>
                <LatitudeOrthoProjected>1753.610595703125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>941.8636474609375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>90</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Half</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>72</Latitude>
                    <Longitude>30</Longitude>
                    <LatitudeOrthoProjected>1706.895263671875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>985.476318359375</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Sub 1</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>ula</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>ula</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>71.559</Latitude>
                <Longitude>27.158</Longitude>
                <LatitudeOrthoProjected>1795.1475830078125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>920.9176025390625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>90</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Slow</SpeedType>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>71.413177</Latitude>
                    <Longitude>27.685547</Longitude>
                    <LatitudeOrthoProjected>1800.2222900390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>944.5584716796875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls>
            <GameUiControl>
              <Tag>nansen</Tag>
              <GameUiControlType>SetCameraFocus</GameUiControlType>
              <RadiusM>0</RadiusM>
            </GameUiControl>
          </InitialGameUiControls>
          <HighLevelOrders>
            <HighLevelOrder>
              <Tag>asw</Tag>
              <TriggerEverySec>3600</TriggerEverySec>
              <FirstTriggerInSec>10</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>10</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>SetAswPatrol</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>70.466207</Latitude>
                <Longitude>32.519531</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>1</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList />
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
            <HighLevelOrder>
              <Tag>cap</Tag>
              <TriggerEverySec>3600</TriggerEverySec>
              <FirstTriggerInSec>1</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>10</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>LaunchAircraft</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>70.466207</Latitude>
                <Longitude>32.519531</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>10000</DistanceM>
              <CountDesired>1</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList />
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
          </HighLevelOrders>
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Sink all 3 Russian Ships</DescriptionPlayer>
              <DescriptionEnemy>Don't lose all your ships</DescriptionEnemy>
              <EventTriggerType>CountEnemyRoleDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <AreaRadiusM>0</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>3</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceCombattant</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
    <GameScenarioAlliance>
      <Id>Russia</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>Russia</Id>
          <CountryId>ru</CountryId>
          <GameDescription>The fishing dispute in the Barents has escalated. You are cleared to engage all hostile forces.</GameDescription>
          <GameObjectives>Sink 2 enemy ships. Don't lose all your ships.</GameObjectives>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>russianairportlarge</UnitClassId>
                  <UnitName>Olanya Air Base</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>ka27</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>ASW</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>su27</UnitClassId>
                      <UnitCount>4</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>su27</UnitClassId>
                      <UnitCount>2</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>3600</ReadyInSec>
                      <WeaponLoadType>AirSuperiority</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>il78</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>olanya</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>68.151666666666671</Latitude>
                <Longitude>33.47</Longitude>
                <LatitudeOrthoProjected>1980.022705078125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1309.057861328125</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>350</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>SAG 1</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>gorshkov</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>gorshkov</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>70.214875</Latitude>
                <Longitude>33.310547</Longitude>
                <LatitudeOrthoProjected>1804.256103515625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1185.6500244140625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>71.413177</Latitude>
                    <Longitude>27.685547</Longitude>
                    <LatitudeOrthoProjected>1800.2222900390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>944.5584716796875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>ASW 1</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>tu95</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>ASW</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>71.915</Latitude>
                <Longitude>40.908789</Longitude>
                <LatitudeOrthoProjected>1496.353271484375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1296.5833740234375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>500</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>73.413177</Latitude>
                    <Longitude>41.685547</Longitude>
                    <LatitudeOrthoProjected>1359.750244140625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>1210.8778076171875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
              <ReturnToUnitTag>olanya</ReturnToUnitTag>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Patrol 1</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>206mrvikhr</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>70.915</Latitude>
                <Longitude>31.908789</Longitude>
