#clone = {
	# Really doesn't do anything at the moment
	#health = -0.5
	#general_opinion = -10
#}

known_murderer = {
	customizer = no
	general_opinion = -50
}

# Used to tag, e.g., murdered presidents
famous_assassination_victim = {
	cached = yes
	customizer = no
}

# Generic targeting trait
target = {
	cached = yes
	customizer = no
}

# The two factions that form in a constitutional crisis, handled using traits for now because of the complexity
pro_ruler = {
	opposites = { anti_ruler }
	
	cached = yes
	customizer = no
	
	liege_opinion = 20
	opposite_opinion = -25
}

anti_ruler = {
	opposites = { pro_ruler }
	
	cached = yes
	customizer = no
	
	liege_opinion = -20
	opposite_opinion = -25
}

rebel_leader = {
	#rebel_inherited = yes
	customizer = no
	random = no
}

#### Military Traits ####
# Core Military Traits
fighter_pilot = {
	leader = yes
	opposites = {
		warship_captain
		marine_colonel
	}
	command_modifier = {
		light_infantry = 0.2
		heavy_infantry = 0.2
	}
}
warship_captain = {
	leader = yes
	opposites = {
		fighter_pilot
		marine_colonel
	}
	command_modifier = {
		cavalry = 0.1
	}
}
marine_colonel = {
	leader = yes
	opposites = {
		fighter_pilot
		warship_captain
	}
	command_modifier = {
		siege = 0.5
	}
}

# Additional Military Traits
inspiring_leader = {
	leader = yes
	
	command_modifier = {
		morale_defence = 0.1
		center = 0.1
	}
}

trickster = {
	leader = yes
	
	command_modifier = {
		morale_offence = 0.1
		defence = -0.2
	}
}

organizer = {
	leader = yes
	
	command_modifier = {
		speed = 0.2
		retreat = 0.1
	}
}

defensive_leader = {
	leader = yes
	
	command_modifier = {
		defence = 0.1
		damage = -0.2
	}
}

experimenter = {
	leader = yes
	
	command_modifier = {
		random = 0.3
	}
}

flanker = {
	leader = yes
	
	command_modifier = {
		flank = 0.2
		center = -0.2
	}
}

aggressive_leader = {
	leader = yes
	
	command_modifier = {
		pursue = 0.2
		damage = 0.1
		defence = -0.2
	}
}

blockade_leader = {
	leader = yes
	
	command_modifier = {
		siege = 0.4
	}
}

# Holds off political marriages for a bit
not_ready_to_marry = {
	customizer = no
	cannot_marry = yes
}

has_flu = {
	is_epidemic = yes
	is_illness = yes
	
	health = -2
	
	customizer = no
}
has_clarkes_disease = {
	is_epidemic = yes
	is_illness = yes
	
	health = -1
	diplomacy = -1
	martial = -1
	intrigue = -1
	stewardship = -1
	learning = -1
	
	customizer = no
}
has_cybernetic_virus = {
	potential = { trait = dni }
	is_epidemic = yes
	is_illness = yes
	
	diplomacy = -5
	martial = -5
	intrigue = -5
	stewardship = -5
	learning = -5
	
	ai_rationality = -30
	
	customizer = no
}
has_edemite_fever = {
	is_epidemic = yes
	is_illness = yes
	
	health = -10
	
	customizer = no
}
has_brain_slug = {
	is_epidemic = yes
	is_illness = yes
	
	ambition_opinion = -25
	
	martial = -3
	intrigue = -3
	
	ai_rationality = -30
	ai_zeal = 30
	ai_ambition = 30
	
	customizer = no
}

# Mental Illness
has_ptsd = {
	is_health = yes
	
	# Somewhat event driven
	martial = -1
	intrigue = -1
	
	ruler_designer_cost = -20
}

# Ugly-but-necessary workaround for Paradox's lazy coding (AGAIN)
is_monarchy = {
	opposites = {
		hiver_implant
		is_republic
		is_directorate
	}
}
is_republic = {
	opposites = {
		hiver_implant
		is_monarchy
		is_directorate
	}
}
is_directorate = {
	opposites = {
		hiver_implant
		is_monarchy
		is_republic
	}
}

# Spice addiction
spice_addict = {
	opposites = {
		former_spice_addict
		full_cybernetic_conversion
	}
	is_health = yes
	
	# Largely event-driven
	health = -1
	general_opinion = -10
	vassal_opinion = -35 # The Rob Ford Penalty
}
former_spice_addict = {
	opposites = {
		spice_addict
		full_cybernetic_conversion
	}
	is_health = yes
	
	health = -1
	general_opinion = -10
}