#############################################
# CHARACTER NICKNAMES
# Independent dukes, kings and emperors only
#
# 'factor' is the percentage per year of 
# gaining the nickname
#
#############################################

# This file will need to be re-written over time to be more space-y
# TRIGGERED ONLY
nick_the_worldbreaker = { } # Awarded For: Blowing up Earth. Congratulations, you asshole.
nick_the_butcher_of_location = {} # Awarded For: Blowing up other, less important planets.

# TRIGGERED ONLY
################
nick_the_lawgiver = {}
nick_the_usurper = {}
nick_the_hammer = {}
nick_the_conqueror = {}
nick_the_victorious = {}
nick_the_crusader = {}
nick_the_holy = {}
nick_the_avenger = {}
nick_the_brave = {}
nick_the_fearless = {}
nick_the_martyr = {}
nick_the_unlucky = {}
nick_the_lucky = {}
nick_the_restorer = {}
nick_the_effeminate = {}
nick_the_clueless = {}
nick_the_ill_tempered = {}
nick_the_affable = {}
nick_the_heathen = {}
nick_the_liberator = {}
nick_haardraade = {}
nick_the_jackal = {}
nick_the_glorious = {}
nick_the_saint = {}
nick_lodbrok = {}
nick_the_boneless = {}
nick_bluetooth = {}
nick_snake_in_the_eye = {}
nick_fairhair = {}
nick_whiteshirt = {}
nick_the_stranger = {}
nick_the_bald = {}
nick_the_stammerer = {}
nick_the_german = {}
nick_the_younger = {}
nick_the_saoshyant = {}
nick_hardeknud = {}