                <LatitudeOrthoProjected>1770.330078125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1102.31005859375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>71.413177</Latitude>
                    <Longitude>27.685547</Longitude>
                    <LatitudeOrthoProjected>1800.2222900390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>944.5584716796875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Patrol 2</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>206mrvikhr</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>70.815812</Latitude>
                <Longitude>31.208789</Longitude>
                <LatitudeOrthoProjected>1792.5867919921875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>1086.0050048828125</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Cruise</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>71.413177</Latitude>
                    <Longitude>27.685547</Longitude>
                    <LatitudeOrthoProjected>1800.2222900390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>944.5584716796875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Sub</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>lada</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>lada</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>71.314875</Latitude>
                <Longitude>29.008547</Longitude>
                <LatitudeOrthoProjected>1787.0025634765625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>990.9000244140625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>180</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>Slow</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>71.413177</Latitude>
                    <Longitude>27.685547</Longitude>
                    <LatitudeOrthoProjected>1800.2222900390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>944.5584716796875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls>
            <GameUiControl>
              <Tag>gorshkov</Tag>
              <GameUiControlType>SetCameraFocus</GameUiControlType>
              <RadiusM>0</RadiusM>
            </GameUiControl>
          </InitialGameUiControls>
          <HighLevelOrders>
            <HighLevelOrder>
              <Tag>asw1</Tag>
              <TriggerEverySec>100000</TriggerEverySec>
              <FirstTriggerInSec>1</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>1</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>SetAswPatrol</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>71.6</Latitude>
                <Longitude>32.5</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>1</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList />
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
            <HighLevelOrder>
              <Tag>aew1</Tag>
              <TriggerEverySec>3600</TriggerEverySec>
              <FirstTriggerInSec>1</FirstTriggerInSec>
              <IsForComputerPlayerOnly>true</IsForComputerPlayerOnly>
              <SkillLevel>IncludeAlways</SkillLevel>
              <RecurringCount>99</RecurringCount>
              <NewRulesOfEngagement>FireOnClearedTargets</NewRulesOfEngagement>
              <HighLeverOrderType>SetAewPatrol</HighLeverOrderType>
              <GameUiControls />
              <Direction>N</Direction>
              <PositionCenter>
                <IsDetection>false</IsDetection>
                <Latitude>71.5</Latitude>
                <Longitude>32.7</Longitude>
                <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionCenter>
              <DistanceM>100000</DistanceM>
              <CountDesired>1</CountDesired>
              <CountMinimum>1</CountMinimum>
              <RolesList>
                <Role>InterceptAircraft</Role>
              </RolesList>
              <SetActiveRadar>false</SetActiveRadar>
              <SetActiveSonar>false</SetActiveSonar>
            </HighLevelOrder>
          </HighLevelOrders>
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>SCE_BETAPVP2_P2_VICCON_PLAYER</DescriptionPlayer>
              <DescriptionEnemy>SCE_BETAPVP2_P2_VICCON_ENEMY</DescriptionEnemy>
              <EventTriggerType>CountEnemyRoleDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <AreaRadiusM>0</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>2</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceCombattant</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
  </Alliences>
  <Id>Barents Patrol 2</Id>
  <GameName>Barents Patrol 2</GameName>
  <GameDescription>Small surface forces clash in the Barents. The only change from the standard scenario is the change of Victory Conditions</GameDescription>
  <EconomicModel>NoEconomy</EconomicModel>
  <CreditsPerMinute>0</CreditsPerMinute>
  <InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
  <MaxNonComputerPlayers>2</MaxNonComputerPlayers>
  <IsTutorial>false</IsTutorial>
  <IsSkirmishVsAi>true</IsSkirmishVsAi>
  <IsMultiplayer>true</IsMultiplayer>
  <InitialRealTimeCompressionFactor>1</InitialRealTimeCompressionFactor>
  <UpperLeftCorner>
    <IsDetection>false</IsDetection>
    <Latitude>80</Latitude>
    <Longitude>-40</Longitude>
    <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
    <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
    <HeightDepth>Surface</HeightDepth>
    <BearingDeg>0</BearingDeg>
    <IsAtFormationPosition>false</IsAtFormationPosition>
    <BingoFuelPercent>0</BingoFuelPercent>
    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
    <ActualSpeedKph>0</ActualSpeedKph>
    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
  </UpperLeftCorner>
  <LowerRightCorner>
    <IsDetection>false</IsDetection>
    <Latitude>40</Latitude>
    <Longitude>45</Longitude>
    <LatitudeOrthoProjected>0</LatitudeOrthoProjected>
    <LongitudeOrthoProjected>0</LongitudeOrthoProjected>
    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
    <HeightDepth>Surface</HeightDepth>
    <BearingDeg>0</BearingDeg>
    <IsAtFormationPosition>false</IsAtFormationPosition>
    <BingoFuelPercent>0</BingoFuelPercent>
    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
    <ActualSpeedKph>0</ActualSpeedKph>
    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
  </LowerRightCorner>
  <Season>Winter</Season>
  <WeatherType>Fair</WeatherType>
  <StartDateTime>
    <Year>2030</Year>
    <Month>12</Month>
    <Day>7</Day>
    <Hour>12</Hour>
    <Minute>30</Minute>
    <Second>0</Second>
    <Millisecond>0</Millisecond>
  </StartDateTime>
  <PreviewImage>ScenarioPreview/barents_patrol</PreviewImage>
</GameScenario>