plot_decisions = {
	plot_place_bounty_decision = {
		is_high_prio = yes
		
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = flag_placing_bounty }
		}
		
		allow = {
			wealth = 10
			OR = {
				# This is only here to tell you how much the bounty currently is
				plot_target_char = { which = "bounty" value = 0 }
				always = yes
			}
		}
		
		effect = {
			set_character_flag = flag_placing_bounty
			character_event = { id = assassination.10 tooltip = "EVTTOOLTIPASSASSINATION10" }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				plot_target_char = { has_character_modifier = failed_assassination_attempt }
			}
			modifier = {
				factor = 0
				NOT = { wealth = 100 }
				plot_target_char = { check_variable = { which = "bounty" value = 100 } }
			}
			modifier = {
				factor = 0
				NOT = { wealth = 500 }
				plot_target_char = { check_variable = { which = "bounty" value = 500 } }
			}
			modifier = {
				factor = 0
				NOT = { wealth = 100 }
				plot_target_char = { is_landed = yes }
			}
			modifier = {
				factor = 0
				NOT = { wealth = 500 }
				plot_target_char = { higher_tier_than = duke }
			}
			modifier = {
				factor = 0
				trait = proud # We don't need their scum
			}
			modifier = {
				factor = 0
				has_ambition = obj_amass_wealth
			}
			modifier = {
				factor = 0
				NOT = { monthly_income = 0 } # Not if we're running a deficit
			}
		}
	}
	# Hired assassins (scaled by price)
	plot_hire_assassin_10_decision = { # Complete Nobodies
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				is_landed = no
				is_councillor = no
				NOT = { any_heir_title = { always = yes } }
				NOT = { any_pretender_title = { always = yes } }
				NOT = { spouse = { any_demesne_title = { always = yes } } }
				NOT = { spouse = { any_heir_title = { always = yes } } }
				NOT = { spouse = { any_pretender_title = { always = yes } } }
				NOT = { any_close_relative = { any_demesne_title = { always = yes } } }
				NOT = { any_close_relative = { any_heir_title = { always = yes } } }
				NOT = { any_close_relative = { any_pretender_title = { always = yes } } }
				NOT = { prestige = 10 }
			}
		}
		allow = {
			wealth = 5
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -5
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_hire_assassin_25_decision = { # Distant hangers-on of barons
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				is_landed = no
				is_councillor = no
				NOT = { any_heir_title = { always = yes } }
				NOT = { any_pretender_title = { always = yes } }
				NOT = { spouse = { any_demesne_title = { always = yes } } }
				NOT = { spouse = { any_heir_title = { always = yes } } }
				NOT = { spouse = { any_pretender_title = { higher_tier_than = baron } } }
				NOT = { any_close_relative = { any_demesne_title = { always = yes } } }
				NOT = { any_close_relative = { any_heir_title = { always = yes } } }
				NOT = { any_close_relative = { any_pretender_title = { higher_tier_than = baron } } }
				NOT = { prestige = 25 }
				OR = {
					spouse = { any_pretender_title = { tier = baron } }
					any_close_relative = { any_pretender_title = { tier = baron } }
					prestige = 10
				}
			}
		}
		allow = {
			wealth = 10
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -10
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_hire_assassin_50_decision = { # Moderate hangers-on of barons
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				is_landed = no
				is_councillor = no
				NOT = { any_heir_title = { always = yes } }
				NOT = { any_pretender_title = { higher_tier_than = baron } }
				NOT = { spouse = { any_demesne_title = { always = yes } } }
				NOT = { spouse = { any_heir_title = { higher_tier_than = baron } } }
				NOT = { spouse = { any_pretender_title = { higher_tier_than = count } } }
				NOT = { any_close_relative = { any_demesne_title = { always = yes } } }
				NOT = { any_close_relative = { any_heir_title = { higher_tier_than = baron } } }
				NOT = { any_close_relative = { any_pretender_title = { higher_tier_than = count } } }
				NOT = { prestige = 50 }
				OR = {
					any_pretender_title = { tier = baron }
					spouse = { any_heir_title = { tier = baron } }
					spouse = { any_pretender_title = { tier = count } }
					any_close_relative = { any_heir_title = { tier = baron } }
					any_close_relative = { any_pretender_title = { tier = count } }
					prestige = 25
				}
			}
		}
		allow = {
			wealth = 25
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -50
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_hire_assassin_75_decision = { # Close hangers-on of barons
