namespace = campaign

character_event = {
	id = campaign.0
	hide_window = yes
	is_triggered_only = yes
	
	immediate = { liege = { character_event = { id = campaign.1 } } }
}

# Inform liege of successful campaign
character_event = {
	id = campaign.1
	desc = "EVTDESCCAMPAIGN1"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = { name = "EVTOPTACAMPAIGN1" }
}

character_event = {
	id = campaign.2
	hide_window = yes
	is_triggered_only = yes
	
	immediate = { liege = { character_event = { id = campaign.3 } } }
}

# Inform liege of failed campaign
character_event = {
	id = campaign.3
	desc = "EVTDESCCAMPAIGN3"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = { name = "EVTOPTACAMPAIGN3" }
}

character_event = {
	id = campaign.4
	hide_window = yes
	is_triggered_only = yes
	
	immediate = { liege = { character_event = { id = campaign.5 } } }
}

# Inform liege of disastrous campaign
character_event = {
	id = campaign.5
	desc = "EVTDESCCAMPAIGN5"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = { name = "EVTOPTACAMPAIGN5" }
}