# The limiting slots for equipped artifacts. Dynamic system (you can add new types of slots freely)
slots = {
    weapon = 4,
    ship = 4,
	rifle = 4
}

hk_416a5 = {
    monthly_character_prestige = 2
    martial = 15
    combat_rating = 20
    command_modifier = {
        morale_offence = 0.5
        morale_defence = 0.5
        cavalry = 0.75
		archers = 1
        heavy_infantry = 0.75
        actual_light_infantry = 0.75
        pikemen = 0.75
        defence = 0.5
        siege = 0.5
    }
	retinuesize_perc = 1
	arrest_chance_modifier = 1
	defensive_plot_power_modifier = 1
    plot_power_modifier = 1
    assassinate_chance_modifier = 1
    global_revolt_risk = -0.5
    global_tax_modifier = 0.5
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_hk_416a5"
}

hk_g_28 = {
    monthly_character_prestige = 2
    martial = 17
    combat_rating = 25
    command_modifier = {
        morale_offence = 0.6
        morale_defence = 0.6
        cavalry = 0.75
		archers = 1
        heavy_infantry = 0.8
        actual_light_infantry = 0.8
        pikemen = 0.75
        defence = 0.6
        siege = 0.5
    }
	retinuesize_perc = 1
	arrest_chance_modifier = 1
	defensive_plot_power_modifier = 1
    plot_power_modifier = 1
    assassinate_chance_modifier = 2
    global_revolt_risk = -0.5
    global_tax_modifier = 0.5
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_hk_g_28"
}

bayraktar_tb2 = {
    monthly_character_prestige = 3
    martial = 15
    combat_rating = 25
    command_modifier = {
        morale_offence = 0.3
        morale_defence = 0.3
        cavalry = 0.25
		archers = 1
        heavy_infantry = 0.25
		actual_light_infantry = 0.25
        pikemen = 0.25
        defence = 0.4
        siege = 0.4
    }
    global_revolt_risk = -0.3
    global_tax_modifier = 0.3
    vassal_opinion = 10
    diplomacy = 5
    quality = 4
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_bayraktar_tb2"
}

leopard_2a7 = {
    monthly_character_prestige = 5
    martial = 20
    combat_rating = 35
    command_modifier = {
        morale_offence = 0.6
        morale_defence = 0.7
        cavalry = 0.2
		archers = 1
        heavy_infantry = 1.0
		actual_light_infantry = 0.75
        pikemen = 0.5
        defence = 1.0
        siege = 0.6
    }
    global_revolt_risk = -0.2
    global_tax_modifier = 0.4
    vassal_opinion = 20
    diplomacy = 5
    quality = 5
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_leopard_2a7"
}

d650_aquitaine_fremm_ffg = {
    monthly_character_prestige = 6
    martial = 20
    combat_rating = 50
    command_modifier = {
        siege = 0.5
        defence = 0.7
        morale_offence = 0.4
        morale_defence = 0.4
    }
    global_revolt_risk = -0.3
    global_tax_modifier = 0.4
    vassal_opinion = 35
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_d650_aquitaine_fremm_ffg"
}

f125_baden_wurttemberg_ffg = {
    monthly_character_prestige = 6
    martial = 20
    combat_rating = 45
    command_modifier = {
        siege = 0.5
        defence = 0.6
        morale_offence = 0.4
        morale_defence = 0.4
    }
    global_revolt_risk = -0.3
    global_tax_modifier = 0.4
    vassal_opinion = 35
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_f125_baden_wurttemberg_ffg"
}

gotland_ssk = {
    monthly_character_prestige = 6
    martial = 20
    combat_rating = 30
    command_modifier = {
        morale_offence = 0.3
        morale_defence = 0.4
        defence = 0.7
        siege = 0.7
    }
    global_revolt_risk = -0.4
    global_tax_modifier = 0.3
    vassal_opinion = 10
    diplomacy = 30
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_gotland_ssk"
}

oyashio_ssk = {
    monthly_character_prestige = 6
    martial = 20
    combat_rating = 30
    command_modifier = {
        morale_offence = 0.3
        morale_defence = 0.4
        defence = 0.7
        siege = 0.7
    }
    global_revolt_risk = -0.4
    global_tax_modifier = 0.3
    vassal_opinion = 10
    diplomacy = 30
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_oyashio_ssk"
}

