castle = {
	# Space Pirate Harbor
	ca_pirate_harbor = {
		trigger = { }
		build_cost = 50
		build_time = 180
		potential = { religion = space_pirate }
		trigger = {
			FROM = {
				religion = space_pirate
			}
		}
		galleys = 10
	}
	# Military Cloning Facility
	ca_clone_vats_q_1 = {
		trigger = { TECH_RELIGIOUS_CUSTOMS = 2 }
		build_cost = 100
		build_time = 180
		potential = { religion = bio_directionist }
		archers = 25
		levy_reinforce_rate = 0.1
		ai_creation_factor = 100
		extra_tech_building_start = 0
	}
	ca_clone_vats_q_2 = {
		trigger = { TECH_RELIGIOUS_CUSTOMS = 4 }
		build_cost = 250
		build_time = 365
		upgrades_from = ca_clone_vats_q_1
		potential = { religion = bio_directionist }
		archers = 50
		levy_reinforce_rate = 0.25
		ai_creation_factor = 100
		extra_tech_building_start = 0
	}
	ca_clone_vats_q_3 = {
		trigger = { TECH_RELIGIOUS_CUSTOMS = 6 }
		build_cost = 500
		build_time = 730
		upgrades_from = ca_clone_vats_q_2
		potential = { religion = bio_directionist }
		archers = 100
		levy_reinforce_rate = 0.5
		ai_creation_factor = 100
		extra_tech_building_start = 0
	}
	ca_clone_vats_q_4 = {
		trigger = { TECH_RELIGIOUS_CUSTOMS = 8 }
		build_cost = 1000
		build_time = 1095
		upgrades_from = ca_clone_vats_q_3
		potential = { religion = bio_directionist }
		archers = 200
		levy_reinforce_rate = 1.0
		ai_creation_factor = 100
		extra_tech_building_start = 0
	}
}
city = {
	# Space Pirate Harbor
	ct_pirate_harbor = {
		trigger = { }
		build_cost = 50
		build_time = 180
		potential = { religion = space_pirate }
		trigger = {
			FROM = {
				religion = space_pirate
			}
		}
		galleys = 5
	}
}
temple = {
	# Space Pirate Harbor
	tp_pirate_harbor = {
		trigger = { }
		build_cost = 50
		build_time = 180
		potential = { religion = space_pirate }
		trigger = {
			FROM = {
				religion = space_pirate
			}
		}
		galleys = 5
	}
}
family_palace = {
	# Spice Plantation
	fp_spice_1 = {
		desc = fp_spice_1_desc
		potential = { FROM = { religion = space_pirate } }
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prestige_cost = 100
		build_time = 365
		ai_creation_factor = 101
		extra_tech_building_start = 0.0
	}
	# Personal Quarters
	fp_quarters_1 = {
		desc = fp_quarters_1_desc
		potential = { FROM = { religion = space_pirate } }
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 100
		build_time = 365
		monthly_character_prestige = 1
		ai_creation_factor = 100
		extra_tech_building_start = -1.0
	}
	fp_quarters_2 = {
		desc = fp_quarters_2_desc
		potential = { FROM = { religion = space_pirate } }
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 365
		upgrades_from = fp_quarters_1
		monthly_character_prestige = 1
		ai_creation_factor = 90
		extra_tech_building_start = 0.0
	}
	fp_quarters_3 = {
		desc = fp_quarters_3_desc
		potential = { FROM = { religion = space_pirate } }
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 500
		build_time = 365
		upgrades_from = fp_quarters_2
		monthly_character_prestige = 1
		ai_creation_factor = 80
		extra_tech_building_start = 1.0
	}
	fp_quarters_4 = {
		desc = fp_quarters_4_desc
		potential = { FROM = { religion = space_pirate } }
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 1000
		build_time = 365
		upgrades_from = fp_quarters_3
		monthly_character_prestige = 1
		ai_creation_factor = 70
		extra_tech_building_start = 2.0
	}
	fp_quarters_5 = {
		desc = fp_quarters_5_desc
		potential = { FROM = { religion = space_pirate } }
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 2500
		build_time = 365
		upgrades_from = fp_quarters_4
		monthly_character_prestige = 1
		ai_creation_factor = 60
		extra_tech_building_start = 4.0
	}
	fp_quarters_6 = {
		desc = fp_quarters_6_desc
		potential = { FROM = { religion = space_pirate } }
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 5000
		build_time = 365
		upgrades_from = fp_quarters_5
		monthly_character_prestige = 1
		ai_creation_factor = 50
		extra_tech_building_start = 8.0
	}
}
trade_post = {
	# Spice Ring
	tr_spice_1 = {
		potential = {
			port = yes
			FROM = {
				is_patrician = yes
				religion = space_pirate
			}
		}
		desc = tr_port_1_desc
		trigger = {
			FROM = { family_palace = { has_building = fp_spice_1 } }
		}
		prestige_cost = 100
		build_time = 182
		ai_creation_factor = 99
		
		tradevalue = 10
		
		extra_tech_building_start = 10.0 # Never get at start of game
	}
}