#################################################
#
# FORGE A NEW DYNASTY MOD EVENTS
#
#################################################

namespace = FDY

# Cadet Branch Player

narrative_event = {
	id = FDY.2
	title = EVT_NAME_FDY_2
	desc = EVT_DESC_FDY_2

	picture = GFX_evt_council
	border = GFX_event_narrative_frame_diplomacy
	
	is_triggered_only = yes
	
	hide_new = yes
	
	is_triggered_only = yes

	option = { 
		name = EVTOPTA_FDY_2
	hidden_tooltip = { 
		any_realm_character = {
			LIMIT = {
				has_character_flag = remove_me_dynasty
			}
		}
		random_playable_ruler = { 
			LIMIT = {
				religion = catholic
			}
			FROM = { move_character = PREV }
			FROM = { dynasty = PREV }
		}
	}
		# any_sibling = { add_rival = ROOT }
		father_even_if_dead = { 
			any_dynasty_member = {
				add_rival = ROOT
			} 
		}
		hidden_tooltip = { 
		father_even_if_dead = { 
			any_dynasty_member = {
				LIMIT = {
					is_ruler = yes
				}
			character_event = { id = FDY.3 }
			} 
		}
		}
	}
}

# Cadet Branch
character_event = {
	id = FDY.3
	title = EVTNAME_FDY_3
	desc =EVTDESC_FDY_3
	
	picture = GFX_evt_icon
	
	is_triggered_only = yes

	hide_window = yes

	option = { # OK
		name = "OK"
		FROM = {
			any_demesne_title = {
				add_claim = ROOT 
			}
		}
	}
}

# Cadet Branch
narrative_event = {
	id = FDY.1
	title = EVTNAME_FDY_1
	desc =EVTDESC_FDY_1
	
	picture = GFX_evt_icon
	
	is_triggered_only = yes

	hide_window = yes

	option = { # OK
		name = "OK"
		FROM = { dynasty = ROOT }
		FROM = {
			any_child = {
				LIMIT = {
					is_landed = NO
				}
				dynasty = ROOT
				any_child = {
					LIMIT = {
						is_landed = NO
					}
					dynasty = ROOT
					any_child = {
						dynasty = ROOT
					}
				}
			}		
		}
		liege = { narrative_event = { id = FDY.2 } }
	}
}