#############################################
#
# Bankruptcy events
#
# Event ID 38000-38099 is reserved
#
#############################################

# Ruler is in the red. Go to the moneylenders.
#character_event = {
#	id = 38000
#	desc = EVTDESC38000
#	picture = GFX_evt_council
#	
#	only_playable = yes
#	
#	trigger = {
#		NOT = { wealth = -50 }
#		NOT = { has_character_flag = loan_taken }
#		OR = {
#			NOT = { has_character_flag = loan_refused }
#			had_character_flag = { flag = loan_refused days = 365 }
#		}
#	}
#
#	# Patch 2.00: disabled
#	is_triggered_only = yes	
#	mean_time_to_happen = {
#		months = 1
#	}
#	
#	option = {
#		name = EVTOPTA38000 # Go to the moneylenders - Favorable terms
#		tooltip_info = stewardship
#		trigger = {
#			stewardship = 8
#		}
#		wealth = 200
#		character_event = { id = 38001 days = 1825 tooltip = EVTTOOLTIP38001 }
#		set_character_flag = loan_taken
#		clr_character_flag = loan_refused
#	}
#	option = {
#		name = EVTOPTB38000 # Go to the moneylenders - Unfavorable terms
#		trigger = {
#			NOT = { stewardship = 8 }
#		}
#		wealth = 200
#		character_event = { id = 38002 days = 1825 tooltip = EVTTOOLTIP38002 }
#		set_character_flag = loan_taken
#		clr_character_flag = loan_refused
#	}
#	option = {
#		name = EVTOPTC38000 # Do not go to the moneylenders
#		set_character_flag = loan_refused
#	}
#}

# Follow-up to favorable loan terms
#character_event = {
#	id = 38001
#	desc = EVTDESC38001
#	picture = GFX_evt_council
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = EVTOPTA38001 # Return the money
#		trigger = {
#			wealth = 250
#		}
#		wealth = -250
#		clr_character_flag = loan_taken
#	}
#	option = {
#		name = EVTOPTB38001 # Cannot afford it
#		trigger = {
#			NOT = { wealth = 250 }
#		}
#		character_event = { id = 38002 days = 365 tooltip = EVTTOOLTIP38002B }
#	}
#	
#}

# # Follow-up to unfavorable loan terms
# character_event = {
	# id = 38002
	# desc = EVTDESC38002
	# picture = GFX_evt_council
	
	# is_triggered_only = yes
	
	# option = {
		# name = EVTOPTA38002 # Return the money
		# trigger = {
			# wealth = 300
		# }
		# wealth = -300
		# clr_character_flag = loan_taken
	# }
	# option = {
		# name = EVTOPTB38002 # Cannot afford it
		# trigger = {
			# NOT = { wealth = 300 }
		# }
		# prestige = -25
		# character_event = { id = 38002 days = 365 tooltip = EVTTOOLTIP38002B }
	# }
	# option = { 
		# name = EVTOPTC38002 # Get rid of them!
		# #tooltip_info = 
		# trigger = {
			# OR = {
				# trait = wroth
				# trait = lunatic
				# trait = possessed
			# }
		# }
		# add_character_modifier = {
			# name = offended_moneylenders
			# duration = 1825
		# }
		# clr_character_flag = loan_taken
	# }
# }

# #Ruler in red, lean on vassals
# character_event = {
	# id = 38010
	# desc = EVTDESC38010
	# picture = GFX_evt_council
	
	# only_playable = yes
	
	# trigger = {
		# NOT = { wealth = -50 }
		# any_vassal = {
			# wealth = 10
			# NOT = { has_character_flag = took_extra_tax }
			# opinion = { who = ROOT value =  0 }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 60
		# modifier = {
			# factor = 0.25
			# has_character_flag = loan_taken
		# }
	# }
	
