################################################
#
# Events for Dynasty requests
#
# ID 66000 - 66999 are reserved
#
##################################################
# Written by Johan Andersson

#Ask for claim on title if a dynasty member is older and is childless
character_event = {
	id = 66000
	desc = EVTDESC66000
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	trigger = {
		age = 16
		num_of_children = 1
		has_landed_title = no
		NOT = { trait = eunuch }
		NOT = { trait = monk }
		NOT = { trait = nun }
		any_dynasty_member = {
			demesne_size = 1
			NOT = { num_of_children = 1 }
			age = 35
			NOT = { has_law = succ_feudal_elective }
			OR = {
				is_feudal = yes
				is_tribal = yes
				is_nomadic = yes
			}
			NOT = { any_demesne_title = { claimed_by = root	} }
		}
		OR = {
			diplomacy = 12
			intrigue = 12
		}
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 10
			trait = ambitious
		}
		modifier = {
			factor = 5
			trait = proud
		}		
		modifier = {
			factor = 0.8
			trait = stressed
		}
		modifier = {
			factor = 0.8
			trait = depressed
		}
		modifier = {
			factor = 0.75
			trait = lunatic
		}
		modifier = {
			factor = 0.75
			trait = possessed
		}
		modifier = {
			factor = 0.9
			trait = ill
		}
		modifier = {
			factor = 0.8
			trait = pneumonic
		}
		modifier = {
			factor = 0.8
			trait = syphilitic
		}
		modifier = {
			factor = 0.5
			trait = leper
		}
		modifier = {
			factor = 0.9
			trait = wounded
		}
		modifier = {
			factor = 0.8
			trait = maimed
		}
		modifier = {
			factor = 0.5
			trait = infirm
		}
		modifier = {
			factor = 0.4
			trait = incapable
		}
		modifier = {
			factor = 0.5
			trait = drunkard
		}
		modifier = {
			factor = 0.5
			trait = has_tuberculosis
		}
		modifier = {
			factor = 0.5
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 0.5
			trait = has_typhus
		}
		modifier = {
			factor = 0.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 0.5
			trait = has_measles
		}		
		modifier = {
			factor = 0.5
			trait = has_small_pox
		}
				
	}
	
	option = {
		name = EVTOPTA66000 #ask for a claim
		ai_chance = {
			factor = 1
		}
		
		random_dynasty_member = {
			limit = {
				demesne_size = 1
				NOT = { num_of_children = 1 }
				age = 35
				NOT = { has_law = succ_feudal_elective }
				OR = {
					is_feudal = yes
					is_tribal = yes
					is_nomadic = yes
				}
				NOT = { any_demesne_title = { claimed_by = root	} }
			}
			character_event = {	id = 66010  days = 17	tooltip = EVTTOOLTIP66010 }
		}
	}
	
	option = {
		name = EVTOPTB66000 #ask for the actual title
		ai_chance = {
			factor = 1000
		}
		trigger = {
			any_dynasty_member = {
				NOT = { num_of_children = 1 }
				age = 35
				demesne_size = 2
				NOT = { has_law = succ_feudal_elective }
				OR = {
					is_feudal = yes
					is_tribal = yes
					is_nomadic = yes
				}
				NOT = { any_demesne_title = { claimed_by = root	} }
			}
		}
		
		random_dynasty_member = {
			limit = {
				NOT = { num_of_children = 1 }
				age = 35
				NOT = { has_law = succ_feudal_elective }
				OR = {
					is_feudal = yes
					is_tribal = yes
					is_nomadic = yes
				}
				NOT = { any_demesne_title = { claimed_by = root	} }
				demesne_size = 2
			}
			character_event = {	id = 66020 tooltip = EVTTOOLTIP66020 }
		}
	}
}	


