targetted_decisions = {
	order_military_campaign = {
		filter = vassals
		ai_target_filter = vassals
		potential = {
			is_landed = yes
			is_military_trigger = yes
			OR = {
				higher_tier_than = baron
				FROM = {
					NOT = {
						any_vassal = {
							higher_tier_than = baron
							is_military_trigger = yes
						}
					}
				}
			}
			OR = {
				higher_tier_than = count
				FROM = {
					NOT = {
						any_vassal = {
							higher_tier_than = count
							is_military_trigger = yes
						}
					}
				}
			}
		}
		allow = {
			hidden_tooltip = { FROM = { NOT = { has_character_flag = flag_ordering_military_campaign } } }
			FROM = {
				any_current_enemy = {
					NOT = { any_current_enemy = { character = ROOT } }
					NOT = { is_liege_or_above = ROOT }
					NOT = { ROOT = { is_liege_or_above = PREV } }
				}
			}
			OR = {
				crownlaw_title = {
					OR = {
						has_law = centralization_3
						has_law = centralization_4
					}
				}
				primary_title = {
					OR = {
						has_law = succ_appointment
						is_tribal_type_title = yes
					}
				}
			}
			# Must have a free castle
			any_demesne_title = {
				tier = baron
				holding_type = castle
				controlled_by = PREV
			}
		}
		effect = {
			FROM = { set_character_flag = flag_ordering_military_campaign }
			character_event = { id = military.1000 tooltip = "EVTTOOLTIPMILITARY1000" }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				any_war = { using_cb = cb_military_campaign }
				random = 10 # Should consider a new campaign every ten months on average
			}
			# Campaigns are usually coordinated at fleet level
			modifier = {
				factor = 0
				FROM = {
					NOT = { higher_tier_than = duke }
					any_war = { using_cb = cb_military_campaign }
				}
			}
			# Don't commit sector defense fleets unless no mobile fleets are
			# available or the war is going really badly
			modifier = {
				factor = 0
				NOT = { government = military_command }
				FROM = {
					any_vassal = { government = military_command }
					NOT = {
						any_war = {
							attacker = { character = FROM }
							NOT = { war_score = -50 }
						}
						any_war = {
							defender = { character = FROM }
							war_score = 50
						}
					}
				}
			}
			# I have already committed sufficient forces
			modifier = {
				factor = 0
				FROM = {
					NOT = {
						any_current_enemy = {
							NOT = {
								any_war = {
									using_cb = cb_military_campaign
									defender = { character = PREV }
									attacker = { liege = { character = FROM } }
									war_score = -25
								}
							}
						}
					}
				}
			}
			# "Free riders" - I'll just let my allies win this one for me.
			modifier = {
				factor = 0
				FROM = {
					is_primary_war_defender = no
					OR = {
						any_war = {
							any_attacker = { character = FROM }
							any_attacker = { relative_power = { who = FROM power = 3 } }
						}
						any_war = {
							any_defender = { character = FROM }
							any_defender = { relative_power = { who = FROM power = 3 } }
						}
					}
					OR = {
						trait = carefree
						trait = pragmatic
					}
				}
			}
		}
	}
	# Solar Guard
	assign_command_terran_commonwealth_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_terran_commonwealth_fleet
				}
				AND = {
					d_terran_commonwealth_fleet = { has_holder = no }
					has_landed_title = k_terran_commonwealth
				}
				AND = {
					d_terran_commonwealth_fleet = { has_holder = no }
					liege = { has_landed_title = k_terran_commonwealth }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_terran_commonwealth_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_terran_commonwealth } }
		}
		effect = {
			if = {
				limit = { d_terran_commonwealth_fleet = { has_holder = no } }
				activate_title = { title = d_terran_commonwealth_fleet status = yes }
			}
			d_terran_commonwealth_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_terran_commonwealth } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_terran_commonwealth = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Xingjie Space Force
	assign_command_xingjie_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_xingjie_fleet
				}
				AND = {
					d_xingjie_fleet = { has_holder = no }
					has_landed_title = k_xingjie
				}
				AND = {
					d_xingjie_fleet = { has_holder = no }
					liege = { has_landed_title = k_xingjie }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_xingjie_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_xingjie } }
		}
		effect = {
			if = {
				limit = { d_xingjie_fleet = { has_holder = no } }
				activate_title = { title = d_xingjie_fleet status = yes }
			}
			d_xingjie_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_xingjie } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_xingjie = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Celestean Armada
	assign_command_tierra_celeste_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_tierra_celeste_fleet
				}
				AND = {