seawolf_ssn = {
    monthly_character_prestige = 7
    martial = 30
    combat_rating = 50
    command_modifier = {
        morale_offence = 0.4
        morale_defence = 0.5
        cavalry = 0.1
        heavy_infantry = 0.2
		light_infantry = 0.3
        pikemen = 0.3
        defence = 0.8
        siege = 0.8
    }
    global_revolt_risk = -0.5
    global_tax_modifier = 0.5
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_seawolf_ssn"
}

tcg_515_istanbul_ffg = {
    monthly_character_prestige = 7
    martial = 25
    combat_rating = 55
    command_modifier = {
        siege = 0.6
        defence = 0.8
        morale_offence = 0.5
        morale_defence = 0.5
    }
    global_revolt_risk = -0.3
    global_tax_modifier = 0.4
    vassal_opinion = 18
    diplomacy = 30
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_tcg_515_istanbul_ffg"
}

tcg_milden_ssk = {
    monthly_character_prestige = 6
    martial = 24
    combat_rating = 32
    command_modifier = {
        morale_offence = 0.4
        morale_defence = 0.5
        defence = 0.8
        siege = 0.8
    }
    global_revolt_risk = -0.3
    global_tax_modifier = 0.3
    vassal_opinion = 12
    diplomacy = 30
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_tcg_milden_ssk"
}

type_212a_ssk = {
    monthly_character_prestige = 10
    martial = 90
    combat_rating = 90
    command_modifier = {
        morale_offence = 10
        morale_defence = 10
        defence = 10
        siege = 10
		cavalry = 10
        archers = 10
        heavy_infantry = 10
        actual_light_infantry = 10
        pikemen = 10
    }
	retinuesize_perc = 10
	arrest_chance_modifier = 2
	assassinate_chance_modifier = 2
	defensive_plot_power_modifier = 2
    plot_power_modifier = 2
	global_revolt_risk = -2
    global_tax_modifier = 5
	disease_defence = 10
	sex_appeal_opinion = 90
	general_opinion = 90
    vassal_opinion = 90
    diplomacy = 90
	intrigue = 90
	learning = 90
	stewardship = 90
	health = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_type_212a_ssk"
}

type_214_ssk = {
    monthly_character_prestige = 8
    martial = 20
    combat_rating = 45
    command_modifier = {
        morale_offence = 0.5
        morale_defence = 0.6
        defence = 0.9
        siege = 0.9
    }
	retinuesize_perc = 1
	arrest_chance_modifier = 1
	assassinate_chance_modifier = 1
	defensive_plot_power_modifier = 1
    plot_power_modifier = 1
    global_revolt_risk = -0.5
    global_tax_modifier = 0.5
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_type_214_ssk"
}

typhoon_ssbn = {
    monthly_character_prestige = 8
    martial = 30
    combat_rating = 60
    command_modifier = {
        morale_offence = 0.8
        morale_defence = 0.9
        defence = 1.0
        siege = 1.0
    }
    global_revolt_risk = -0.2
    global_tax_modifier = 0.5
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_typhoon_ssbn"
}

virginia_ssn = {
    monthly_character_prestige = 8
    martial = 30
    combat_rating = 60
    command_modifier = {
        morale_offence = 0.7
        morale_defence = 0.8
        defence = 0.9
        siege = 0.9
    }
    global_revolt_risk = -0.3
    global_tax_modifier = 0.5
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_virginia_ssn"
}

suffren_ssn = {
    monthly_character_prestige = 7
    martial = 30
    combat_rating = 60
    command_modifier = {
        morale_offence = 0.8
        morale_defence = 0.9
        defence = 1.0
        siege = 1.0
    }
    global_revolt_risk = -0.2
    global_tax_modifier = 0.5
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_suffren_ssn"
}

m4a1_sopmod3 = {
    monthly_character_prestige = 2
    martial = 10
    combat_rating = 20
    command_modifier = {
        morale_offence = 0.4
        morale_defence = 0.4
        cavalry = 0.6
        archers = 0.8
        heavy_infantry = 0.6
        actual_light_infantry = 0.6
        pikemen = 0.6
        defence = 0.4
        siege = 0.4
    }
    retinuesize_perc = 0.8
    arrest_chance_modifier = 0.8
    defensive_plot_power_modifier = 0.8
    plot_power_modifier = 0.8
    assassinate_chance_modifier = 0.8
    global_revolt_risk = -0.3
    global_tax_modifier = 0.4
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_m4a1_sopmod3"
}

