decisions = {
	found_orthodoxy_decision = {
		is_high_prio = yes
		potential = {
			is_ruler = yes
			religion = pilgrim
			NOT = { has_global_flag = flag_orthodoxy_founded }
			# d_pilgrimage = {
				# holder_scope = {
					# OR = {
						# character = ROOT
						# is_liege_or_above = ROOT
					# }
				# }
			# }
			NOT = { has_character_flag = flag_founding_the_orthodoxy }
		}
		allow = {
			prestige = 1000
			piety = 1000
			religion = pilgrim
			has_regent = no
			d_pilgrimage = {
				holder_scope = {
					OR = {
						character = ROOT
						is_liege_or_above = ROOT
					}
				}
			}
			b_earth = {
				holder_scope = {
					OR = {
						character = ROOT
						is_liege_or_above = ROOT
					}
				}
			}
		}
		effect = {
			set_character_flag = flag_founding_the_orthodoxy
			narrative_event = { id = religion.1000 tooltip = "EVTTOOLTIPRELIGION1000" }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					trait = content
					trait = pragmatic
				}
			}
		}
	}
	found_epidoxos_angeloi_decision = {
		is_high_prio = yes
		potential = {
			religion = orthodox
			NOT = { is_title_active = d_epidoxos_angeloi }
			OR = {
				tier = emperor
				tier = king
			}
			NOT = { has_character_flag = flag_founding_epidoxos_angeloi }
		}
		allow = {
			wealth = 500
			prestige = 1000
			trait = fighter_pilot
		}
		effect = {
			set_character_flag = flag_founding_epidoxos_angeloi
			narrative_event = { id = religion.1100 tooltip = "EVTTOOLTIPRELIGION1100" }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { trait = radical }
				NOT = { has_ambition = obj_become_paragon_of_virtue }
			}
			modifier = {
				factor = 0
				trait = ambitious
			}
		}
	}
	found_stolos_gaias_decision = {
		is_high_prio = yes
		potential = {
			religion = orthodox
			NOT = { is_title_active = d_stolos_gaias }
			OR = {
				tier = emperor
				tier = king
			}
			NOT = { has_character_flag = flag_founding_stolos_gaias }
		}
		allow = {
			wealth = 500
			prestige = 1000
			trait = warship_captain
		}
		effect = {
			set_character_flag = flag_founding_stolos_gaias
			narrative_event = { id = religion.1200 tooltip = "EVTTOOLTIPRELIGION1200" }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { trait = radical }
				NOT = { has_ambition = obj_become_paragon_of_virtue }
			}
			modifier = {
				factor = 0
				trait = ambitious
			}
		}
	}
	found_phaethonate_decision = {
		is_high_prio = yes
		potential = {
			is_ruler = yes
			religion = solar_cultist
			is_military_trigger = yes
			NOT = { has_global_flag = flag_phaethonate_founded }
			NOT = { has_character_flag = flag_founding_the_orthodoxy }
		}
		allow = {
			prestige = 1000
			piety = 1000
			religion = solar_cultist
			has_regent = no
			c_sol = {
				holder_scope = {
					OR = {
						character = ROOT
						is_liege_or_above = ROOT
					}
				}
			}
		}
		effect = {
			set_character_flag = flag_founding_the_phaethonate
			narrative_event = { id = religion.2000 tooltip = "EVTTOOLTIPRELIGION2000" }
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					trait = content
					trait = pragmatic
				}
			}
		}
	}
	found_knights_palatine_decision = {
		is_high_prio = yes
		potential = {
			religion = solarian
			NOT = { is_title_active = d_knights_palatine }
			OR = {
				tier = emperor
				tier = king
			}
			is_military_trigger = yes
			NOT = { has_character_flag = flag_founding_knights_palatine }
		}
		allow = {
			wealth = 500
			prestige = 1000
			trait = fighter_pilot
		}
		effect = {
			set_character_flag = flag_founding_knights_palatine
			narrative_event = { id = religion.1200 tooltip = "EVTTOOLTIPRELIGION1200" }
		}
		ai_will_do = { factor = 1 }
	}
	found_praenuntiatores_aurorae_verae_decision = {
		is_high_prio = yes
		potential = {
			religion = orthodox
			NOT = { is_title_active = d_praenuntiatores_aurorae_verae }
			OR = {
				tier = emperor
				tier = king
			}
			is_military_trigger = yes
			NOT = { has_character_flag = flag_founding_praenuntiatores_aurorae_verae }
		}
		allow = {
			wealth = 500
			prestige = 1000
			trait = warship_captain
		}
		effect = {
			set_character_flag = flag_founding_praenuntiatores_aurorae_verae
			narrative_event = { id = religion.2200 tooltip = "EVTTOOLTIPRELIGION2200" }
		}
		ai_will_do = { factor = 1 }
	}
}