# Assorted animal nicknames
nick_the_serpent = {
	allow = {
		age = 16
		intrigue = 20
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = cold
		}
		modifier = {
			factor = 2
			trait = ambitious
		}
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}
nick_the_black_hawk = {
	allow = {
		age = 16
		is_military_trigger = yes
		OR = {
			religion = space_pirate
			trait = cold
		}
		OR = {
			trait = fighter_pilot
			intrigue = 20
		}
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 0.5
			trait = friendly
		}
		modifier = {
			factor = 0.5
			trait = content
		}
		modifier = {
			factor = 2
			trait = ambitious
		}
	}
}
nick_the_wild_hawk = {
	allow = {
		age = 16
		trait = brave
		is_military_trigger = yes
		OR = {
			trait = fighter_pilot
			intrigue = 20
		}
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
	}
}
nick_the_white_hawk = {
	allow = {
		age = 16
		trait = brave
		is_military_trigger = yes
		OR = {
			religion_group = religious_group
			trait = friendly
			age = 60
		}
		OR = {
			trait = fighter_pilot
			intrigue = 20
		}
		NOT = { religion = space_pirate }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			piety = 500
		}
		modifier = {
			factor = 2
			piety = 1000
		}
		modifier = {
			factor = 2
			age = 65
		}
		modifier = {
			factor = 2
			age = 70
		}
		modifier = {
			factor = 2
			age = 75
		}
	}
}
nick_the_black_wolf = {
	allow = {
		age = 16
		is_military_trigger = yes
		OR = {
			religion = space_pirate
			trait = cold
		}
		martial = 15
		intrigue = 15
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 0.5
			trait = friendly
		}
		modifier = {
			factor = 0.5
			trait = content
		}
		modifier = {
			factor = 2
			trait = ambitious
		}
		modifier = {
			factor = 3
			OR = {
				culture = anglo_terran
				culture_group = frontier_group
				culture_group = avalonian_group
			}
		}
	}
}
nick_the_wild_wolf = {
	allow = {
		age = 16
		trait = brave
		is_military_trigger = yes
		martial = 15
		intrigue = 15
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 3
			OR = {
				culture = anglo_terran
				culture_group = frontier_group
				culture_group = avalonian_group
			}
		}
	}
}
nick_the_white_wolf = {
	allow = {
		age = 16
		trait = brave
		is_military_trigger = yes
		OR = {
			religion_group = religious_group
			trait = friendly
			age = 60
		}
		martial = 15
		intrigue = 15
		NOT = { religion = space_pirate }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 3
			OR = {
				culture = anglo_terran
				culture_group = frontier_group
				culture_group = avalonian_group
			}
		}
		modifier = {
			factor = 2
			piety = 500
		}
		modifier = {
			factor = 2
			piety = 1000
		}
		modifier = {
			factor = 2
			age = 65
		}
		modifier = {
			factor = 2
			age = 70
		}
		modifier = {
			factor = 2
			age = 75
		}
	}
}
nick_the_black_bear = {
	allow = {
		age = 16
		is_military_trigger = yes
		OR = {
			religion = space_pirate
			trait = cold
		}
		martial = 20
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 0.5
			trait = friendly
		}
		modifier = {
			factor = 0.5
			trait = content
		}
		modifier = {
			factor = 2
			trait = ambitious
		}
		modifier = {
			factor = 3
			OR = {
				culture = russo_terran
				culture_group = strugatskite_group
				culture_group = centauri_group
				culture_group = edemite_group
			}
		}
	}
}
nick_the_wild_bear = {
	allow = {
		age = 16
		trait = brave
		is_military_trigger = yes
		martial = 20
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 3
			OR = {
				culture = russo_terran
				culture_group = strugatskite_group
				culture_group = centauri_group
				culture_group = edemite_group
			}
		}
	}
}
nick_the_white_bear = {
	allow = {
		age = 16
		trait = brave
		is_military_trigger = yes
		OR = {
			religion_group = religious_group
			trait = friendly
			age = 60
		}
		martial = 20
		NOT = { religion = space_pirate }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 3
			OR = {
				culture = russo_terran
				culture_group = strugatskite_group
				culture_group = centauri_group
				culture_group = edemite_group
			}
		}
		modifier = {
			factor = 2
			piety = 500
		}
		modifier = {
			factor = 2
			piety = 1000
		}
		modifier = {
			factor = 2
			age = 65
		}
		modifier = {
			factor = 2
			age = 70
		}
		modifier = {
			factor = 2
			age = 75
		}
	}
}
nick_the_black_tiger = {
	allow = {
		age = 16
		is_military_trigger = yes
		OR = {
			religion = space_pirate
			trait = cold
		}
		martial = 10
		OR = {
			trait = attractive
			trait = beautiful
			diplomacy = 20
		}
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 0.5
			trait = friendly
		}
		modifier = {
			factor = 0.5
			trait = content
		}
		modifier = {
			factor = 2
			trait = ambitious
		}
		modifier = {
			factor = 3
			OR = {
				culture = indo_terran
				culture = indo_samawati
				culture_group = mukta_group
				culture_group = tarkan_group
			}
		}
	}
}
nick_the_wild_tiger = {
	allow = {
		age = 16
		trait = brave
		is_military_trigger = yes
		martial = 10
		OR = {
			trait = attractive
			trait = beautiful
			diplomacy = 20
		}
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 3
			OR = {
				culture = indo_terran
				culture = indo_samawati
				culture_group = mukta_group
				culture_group = tarkan_group
			}
		}
	}
}
nick_the_white_tiger = {
	allow = {
		age = 16
		trait = brave
		is_military_trigger = yes
		OR = {
			religion_group = religious_group
			trait = friendly
			age = 60
		}
		martial = 10
		OR = {
			trait = attractive
			trait = beautiful
			diplomacy = 20
		}
		NOT = { religion = space_pirate }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
		modifier = {
			factor = 3
			OR = {
				culture = indo_terran
				culture = indo_samawati
				culture_group = mukta_group
				culture_group = tarkan_group
			}
		}
		modifier = {
			factor = 2
			piety = 500
		}
		modifier = {
			factor = 2
			piety = 1000
		}
		modifier = {
			factor = 2
			age = 65
		}
		modifier = {
			factor = 2
			age = 70
		}
		modifier = {
			factor = 2
			age = 75
		}
	}
}

