decisions = {
	assimilate_demesne = {
		is_high_prio = yes
		potential = {
			religion = hiver
			trait = hiver_implant
			age = 16
			NOT = { trait = incapable }
			prisoner = no
		}
		allow = {
			any_demesne_province = {
				owner = { character = ROOT }
				NOT = { religion = hiver }
				NOT = { has_province_modifier = assimilation_campaign }
			}
		}
		effect = {
			random_demesne_province = {
				limit = {
					owner = { character = ROOT }
					NOT = { religion = hiver }
					NOT = { has_province_modifier = assimilation_campaign }
				}
				province_event = { id = hiver.400 tooltip = "EVTTOOLTIPHIVER400" }
			}
		}
		ai_will_do = { factor = 1 }
	}
	implant_self = {
		is_high_prio = yes
		potential = {
			religion = hiver
			NOT = { trait = hiver_implant }
			age = 16
			NOT = { trait = incapable }
			prisoner = no
			NOT = { has_character_flag = flag_recovering_hiver }
		}
		allow = {
			prisoner = no
		}
		effect = { character_event = { id = hiver.0 tooltip = "EVTTOOLTIPHIVER0" } }
		ai_will_do = { factor = 1 }
	}
}
targetted_decisions = {
	implant_prisoner = {
		filter = home_court
		ai_target_filter = home_court
		from_potential = {
			is_ruler = yes
			religion = hiver
		}
		potential = {
			prisoner = yes
			host = { character = FROM }
			NOT = { trait = hiver_implant }
		}
		allow = {
			host = { trait = hiver_implant }
			age = 16
			NOT = { trait = incapable }
		}
		effect = {
			character_event = { id = hiver.1 }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				any_current_enemy = { character = FROM }
			}
		}
	}
	remove_hiver_implant = {
		filter = home_court
		ai_target_filter = home_court
		from_potential = {
			is_ruler = yes
			NOT = { religion = hiver }
		}
		potential = {
			prisoner = yes
			host = { character = FROM }
			trait = hiver_implant
		}
		allow = {
			FROM = { capital_scope = { TECH_POPULAR_CUSTOMS = 6 } } # Necessary to safely remove implant
		}
		effect = { character_event = { id = hiver.10 tooltip = "EVTTOOLTIPHIVER10" } }
		ai_will_do = { factor = 1 }
	}
}