<?xml version="1.0" encoding="utf-8"?>
<GameScenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Alliences>
    <GameScenarioAlliance>
      <Id>NATO</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>NATO</Id>
          <CountryId>us</CountryId>
          <GameDescription>It is June 30th, 2021, the time is 0515 and D-Day has begun once again. NATO forces assemble a large invasion force to take back Normandy from the Russians. By Warspite2</GameDescription>
          <GameObjectives>Get 10 combat ships and 3 supply ships to the invasion zone. The LHD and both CVN's must survive.</GameObjectives>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>true</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Name>USA Invasion TF</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>wasp</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>LHD</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>arleighburke</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>arleighburke</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.936298370361342</Latitude>
                <Longitude>-1.0830495357513428</Longitude>
                <LatitudeOrthoProjected>4104.484375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-77.595405578613281</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>156.623383</BearingDeg>
                <IsAtFormationPosition>true</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>500</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>49.521404266357422</Latitude>
                    <Longitude>-0.8474280834197998</Longitude>
                    <LatitudeOrthoProjected>4140.00390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-61.23681640625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>USA Carrier TF</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>nimitz</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>arleighburke</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>arleighburke</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>ticonderoga</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>50.079742431640625</Latitude>
                <Longitude>-1.3758223056793213</Longitude>
                <LatitudeOrthoProjected>4091.8037109375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-98.273849487304688</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>137.922073</BearingDeg>
                <IsAtFormationPosition>true</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>500</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>49.956535339355469</Latitude>
                    <Longitude>-1.2500430345535278</Longitude>
                    <LatitudeOrthoProjected>4102.5166015625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-89.520301818847656</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>USA Supply Convoy</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>arleighburke</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>siriusstar</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>arleighburke</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>50.091079711914063</Latitude>
                <Longitude>-0.98273038864135742</Longitude>
                <LatitudeOrthoProjected>4091.41357421875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-70.182319641113281</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>158.961044</BearingDeg>
                <IsAtFormationPosition>true</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>500</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>49.555324554443359</Latitude>
                    <Longitude>-0.70212805271148682</Longitude>
                    <LatitudeOrthoProjected>4137.2734375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-50.702529907226563</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>UK Carrier Support</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>queenelizabeth</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>50.006107330322266</Latitude>
                <Longitude>-0.28292214870452881</Longitude>
                <LatitudeOrthoProjected>4099.216796875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-20.241783142089844</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>197.532471</BearingDeg>
                <IsAtFormationPosition>true</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>500</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>49.8223991394043</Latitude>
                    <Longitude>-0.34471398591995239</Longitude>
                    <LatitudeOrthoProjected>4114.8388671875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-24.75678825378418</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>UK Supply Convoy</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.933422088623047</Latitude>
                <Longitude>-0.0646907314658165</Longitude>
                <LatitudeOrthoProjected>4105.45947265625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-4.6353378295898438</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>206.883118</BearingDeg>
                <IsAtFormationPosition>true</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>500</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>49.528556823730469</Latitude>
                    <Longitude>-0.25893977284431458</Longitude>
                    <LatitudeOrthoProjected>4139.80908203125</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-18.709379196166992</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls>
            <GameUiControl>
              <GameUiControlType>SetMapPositionFlag</GameUiControlType>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.264751434326172</Latitude>
                <Longitude>-0.57055062055587769</Longitude>
                <LatitudeOrthoProjected>4161.94091796875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-41.4459228515625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <RadiusM>0</RadiusM>
            </GameUiControl>
            <GameUiControl>
              <GameUiControlType>SetMapPositionFlag</GameUiControlType>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.254867553710938</Latitude>
                <Longitude>-0.54115927219390869</Longitude>
                <LatitudeOrthoProjected>4162.79541015625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-39.318813323974609</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <RadiusM>0</RadiusM>
            </GameUiControl>
          </InitialGameUiControls>
          <HighLevelOrders />
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Get at least 10 combat ships to the invasion zone</DescriptionPlayer>
              <EventTriggerType>CountUnitRoleInSectorEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.305572509765625</Latitude>
                <Longitude>-0.52504509687423706</Longitude>
                <LatitudeOrthoProjected>4158.52880859375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-38.108840942382813</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>45068.1796875</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>10</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceCombattant</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Get at least 2 supply ships to the invasion zone</DescriptionPlayer>