# GIVEN BY TRAITS
#################
nick_the_lisp_and_lame = {
	allow = {
		age = 16
		trait = lisp
		trait = clubfooted
	}
	chance = {
		factor = 5
	}
}

nick_the_able = {
	allow = {
		age = 20
		trait = disciplined
		trait = ambitious
	}
	chance = {
		factor = 1
	}
}

nick_the_kind = {
	allow = {
		age = 20
		trait = friendly
	}
	chance = {
		factor = 1
	}
}

nick_the_good = {
	allow = {
		age = 20
		trait = friendly
		trait = radical
	}
	chance = {
		factor = 1
	}
}

nick_the_troubadour = {
	allow = {
		age = 20
		trait = artist
		trait = extraverted
	}
	chance = {
		factor = 1
	}
}

nick_the_strong = {
	allow = {
		age = 20
		trait = strong
		OR = {
			trait = brave
			trait = ambitious
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_magnanimous = {
	allow = {
		age = 20
		trait = friendly
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_simple = {
	allow = {
		age = 20
		trait = humble
		trait = slow
	}
	chance = {
		factor = 1
	}
}

nick_the_merry = {
	allow = {
		age = 20
		trait = extraverted
		trait = friendly
	}
	chance = {
		factor = 1
	}
}

nick_the_noble = {
	allow = {
		age = 20
		diplomacy = 9
		intrigue = 8
		NOT = {
			trait = bastard
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_gentle = {
	allow = {
		age = 20
		trait = friendly
		trait = extraverted
	}
	chance = {
		factor = 1
	}
}

nick_the_proud = {
	allow = {
		age = 20
		trait = proud
		trait = cold
	}
	chance = {
		factor = 1
	}
}

nick_the_silent = {
	allow = {
		age = 20
		trait = introverted
		OR = {
			trait = disciplined
			trait = humble
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_bastard = {
	allow = {
		age = 10
		trait = bastard
		is_female = no
	}
	chance = {
		factor = 1
	}
}

nick_the_gouty = {
	allow = {
		age = 40
		trait = infirm
	}
	chance = {
		factor = 1
	}
}

nick_half_hand = {
	allow = {
		age = 10
		trait = maimed
	}
	chance = {
		factor = 1
	}
}

nick_the_just = {
	allow = {
		age = 15
		trait = radical
		stewardship = 5
		NOT = { trait = cold }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.5
			stewardship = 6
		}
		modifier = {
			factor = 1.5
			stewardship = 7
		}
		modifier = {
			factor = 1.5
			stewardship = 8
		}
		modifier = {
			factor = 1.5
			stewardship = 9
		}
		modifier = {
			factor = 2.0
			trait = friendly
		}
	}
}

nick_the_lame = {
	allow = {
		age = 15
		OR = {
			trait = clubfooted
			trait = inbred
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			NOT = { prestige = 500 }
		}
	}
}

nick_the_handsome = {
	allow = {
		age = 15
		is_female = no
		OR = {
			trait = fair
			trait = beautiful
		}
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 60 }
	}
	chance = {
		factor = 1
	}
}

nick_the_fair = {
	allow = {
		age = 15
		is_female = yes
		OR = {
			trait = fair
			trait = beautiful
		}
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 50 }
	}
	chance = {
		factor = 1
	}
}

nick_the_mad = {
	allow = {
		age = 15
		trait = lunatic
	}
	chance = {
		factor = 5
	}
}

nick_the_cruel = {
	allow = {
		age = 20
		trait = cold
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = ambitious
		}
		modifier = {
			factor = 2
			trait = pragmatic
		}
	}
}

nick_the_wise = {
	allow = {
		age = 20
		NOT = { trait = close_minded }
		NOT = { trait = slow }
		NOT = { trait = imbecile }
		NOT = { trait = inbred }
		NOT = { trait = incapable }
		OR = {
			trait = quick
			trait = genius
			trait = intellectual
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = genius
		}
		modifier = {
			factor = 2.0
			trait = quick
		}
		modifier = {
			factor = 2.0
			trait = open_minded
		}
		modifier = {
			factor = 2.0
			trait = intellectual
		}
	}
}

