decisions = {

	conscript_merchant_ships = {
		is_high_prio = yes
		potential = {
			NOT = {
				has_earmarked_regiments = conscripted_merchant_ships
			}
			has_overseas_holdings = yes
		}
		allow = {
			war = yes
			wealth = 50
		}
		effect = {
			wealth = -50
			spawn_fleet = {
				province = closest # closest sea zone
				owner = ROOT
				disband_on_peace = yes
				earmark = conscripted_merchant_ships
				troops =
				{
					galleys = { 20 20 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				year = 1100
			}
			modifier = {
				factor = 0
				NOT = {
					any_war = {
						OR = {
							defender = { character = ROOT }
							attacker = { character = ROOT }
						}
					}
				}
			}
		}
	}
}