					d_tierra_celeste_fleet = { has_holder = no }
					has_landed_title = k_tierra_celeste
				}
				AND = {
					d_tierra_celeste_fleet = { has_holder = no }
					liege = { has_landed_title = k_tierra_celeste }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_tierra_celeste_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_tierra_celeste } }
		}
		effect = {
			if = {
				limit = { d_tierra_celeste_fleet = { has_holder = no } }
				activate_title = { title = d_tierra_celeste_fleet status = yes }
			}
			d_tierra_celeste_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_tierra_celeste } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_tierra_celeste = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Samawati Guard
	assign_command_al_samawat_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_al_samawat_fleet
				}
				AND = {
					d_al_samawat_fleet = { has_holder = no }
					has_landed_title = k_al_samawat
				}
				AND = {
					d_al_samawat_fleet = { has_holder = no }
					liege = { has_landed_title = k_al_samawat }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_al_samawat_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_al_samawat } }
		}
		effect = {
			if = {
				limit = { d_al_samawat_fleet = { has_holder = no } }
				activate_title = { title = d_al_samawat_fleet status = yes }
			}
			d_al_samawat_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_al_samawat } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_al_samawat = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Angani Armed Forces
	assign_command_zenye_nyota_angani_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_zenye_nyota_angani_fleet
				}
				AND = {
					d_zenye_nyota_angani_fleet = { has_holder = no }
					has_landed_title = k_zenye_nyota_angani
				}
				AND = {
					d_zenye_nyota_angani_fleet = { has_holder = no }
					liege = { has_landed_title = k_zenye_nyota_angani }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_zenye_nyota_angani_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_zenye_nyota_angani } }
		}
		effect = {
			if = {
				limit = { d_zenye_nyota_angani_fleet = { has_holder = no } }
				activate_title = { title = d_zenye_nyota_angani_fleet status = yes }
			}
			d_zenye_nyota_angani_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_zenye_nyota_angani } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_zenye_nyota_angani = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Frontier Rangers
	assign_command_frontier_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_frontier_fleet
				}
				AND = {
					d_frontier_fleet = { has_holder = no }
					has_landed_title = k_frontier
				}
				AND = {
					d_frontier_fleet = { has_holder = no }
					liege = { has_landed_title = k_frontier }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_frontier_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_frontier } }
		}
		effect = {
			if = {
				limit = { d_frontier_fleet = { has_holder = no } }
				activate_title = { title = d_frontier_fleet status = yes }
			}
			d_frontier_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_frontier } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_frontier = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Centauri Rangers
	assign_command_centauri_reach_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_centauri_reach_fleet
				}
				AND = {
					d_centauri_reach_fleet = { has_holder = no }
					has_landed_title = k_centauri_reach
				}
				AND = {
					d_centauri_reach_fleet = { has_holder = no }
					liege = { has_landed_title = k_centauri_reach }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_centauri_reach_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_centauri_reach } }
		}
		effect = {
			if = {
				limit = { d_centauri_reach_fleet = { has_holder = no } }
				activate_title = { title = d_centauri_reach_fleet status = yes }
			}
			d_centauri_reach_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_centauri_reach } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_centauri_reach = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Xin Zizhiqu Peacekeepers
	assign_command_xin_zizhiqu_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_xin_zizhiqu_fleet
				}
				AND = {
					d_xin_zizhiqu_fleet = { has_holder = no }
					has_landed_title = k_xin_zizhiqu
				}
				AND = {
					d_xin_zizhiqu_fleet = { has_holder = no }
					liege = { has_landed_title = k_xin_zizhiqu }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_xin_zizhiqu_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_xin_zizhiqu } }
		}
		effect = {
			if = {
				limit = { d_xin_zizhiqu_fleet = { has_holder = no } }
				activate_title = { title = d_xin_zizhiqu_fleet status = yes }
			}
			d_xin_zizhiqu_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_xin_zizhiqu } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_xin_zizhiqu = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Bianjiang People's Militia