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				is_landed = no
				NOT = {
					AND = {
						is_councillor = yes
						liege = { higher_tier_than = baron }
					}
				}
				NOT = { any_heir_title = { higher_tier_than = baron } }
				NOT = { any_pretender_title = { higher_tier_than = count } }
				NOT = { spouse = { any_demesne_title = { higher_tier_than = baron } } }
				NOT = { spouse = { any_heir_title = { higher_tier_than = count } } }
				NOT = { spouse = { any_pretender_title = { higher_tier_than = duke } } }
				NOT = { any_close_relative = { any_demesne_title = { higher_tier_than = baron } } }
				NOT = { any_close_relative = { any_heir_title = { higher_tier_than = count } } }
				NOT = { any_close_relative = { any_pretender_title = { higher_tier_than = duke } } }
				NOT = { prestige = 75 }
				OR = {
					AND = {
						is_councillor = yes
						liege = { tier = baron }
					}
					any_heir_title = { tier = baron }
					any_pretender_title = { tier = count }
					spouse = { any_demesne_title = { tier = baron } }
					spouse = { any_heir_title = { tier = count } }
					spouse = { any_pretender_title = { tier = duke } }
					any_close_relative = { any_demesne_title = { tier = baron } }
					any_close_relative = { any_heir_title = { tier = count } }
					any_close_relative = { any_pretender_title = { tier = duke } }
					prestige = 50
				}
			}
		}
		allow = {
			wealth = 50
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -50
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_hire_assassin_100_decision = { # Barons
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				NOT = { higher_tier_than = baron }
				NOT = {
					AND = {
						is_councillor = yes
						liege = { higher_tier_than = count }
					}
				}
				NOT = { any_heir_title = { higher_tier_than = count } }
				NOT = { any_pretender_title = { higher_tier_than = duke } }
				NOT = { spouse = { any_demesne_title = { higher_tier_than = count } } }
				NOT = { spouse = { any_heir_title = { higher_tier_than = duke } } }
				NOT = { spouse = { any_pretender_title = { higher_tier_than = king } } }
				NOT = { any_close_relative = { any_demesne_title = { higher_tier_than = count } } }
				NOT = { any_close_relative = { any_heir_title = { higher_tier_than = duke } } }
				NOT = { any_close_relative = { any_pretender_title = { higher_tier_than = king } } }
				NOT = { prestige = 100 }
				OR = {
					tier = baron
					AND = {
						is_councillor = yes
						liege = { tier = count }
					}
					any_heir_title = { tier = count }
					any_pretender_title = { tier = duke }
					spouse = { any_demesne_title = { tier = count } }
					spouse = { any_heir_title = { tier = duke } }
					spouse = { any_pretender_title = { tier = king } }
					any_close_relative = { any_demesne_title = { tier = count } }
					any_close_relative = { any_heir_title = { tier = duke } }
					any_close_relative = { any_pretender_title = { tier = king } }
					prestige = 75
				}
			}
		}
		allow = {
			wealth = 75
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -75
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_hire_assassin_250_decision = { # Counts
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				NOT = { higher_tier_than = count }
				NOT = {
					AND = {
						is_councillor = yes
						liege = { higher_tier_than = duke }
					}
				}
				NOT = { any_heir_title = { higher_tier_than = duke } }
				NOT = { any_pretender_title = { higher_tier_than = king } }
				NOT = { spouse = { any_demesne_title = { higher_tier_than = duke } } }
				NOT = { spouse = { any_heir_title = { higher_tier_than = king } } }
				NOT = { any_close_relative = { any_demesne_title = { higher_tier_than = duke } } }
				NOT = { any_close_relative = { any_heir_title = { higher_tier_than = king } } }
				NOT = { prestige = 250 }
				OR = {
					tier = count
					AND = {
						is_councillor = yes
						liege = { tier = duke }
					}
					any_heir_title = { tier = duke }
					any_pretender_title = { tier = king }
					spouse = { any_demesne_title = { tier = duke } }
					spouse = { any_heir_title = { tier = king } }
					spouse = { any_pretender_title = { tier = emperor } }
					any_close_relative = { any_demesne_title = { tier = duke } }
					any_close_relative = { any_heir_title = { tier = king } }
					any_close_relative = { any_pretender_title = { tier = emperor } }
					prestige = 100
				}
			}
		}
		allow = {
			wealth = 100
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -100
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_hire_assassin_500_decision = { # Dukes
