decisions = {
	form_cadet_branch = {
		is_high_prio = yes
		potential = {
			age = 16
			ai = no
			prisoner = no
			NOT = { trait = incapable }
			NOT = { has_character_flag = cadetbranch }
			NOT = { 
				dynasty_head = { 
					character = ROOT 
				}
			} 

		}
		allow = {
			prestige = 1800
			wealth = 1200
		}
		effect = {
			prestige = -2000
			wealth = -1200
			set_character_flag = cadetbranch
			hidden_tooltip = {
			create_character = {
 				random_traits = no
 				name = "Thor"
  				dynasty = random
  				religion = ROOT
  				culture = ROOT
  				female = no
  				age = 40
  				attributes = {
    					martial = 6
    					diplomacy = 8
    					stewardship = 9
    					intrigue = 12
    					learning = 12
  				}
  				health = 3
  				fertility = 0.8
  				trait = elusive_shadow
  				trait = patient
  				trait = zealous
  				trait = scholar
  				trait = chaste
  				trait = temperate
			}
			}
			new_character = {
				set_character_flag = remove_me_dynasty
				narrative_event = { id = FDY.1 }
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
}