	assign_command_bianjiang_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_bianjiang_fleet
				}
				AND = {
					d_bianjiang_fleet = { has_holder = no }
					has_landed_title = k_bianjiang
				}
				AND = {
					d_bianjiang_fleet = { has_holder = no }
					liege = { has_landed_title = k_bianjiang }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_bianjiang_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_bianjiang } }
		}
		effect = {
			if = {
				limit = { d_bianjiang_fleet = { has_holder = no } }
				activate_title = { title = d_bianjiang_fleet status = yes }
			}
			d_bianjiang_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_bianjiang } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_bianjiang = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Orion Armada
	assign_command_orion_reach_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_orion_reach_fleet
				}
				AND = {
					d_orion_reach_fleet = { has_holder = no }
					has_landed_title = k_orion_reach
				}
				AND = {
					d_orion_reach_fleet = { has_holder = no }
					liege = { has_landed_title = k_orion_reach }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_orion_reach_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_orion_reach } }
		}
		effect = {
			if = {
				limit = { d_orion_reach_fleet = { has_holder = no } }
				activate_title = { title = d_orion_reach_fleet status = yes }
			}
			d_orion_reach_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_orion_reach } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_orion_reach = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Paraisan Armed Forces
	assign_command_paraiso_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_paraiso_fleet
				}
				AND = {
					d_paraiso_fleet = { has_holder = no }
					has_landed_title = k_paraiso
				}
				AND = {
					d_paraiso_fleet = { has_holder = no }
					liege = { has_landed_title = k_paraiso }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_paraiso_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_paraiso } }
		}
		effect = {
			if = {
				limit = { d_paraiso_fleet = { has_holder = no } }
				activate_title = { title = d_paraiso_fleet status = yes }
			}
			d_paraiso_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_paraiso } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_paraiso = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Mukta Duniyeh Peacekeepers
	assign_command_mukta_duniya_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_mukta_duniya_fleet
				}
				AND = {
					d_mukta_duniya_fleet = { has_holder = no }
					has_landed_title = k_mukta_duniya
				}
				AND = {
					d_mukta_duniya_fleet = { has_holder = no }
					liege = { has_landed_title = k_mukta_duniya }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_mukta_duniya_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_mukta_duniya } }
		}
		effect = {
			if = {
				limit = { d_mukta_duniya_fleet = { has_holder = no } }
				activate_title = { title = d_mukta_duniya_fleet status = yes }
			}
			d_mukta_duniya_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_mukta_duniya } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_mukta_duniya = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Tarkan Armed Forces
	assign_command_tarka_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_tarka_fleet
				}
				AND = {
					d_tarka_fleet = { has_holder = no }
					has_landed_title = k_tarka
				}
				AND = {
					d_tarka_fleet = { has_holder = no }
					liege = { has_landed_title = k_tarka }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_tarka_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_tarka } }
		}
		effect = {
			if = {
				limit = { d_tarka_fleet = { has_holder = no } }
				activate_title = { title = d_tarka_fleet status = yes }
			}
			d_tarka_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_tarka } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_tarka = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Military Order of Avalon
	assign_command_avalon_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_avalon_fleet
				}
				AND = {
					d_avalon_fleet = { has_holder = no }
					has_landed_title = k_avalon
				}
				AND = {
					d_avalon_fleet = { has_holder = no }
					liege = { has_landed_title = k_avalon }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_avalon_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_avalon } }
		}
		effect = {
			if = {
				limit = { d_avalon_fleet = { has_holder = no } }
				activate_title = { title = d_avalon_fleet status = yes }
			}
			d_avalon_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_avalon } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_avalon = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# New Frontier Rangers
	assign_command_new_frontier_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_new_frontier_fleet
				}
				AND = {
					d_new_frontier_fleet = { has_holder = no }