ak_15 = {
    monthly_character_prestige = 2
    martial = 10
    combat_rating = 20
    command_modifier = {
        morale_offence = 0.45
        morale_defence = 0.45
        cavalry = 0.7
        archers = 0.9
        heavy_infantry = 0.7
        actual_light_infantry = 0.7
        pikemen = 0.7
        defence = 0.45
        siege = 0.45
    }
    retinuesize_perc = 0.9
    arrest_chance_modifier = 0.9
    defensive_plot_power_modifier = 0.9
    plot_power_modifier = 0.9
    assassinate_chance_modifier = 0.9
    global_revolt_risk = -0.4
    global_tax_modifier = 0.45
    vassal_opinion = 25
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_ak_15"
}

charlesv_wheellock = {
    monthly_character_prestige = 3
    martial = 5
    combat_rating = 15
    command_modifier = {
        morale_offence = 0.3
        morale_defence = 0.3
        cavalry = 0.5
        archers = 0.6
        heavy_infantry = 0.5
        actual_light_infantry = 0.5
        pikemen = 0.5
        defence = 0.3
        siege = 0.3
    }
    retinuesize_perc = 0.5
    arrest_chance_modifier = 0.5
    defensive_plot_power_modifier = 0.5
    plot_power_modifier = 0.5
    assassinate_chance_modifier = 0.5
    global_revolt_risk = -0.2
    global_tax_modifier = 0.3
    vassal_opinion = 15
    diplomacy = 6
    quality = 3
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_charlesv_wheellock"
}

model_1777 = {
    monthly_character_prestige = 2.5
    martial = 6
    combat_rating = 16
    command_modifier = {
        morale_offence = 0.35
        morale_defence = 0.35
        cavalry = 0.55
        archers = 0.7
        heavy_infantry = 0.55
        actual_light_infantry = 0.55
        pikemen = 0.55
        defence = 0.35
        siege = 0.35
    }
    retinuesize_perc = 0.6
    arrest_chance_modifier = 0.6
    defensive_plot_power_modifier = 0.6
    plot_power_modifier = 0.6
    assassinate_chance_modifier = 0.6
    global_revolt_risk = -0.25
    global_tax_modifier = 0.35
    vassal_opinion = 18
    diplomacy = 7
    quality = 4
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_model_1777"
}

arleigh_burke_ddg51 = {
    monthly_character_prestige = 5
    martial = 12
    combat_rating = 25
    command_modifier = {
        morale_offence = 0.7
        morale_defence = 0.7
    }
    retinuesize_perc = 1
    arrest_chance_modifier = 1
    defensive_plot_power_modifier = 1
    plot_power_modifier = 1
    assassinate_chance_modifier = 1
    global_revolt_risk = -0.7
    global_tax_modifier = 0.6
    vassal_opinion = 35
    diplomacy = 12
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_arleigh_burke_ddg51"
}

yasen_ssn = {
    monthly_character_prestige = 8
    martial = 30
    combat_rating = 60
    command_modifier = {
        morale_offence = 0.8
        morale_defence = 0.9
        defence = 1.0
        siege = 1.0
    }
    global_revolt_risk = -0.2
    global_tax_modifier = 0.5
    vassal_opinion = 30
    diplomacy = 10
    quality = 5
    active = { is_adult = yes }
    flags = { ship combat_weapon created }
    slot = ship
    stacking = yes
    picture = "GFX_yasen_ssn"
}

f_16c_viper = {
    monthly_character_prestige = 5
    martial = 25
    combat_rating = 30
    command_modifier = {
        morale_offence = 1.0
        morale_defence = 0.75
        heavy_infantry = 0.5
        archers = 0.5
        cavalry = 1.0
        light_cavalry = 1.0
        defence = 0.5
        siege = 1.0
    }
    retinuesize_perc = 1.5
    plot_power_modifier = 1.2
    assassinate_chance_modifier = 1.1
    global_revolt_risk = -0.75
    vassal_opinion = 40
    diplomacy = 25
    quality = 5
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_f_16c_viper"
}

ah_64_apache = {
    monthly_character_prestige = 4
    martial = 20
    combat_rating = 25
    command_modifier = {
        morale_offence = 0.75
        morale_defence = 1.0
        archers = 0.5
        heavy_infantry = 0.75
        cavalry = 0.75
        pikemen = 0.5
        light_infantry = 0.5
        siege = 0.75
    }
    retinuesize_perc = 1.2
    plot_power_modifier = 1.1
    assassinate_chance_modifier = 1.05
    global_revolt_risk = -0.5
    vassal_opinion = 40
    diplomacy = 15
    quality = 5
    active = { is_adult = yes }
    flags = { rifle combat_weapon created }
    slot = weapon
    stacking = yes
    picture = "GFX_ah_64_apache"
}

