##########################################
# COUNCILLOR TITLES
##########################################

#	attribute: This attribute is added to the ruler's for governance purposes
#	viceroy: This is the Viceroy title for de jure Kingdoms
#	allow: conditions for the character to hold the title
#	gain_effect: fires when the title is granted
#	lose_effect: fires when a title is lost if dismissal_trigger evaluates to false
#	The other fields are all character modifiers.

job_chancellor = {
	is_chancellor = yes
	attribute = diplomacy
	dignity = 0.33
	opinion_effect = 15
	
	monthly_salary = 0.1
	monthly_prestige = 0.015
	
	allow = {
		OR = {
			AND = {
				is_adult = yes
			}
			has_character_flag = special_chancellor
		}
		
		prisoner = no
		NOT = { trait = incapable }
		NOT = { trait = in_hiding }
	}
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = FROM modifier = opinion_fired_from_council }
	}
	
	action = action_improve_relations
	action = action_fabricate_claims
	action = action_clan_sentiment # Replaces Fabricate Claims for Nomads
	action = action_sow_dissent

	lift_fow = yes
}

job_marshal = {
	is_marshal = yes
	attribute = martial
	dignity = 0.33
	opinion_effect = 15
	
	monthly_salary = 0.1
	monthly_prestige = 0.015
	
	allow = {
		OR = {
			AND = {
				OR = {
					NOT = { religion = hindu }
					trait = kshatriya
				}
				is_adult = yes
			}
			has_character_flag = special_marshal
		}
		
		prisoner = no
		NOT = { trait = incapable }
		NOT = { trait = in_hiding }
		NOT = { has_character_flag = guru }
	}
	
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = FROM modifier = opinion_fired_from_council }
	}
	
	action = action_assist_arrest
	action = action_train_troops
	action = action_train_troops_nomadic
	action = action_advance_mil_tech
	action = action_organize_raid # Replaces action_advance_mil_tech for Tribes

	lift_fow = yes
}

job_treasurer = {
	is_treasurer = yes
	attribute = stewardship
	dignity = 0.2
	opinion_effect = 15
	
	monthly_salary = 0.1
	monthly_prestige = 0.015
	
	allow = {
		OR = {
			AND = {
				is_adult = yes
			}
			has_character_flag = special_treasurer
		}
		prisoner = no
		NOT = { trait = incapable }
		NOT = { trait = in_hiding }
		NOT = { has_character_flag = guru }
	}
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = FROM modifier = opinion_fired_from_council }
	}
	
	action = action_squeeze_peasants
	action = action_collect_tribute # Replaces action_squeeze_peasants for Nomads
	action = action_settle_tribe # Replaces action_squeeze_peasants for Tribes
	action = action_oversee_construction
	action = action_advance_eco_tech
	action = action_build_legend # Replaces action_advance_eco_tech for Tribes

	lift_fow = yes
}

job_spymaster = {
	is_spymaster = yes
	attribute = intrigue
	dignity = 0.1
	opinion_effect = 15
	
	monthly_salary = 0.1
	
	allow = {
		OR = {
			AND = {
				is_adult = yes
			}
			has_character_flag = special_spymaster
		}
		
		prisoner = no
		NOT = { trait = incapable }
		NOT = { trait = in_hiding }
		NOT = { has_character_flag = guru }
	}
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = FROM modifier = opinion_fired_from_council }
	}
	
	action = action_uncover_plots
	action = action_organize_spies
	action = action_study_technology

	lift_neighbor_fow = yes
}

job_spiritual = {
	is_spiritual = yes
	attribute = learning
	dignity = 0.15
	opinion_effect = 15
	
	monthly_salary = 0.1
	monthly_piety = 0.015
	
	allow = {
		prisoner = no
		NOT = { trait = incapable }
		NOT = { trait = in_hiding }
		liege = {
			religion = ROOT
		}
		OR = {
			AND = {
				is_adult = yes
				OR = {
					is_female = no
					religion_allows_female_temple_holders = yes
				}
				OR = {
					NOT = { religion = hindu }
					trait = brahmin
				}
			}
			has_character_flag = special_spiritual
		}
		
		OR = {
			is_theocracy = yes
			AND = {
				liege = { is_tribal = yes }
				is_ruler = no
			}
			liege = { religion_group = muslim }
			AND = {
				clan = yes
				liege = {
					is_nomadic = yes
				}
			}
			AND = {
				has_autocephaly = no
				is_ruler = no
			}
			AND = {
				has_autocephaly = yes
				is_ruler = no
				NOT = {
					any_vassal = { is_theocracy = yes }
				}
			}
		}
		
		OR = {
			NOT = { religion_group = muslim }
			NOT = { liege = { religion_group = muslim } }
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
		}
	}
	gain_effect = {
	}
	lose_effect = {
		opinion = { who = FROM modifier = opinion_fired_from_council }
	}
	dismiss_trigger = {
		FROM = {
			OR = {
				NOT = { religion_group = muslim }
				NOT = { religion = ROOT }
			}
		}
	}
	
	action = action_inquisition
	action = action_advance_cul_tech
	action = action_improve_rel_relations
	action = action_charity
	action = action_build_zeal # Tribal replacement for 'action_advance_cul_tech'

	lift_fow = yes
}