					has_landed_title = k_new_frontier
				}
				AND = {
					d_new_frontier_fleet = { has_holder = no }
					liege = { has_landed_title = k_new_frontier }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_new_frontier_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_new_frontier } }
		}
		effect = {
			if = {
				limit = { d_new_frontier_fleet = { has_holder = no } }
				activate_title = { title = d_new_frontier_fleet status = yes }
			}
			d_new_frontier_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_new_frontier } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_new_frontier = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Jion Space Attack Force
	assign_command_jion_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_jion_fleet
				}
				AND = {
					d_jion_fleet = { has_holder = no }
					has_landed_title = k_jion
				}
				AND = {
					d_jion_fleet = { has_holder = no }
					liege = { has_landed_title = k_jion }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_jion_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_jion } }
		}
		effect = {
			if = {
				limit = { d_jion_fleet = { has_holder = no } }
				activate_title = { title = d_jion_fleet status = yes }
			}
			d_jion_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_jion } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_jion = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Strugatsky Armed Forces
	assign_command_strugatsky_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_strugatsky_fleet
				}
				AND = {
					d_strugatsky_fleet = { has_holder = no }
					has_landed_title = k_strugatsky
				}
				AND = {
					d_strugatsky_fleet = { has_holder = no }
					liege = { has_landed_title = k_strugatsky }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_strugatsky_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_strugatsky } }
		}
		effect = {
			if = {
				limit = { d_strugatsky_fleet = { has_holder = no } }
				activate_title = { title = d_strugatsky_fleet status = yes }
			}
			d_strugatsky_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_strugatsky } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_strugatsky = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Edemite National Guard
	assign_command_novyy_edem_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_novyy_edem_fleet
				}
				AND = {
					d_novyy_edem_fleet = { has_holder = no }
					has_landed_title = k_novyy_edem
				}
				AND = {
					d_novyy_edem_fleet = { has_holder = no }
					liege = { has_landed_title = k_novyy_edem }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_novyy_edem_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_novyy_edem } }
		}
		effect = {
			if = {
				limit = { d_novyy_edem_fleet = { has_holder = no } }
				activate_title = { title = d_novyy_edem_fleet status = yes }
			}
			d_novyy_edem_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_novyy_edem } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_novyy_edem = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Helix Rangers
	assign_command_helix_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_helix_fleet
				}
				AND = {
					d_helix_fleet = { has_holder = no }
					has_landed_title = k_helix
				}
				AND = {
					d_helix_fleet = { has_holder = no }
					liege = { has_landed_title = k_helix }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_helix_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_helix } }
		}
		effect = {
			if = {
				limit = { d_helix_fleet = { has_holder = no } }
				activate_title = { title = d_helix_fleet status = yes }
			}
			d_helix_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_helix } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_helix = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Flame Rangers
	assign_command_flame_nebula_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_flame_nebula_fleet
				}
				AND = {
					d_flame_nebula_fleet = { has_holder = no }
					has_landed_title = k_flame_nebula
				}
				AND = {
					d_flame_nebula_fleet = { has_holder = no }
					liege = { has_landed_title = k_flame_nebula }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_flame_nebula_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_flame_nebula } }
		}
		effect = {
			if = {
				limit = { d_flame_nebula_fleet = { has_holder = no } }
				activate_title = { title = d_flame_nebula_fleet status = yes }
			}
			d_flame_nebula_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_flame_nebula } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_flame_nebula = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Orion Rangers
	assign_command_orion_nebula_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_orion_nebula_fleet
				}
				AND = {
					d_orion_nebula_fleet = { has_holder = no }
					has_landed_title = k_orion_nebula
				}
				AND = {
					d_orion_nebula_fleet = { has_holder = no }
