# Types:
# 0 - Light Infantry/Fighters
# 1 - Heavy Infantry/Bombers
# 2 - Pikemen/Drones
# 3 - Light Cavalry/DD
# 4 - Heavy Cavalry/BC
# 5 - Archers/TT
# 6 - Special Troops (DN)

# Default fighter squadron types
RETTYPE_I1 = { # Fighter Wing
	first_type = 0
	first_amount = 500
}
RETTYPE_B1 = { # Bomber Wing
	first_type = 1
	first_amount = 250
}

# Zealots
RETTYPE_I2 = { # Fanatics Fighter Wing
	first_type = 0
	first_amount = 250
	
	potential = {
		OR = {
			religion = orthodox
			religion = xenoterran
			religion = solarian
			religion = machine_cultist
			religion = neo_socialist
			religion = astrist
		}
	}
	
	modifier = {
		light_infantry_morale = 5
	}
}
RETTYPE_B2 = { # Fanatics Bomber Wing
	first_type = 1
	first_amount = 250
	
	potential = {
		OR = {
			religion = orthodox
			religion = xenoterran
			religion = solarian
			religion = machine_cultist
			religion = neo_socialist
			religion = astrist
		}
	}
	
	modifier = {
		heavy_infantry_morale = 5
	}
}