decisions = {
	employ_new_diplomat = {
		potential = {
			is_ruler = yes
			demesne_size = 1
		}
		allow = {
			wealth = 50
			custom_tooltip = {
				text = TOOLTIP_EMPLOYMENT_COOLDOWN_EXPIRED # Must not have employed a new courtier in the past six months
				OR = {
					NOT = { has_character_flag = flag_employment_cooldown }
					had_character_flag = { flag = flag_employment_cooldown days = 180 }
				}
			}
		}
		effect = {
			clr_character_flag = flag_employment_cooldown
			set_character_flag = flag_employment_cooldown
			set_character_flag = flag_hired_diplomat
			wealth = -50
			random_list = {
				50 = {
					location = {
						ROOT = {
							create_random_diplomat = {
								age = 30
								female = no
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = iaei_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
				50 = {
					location = {
						ROOT = {
							create_random_diplomat = {
								age = 30
								female = yes
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = iaei_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				tier = baron
			}
			modifier = {
				factor = 0
				job_chancellor = { diplomacy = 10 }
			}
			modifier = {
				factor = 0
				any_courtier = {
					is_councillor = no
					diplomacy = 10
				}
			}
			modifier = {
				factor = 0
				any_vassal = {
					is_councillor = no
					diplomacy = 10
				}
			}
		}
	}
	employ_new_soldier = {
		potential = {
			is_ruler = yes
			demesne_size = 1
		}
		allow = {
			wealth = 50
			#NOT = { num_of_courtiers = 10 }
			custom_tooltip = {
				text = TOOLTIP_EMPLOYMENT_COOLDOWN_EXPIRED # Must not have employed a new courtier in the past six months
				OR = {
					NOT = { has_character_flag = flag_employment_cooldown }
					had_character_flag = { flag = flag_employment_cooldown days = 180 }
				}
			}
		}
		effect = {
			clr_character_flag = flag_employment_cooldown
			set_character_flag = flag_employment_cooldown
			set_character_flag = flag_hired_soldier
			wealth = -50
			random_list = {
				50 = {
					location = {
						ROOT = {
							create_random_soldier = {
								age = 30
								female = no
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = odin_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
				50 = {
					location = {
						ROOT = {
							create_random_soldier = {
								age = 30
								female = yes
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = odin_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				tier = baron
			}
			modifier = {
				factor = 0
				job_marshal = { martial = 10 }
			}
			modifier = {
				factor = 0
				any_courtier = {
					is_councillor = no
					martial = 10
				}
			}
			modifier = {
				factor = 0
				any_vassal = {
					is_councillor = no
					martial = 10
				}
			}
		}
	}
	employ_new_steward = {
		potential = {
			is_ruler = yes
			demesne_size = 1
		}
		allow = {
			wealth = 50
			#NOT = { num_of_courtiers = 10 }
			custom_tooltip = {
				text = TOOLTIP_EMPLOYMENT_COOLDOWN_EXPIRED # Must not have employed a new courtier in the past six months
				OR = {
					NOT = { has_character_flag = flag_employment_cooldown }
					had_character_flag = { flag = flag_employment_cooldown days = 180 }
				}
			}
		}
		effect = {
			clr_character_flag = flag_employment_cooldown
			set_character_flag = flag_employment_cooldown
			set_character_flag = flag_hired_steward
			wealth = -50
			random_list = {
				50 = {
					location = {
						ROOT = {
							create_random_steward = {
								age = 30
								female = no
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = pci_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
				50 = {
					location = {
						ROOT = {
							create_random_steward = {
								age = 30
								female = yes
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = pci_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				tier = baron
			}
			modifier = {
				factor = 0
				job_treasurer = { stewardship = 10 }
			}
			modifier = {
				factor = 0
				any_courtier = {
					is_councillor = no
					stewardship = 10
				}
			}
			modifier = {
				factor = 0
				any_vassal = {
					is_councillor = no
					stewardship = 10
				}
			}
		}
	}
	employ_new_intriguer = {
		potential = {
			is_ruler = yes
			demesne_size = 1
		}
		allow = {
			wealth = 50
			#NOT = { num_of_courtiers = 10 }
			custom_tooltip = {
				text = TOOLTIP_EMPLOYMENT_COOLDOWN_EXPIRED # Must not have employed a new courtier in the past six months
				OR = {
					NOT = { has_character_flag = flag_employment_cooldown }
					had_character_flag = { flag = flag_employment_cooldown days = 180 }
				}
			}
		}
		effect = {
			clr_character_flag = flag_employment_cooldown
			set_character_flag = flag_employment_cooldown
			set_character_flag = flag_hired_intriguer
			wealth = -50
			random_list = {
				50 = {
					location = {
						ROOT = {
							create_random_intriguer = {
								age = 30
								female = no
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = pluto_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
				50 = {
					location = {
						ROOT = {
							create_random_intriguer = {
								age = 30
								female = yes
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = pluto_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				tier = baron
			}
			modifier = {
				factor = 0
				job_spymaster = { intrigue = 10 }
			}
			modifier = {
				factor = 0
				any_courtier = {
					is_councillor = no
					intrigue = 10
				}
			}
			modifier = {
				factor = 0
				any_vassal = {
					is_councillor = no
					intrigue = 10
				}
			}
		}
	}
	employ_new_priest = {
		potential = {
			is_ruler = yes
			demesne_size = 1
		}
		allow = {
			wealth = 50
			#NOT = { num_of_courtiers = 10 }
			custom_tooltip = {
				text = TOOLTIP_EMPLOYMENT_COOLDOWN_EXPIRED # Must not have employed a new courtier in the past six months
				OR = {
					NOT = { has_character_flag = flag_employment_cooldown }
					had_character_flag = { flag = flag_employment_cooldown days = 180 }
				}
			}
		}
		effect = {
			clr_character_flag = flag_employment_cooldown
			set_character_flag = flag_employment_cooldown
			set_character_flag = flag_hired_priest
			wealth = -50
			random_list = {
				50 = {
					location = {
						ROOT = {
							create_random_priest = {
								age = 30
								female = no
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = thoth_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
				50 = {
					location = {
						ROOT = {
							create_random_priest = {
								age = 30
								female = yes
								culture = PREV
								religion = PREV
								dynasty = culture
								random_traits = yes
							}
							new_character = {
								set_dynasty_flag = flag_approved_dynasty
								hidden_tooltip = {
									random = {
										chance = 10
										add_trait = homosexual
									}
									if = {
										limit = { religion = hiver }
										add_trait = hiver_implant
									}
									if = {
										limit = {
											OR = {
												religion = cyberneticist
												religion = hiver
												religion = machine_cultist
											}
										}
										add_trait = dni
										add_trait = thoth_mk_i
									}
									if = {
										limit = { religion_group = bio_directionist }
										add_trait = bio_directionist_trait
									}
								}
							}
						}
					}
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				tier = baron
			}
			modifier = {
				factor = 0
				job_spiritual = { learning = 10 }
			}
			modifier = {
				factor = 0
				any_courtier = {
					is_councillor = no
					learning = 10
				}
			}
			modifier = {
				factor = 0
				any_vassal = {
					is_councillor = no
					learning = 10
				}
			}
		}
	}
}