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            <EventTrigger xsi:type="PlayerObjective">
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              <DescriptionEnemy>keep your cruiser alive</DescriptionEnemy>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
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                <Coordinates />
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          <AIHints />
          <AcquirableUnitClasses />
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    <GameScenarioAlliance>
      <Id>Russia</Id>
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        <GameScenarioPlayer>
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          <CountryId>ru</CountryId>
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          <InitialCredits>0</InitialCredits>
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            <GameScenarioGroup>
              <Name>Group 4</Name>
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                <GameScenarioUnit>
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                  <WeaponLoad>default</WeaponLoad>
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              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
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  <GameName>Cruiser Clash</GameName>
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  <InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
  <MaxNonComputerPlayers>0</MaxNonComputerPlayers>
  <IsTutorial>false</IsTutorial>
  <IsSkirmishVsAi>true</IsSkirmishVsAi>
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  <InitialRealTimeCompressionFactor>0</InitialRealTimeCompressionFactor>
  <Season>Spring</Season>
  <WeatherType>Fine</WeatherType>
  <StartDateTime>
    <Year>2030</Year>
    <Month>6</Month>
    <Day>30</Day>
    <Hour>12</Hour>
    <Minute>0</Minute>
    <Second>0</Second>
    <Millisecond>0</Millisecond>
  </StartDateTime>
  <PreviewImage>ScenarioPreview/custom_scenario</PreviewImage>
</GameScenario>