              <EventTriggerType>CountUnitRoleInSectorEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.305049896240234</Latitude>
                <Longitude>-0.52476388216018677</Longitude>
                <LatitudeOrthoProjected>4158.57275390625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-38.088840484619141</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>44909.08984375</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>2</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Destroy SAM batteries</DescriptionPlayer>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>torsambattery</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.200000762939453</Latitude>
                <Longitude>-0.57330918312072754</Longitude>
                <LatitudeOrthoProjected>4167.3974609375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-41.700923919677734</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>3</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Destroy Radar Stations</DescriptionPlayer>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>torradarstation</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.193058013916016</Latitude>
                <Longitude>-0.62896370887756348</Longitude>
                <LatitudeOrthoProjected>4167.93994140625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-45.755344390869141</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>3</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionPlayer>Destroy at least 1 airport</DescriptionPlayer>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>russianairportlarge</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.154102325439453</Latitude>
                <Longitude>-0.58291596174240112</Longitude>
                <LatitudeOrthoProjected>4171.25732421875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-42.439006805419922</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>1</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
    <GameScenarioAlliance>
      <Id>Russia</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>Russia</Id>
          <CountryId>ru</CountryId>
          <IsPlayableAsHuman>false</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>true</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Name>Group 10</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>seaport</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.292171478271484</Latitude>
                <Longitude>-0.11855000257492065</Longitude>
                <LatitudeOrthoProjected>4159.8251953125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-8.6070566177368164</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>90</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 12</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>russianairportlarge</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>kinzhal</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.024734497070313</Latitude>
                <Longitude>-0.34888523817062378</Longitude>
                <LatitudeOrthoProjected>4182.27880859375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-25.467029571533203</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 14</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>russianairportlarge</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>kinzhal</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.116432189941406</Latitude>
                <Longitude>-0.75651752948760986</Longitude>
                <LatitudeOrthoProjected>4174.2802734375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-55.119232177734375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 16</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>torsambattery</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.296524047851563</Latitude>
                <Longitude>-0.97159194946289063</Longitude>
                <LatitudeOrthoProjected>4158.86865234375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-70.530685424804688</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 18</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>torsambattery</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.278068542480469</Latitude>
                <Longitude>-0.56826299428939819</Longitude>
                <LatitudeOrthoProjected>4160.81884765625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-41.268604278564453</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 20</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>torsambattery</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.249977111816406</Latitude>
                <Longitude>-0.24577194452285767</Longitude>
                <LatitudeOrthoProjected>4163.35498046875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-17.858943939208984</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 22</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>torradarstation</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.301929473876953</Latitude>
                <Longitude>-1.0711510181427002</Longitude>
                <LatitudeOrthoProjected>4158.28369140625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-77.7486343383789</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 24</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>torradarstation</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.277301788330078</Latitude>
                <Longitude>-0.65152823925018311</Longitude>
                <LatitudeOrthoProjected>4160.8193359375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-47.316017150878906</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 26</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>torradarstation</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>0</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.251960754394531</Latitude>
                <Longitude>-0.32095661759376526</Longitude>
                <LatitudeOrthoProjected>4163.16064453125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-23.321226119995117</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList />
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Sub Group 1</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>lada</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>lada</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>51.105438232421868</Latitude>
                <Longitude>1.669219970703125</Longitude>
                <LatitudeOrthoProjected>4003.06396484375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>116.65580749511719</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>243.116882</BearingDeg>
                <IsAtFormationPosition>true</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>1000</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>50.604789733886719</Latitude>
                    <Longitude>0.51461458206176758</Longitude>
                    <LatitudeOrthoProjected>4047.822998046875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>36.357383728027344</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>50.472553253173828</Latitude>
                    <Longitude>-0.58822840452194214</Longitude>