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				NOT = { higher_tier_than = duke }
				NOT = {
					AND = {
						is_councillor = yes
						liege = { higher_tier_than = king }
					}
				}
				NOT = { any_heir_title = { higher_tier_than = king } }
				NOT = { spouse = { any_demesne_title = { higher_tier_than = king } } }
				NOT = { any_close_relative = { any_demesne_title = { higher_tier_than = king } } }
				NOT = { prestige = 500 }
				OR = {
					tier = duke
					AND = {
						is_councillor = yes
						liege = { tier = king }
					}
					any_heir_title = { tier = king }
					any_pretender_title = { tier = emperor }
					spouse = { any_demesne_title = { tier = king } }
					spouse = { any_heir_title = { tier = emperor } }
					any_close_relative = { any_demesne_title = { tier = king } }
					any_close_relative = { any_heir_title = { tier = emperor } }
					prestige = 250
				}
			}
		}
		allow = {
			wealth = 250
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -500
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_hire_assassin_750_decision = { # Kings
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				NOT = { higher_tier_than = king }
				NOT = { prestige = 1000 }
				OR = {
					tier = king
					AND = {
						is_councillor = yes
						liege = { tier = emperor }
					}
					any_heir_title = { tier = emperor }
					spouse = { any_demesne_title = { tier = emperor } }
					any_close_relative = { any_demesne_title = { tier = emperor } }
					prestige = 500
				}
			}
		}
		allow = {
			wealth = 500
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -500
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_hire_assassin_1000_decision = { # Emperors
		is_high_prio = yes
		potential = {
			age = 16
			OR = {
				has_plot = plot_kill_character
				has_plot = plot_kill_spouse
			}
			NOT = { has_character_flag = murder_in_motion }
			plot_target_char = {
				OR = {
					tier = emperor
					prestige = 1000
				}
			}
		}
		allow = {
			wealth = 1000
			# Cooldown
			custom_tooltip = {
				text = "75DAYCOOLDOWN"
				hidden_tooltip = {
					OR = {
						NOT = { has_character_flag = flag_hired_assassin }
						had_character_flag = { flag = flag_hired_assassin days = 75 }
					}
				}
			}
		}
		effect = {
			clr_character_flag = flag_hired_assassin
			set_character_flag = flag_hired_assassin
			wealth = -1000
			set_character_flag = murder_in_motion
			# Consistently has a 25% chance of discovery, valid only if it fails
			if = {
				limit = { NOT = { plot_power = 0.5 } }
				random_list = {
					10 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					90 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 0.5
					NOT = { plot_power = 1.0 }
				}
				random_list = {
					25 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					75 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.0
					NOT = { plot_power = 1.5 }
				}
				random_list = {
					50 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					50 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = {
					plot_power = 1.5
					NOT = { plot_power = 2.0 }
				}
				random_list = {
					75 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					25 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
			if = {
				limit = { plot_power = 2.0 }
				random_list = {
					90 = { character_event = { id = assassination.100 tooltip = "EVTTOOLTIPASSASSINATION100" days = 15 random = 7 } }
					10 = { character_event = { id = assassination.200 tooltip = "EVTTOOLTIPASSASSINATION200" days = 15 random = 7 } }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.5 }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 1.5 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				NOT = { trait = brave }
				NOT = { trait = carefree }
			}
			modifier = {
				factor = 0
				NOT = { plot_power = 2.0 }
				NOT = { trait = imbecile }
				NOT = { trait = slow }
				NOT = { trait = lunatic }
				OR = {
					trait = disciplined
					trait = craven
				}
			}
		}
	}
	plot_gain_title_decision = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_gain_title
			NOT = { has_character_flag = plot_gain_title_decision_taken }
		}
		allow = {
			plot_power = 0.8
			num_of_plot_backers = 1
			plot_target_char = {
				prisoner = no
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
		effect = {
			plot_target_char = {
				letter_event = { id = 8000 days = 3 tooltip = "EVTTOOLTIP8000" }
			}
			hidden_tooltip = {
				set_character_flag = plot_gain_title_decision_taken
				activate_plot = yes
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.9 }
			}
		}
	}

