ChangeLog:
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v16:
Integrated into Brave New World Addon (Incompatible with G&K)

# Balance Changes:
	- Cultural Committee gives now 1 Delegate, removed culture yield.

# Themes:
	- Ascendancy: Obsolete in Renaissance (from Industrial)
	- Belief: Changed prerequisite of Temple of Worship from Shrine to policy Piety
	- Faith: Added 1 Great Work of Art Slot to Imperial Cathedral
	- Trade: Removed Gold yield from resources. Land and Sea Trade routes range increased by 25% and yield +2 gold. +2 Food (up from +1).
	- Architecture: Changed Wonder Production Modifier to 150%
	- Philosophy: Reduced Great People Mod to 15% (from 25%). Added Great Work of Literature slot.
			Changed Specialist to Specialist Writer.
	- Exchange: Exchange Market is now permanent. 10% Gold yield modifier for City Connections. +1 trade route. Can employ 1 Great Merchant. Does not generate Great Merchant points.
	- Technology: Added 2 Great Work of Art slots to Ars Technica. Removed Culture yield. Artists, Musicians and Writers Specialists yield +1 Science.
	- Geology Museum: Added 2 Great Work of Art slots.
	- Benevolence: Changed to free Great Writer.
	- Entertainment: Radio Studio can employ 3 Musicians. Added 3 Great Works of Music slots.
			Reduced Local Happiness Bonus to 4 (from 5)
	- Information: Changed prerequisite from tech Computers to Internet and buildingclass from Laboratory to Broadcast Tower.
	
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v15:
# Balance Changes:
  - Theme Labor gives now additionally a free worker.
  - Added Stone resource to Geology Museum.

# Misc:
  - Fixed Imperial Cathedral to be able to employ an artist specialist.
	- Removed in the Exhibition Description the special artist specialist.
	- Added German Localization strings
	- Fixed bug where several committee winners were possible when more than one player has built more than 2 wonders
	- Fixed issues when selecting the gameoption "Complete kills"

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v14:

# Balance Changes:
  - Reduced Think Tank Great Person rate modifier to 25% (from 33%)
	- Removed Heal Rate Change from Constrution Hall.
	- Theme Belief: Added Shrine as a requirement in the city.

# UI:
	- Added cultural committee winner to the history tab.

# Misc:
  - Fixed bug when capturing the current Cultural Capital.
  - Fixed bug when that let the player choose a theme after forming the committee.

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v13:

# Misc:
  - Fixed database errors.
  - Updated German and Chinese localizations.

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v12:
# Gameplay Changes:
  - The first civilization to build 2 wonders forms the Cultural Committee in its capital and starts the electorial race for the Cultural Capitals for all players.
	  A bonus for having the Cultural Committee in your empire is that it enables you to see the progress of the election of other players.

# Theme Changes:
  - Theme of Empowerment: Does not go obsolete anymore. Receive a Statue of Empowerment (=> can pick policy only once).

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v11:

# Theme Changes:
	- Theme of Geology: Added copper and salt, but reduced science yield from 3 to 2.
	- Theme of Technology: Reduced Ars Technica science bonus for artists from 2 to 1.
	- Theme of Entertainment: Increased gold income from Radio Studio from 15% to 25%.
	- Theme of Trade: Trading House gives now +2 food instead of +10%.
	- Theme of Labor: Fixed Labor Camp description to correctly state the +200% worker speed.
			Generates now great Engineers by +2 per turn (from +1).
	- Theme of Ecology: Increased science for Ecological Center from water tiles from 1 to 2.
	- Theme of Faith: Imperial Cathedral can now employ an artist specialist.
	- Theme of Defense: Palisade Happiness bonus reduced from 2 to 1.
	- Added Theme of Investigation: Provides a Detective Bureau (1 free spy and +1 culture).
	- Added Theme of Ascendency: Provides temporarily a Beacon of Heavens (+1 faith from all tiles nearby).

