<?xml version="1.0" encoding="utf-8"?>
<GameScenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Alliences>
    <GameScenarioAlliance>
      <Id>NATO</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>NATO</Id>
          <CountryId>uk</CountryId>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Name>Group 0</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>f22</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>Air superiority</WeaponLoad>
                  <ActualSpeedKph>850</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>f22</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>Air superiority</WeaponLoad>
                  <ActualSpeedKph>850</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>left1</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>57.496536254882813</Latitude>
                <Longitude>-3.2174341678619385</Longitude>
                <LatitudeOrthoProjected>3421.894287109375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-192.35807800292969</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>aircraftdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 2</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>58.451820373535156</Latitude>
                <Longitude>1.5416126251220703</Longitude>
                <LatitudeOrthoProjected>3335.93115234375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>89.778945922851563</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 4</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>queenelizabeth</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
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                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>closeright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>56.587039947509766</Latitude>
                <Longitude>-0.024863503873348236</Longitude>
                <LatitudeOrthoProjected>3512.24609375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-1.524139404296875</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 8</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>astute</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>Tactical Tomahawk</WeaponLoad>
                  <ActualSpeedKph>30</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>59.024723052978516</Latitude>
                <Longitude>-4.1306605339050293</Longitude>
                <LatitudeOrthoProjected>3274.096923828125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-236.45130920410156</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 8</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>ukairportlarge</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>amraam</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>55.543067932128906</Latitude>
                <Longitude>-2.7226810455322266</Longitude>
                <LatitudeOrthoProjected>3604.591064453125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-171.41830444335938</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls />
          <HighLevelOrders />
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>62.456600189208984</Latitude>
                <Longitude>-3.0962972640991211</Longitude>
                <LatitudeOrthoProjected>2945.074951171875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-159.30865478515625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>1</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
    <GameScenarioAlliance>
      <Id>Russia</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>Russia</Id>
          <CountryId>ru</CountryId>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Name>Group 10</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>kuznetsov</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>kirov</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>gorshkov</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>slava</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>vulcan</WeaponLoad>
                  <ActualSpeedKph>32</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>udaloy1</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>35</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>udaloy2</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>35</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>closeright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>58.242702484130859</Latitude>
                <Longitude>-2.7635385990142822</Longitude>
                <LatitudeOrthoProjected>3353.05126953125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-161.85272216796875</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 14</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>yasen</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>60.068328857421875</Latitude>
                <Longitude>-0.88324946165084839</Longitude>
                <LatitudeOrthoProjected>3182.10107421875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-49.057910919189453</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>MediumDepth</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 18</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>oilplatform</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>61.620613098144531</Latitude>
                <Longitude>-4.7609858512878418</Longitude>
                <LatitudeOrthoProjected>3021.117919921875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-251.61880493164063</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls />
          <HighLevelOrders />
          <EventTriggers />
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
  </Alliences>
  <Id>b8020cde-48cc-4dad-8042-c21b3bbd78b9</Id>
  <GameName>New Mission</GameName>
  <EconomicModel>NoEconomy</EconomicModel>
  <CreditsPerMinute>0</CreditsPerMinute>
  <InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
  <MaxNonComputerPlayers>0</MaxNonComputerPlayers>
  <IsTutorial>false</IsTutorial>
  <IsSkirmishVsAi>true</IsSkirmishVsAi>
  <IsMultiplayer>false</IsMultiplayer>
  <InitialRealTimeCompressionFactor>0</InitialRealTimeCompressionFactor>
  <Season>Summer</Season>
  <WeatherType>Random</WeatherType>
  <StartDateTime>
    <Year>2030</Year>
    <Month>6</Month>
    <Day>30</Day>
    <Hour>12</Hour>
    <Minute>0</Minute>
    <Second>0</Second>
    <Millisecond>0</Millisecond>
  </StartDateTime>
  <PreviewImage>ScenarioPreview/custom_scenario</PreviewImage>
</GameScenario>