					liege = { has_landed_title = k_orion_nebula }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_orion_nebula_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_orion_nebula } }
		}
		effect = {
			if = {
				limit = { d_orion_nebula_fleet = { has_holder = no } }
				activate_title = { title = d_orion_nebula_fleet status = yes }
			}
			d_orion_nebula_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_orion_nebula } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_orion_nebula = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Horsehead Rangers
	assign_command_horsehead_nebula_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_horsehead_nebula_fleet
				}
				AND = {
					d_horsehead_nebula_fleet = { has_holder = no }
					has_landed_title = k_horsehead_nebula
				}
				AND = {
					d_horsehead_nebula_fleet = { has_holder = no }
					liege = { has_landed_title = k_horsehead_nebula }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_horsehead_nebula_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_horsehead_nebula } }
		}
		effect = {
			if = {
				limit = { d_horsehead_nebula_fleet = { has_holder = no } }
				activate_title = { title = d_horsehead_nebula_fleet status = yes }
			}
			d_horsehead_nebula_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_horsehead_nebula } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_horsehead_nebula = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Veil Rangers
	assign_command_veil_nebula_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_veil_nebula_fleet
				}
				AND = {
					d_veil_nebula_fleet = { has_holder = no }
					has_landed_title = k_veil_nebula
				}
				AND = {
					d_veil_nebula_fleet = { has_holder = no }
					liege = { has_landed_title = k_veil_nebula }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_veil_nebula_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_veil_nebula } }
		}
		effect = {
			if = {
				limit = { d_veil_nebula_fleet = { has_holder = no } }
				activate_title = { title = d_veil_nebula_fleet status = yes }
			}
			d_veil_nebula_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_veil_nebula } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_veil_nebula = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Witchhead Rangers
	assign_command_witchhead_nebula_fleet = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = duke
					has_landed_title = d_witchhead_nebula_fleet
				}
				AND = {
					d_witchhead_nebula_fleet = { has_holder = no }
					has_landed_title = k_witchhead_nebula
				}
				AND = {
					d_witchhead_nebula_fleet = { has_holder = no }
					liege = { has_landed_title = k_witchhead_nebula }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					d_witchhead_nebula_fleet = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = count } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { kingdom = { title = k_witchhead_nebula } }
		}
		effect = {
			if = {
				limit = { d_witchhead_nebula_fleet = { has_holder = no } }
				activate_title = { title = d_witchhead_nebula_fleet status = yes }
			}
			d_witchhead_nebula_fleet = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						government = military_directorate
						tier = count
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { kingdom = { title = k_witchhead_nebula } }
					}
					set_defacto_liege = ROOT
				}
			}
			k_witchhead_nebula = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	# Terran Navy
	assign_command_terran_navy = {
		filter = vassals
		ai_target_filter = vassals
		from_potential = {
			OR = {
				AND = {
					higher_tier_than = king
					has_landed_title = k_terran_navy
				}
				AND = {
					k_terran_navy = { has_holder = no }
					has_landed_title = e_terran_confederation
				}
				AND = {
					k_terran_navy = { has_holder = no }
					liege = { has_landed_title = e_terran_confederation }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					k_terran_navy = { has_holder = no }
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = duke } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			# People who can become military officers
			OR = {
				government = military_directorate
				government = military_command
			}
			capital_scope = { empire = { title = e_terran_confederation } }
		}
		effect = {
			if = {
				limit = { k_terran_navy = { has_holder = no } }
				activate_title = { title = k_terran_navy status = yes }
			}
			k_terran_navy = { grant_title = ROOT }
			opinion = { who = FROM modifier = opinion_granted_duchy }
			set_government_type = military_command
			liege = {
				any_vassal = {
					limit = {
						OR = {
							has_landed_title = d_terran_first_fleet
							has_landed_title = d_terran_second_fleet
							has_landed_title = d_terran_third_fleet
							has_landed_title = d_terran_fourth_fleet
							has_landed_title = d_terran_fifth_fleet
						}
						NOT = { character = ROOT }
					}
					set_defacto_liege = ROOT
				}
				any_vassal = {
					limit = {
						government = military_directorate