	plot_gain_vassal_title_decision = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_gain_vassal_title
			NOT = { has_character_flag = plot_gain_vassal_title_decision_taken }
		}
		allow = {
			plot_power = 0.8
			num_of_plot_backers = 1
			plot_target_char = {
				prisoner = no
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
		effect = {
			plot_target_char = {
				letter_event = { id = 8030 days = 3 tooltip = "EVTTOOLTIP8030" }
			}
			hidden_tooltip = {
				set_character_flag = plot_gain_vassal_title_decision_taken
				activate_plot = yes
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.9 }
			}
		}
	}
	
	plot_weaken_fellow_vassal_decision = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_weaken_fellow_vassal
			NOT = { has_character_flag = plot_weaken_fellow_vassal_decision_taken }
		}
		allow = {
			plot_power = 1
			num_of_plot_backers = 1
			plot_target_char = {
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
		effect = {
			plot_target_char = {
				letter_event = { id = 7505 days = 3 tooltip = "EVTTOOLTIP7505" }
			}
			hidden_tooltip = {
				set_character_flag = plot_weaken_fellow_vassal_decision_taken
				activate_plot = yes
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.9 }
			}
		}
	}
	
	plot_weaken_fellow_vassal_decision_liege = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_weaken_fellow_vassal
			NOT = { 
				has_character_flag = plot_weaken_fellow_vassal_decision_liege_taken
				has_character_flag = plot_weaken_fellow_vassal_decision_taken
				plot_target_char  = {
					reverse_opinion = { 
						who = liege
						value = 40
					}
				}
			}
		}
		allow = {
			plot_power = 0.6
			num_of_plot_backers = 1
			plot_target_char = {
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
				
		effect = {
			top_liege = {
				letter_event = {
					id = 7500
					days = 3
					tooltip = "EVTTOOLTIP7500"
				}
			}
			hidden_tooltip = {
				set_character_flag = plot_weaken_fellow_vassal_decision_liege_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.9 }
			}
		}
	}
	
	plot_gain_liege_title_decision_100 = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_gain_liege_title
			NOT = { has_character_flag = plot_gain_liege_title_decision_taken }
		}
		allow = {
			plot_power = 1
			num_of_plot_backers = 5
			plot_target_char = {
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
		effect = {
			ROOT = {
				random_list = {
					90 = { 
						character_event = { id = 7600 tooltip = "EVTTOOLTIP7600" }
					}
					10 = {
						character_event = { id = 7601 tooltip = "EVTTOOLTIP7601" }
					}
				}
				hidden_tooltip = {
					set_character_flag = plot_gain_liege_title_decision_taken
					activate_plot = yes
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
			}
		}
	}
	
	plot_gain_liege_title_decision_75 = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_gain_liege_title
			NOT = { has_character_flag = plot_gain_liege_title_decision_taken }
		}
		allow = {
			plot_power = 0.75
			num_of_plot_backers = 3
			plot_target_char = {
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
		effect = {
			ROOT = {
				random_list = {
					60 = { 
						character_event = { id = 7600 tooltip = "EVTTOOLTIP7600" }
					}
					40 = {
						character_event = { id = 7601 tooltip = "EVTTOOLTIP7601" }
					}
				}
				hidden_tooltip = {
					set_character_flag = plot_gain_liege_title_decision_taken
					activate_plot = yes
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.9 }
			}
		}
	}
	
	plot_gain_fellow_vassal_title_decision_100 = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_gain_fellow_vassal_title
			NOT = { has_character_flag = plot_gain_fellow_vassal_title_decision_taken }
		}
		allow = {
			plot_power = 1
			num_of_plot_backers = 4
			plot_target_char = {
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
		effect = {
			ROOT = {
				random_list = {
					90 = { 
						character_event = { id = 7600 tooltip = "EVTTOOLTIP7600" }
					}
					10 = {
						character_event = { id = 7602 tooltip = "EVTTOOLTIP7601" }
					}
				}
				hidden_tooltip = {
					set_character_flag = plot_gain_fellow_vassal_title_decision_taken
					activate_plot = yes
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
			}
		}
	}
	
	plot_gain_fellow_vassal_title_decision_75 = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_gain_fellow_vassal_title
			NOT = { has_character_flag = plot_gain_fellow_vassal_title_decision_taken }
		}
		allow = {
			plot_power = 0.75
			num_of_plot_backers = 3
			plot_target_char = {
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
		effect = {
			ROOT = {
				random_list = {
					60 = { 
						character_event = { id = 7600 tooltip = "EVTTOOLTIP7600" }
					}
					40 = {
						character_event = { id = 7602 tooltip = "EVTTOOLTIP7601" }
					}
				}
				hidden_tooltip = {
					set_character_flag = plot_gain_fellow_vassal_title_decision_taken
					activate_plot = yes
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { plot_power = 0.9 }
			}
		}
	}
	
	plot_seize_trade_post_decision = {
		is_high_prio = yes
		
		potential = {
			age = 16
			has_plot = plot_seize_trade_post
			NOT = { has_character_flag = plot_seize_trade_post_decision_taken }
		}
		allow = {
			plot_power = 0.75
			num_of_plot_backers = 3
			plot_target_char = {
				NOT = {
					any_war = {
						defender = {
							character = PREVPREV
						}
					}
				}
			}
		}
		effect = {
			ROOT = {
				character_event = { id = REP.300 tooltip = EVTTOOLTIPREP.300 }
				set_character_flag = plot_seize_trade_post_decision_taken
				activate_plot = yes
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					NOT = { plot_power = 0.9 }
					NOT = { wealth = 300 }
				}
			}
		}
	}
}
