targetted_decisions = {
	pacify_prisoner_decision = {
		filter = court
		ai_target_filter = court

		from_potential = {
			is_landed = yes
		}
		potential = {
			prisoner = yes
			host = { character = FROM }
		}
		allow = {
			FROM = {
				capital_scope = { TECH_NOBLE_CUSTOMS = 3 }
				has_regent = no
				piety = 100
				OR = {
					trait = cold
					trait = pragmatic
					AND = {
						trait = radical
						NOT = { religion = ROOT }
					}
				}
				NOT = { has_character_flag = flag_prisoner_interaction }
			}
		}
		effect = {
			FROM = {
				piety = -100
				set_character_flag = flag_prisoner_interaction
			}
			hidden_tooltip = { any_realm_character = { opinion = { who = FROM modifier = opinion_tyrant } } }
			clr_character_flag = flag_pacification_cooldown
			set_character_flag = flag_pacification_cooldown
			hidden_tooltip = { character_event = { id = prisoner.100 } }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { liege = { character = FROM } }
			}
			modifier = {
				factor = 0
				OR = {
					NOT = { relative_power = { who = FROM power = 0.2 } }
					FROM = { trait = neurotic }
				}
			}
			modifier = {
				factor = 0
				trait = content
			}
			modifier = {
				factor = 0
				FROM = { trait = friendly }
			}
			modifier = {
				factor = 0
				reverse_opinion = { who = FROM value = 0 }
				FROM = { NOT = { trait = cold } }
			}
			modifier = {
				factor = 0
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 0
				trait = wounded
				FROM = {
					NOT = { trait = lunatic }
					NOT = { trait = cold }
				}
			}
			modifier = {
				factor = 0
				trait = maimed
				FROM = { NOT = { trait = lunatic } }
			}
			modifier = {
				factor = 0
				liege = {
					character = FROM
					NOT = { trait = cold }
					NOT = { trait = lunatic }
					any_vassal = {
						NOT = { opinion = { who = FROM value = 0 } }
						prisoner = no
						relative_power = { who = FROM power = 0.1 }
					}
				}
			}
			modifier = {
				factor = 0
				liege = {
					character = FROM
					NOT = { trait = lunatic }
					any_vassal = {
						NOT = { opinion = { who = FROM value = 0 } }
						prisoner = no
						relative_power = { who = FROM power = 0.2 }
					}
				}
			}
		}
	}
}