                    <LatitudeOrthoProjected>4059.1376953125</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-41.674686431884766</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Sub Group 2</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>lada</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>49.448650360107422</Latitude>
                <Longitude>-0.062070000916719437</Longitude>
                <LatitudeOrthoProjected>4146.611328125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-4.4921326637268066</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>-100</HeightOverSeaLevelM>
                <HeightDepth>ShallowDepth</HeightDepth>
                <BearingDeg>303.896118</BearingDeg>
                <IsAtFormationPosition>true</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>49.7020149230957</Latitude>
                    <Longitude>-0.59781390428543091</Longitude>
                    <LatitudeOrthoProjected>4124.91845703125</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-43.04022216796875</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>50.116878509521484</Latitude>
                    <Longitude>-0.79976600408554077</Longitude>
                    <LatitudeOrthoProjected>4089.4140625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-57.085994720458984</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>50.1723518371582</Latitude>
                    <Longitude>-1.7476392984390259</Longitude>
                    <LatitudeOrthoProjected>4083.171875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-124.58378601074219</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Sub Group 3</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>yasen</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>50.511821746826172</Latitude>
                <Longitude>1.2381000518798828</Longitude>
                <LatitudeOrthoProjected>4055.0322265625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>87.638511657714844</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>ShallowDepth</HeightDepth>
                <BearingDeg>238.441559</BearingDeg>
                <IsAtFormationPosition>true</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>50.0234489440918</Latitude>
                    <Longitude>0.30170202255249023</Longitude>
                    <LatitudeOrthoProjected>4097.73095703125</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>21.577594757080078</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>50.190200805664063</Latitude>
                    <Longitude>-2.2068488597869873</Longitude>
                    <LatitudeOrthoProjected>4080.51708984375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-157.24613952636719</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls />
          <HighLevelOrders />
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionEnemy>Nimitz class CVN must survive</DescriptionEnemy>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>nimitz</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.862827301025391</Latitude>
                <Longitude>-0.63673746585845947</Longitude>
                <LatitudeOrthoProjected>4111.2197265625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-45.6905403137207</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>1</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>true</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionEnemy>Queen Elizabeth class CVN must survive</DescriptionEnemy>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>queenelizabeth</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.791774749755859</Latitude>
                <Longitude>-0.63728564977645874</Longitude>
                <LatitudeOrthoProjected>4117.26220703125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-45.797092437744141</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>1</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>true</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionEnemy>Do not lose more then 4 combat ships</DescriptionEnemy>
              <EventTriggerType>CountEnemyRoleDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.830875396728516</Latitude>
                <Longitude>-0.675362765789032</Longitude>
                <LatitudeOrthoProjected>4113.90625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-48.494106292724609</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>4</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceCombattant</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>true</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionEnemy>Wasp class LHD must survive</DescriptionEnemy>
              <EventTriggerType>CountEnemyUnitClassDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <UnitClassId>wasp</UnitClassId>
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.509807586669922</Latitude>
                <Longitude>-0.53644251823425293</Longitude>
                <LatitudeOrthoProjected>4141.25732421875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-38.774429321289063</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>1</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>true</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionEnemy>At least 3 supply ships must survive</DescriptionEnemy>
              <EventTriggerType>CountEnemyRoleDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.6287956237793</Latitude>
                <Longitude>-0.62162667512893677</Longitude>
                <LatitudeOrthoProjected>4131.11328125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-44.821987152099609</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>2</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>true</IsExclusiveVictoryCondition>
            </EventTrigger>
            <EventTrigger xsi:type="PlayerObjective">
              <DescriptionEnemy>Do not lose 10 aircraft</DescriptionEnemy>
              <EventTriggerType>CountEnemyRoleDestroyedEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>49.541446685791016</Latitude>
                <Longitude>-0.4947793185710907</Longitude>
                <LatitudeOrthoProjected>4138.60498046875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-35.73992919921875</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>10</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsAircraft</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>true</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
  </Alliences>
  <Id>0cd3ff00-f2d2-4719-abb7-fcd4f59f94c9</Id>
  <GameName>D-Day 2021 (v1.0)</GameName>
  <GameDescription>It is June 30th, 2021, the time is 0515 and D-Day has begun once again. NATO forces assemble a large invasion force to take back Normandy from the Russians. By Warspite2</GameDescription>
  <EconomicModel>NoEconomy</EconomicModel>
  <CreditsPerMinute>0</CreditsPerMinute>
  <InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
  <MaxNonComputerPlayers>0</MaxNonComputerPlayers>
  <IsTutorial>false</IsTutorial>
  <IsSkirmishVsAi>true</IsSkirmishVsAi>
  <IsMultiplayer>false</IsMultiplayer>
  <InitialRealTimeCompressionFactor>0</InitialRealTimeCompressionFactor>
  <Season>Summer</Season>
  <WeatherType>Fine</WeatherType>
  <StartDateTime>
    <Year>2021</Year>
    <Month>6</Month>
    <Day>30</Day>
    <Hour>5</Hour>
    <Minute>15</Minute>
    <Second>0</Second>
    <Millisecond>0</Millisecond>
  </StartDateTime>
  <PreviewImage>./dday_2021.png</PreviewImage>
</GameScenario>