##########################################
# COUNCILLOR ACTIONS
##########################################
# attribute = [diplomacy/stewardship/intrigue/martial/learning] - Character attribute is multiplied with the modifiers
# trigger = Province scope trigger to determine if the action is meaningful in a province (the player character is FROM)
# Events that can trigger off this action. This info is only used by the GUI.
# All modifiers (like 'local_build_time_modifier') are multiplied by the attribute

# Chancellor
action_improve_relations = {
	attribute = diplomacy
	trigger = {
		FROM = { capital_scope = { NOT = { province_id = ROOT } } }
		any_province_lord = { NOT = { character = FROM } }
		NOT = {
			owner = {
				reverse_has_opinion_modifier = { who = FROM modifier = opinion_closed_borders }
				realm_intrigue = FROM
			}
		}
		is_within_diplo_range = FROM
	}
	
	events = { 910 911 }
}

action_sow_dissent = {
	attribute = diplomacy
	
	trigger = {
		FROM = { capital_scope = { NOT = { province_id = ROOT } } }
		any_province_lord = {
			NOT = { character = FROM }
			NOT = { is_liege_or_above = FROM }
		}
		NOT = {
			owner = {
				reverse_has_opinion_modifier = { who = FROM modifier = opinion_closed_borders }
				realm_intrigue = FROM
			}
		}
		is_within_diplo_range = FROM
	}
	
	local_revolt_risk = 0.01
	
	events = { }
}

action_fabricate_claims = {
	attribute = diplomacy
	
	trigger = {
		FROM = { capital_scope = { NOT = { province_id = ROOT } } }
		any_province_lord = { NOT = { character = FROM } }
		NOT = {
			owner = {
				reverse_has_opinion_modifier = { who = FROM modifier = opinion_closed_borders }
				realm_intrigue = FROM
			}
		}
		is_within_diplo_range = FROM
	}
	
	events = { 913 914 }
}

# Marshal
action_advance_mil_tech = {
	attribute = martial

	trigger = {
		FROM = { capital_scope = { NOT = { province_id = ROOT } } }
		any_province_lord = {
			OR = {
				character = FROM
				is_liege_or_above = FROM
			}
		}
	}
	
	tech_growth_modifier_military = 0.05
	
	events = { 938 939 }
}

action_train_troops = {
	attribute = martial

	trigger = { any_province_lord = { character = FROM } }
	
	levy_size = 0.025
	levy_reinforce_rate = 0.05
	
	events = { 941 942 }
}

action_assist_arrest = {
	attribute = martial
	
	trigger = {
		any_province_lord = {
			OR = {
				character = FROM
				is_liege_or_above = FROM
			}
		}
	}
	
	arrest_chance_modifier = 0.01
	local_revolt_risk = -0.01
	
	events = { 944 }
}

# Steward
action_oversee_construction = {
	attribute = stewardship

	trigger = { any_province_lord = { character = FROM } }
	
	local_build_time_modifier = -0.025
	
	events = { }
}
action_squeeze_peasants = {
	attribute = stewardship

	trigger = { owner = { character = FROM } }
	
	local_tax_modifier = -0.01
	
	events = { 920 }
}
action_advance_eco_tech = {
	attribute = stewardship

	trigger = {
		FROM = { capital_scope = { NOT = { province_id = ROOT } } }
		any_province_lord = {
			OR = {
				character = FROM
				is_liege_or_above = FROM
			}
		}
	}
	
	tech_growth_modifier_economy = 0.05
	tech_growth_modifier_culture = 0.05
	
	events = { }
}

# Spymaster
action_uncover_plots = {
	attribute = intrigue
	
	trigger = {
		any_province_lord = {
			OR = {
				character = FROM
				is_liege_or_above = FROM
				same_liege = FROM
			}
		}
	}
	
	plot_discovery_chance = 0.01
	
	events = { 929 }
}

action_study_technology = {
	attribute = intrigue
	
	trigger = {
		any_province_lord = { NOT = { character = FROM } }
		NOT = {
			owner = {
				reverse_has_opinion_modifier = { who = FROM modifier = opinion_closed_borders }
				realm_intrigue = FROM
			}
		}
		is_within_diplo_range = FROM
	}
	
	plot_power_modifier = 0.01
	
	events = { 935 }
}

action_organize_spies = {
	attribute = intrigue
	
	trigger = {
		owner = {
			OR = {
				character = FROM
				is_liege_or_above = FROM
			}
		}
		NOT = { religion = FROM }
	}
	
	events = { 932 933 20331 }
}

# Scientist
action_build_zeal = {
	attribute = learning
	
	trigger = { FROM = { capital_scope = { province_id = ROOT } } }
	
	tech_growth_modifier_military = 0.1
	
	events = { 900 }
}
action_improve_rel_relations = {
	attribute = learning
	
	trigger = { FROM = { capital_scope = { province_id = ROOT } } }
	
	tech_growth_modifier_economy = 0.1
	
	events = { 902 }
}
action_advance_cul_tech = {
	attribute = learning
	
	trigger = { FROM = { capital_scope = { province_id = ROOT } } }
	
	tech_growth_modifier_culture = 0.1
	
	events = { 906 }
}

# Lord Spiritual
# action_inquisition = {
	# attribute = learning
	
	# trigger = {
		# OR = {
			# owner = {
				# FROM = { NOT = { religion_group = outlaw_group } }
				# independent = yes
				# NOT = { religion = FROM }
				# religion_group = outlaw_group
				# is_reformed_religion = no
				# capital_scope = {
					# province = ROOT
				# }
				# controls_religion = no
				# FROM = {
					# higher_tier_than = COUNT
					# OR = {
						# independent = yes
						# higher_tier_than = DUKE
					# }
				# }
				# NOT = {
					# has_opinion_modifier = { who = FROM modifier = opinion_sent_preacher }
				# }
			# }
			# any_province_lord = {
				# OR = {
					# character = FROM
					# is_liege_or_above = FROM
				# }
			# }
		# }
	# }
	
	# events = { 900 901 902 903 }
# }

# action_improve_rel_relations = {
	# attribute = learning
	
	# potential = {
		# FROM = {
			# NOT = { religion_group = transhumanist_group }
		# }
	# }
	
	# trigger = {
		# any_province_lord = {
			# religion = FROM
			# is_theocracy = yes
		# }
	# }
	
	# events = { 906 907 }
# }

# action_advance_cul_tech = {
	# attribute = learning
	
	# trigger = {
		# any_province_lord = {
			# OR = {
				# character = FROM
				# is_liege_or_above = FROM
			# }
		# }
	# }
	
	# tech_growth_modifier_culture = 0.05
	
	# events = { 926 927 }
# }

# # Lord Spiritual (Muslim only)
# action_charity = {
	# attribute = learning
	
	# potential = {
		# FROM = { religion_group = transhumanist_group }
	# }
	
	# trigger = {
		# any_province_lord = {
			# character = FROM
		# }
	# }
	
	# local_revolt_risk = -0.01
	
	# events = { 20040 20043 20048 20050 }
# }