	# option = {
		# name = EVTOPTA38010 # Ask one vassal for large
		# trigger = {
			# any_vassal = {
				# wealth = 200
				# NOT = { has_character_flag = took_extra_tax }
				# opinion = { who = ROOT value =  0 }
			# }
		# }
		# ai_chance = {
			# factor = 10
		# }
		# random_vassal = {
			# limit = {
				# wealth = 200
				# NOT = { has_character_flag = took_extra_tax }
			# }
			# opinion = {
				# modifier = got_money_request
				# who = ROOT
				# years = 2
			# }
			# set_character_flag = large_payment_from_vassal
			# character_event = { id = 38011 days = 1 tooltip = EVTTOOLTIP38013 }
			# set_character_flag = took_extra_tax
		# }
	# }
	# option = {
		# name = EVTOPTC38010 # ask all vassals for medium
		# trigger = {
			# any_vassal = {
				# wealth = 50
				# NOT = { has_character_flag = took_extra_tax }
				# opinion = { who = ROOT value =  0 }
			# }
		# }

		# ai_chance = {
			# factor = 1
			# modifier = {
				# factor = 10
				# wealth = -100
			# }
		# }
		# random_vassal = {
			# limit = {
				# wealth = 25
				# NOT = { has_character_flag = took_extra_tax }
			# }
			# opinion = {
				# modifier = got_money_request
				# who = ROOT
				# years = 2
			# }
			# set_character_flag = medium_payment_from_vassal
			# character_event = { id = 38011 days = 1 tooltip = EVTTOOLTIP38012 }
			# set_character_flag = took_extra_tax
		# }
	# }
	# option = {
		# name = EVTOPTB38010 # ask all vassal for small
		# trigger = {
			# any_vassal = {
				# wealth = 10
				# NOT = { has_character_flag = took_extra_tax }
				# opinion = { who = ROOT value =  0 }
			# }
		# }
		# ai_chance = {
			# factor = 1
		# }
		# random_vassal = {
			# limit = {
				# NOT = { has_character_flag = took_extra_tax }
			# }
			
			# opinion = {
				# modifier = got_money_request
				# who = ROOT
				# years = 2
			# }
			# character_event = { id = 38011 days = 1 tooltip = EVTTOOLTIP38011 }
			# set_character_flag = small_payment_from_vassal
			# set_character_flag = took_extra_tax
		# }
	# }
# }

# #Request
# character_event = {
	# id = 38011
	# desc = EVTDESC38011
	# picture = GFX_evt_council
	
	# is_triggered_only = yes
	
	# option = {
		# name = ACCEPT
		# ai_chance = {
			# factor = 1
			# modifier = {
				# factor = 1.5
				# opinion = { who = from value =  25 }
			# }
			# modifier = {
				# factor = 2
				# opinion = { who = from value =  50 }
			# }
			# modifier = {
				# factor = 3
				# opinion = { who = from value =  75 }
			# }
			# modifier = {
				# factor = 0
				# NOT = { opinion = { who = from value =  0 } }
			# }
		# }
		# if = {
			# limit = {
				# has_character_flag = large_payment_from_vassal
			# }
			# wealth = -250
		# }
		# if = {
			# limit = {
				# has_character_flag = medium_payment_from_vassal
			# }
			# wealth = -50
		# }
		# if = {
			# limit = {
				# has_character_flag = small_payment_from_vassal
			# }
			# wealth = -10
		# }
		# hidden_tooltip = {
			# FROM = { character_event = { id = 38015 days = 1 } }
		# }
	# }
	# option = {
		# name = DECLINE
		# ai_chance = {
			# factor = 1
			# modifier = {
				# factor = 2
				# NOT = { opinion = { who = from value =  10 } }
			# }
			# modifier = {
				# factor = 0
				# opinion = { who = from value =  90 }
			# }
		# }
		# clr_character_flag = small_payment_from_vassal
		# clr_character_flag = medium_payment_from_vassal
		# clr_character_flag = large_payment_from_vassal
		
		# reverse_opinion = {
			# modifier = refused_money_request
			# who = FROM
			# years = 5
		# }		
		# hidden_tooltip = {
			# FROM = { character_event = { id = 38014 days = 1 } }
		# }
	# }
# }