# GIVEN BY PIETY
#################

nick_the_accursed = {
	allow = {
		age = 20
		OR = {
			religion_group = religious_group
			religion = machine_cultist
		}
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 5.0
			trait = cold
		}
		modifier = {
			factor = 2.0
			trait = pragmatic
		}
		modifier = {
			factor = 2.0
			trait = skeptical
		}
	}
}

nick_the_wicked = {
	allow = {
		age = 20
		OR = {
			religion_group = religious_group
			religion = machine_cultist
		}
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 5.0
			trait = cold
		}
		modifier = {
			factor = 2.0
			trait = pragmatic
		}
		modifier = {
			factor = 2.0
			trait = skeptical
		}
	}
}

nick_the_bewitched = {
	allow = {
		age = 20
		OR = {
			religion_group = religious_group
			religion = machine_cultist
		}
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 5.0
			trait = cold
		}
		modifier = {
			factor = 2.0
			trait = pragmatic
		}
		modifier = {
			factor = 2.0
			trait = skeptical
		}
	}
}

nick_priest_hater = {
	allow = {
		age = 20
		OR = {
			religion_group = religious_group
			religion = machine_cultist
		}
		NOT = { piety = -100 }
		OR = {
			trait = pragmatic
			trait = skeptical
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -50 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 5.0
			trait = cold
		}
		modifier = {
			factor = 2.0
			trait = pragmatic
		}
		modifier = {
			factor = 2.0
			trait = skeptical
		}
	}
}

nick_the_pious = {
	allow = {
		age = 20
		OR = {
			religion_group = religious_group
			religion = machine_cultist
		}
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_apostle = {
	allow = {
		age = 20
		OR = {
			religion_group = religious_group
			religion = machine_cultist
		}
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_blessed = {
	allow = {
		age = 20
		OR = {
			religion_group = religious_group
			religion = machine_cultist
		}
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_confessor = {
	allow = {
		age = 20
		OR = {
			religion_group = religious_group
			religion = machine_cultist
		}
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

# GIVEN BY RULE
################

# the Warlike
nick_the_ironside = {
	allow = {
		ruled_years = 15
		prestige = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = { trait = weak }
		NOT = { trait = craven }
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 20 }
		}
		modifier = {
			factor = 0.5
			is_corporate_trigger = yes
		}
		modifier = {
			factor = 0.5
			is_administrative = yes
		}
	}
}

nick_the_lion = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = { trait = weak }
		NOT = { trait = craven }
	}
	chance = {
		factor = 3
	}
}

nick_the_lionheart = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = { trait = weak }
		NOT = { trait = craven }
	}
	chance = {
		factor = 4
		modifier = {
			factor = 2
			trait = brave
			trait = strong
		}
	}
}

nick_the_bold = {
	allow = {
		ruled_years = 10
		piety = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = { trait = neurotic }
		NOT = { trait = craven }
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_terrible = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = cold
			trait = lunatic
		}
		NOT = { trait = friendly }
		NOT = { trait = humble }
		NOT = { trait = content }
		any_vassal = {
			has_opinion_modifier = { who = ROOT modifier = opinion_tyrant }
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_magnificent = {
	allow = {
		age = 30
		ruled_years = 15
		OR = {
			trait = quick
			trait = genius
		}
		NOT = {
			trait = slow
			trait = imbecile
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_dragon = {
	allow = {
		ruled_years = 10
		trait = cold
		OR = {
			trait = kinslayer
			trait = excommunicated
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_careless = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = carefree
			trait = content
		}
		NOT = {
			trait = disciplined
			trait = ambitious
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = incapable
		}
		modifier = {
			factor = 4
			trait = cold
		}
		modifier = {
			factor = 2
			trait = skeptical
		}
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_young = {
	allow = {
		ruled_years = 10
		NOT = { age = 20 }
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_old = {
	allow = {
		ruled_years = 20
		age = 55
	}
	chance = {
		factor = 5
		modifier = {
			factor = 2.0
			age = 65
		}
		modifier = {
			factor = 10.0
			age = 75
		}
		modifier = {
			factor = 1.5
			ruled_years = 30
		}
		modifier = {
			factor = 1.5
			ruled_years = 40
		}
	}
}

nick_the_great = {
	allow = {
		ruled_years = 10
		prestige = 1000
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			prestige = 2000
		}
		modifier = {
			factor = 2.0
			prestige = 4000
		}
		modifier = {
			factor = 2.0
			prestige = 6000
		}
	}
}
