feudal_governments = {
	hivemind_government = {
		preferred_holdings = { TEMPLE }
		allowed_holdings = {
			CASTLE
			CITY
			TEMPLE
			TRIBAL
			FORT
		}
		free_revoke_on_governments_religion = {
			# Can revoke ANYONE
			military_monarchy
			military_republic
			military_directorate
			military_command
			merchant_republic_government
			pirate_kingdom
		}
		potential = {
			trait = hiver_implant
		}
		frame_suffix = "_theocracy"
		title_prefix = "hive_"
		color = { 32 32 32 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	military_republic = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			FORT
		}
		accepts_liege_governments = {
			military_monarchy
			military_directorate
			corporate_republic
			administrative_republic
			merchant_republic_government
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
			colonial_government
		}
		potential = {
			is_patrician = no
			NOT = { trait = hiver_implant }
			NOT = { religion_group = outlaw_group }
			primary_title = { is_tribal_type_title = no }
			OR = {
				trait = is_republic
				government = military_republic
				has_game_started = yes
			}
		}
		title_prefix = "military_republic_"
		color = { 128 0 64 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		can_grant_kingdoms_and_empires_to_other_government = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	military_monarchy = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			FORT
		}
		accepts_liege_governments = {
			military_republic
			military_directorate
			corporate_monarchy
			administrative_monarchy
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
			colonial_government
		}
		potential = {
			is_patrician = no
			NOT = { trait = hiver_implant }
			NOT = { religion_group = outlaw_group }
			primary_title = { is_tribal_type_title = no }
			OR = {
				trait = is_monarchy
				government = military_monarchy
				has_game_started = yes
			}
		}
		title_prefix = "monarchy_"
		color = { 192 0 0 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	military_directorate = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			FORT
		}
		accepts_liege_governments = {
			military_monarchy
			military_directorate
			military_command
			corporate_monarchy
			corporate_republic
			corporate_directorate
			administrative_monarchy
			administrative_republic
			administrative_directorate
			merchant_republic_government
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
			colonial_government
		}
		potential = {
			is_patrician = no
			NOT = { trait = hiver_implant }
			NOT = { religion_group = outlaw_group }
			primary_title = { is_tribal_type_title = no }
		}
		title_prefix = "military_"
		color = { 128 64 0 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	military_command = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			FORT
		}
		accepts_liege_governments = {
			military_monarchy
			military_republic
			military_directorate
			corporate_monarchy
			corporate_republic
			corporate_directorate
			administrative_monarchy
			administrative_republic
			administrative_directorate
			merchant_republic_government
			colonial_government
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
			military_command
			military_directorate
		}
		potential = {
			NOT = { trait = hiver_implant }
			primary_title = { is_tribal_type_title = yes }
		}
		title_prefix = "military_"
		color = { 64 32 0 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		can_be_granted_kingdoms_and_empires_by_other_government = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	pirate_kingdom = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			FORT
		}
		builds_with_prestige = {
			FORT
		}
		accepts_liege_governments = {
			pirate_republic
		}
		potential = {
			is_patrician = no
			NOT = { trait = hiver_implant }
			primary_title = { is_tribal_type_title = no }
			religion_group = outlaw_group
		}
		title_prefix = "pirate_kingdom_"
		color = { 64 32 32 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		allow_looting = yes
		ignores_de_jure_laws = yes
		