# #Refusal to pay
# character_event = {
	# id = 38014
	# desc = EVTDESC38014
	# picture = GFX_evt_council
	
	# is_triggered_only = yes
	
	# option = {
		# name = OK
		# prestige = -1
	# }
# }

# #Payment accepted
# character_event = {
	# id = 38015
	# desc = EVTDESC38015
	# picture = GFX_evt_council
	
	# is_triggered_only = yes
	
	# option = {
		# name = OK
		# if = {
			# limit = {
				# FROM = { has_character_flag = large_payment_from_vassal }
			# }
			# wealth = 250
		# }
		# if = {
			# limit = {
				# FROM = { has_character_flag = medium_payment_from_vassal }
			# }
			# wealth = 50
		# }
		# if = {
			# limit = {
				# FROM = { has_character_flag = small_payment_from_vassal }
			# }
			# wealth = 10
		# }
		# FROM = {
			# clr_character_flag = small_payment_from_vassal
			# clr_character_flag = medium_payment_from_vassal
			# clr_character_flag = large_payment_from_vassal
		# }
		# prestige = 1
	# }
	
# }

# #Ruler is in the red. Seize Church Properties
# character_event = {
	# id = 38020
	# desc = EVTDESC38020
	# picture = GFX_evt_pope_feast
	
	# only_playable = yes
	
	# trigger = {
		# religion = catholic
		# NOT = { wealth = -50 }
		# NOT = { has_character_flag = stolen_church_properties }
		# NOT = { trait = zealous }
		# any_vassal = {
			# is_theocracy = yes
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 48
	# }
	
	# option = {
		# name = EVTOPTA38020 # There are fat bishop, seize them !
		# trigger = {
			# any_vassal = {
				# is_theocracy = yes
				# any_demesne_title = {
					# tier = baron
					# num_of_buildings = 1
				# }
			# }
		# }
		# ai_chance = {
			# factor = 1
			# modifier = {
				# factor = 0
				# NOT = { trait = cynical }
			# }
		# }
		# random_vassal = {
			# limit = {
				# is_theocracy = yes
				# any_demesne_title = {
					# tier = baron
					# num_of_buildings = 1
				# }
			# }
			
			# character_event = { id = 38021 days = 1 tooltip = EVTTOOLTIP38021 }
			# imprison = yes
		# }
		# wealth = 300
		# add_trait = cold
		# set_character_flag = stolen_church_properties
	# }
	# option = {
		# name = EVTOPTB38020 # Time are harsh, force them to share the costs !
		# wealth = 100
		# random = {
			# chance = 25
			# random_vassal = {
				# limit = {
					# is_theocracy = yes
				# }
				# character_event = { id = 38021 days = 1 tooltip = EVTTOOLTIP38021 }
			# }
		# }
		# set_character_flag = stolen_church_properties
	# }
	# option = {
		# name = EVTOPTC38020 # Compromise with them to find money !
		# wealth = 50
		# piety = 25
		# prestige = -50
		# set_character_flag = stolen_church_properties
	# }
	# option = {
		# name = EVTOPTD38020 # Never ! I will save my Christian soul !
		# piety = 50
		# if = {
			# limit = { 	NOT = { trait = zealous } }
			# change_stewardship = -1
			# add_trait = zealous
		# }
		# set_character_flag = stolen_church_properties
	# }
# }

# #If a building is specified, then that one is exempt
# character_event = {
	# id = 38021
	# desc = EVTDESC38021
	# picture = GFX_evt_lunatic
	
	# is_triggered_only = yes
	
	# immediate = {
		# random_demesne_title = {
			# limit = {
				# tier = baron
			# }
			# destroy_random_building = yes	
		# }
		# wealth = -100
	# }
	
	# option = {
		# name = EVTOPTA38021 # They are cursed in the eyes of God!
		# ai_chance = {
			# factor = 1
			# modifier = {
				# factor = 10
				# NOT = { opinion = { who = from value =  50 } }
			# }
			# modifier = {
				# factor = 10
				# trait = zealous
			# }
			# modifier = {
				# factor = 100
				# prisoner = yes
			# }
		# }
		# FROM = { character_event = { id = 38022 days = 63 tooltip = EVTTOOLTIP38022 } }
	# }
	# option = {
		# name = EVTOPTB38021 # Jesus said to forgive them for their sins.
		# ai_chance = {
			# factor = 1
			# modifier = {
				# factor = 2
				# trait = friendly
			# }
			# modifier = {
				# factor = 1.5
				# trait = humble
			# }
			# modifier = {
				# factor = 0
				# prisoner = yes
			# }			
		# }
		# opinion = {
			# modifier = grudge_from_sin
			# who = ROOT
			# years = 5
		# }
	# }
# }