#Dynasty member asks for a claim
character_event = {
	id = 66010
	desc = EVTDESC66010
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	#no need for notifactions back, landless character gets it anyway.
	option = {
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				from = { diplomacy = 14 }
			}
			modifier = {
				factor = 2
				from = { martial = 14 }
			}
			modifier = {
				factor = 2
				from = { intrigue = 14 }
			}
			modifier = {
				factor = 1.5
				opinion = { who = from value =  25 }
			}
			modifier = {
				factor = 2
				opinion = { who = from value =  50 }
			}
			modifier = {
				factor = 3
				opinion = { who = from value =  75 }
			}
		}
		name = EVTOPTA66010 #accept demand for claim
		prestige = -5
		random_demesne_title = {
			add_claim = FROM
		}
	}
	
	option = {
		ai_chance = {
			factor = 2
			modifier = {
				factor = 0
				opinion = { who = from value =  80 }
			}
		}
		name = EVTOPTB66010 #refuse outrageous demands.
		FROM = {
			opinion = {
				modifier = dynastic_refused_claim
				who = ROOT
				years = 5
			}
		}
	}
}



#Dynasty member asks for a title
character_event = {
	id = 66020
	desc = EVTDESC66020
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	#no need for notifactions back, landless character gets it anyway.
	option = {
		name = EVTOPTA66020 #accept demand for title
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				from = { diplomacy = 14 }
			}
			modifier = {
				factor = 2
				from = { martial = 14 }
			}
			modifier = {
				factor = 2
				from = { intrigue = 14 }
			}
			modifier = {
				factor = 1.5
				opinion = { who = from value =  25 }
			}
			modifier = {
				factor = 2
				opinion = { who = from value =  50 }
			}
			modifier = {
				factor = 3
				opinion = { who = from value =  75 }
			}
		}		
		prestige = -5
		random_demesne_title = {
			limit = {
				NOT = {	tier = duke }
				NOT = {	tier = king }
				NOT = {	tier = emperor }
			}
			grant_title = FROM
		}
		
	}
	
	option = {
		name = EVTOPTB66020 #refuse outrageous demands.
		FROM = {
			opinion = {
				modifier = dynastic_refused_title
				who = ROOT
				years = 5
			}
		}
	}
}

#if someone in dynasty has 2+ king titles.
character_event = {
	id = 66050
	desc = EVTDESC66050
	picture = GFX_evt_son_asking_father
	
	min_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		has_landed_title = no
		NOT = { trait = eunuch }
		NOT = { trait = monk }
		NOT = { trait = nun }
		NOT = {
			num_of_king_titles = 1
		}
		any_dynasty_member = {
			demesne_size = 1
			num_of_king_titles = 2
		}
		OR = {
			martial = 12
			intrigue = 12
			diplomacy = 12
			stewardship = 12
		}
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 10
			trait = ambitious
		}
		modifier = {
			factor = 5
			trait = proud
		}		
		modifier = {
			factor = 0.8
			trait = stressed
		}
		modifier = {
			factor = 0.8
			trait = depressed
		}
		modifier = {
			factor = 0.75
			trait = lunatic
		}
		modifier = {
			factor = 0.75
			trait = possessed
		}
		modifier = {
			factor = 0.9
			trait = ill
		}
		modifier = {
			factor = 0.8
			trait = pneumonic
		}
		modifier = {
			factor = 0.8
			trait = syphilitic
		}
		modifier = {
			factor = 0.5
			trait = leper
		}
		modifier = {
			factor = 0.9
			trait = wounded
		}
		modifier = {
			factor = 0.8
			trait = maimed
		}
		modifier = {
			factor = 0.5
			trait = infirm
		}
		modifier = {
			factor = 0.4
			trait = incapable
		}
		modifier = {
			factor = 0.5
			trait = drunkard
		}
		modifier = {
			factor = 0.5
			trait = has_tuberculosis
		}
		modifier = {
			factor = 0.5
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 0.5
			trait = has_typhus
		}
		modifier = {
			factor = 0.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 0.5
			trait = has_measles
		}		
		modifier = {
			factor = 0.5
			trait = has_small_pox
		}
	}
	
	option = {
		name = EVTOPTA66050 # ask for the title!
		random_dynasty_member = {
			limit = {
				demesne_size = 1
				num_of_king_titles = 2
			}
			character_event = {	id = 66051	days = 1 tooltip = EVTTOOLTIP66051 }
		}		
	}
}

character_event = {
	id = 66051
	desc = EVTDESC66051
	picture = GFX_evt_son_asking_father
	
	is_triggered_only = yes
	
	#no need for notifactions back, landless character gets it anyway.
	option = {
		name = EVTOPTA66051 #accept demand for title
		