						OR = {
							tier = count
							tier = duke
						}
						NOT = { character = FROM }
						NOT = { character = ROOT }
						capital_scope = { empire = { title = e_terran_confederation } }
					}
					set_defacto_liege = ROOT
				}
			}
			e_terran_confederation = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { character_event = { id = military.100 } }
			hidden_tooltip = { character_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			# Reasons to prefer this commander
			modifier = {
				factor = 5
				dynasty = FROM
			}
			modifier = {
				factor = 5
				is_close_relative = FROM
			}
			modifier = {
				factor = 5
				OR = {
					has_landed_title = d_terran_first_fleet
					has_landed_title = d_terran_second_fleet
					has_landed_title = d_terran_third_fleet
					has_landed_title = d_terran_fourth_fleet
					has_landed_title = d_terran_fifth_fleet
				}
			}
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
	assign_terran_fleet_command = {
		filter = vassals
		ai_target_filter = vassals
		
		from_potential = {
			OR = {
				has_landed_title = k_terran_navy
				AND = {
					liege = { has_landed_title = k_terran_navy }
					has_minor_title = title_regent
				}
			}
		}
		potential = {
			is_ruler = yes
			is_military_trigger = yes
			OR = {
				liege = { character = FROM }
				AND = {
					same_liege = FROM
					FROM = { has_minor_title = title_regent }
				}
			}
			NOT = { any_demesne_title = { higher_tier_than = duke } }
		}
		allow = {
			FROM = { has_regent = no }
			has_regent = no
			government = military_directorate
			OR = {
				d_terran_first_fleet = { has_holder = no }
				d_terran_second_fleet = { has_holder = no }
				d_terran_third_fleet = { has_holder = no }
				d_terran_fourth_fleet = { has_holder = no }
				d_terran_fifth_fleet = { has_holder = no }
			}
			NOT = { has_landed_title = d_terran_first_fleet }
			NOT = { has_landed_title = d_terran_second_fleet }
			NOT = { has_landed_title = d_terran_third_fleet }
			NOT = { has_landed_title = d_terran_fourth_fleet }
			NOT = { has_landed_title = d_terran_fifth_fleet }
		}
		effect = {
			if = {
				limit = {
					d_terran_first_fleet = { has_holder = yes }
					d_terran_second_fleet = { has_holder = yes }
					d_terran_third_fleet = { has_holder = yes }
					d_terran_fourth_fleet = { has_holder = yes }
					d_terran_fifth_fleet = { has_holder = no }
				}
				activate_title = { title = d_terran_fifth_fleet status = yes }
				d_terran_fifth_fleet = { grant_title = ROOT }
				set_government_type = military_command
			}
			if = {
				limit = {
					d_terran_first_fleet = { has_holder = yes }
					d_terran_second_fleet = { has_holder = yes }
					d_terran_third_fleet = { has_holder = yes }
					d_terran_fourth_fleet = { has_holder = no }
				}
				activate_title = { title = d_terran_fourth_fleet status = yes }
				d_terran_fourth_fleet = { grant_title = ROOT }
				set_government_type = military_command
			}
			if = {
				limit = {
					d_terran_first_fleet = { has_holder = yes }
					d_terran_second_fleet = { has_holder = yes }
					d_terran_third_fleet = { has_holder = no }
				}
				activate_title = { title = d_terran_third_fleet status = yes }
				d_terran_third_fleet = { grant_title = ROOT }
				set_government_type = military_command
			}
			if = {
				limit = {
					d_terran_first_fleet = { has_holder = yes }
					d_terran_second_fleet = { has_holder = no }
				}
				activate_title = { title = d_terran_second_fleet status = yes }
				d_terran_second_fleet = { grant_title = ROOT }
				set_government_type = military_command
			}
			if = {
				limit = { d_terran_first_fleet = { has_holder = no } }
				activate_title = { title = d_terran_first_fleet status = yes }
				d_terran_first_fleet = { grant_title = ROOT }
				set_government_type = military_command
			}
			k_terran_navy = { holder_scope = { ROOT = { set_defacto_liege = PREV } } }
			hidden_tooltip = { letter_event = { id = military.100 } }
			hidden_tooltip = { letter_event = { id = military.101 } }
		}
		ai_will_do = {
			factor = 1
			# Commander's skill
			modifier = {
				factor = 1.25
				martial = 2
			}
			modifier = {
				factor = 1.25
				martial = 4
			}
			modifier = {
				factor = 1.25
				martial = 6
			}
			modifier = {
				factor = 1.25
				martial = 8
			}
			modifier = {
				factor = 1.25
				martial = 10
			}
			modifier = {
				factor = 1.25
				martial = 12
			}
			modifier = {
				factor = 1.25
				martial = 14
			}
			modifier = {
				factor = 1.25
				martial = 16
			}
			modifier = {
				factor = 1.25
				martial = 18
			}
			modifier = {
				factor = 1.25
				martial = 20
			}
			modifier = {
				factor = 1.25
				martial = 22
			}
			modifier = {
				factor = 1.25
				martial = 24
			}
			modifier = {
				factor = 1.25
				martial = 26
			}
			modifier = {
				factor = 1.25
				martial = 28
			}
			modifier = {
				factor = 1.25
				martial = 30
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
		}
	}
}