# Misc:
	- Added now some Artwork and Icons for Cultural Capitals
	- Added chinese localization (thanks to yche2990!)

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v10 (Changed for Expansion Gods and Kings):

# Gameplay Changes:
	Changed now for full integration into the expansion pack Gods and Kings.
	(Vanilla is not supported anymore, last supported version for vanilla is version 9)

# Theme Changes:
	- Theme of Belief: Added, gives Temple of Worship (+2 faith and happiness)
		(credits to skodkim!)
	- Theme Horizon: Gives now only one Settler, but improved food bonus
	- Theme Ecology: Ecological Center now correctly gives +1 Food on Jungle Features
	- Theme Entertainment: Radio Studio Happiness bonus reduced to 5 (from 6)
	- Theme Faith: Requirement changed from Policy Organized Religion to Building Temple
			Imperial Cathedral now gives +3 culture and +3 faith.
	- Theme Exchange: Obsoletes now when Computers researched
	- Theme Labor: Obsoletes now when Steam Power researched
	- Theme Sacrifice: Population cost now changed to a constant 2.
	    City must be now at least of size 6.  Slightly lowered base production and base culture gain.
	- Theme Construction: Construction Hall bonus production changed from 25% to 15%.
	- Theme Idols: Memorial culture changed from +25% to +1.
			Changed melee production bonus to a 15% production bonus for all units.
	- Theme Philosophy: Think Tank great people generation rate reduced to 33% from 50%.
			Science bonus reduced to 15% from 25%.
	- Theme Controversy: Changed number of cities required from 4 to 5.


# Misc:
	- Added German localization (thanks to wuTz for German translations!)
	- Small bug fixes here and there

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v9:

# Gameplay Changes:
  - Added new Theme Labor
	- Added new Theme Extraction
	- Added new Theme Deep Extraction

# Balance Changes:
	- Construction Hall: Has now a Base Production of 1.

# Misc:
	- Tooltip for effects appear now when using Thals Balance mod.
	- Small code base changes for better interop between mods.


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v8:

# Balance Changes:
	- Think Tank: Removed Great Scientist Point
	- Construction Hall: Decreased Production Bonuses from 33% to 25%
	- Geology Museum: Decreased Culture from Resources to 1, added 1 base culture and can employ an artist specialist.
	- Imperial Cathedral: Reduced Happiness from 5 to 4
	- Ecological Center: Removed Gold Bonuses

# Misc:
	- Bugfixes and Changes in AI Code
	- Small UI Changes

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v7:

# Gameplay Changes:
	- Added now an ability to Bribe the Election
	- Changed Election Progression
	- Added new Theme Geology
	- Added new Theme Entertainment
	- Removed wonder-requirement to get election points

# Balance Changes:
	- Construction Hall/Trading House/Think Tank yield now +2 Production/+2 Gold/+3 Science after Steam Power/Economics/Scientific Theory was researched
	- Removed base Gold bonus from Trading House and reduced food bonus to 10% (down from 15%)
	- Reduced Production Bonus from Construction Hall to 33% (down from 40%)
	- Reduced Culture Bonus for Ars Technica (from 5 to 2)
	- Theme Controversy obsoletes when Electricity researched (instead of Scientific Theory)
	- Theme Architecture obsoletes when Industrial Era reached
	- Theme Horizon obsoletes when Industrial Era reached
	- Theme Loyalty obsoletes when Industrial Era reached
	- Theme Empowerment obsoletes when Computers researched
	- Theme Defense requires now Construction (instead of Masonry)
	- Removed Specialist Artist from Imperial Cathedral, but increased Culture (from 1 to 2)
	- Slightly reduced food bonus for Theme Horizon
	- Reduced Theme Exhibition Great Artist change rate (from 6 to 3)

# Misc:
	- AI picks now themes based on a weighted probability
	- AI bribes based on flavors
	- Added now a Progress View in the overview
	- UI Changes (merged effects and requirements on one page in the themes view)

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v6:
# Added now a better AI functionality that chooses based on viability, needs and flavors (instead of random)

# Balance Changes:
	- Changed Tech-Requirement for Theme Construction to Metal Casting
	- Improved Theme Controversy Bonuses
	- Changed Building-Requirement for Theme Exchange to have a National Treasury in the Empire and reduced its Bonuses
	- Slightly reduced progress cost for elections

# Misc:
	- Included Whys' SaveUtils v8.


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v5:
# RuleChanges:
	- You get now Malus Points for the next Election when you win.
	- You now get informed which Theme a player has chosen if:
		(1) The Player is in the same Team or
		(2) You have a DoF with the player.
	- Changed election points progression.
# Changed Top Panel:
	- Added now the possibility to view Themes any time with L-Click.
	- R-Click opens now an Overview.
# Added two new Themes.
# Rebalanced most Themes slightly (Balance will be focused on in a later version).
# Fixed some theme-requirements issues.
# Improved some Visuals.


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v4:
# Improved mod to work better with other mods
# Added two new Themes
# Some minor Crash fixes
# Added more functionality for Modding the XML-Files


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v2:
# Fixed crashes regarding saving and loading games