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				from = { diplomacy = 14 }
			}
			modifier = {
				factor = 2
				from = { martial = 14 }
			}
			modifier = {
				factor = 2
				from = { intrigue = 14 }
			}
			modifier = {
				factor = 1.5
				opinion = { who = from value =  25 }
			}
			modifier = {
				factor = 2
				opinion = { who = from value =  50 }
			}
			modifier = {
				factor = 3
				opinion = { who = from value =  75 }
			}
		}		
		prestige = -5
		random_demesne_title = {
			limit = {
				tier = king
				NOT = { is_primary_holder_title = yes }
			}
			grant_kingdom_w_adjudication = FROM
		}
		
	}
	
	option = {
		name = EVTOPTB66051 #refuse outrageous demands.
		ai_chance = {
			factor = 2
			modifier = {
				factor = 0
				opinion = { who = from value =  80 }
			}
		}
		
		FROM = {
			opinion = {
				modifier = dynastic_refused_title
				who = ROOT
				years = 5
			}
		}
	}
}

# if you have a claim, and are landless, ask dynasty head to fight the war for you.
character_event = {
	id = 66100
	desc = EVTDESC66100
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	trigger = {
		age = 16
		has_landed_title = no
		opinion = { who = top_liege value = 0 }
		
		num_of_claims = 1
		
		any_claim = {
			NOT = { holder_scope = { same_realm = root } }
		}
		
		top_liege = {
			dynasty = root
			war = no
		}

		OR = {
			martial = 12
			diplomacy = 12
		}
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 10
			trait = ambitious
		}
		modifier = {
			factor = 5
			trait = proud
		}		
		modifier = {
			factor = 0.8
			trait = stressed
		}
		modifier = {
			factor = 0.8
			trait = depressed
		}
		modifier = {
			factor = 0.75
			trait = lunatic
		}
		modifier = {
			factor = 0.75
			trait = possessed
		}
		modifier = {
			factor = 0.9
			trait = ill
		}
		modifier = {
			factor = 0.8
			trait = pneumonic
		}
		modifier = {
			factor = 0.8
			trait = syphilitic
		}
		modifier = {
			factor = 0.5
			trait = leper
		}
		modifier = {
			factor = 0.9
			trait = wounded
		}
		modifier = {
			factor = 0.8
			trait = maimed
		}
		modifier = {
			factor = 0.5
			trait = infirm
		}
		modifier = {
			factor = 0.4
			trait = incapable
		}
		modifier = {
			factor = 0.5
			trait = drunkard
		}
		modifier = {
			factor = 0.5
			trait = has_tuberculosis
		}
		modifier = {
			factor = 0.5
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 0.5
			trait = has_typhus
		}
		modifier = {
			factor = 0.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 0.5
			trait = has_measles
		}		
		modifier = {
			factor = 0.5
			trait = has_small_pox
		}
				
	}
	
	option = {
		name = EVTOPTA66100 #ask for the war!

		top_liege = {
			character_event = {	id = 66110 	days = 9 tooltip = EVTTOOLTIP66110 }
		}		
	}
}
character_event = {
	id = 66110
	desc = EVTDESC66110
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA66110 #go to war!
		ai_chance = {
			factor = 1
			modifier = {
				factor = 2
				from = { diplomacy = 14 }
			}
			modifier = {
				factor = 2
				from = { martial = 14 }
			}
			modifier = {
				factor = 2
				from = { intrigue = 14 }
			}
			modifier = {
				factor = 1.5
				opinion = { who = from value =  25 }
			}
			modifier = {
				factor = 2
				opinion = { who = from value =  50 }
			}
			modifier = {
				factor = 3
				opinion = { who = from value =  75 }
			}
		}		
		FROM = {
			random_claim = {
				reverse_war = {
					target = from
					casus_belli = other_claim
					thirdparty = root
				}
			}
		}
	
	}	
	
	option = {
		name = EVTOPTB66110 #refuse outrageous demands.
		ai_chance = {
			factor = 2
			modifier = {
				factor = 0
				opinion = { who = from value =  80 }
			}
		}
		
		FROM = {
			opinion = {
				modifier = dynastic_refused_war
				who = ROOT
				years = 5
			}
		}
		prestige = -10
	}	
}