# Unique bonuses for holding certain planets.

castle = {
	ca_olympus_shipyards = { # The Confederate Space Command's primary shipyards
		desc = ca_olympus_shipyards_desc
		trigger = { always = yes }
		potential = { FROMFROM = { title = b_mars } } # Unique to Mars
		
		# Reubuilding the Olympus Shipyards would take a long time
		build_cost = 1000
		build_time = 3000
		
		retinuesize = 100
		
		ai_creation_factor = 200
	}
	
	ca_megafauna = { # The wildlife on these worlds is Cthulhu-levels of deadly
		desc = ca_megafauna_desc
		trigger = { always = yes }
		potential = {
			FROMFROM = {
				title = b_yaila_i
			}
		}
		
		levy_size = -0.1
		tax_income = -1
		archers_offensive = 0.3
		archers_defensive = 0.3
		archers_morale = 0.5
		fort_level = 1
		
		# Can't be destroyed for now so these don't really matter
		build_cost = 100
		build_time = 350
		ai_creation_factor = 100
	}
}

city = {
	ct_homeworld = { # Earth-That-Was
		desc = ct_earth_that_was_desc
		trigger = { always = yes }
		potential = { FROMFROM = { title = b_earth } } # unique to earth
		
		# This isn't really something that should be possible to destroy
		build_cost = 1
		build_time = 1
		
		# This penalty will actually be compensated for by the next building up
		# If you can see THIS building, it means that something really bad has happened!
		tax_income = -5
		
		liege_prestige = 0.1
	}
	ct_homeworld_1 = { # The Homeworld (can be lost in an orbital bombardment)
		desc = ct_homeworld_desc
		trigger = { always = yes }
		potential = { FROMFROM = { title = b_earth } } # unique to earth
		
		upgrades_from = ct_homeworld
		
		# Rebuilding Earth would be very, very hard
		build_cost = 1000
		build_time = 2000
		
		ai_creation_factor = 200

		garrison_size = 0.2
		tax_income = 8
		liege_prestige = 0.9
	}
}