		can_build_city = no
		can_build_temple = no
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	
	administrative_republic = {
		preferred_holdings = { TEMPLE }
		allowed_holdings = {
			TEMPLE
			FORT
		}
		accepts_liege_governments_religion = {
			military_republic
			corporate_republic
			merchant_republic_government
			administrative_monarchy
			administrative_directorate
		}
		free_revoke_on_governments_religion = {
			administrative_monarchy
			administrative_republic
			administrative_directorate
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
		}
		frame_suffix = "_theocracy"
		title_prefix = "temple_"
		potential = {
			NOT = { trait = hiver_implant }
			is_patrician = no
			primary_title = { is_tribal_type_title = no }
			OR = {
				trait = is_republic
				has_game_started = yes
				government = administrative_republic
			}
		}
		color = { 0 128 64 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		can_grant_kingdoms_and_empires_to_other_government = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	administrative_monarchy = {
		preferred_holdings = { TEMPLE }
		allowed_holdings = {
			TEMPLE
			FORT
		}
		accepts_liege_governments_religion = {
			military_monarchy
			corporate_monarchy
			administrative_republic
			administrative_directorate
		}
		free_revoke_on_governments_religion = {
			administrative_monarchy
			administrative_republic
			administrative_directorate
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
		}
		frame_suffix = "_theocracy"
		title_prefix = "temple_"
		potential = {
			NOT = { trait = hiver_implant }
			is_patrician = no
			primary_title = { is_tribal_type_title = no }
			OR = {
				trait = is_monarchy
				has_game_started = yes
				government = administrative_monarchy
			}
		}
		color = { 64 128 0 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	administrative_directorate = {
		preferred_holdings = { TEMPLE }
		allowed_holdings = {
			TEMPLE
			FORT
		}
		accepts_liege_governments = {
			military_monarchy
			military_republic
			military_directorate
			military_command
			corporate_monarchy
			corporate_republic
			merchant_republic_government
			corporate_directorate
			administrative_monarchy
			administrative_republic
		}
		free_revoke_on_governments_religion = {
			administrative_monarchy
			administrative_republic
			administrative_directorate
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
		}
		frame_suffix = "_theocracy"
		title_prefix = "temple_"
		potential = {
			NOT = { trait = hiver_implant }
			is_patrician = no
			primary_title = { is_tribal_type_title = no }
		}
		color = { 0 192 0 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	
	corporate_republic = {
		preferred_holdings = { CITY }
		allowed_holdings = {
			CITY
			FORT
		}
		accepts_liege_governments = {
			military_republic
			corporate_monarchy
			merchant_republic_government
			corporate_directorate
			administrative_republic
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
			colonial_government
		}
		frame_suffix = "_republic"
		potential = {
			NOT = { is_government_potential = merchant_republic_government }
			NOT = { religion_group = outlaw_group }
			NOT = { trait = hiver_implant }
			primary_title = { is_tribal_type_title = no }
			OR = {
				trait = is_republic
				has_game_started = yes
				government = corporate_republic
			}
		}
		
		color = { 0 0 192 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	
	corporate_monarchy = {
		preferred_holdings = { CITY }
		allowed_holdings = {
			CITY
			FORT
		}
		accepts_liege_governments = {
			military_monarchy
			corporate_republic
			merchant_republic_government
			corporate_directorate
			administrative_monarchy
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
			colonial_government
		}
		frame_suffix = "_republic"
		title_prefix = "monarchy_"
		potential = {
			OR = {
				is_patrician = no
				government = corporate_monarchy
			}
			NOT = { religion_group = outlaw_group }
			NOT = { trait = hiver_implant }
			primary_title = { is_tribal_type_title = no }
			OR = {
				trait = is_monarchy
				has_game_started = yes
				government = corporate_monarchy
			}
		}
		
		color = { 64 0 128 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
	
	corporate_directorate = {
		preferred_holdings = { CITY }
		allowed_holdings = {
			CITY
			FORT
		}
		accepts_liege_governments = {
			military_monarchy
			military_republic
			military_directorate
			military_command
			corporate_monarchy
			corporate_republic
			merchant_republic_government
			administrative_monarchy
			administrative_republic
			administrative_directorate
		}
		free_revoke_on_governments = {
			hivemind_government
			pirate_kingdom
			pirate_republic
		}
		frame_suffix = "_republic"
		
		potential = {
			OR = {
				is_patrician = no
				AND = {
					government = corporate_directorate
					has_game_started = yes
				}
			}
			NOT = { religion_group = outlaw_group }
			NOT = { trait = hiver_implant }
			primary_title = { is_tribal_type_title = no }
		}
		
		color = { 0 64 128 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		
		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			colonial_government
		}
	}
}