# PMCs

d_militaires_sans_frontieres = {
	color = { 200 200 0 }
	color2 = { 25 25 25 }
	
	capital = 202 # Sol, for now
	
	# Hire Trigger
	allow = { always = yes }
	
	# Parent Religion
	religion = astrist
	
	mercenary = yes
	
	title = "FLEETADMIRAL"
	title_female = "FLEETADMIRAL_female"
	title_foa = "FLEETADMIRALFOA"
	title_foa_female = "FLEETADMIRALFOA_female"

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_general
}
d_aegis_security = {
	color = { 225 225 225 }
	color2 = { 150 200 200 }
	
	capital = 202 # Sol, for now
	
	# Hire Trigger
	allow = { is_primary_war_attacker = no } # Defensive purposes only
	
	# Parent Religion
	religion = terran_federalist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_marines
}
d_yibai_lin_ba_xing = {
	color = { 225 50 50 }
	color2 = { 200 225 50 }
	
	capital = 267 # Huangjing
	
	# Hire Trigger
	allow = { NOT = { top_liege = { tier = emperor } } }
	
	# Parent Religion
	culture = sino_xingjie
	religion = colonial_separatist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_fighters
}
d_razin_security = {
	color = { 225 150 200 }
	color2 = { 0 0 0 }
	
	capital = 206 # Gagarin
	
	# Hire Trigger
	allow = { is_primary_war_attacker = no } # Defensive purposes only
	
	# Parent Religion
	culture = russo_centauri
	religion = terran_republican
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_fighters
}
d_hawkwood_hazard_and_risk = {
	color = { 128 32 32 }
	color2 = { 32 128 128 }
	
	capital = 315 # Hawkwood, naturally
	
	# Hire Trigger
	allow = { NOT = { any_current_enemy = { culture_group = avalonian_group } } }
	
	culture = anglo_avalonian
	religion = colonial_separatist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_ships
}
d_executive_operations = {
	color = { 50 100 50 }
	color2 = { 200 200 200 }
	
	capital = 202 # Sol, for now
	
	# Hire Trigger
	allow = { always = yes }
	
	religion = terran_federalist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_marines
}
d_strategic_solutions = {
	color = { 50 50 100 }
	color2 = { 200 200 200 }
	
	capital = 202 # Sol, for now
	
	# Hire Trigger
	allow = { always = yes }
	
	religion = terran_federalist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_ships
}
d_interstar_tactical = {
	color = { 100 50 50 }
	color2 = { 200 200 200 }
	
	capital = 202 # Sol, for now
	
	# Hire Trigger
	allow = { always = yes }
	
	religion = terran_federalist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_fighters
}
d_taiwo_international = {
	color = { 75 15 75 }
	color2 = { 200 200 200 }
	
	capital = 285 # Afolayan
	
	# Hire Trigger
	allow = { always = yes }
	
	culture = west_afro_angani
	religion = terran_federalist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_ships
}
d_tannhauser_international = {
	color = { 75 75 15 }
	color2 = { 200 200 200 }
	
	capital = 212 # Tannhauser Gate
	
	# Hire Trigger
	allow = { NOT = { culture_group = xingjie_group } } # Ancient grudges
	
	culture = anglo_centauri
	religion = terran_federalist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_fighters
}
d_nan_men_fuzhu_hui = {
	color = { 15 15 75 }
	color2 = { 200 200 200 }
	
	capital = 207 # Hu Lao Gate
	
	# Hire Trigger
	allow = { NOT = { culture_group = frontiersman_group } } # Ancient grudges
	
	culture = sino_centauri
	religion = terran_federalist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_marines
}
d_sakamoto_enterprises = {
	color = { 250 175 225 }
	color2 = { 255 255 255 }
	
	capital = 210 # Tengoku
	
	# Hire Trigger
	allow = { always = yes }
	
	culture = japanese_tengoku
	religion = terran_federalist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_general
}
d_outworlds_security = {
	color = { 250 175 225 }
	color2 = { 255 255 255 }
	
	capital = 363 # Paraiso
	
	# Hire Trigger
	allow = { is_primary_war_attacker = no } # Defensive purposes only
	
	culture = hispanic_celestean
	religion = colonial_separatist
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_ships
}
d_zahran_defense_industries = {
	color = { 80 200 55 }
	color2 = { 200 50 50 }
	
	capital = 301 # Sakina
	
	# Hire Trigger
	allow = { NOT = { culture_group = celestean_group } }
	
	culture = arab_samawati
	religion = pilgrim
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_fighters
}
d_san_miguel_international = {
	color = { 250 250 250 }
	color2 = { 250 225 50 }
	
	capital = 74 # Illuminacion
	
	# Hire Trigger
	allow = { NOT = { culture_group = samawati_group } }
	
	culture = hispanic_celestean
	religion = pilgrim
	
	mercenary = yes

	# Always exists
	landless = yes
	
	# Cannot be held as a secondary title
	primary = yes
	
	# Cannot be vassalized
	independent = yes
	
	strength_growth_per_century = 1.0

	mercenary_type = pmc_ships
}