# #We have been judged in the eyes of God
# character_event = {
	# id = 38022
	# desc = EVTDESC38022
	# picture = GFX_evt_bad_news
	
	# is_triggered_only = yes
	
	# option = {
		# name = EVTOPTA38022 
		# add_trait = excommunicated
		# piety = -50
	# }
# }
	
#On-Action: Mercs go on a rampage
letter_event = {
	id = 38050
	desc = EVTDESC38050
	
	is_triggered_only = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA38050
	}
}

#On-Action: Mercs leave in disgust
letter_event = {
	id = 38051
	desc = EVTDESC38051
	
	is_triggered_only = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA38051
	}
}

#On-Action: Mercs switch side FROM you
letter_event = {
	id = 38052
	desc = EVTDESC38052
	
	is_triggered_only = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA38052
	}
}

#On-Action: Mercs switch side TO you
letter_event = {
	id = 38053
	desc = EVTDESC38053
	
	is_triggered_only = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA38053
	}
}

#On-Action: Holy Order leaves your service
letter_event = {
	id = 38054
	desc = EVTDESC38054
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		ai = no
	}
	
	option = {
		name = EVTOPTA38054
	}
}


# Offer to buy a title from indebted liege
character_event = {
	id = 38060
	desc = EVTDESC38060
	picture = GFX_evt_council
	
	only_playable = yes
	
	trigger = {
		independent = no
		liege = {
			NOT = { character = ROOT }
		}
		liege = {
			NOT = { wealth = -50 }
			any_demesne_title = {
				has_de_jure_pretension = ROOT
				can_be_given_away = yes
				lower_tier_than = PREV
				NOT = {
					AND = {
						tier = count
						location = {
							is_capital = yes
						}						
					}
				}
			}
		}
		wealth = 250
	}
	
	mean_time_to_happen = {
		months = 60
		
		modifier = {
			factor = 0.75
			liege = { NOT = { wealth = -75 } }
		}
		modifier = {
			factor = 0.75
			liege = { NOT = { wealth = -100 } }
		}
		modifier = {
			factor = 0.75
			liege = { NOT = { wealth = -125 } }
		}
		modifier = {
			factor = 0.75
			liege = { NOT = { wealth = -150 } }
		}
		modifier = {
			factor = 0.75
			wealth = 275
		}
		modifier = {
			factor = 0.75
			wealth = 300
		}
		modifier = {
			factor = 0.75
			wealth = 325
		}
		modifier = {
			factor = 0.75
			wealth = 350
		}
	}
	
	option = {
		name = EVTOPTA38060
		ai_chance = { factor = 100 }
		liege = { character_event = { id = 38061 days = 1 tooltip = EVTTOOLTIP38061 } }
		liege = {
			tooltip = {
				random_demesne_title = {
					limit = {
						has_de_jure_pretension = ROOT
						can_be_given_away = yes
						lower_tier_than = ROOT
						NOT = {
							AND = {
								tier = count
								location = {
									is_capital = yes
								}						
							}
						}
					}
					grant_title = ROOT
				}
			}
		}
	}
	option = {
		name = EVTOPTB38060
		ai_chance = { factor = 0 }
	}
}

# Liege receives offer to sell land
character_event = {
	id = 38061
	desc = EVTDESC38061
	picture = GFX_evt_council
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38061
		ai_chance = { factor = 100 }
		wealth = 200
		random_demesne_title = {
			limit = {
				has_de_jure_pretension = FROM
				can_be_given_away = yes
				lower_tier_than = ROOT
				NOT = {
					AND = {
						tier = count
						location = {
							is_capital = yes
						}						
					}
				}
			}
			grant_title = FROM
		}
	}
	option = {
		name = EVTOPTB38061
		ai_chance = { factor = 0 }
	}
}
