namespace = battle

# Fighter pilot versus fighter pilot: Wounded
character_event = {
	id = battle.0
	desc = "EVTDESCBATTLE0"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = wounded }
		NOT = { trait = full_cybernetic_conversion }
		trait = fighter_pilot
		FROM = {
			any_realm_character = {
				trait = fighter_pilot
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 2
			trait = maimed
		}
		modifier = {
			factor = 4
			trait = imbecile
		}
		modifier = {
			factor = 2
			trait = slow
		}
		modifier = {
			factor = 0.5
			trait = quick
		}
		modifier = {
			factor = 0.25
			trait = genius
		}
		modifier = {
			factor = 4
			trait = clumsy
		}
		modifier = {
			factor = 0.25
			trait = agile
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_i
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			trait = odin_mk_v
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTCONFIRM"
		add_trait = wounded
		FROM = {
			random_realm_character = {
				limit = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.1 tooltip = "EVTTOOLTIPBATTLE1" }
			}
		}
	}
}
character_event = {
	id = battle.1
	desc = "EVTDESCBATTLE1"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 10
		FROM = {
			add_trait = wounded
			opinion = { who = ROOT modifier = opinion_shot_me_down }
		}
		hidden_tooltip = {
			if = {
				limit = { is_rival = FROM }
				character_event = { id = battle.60 }
			}
			if = {
				limit = {
					NOT = { is_rival = FROM }
					NOT = { is_friend = FROM }
				}
				FROM = { character_event = { id = battle.50 days = 10 random = 5 } }
			}
		}
	}
}
# Fighter pilot versus fighter pilot: Maimed
character_event = {
	id = battle.2
	desc = "EVTDESCBATTLE2"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = maimed }
		NOT = { trait = full_cybernetic_conversion }
		trait = fighter_pilot
		FROM = {
			any_realm_character = {
				trait = fighter_pilot
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 2
			trait = wounded
		}
		modifier = {
			factor = 4
			trait = imbecile
		}
		modifier = {
			factor = 2
			trait = slow
		}
		modifier = {
			factor = 0.5
			trait = quick
		}
		modifier = {
			factor = 0.25
			trait = genius
		}
		modifier = {
			factor = 4
			trait = clumsy
		}
		modifier = {
			factor = 0.25
			trait = agile
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_i
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			trait = odin_mk_v
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTCONFIRM"
		add_trait = maimed
		FROM = {
			random_realm_character = {
				limit = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.3 tooltip = "EVTTOOLTIPBATTLE1" }
			}
		}
	}
}
character_event = {
	id = battle.3
	desc = "EVTDESCBATTLE3"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 25
		FROM = {
			add_trait = maimed
			opinion = { who = ROOT modifier = opinion_shot_me_down }
		}
		hidden_tooltip = {
			if = {
				limit = { is_rival = FROM }
				character_event = { id = battle.60 }
			}
			if = {
				limit = {
					NOT = { is_rival = FROM }
					NOT = { is_friend = FROM }
				}
				FROM = { character_event = { id = battle.50 days = 10 random = 5 } }
			}
		}
	}
}
# Fighter versus Fighter: KIA!
character_event = {
	id = battle.4
	desc = "EVTDESCBATTLE4"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		trait = fighter_pilot
		FROM = {
			any_realm_character = {
				trait = fighter_pilot
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 2
			trait = wounded
		}
		modifier = {
			factor = 2
			trait = maimed
		}
		modifier = {
			factor = 4
			trait = imbecile
		}
		modifier = {
			factor = 2
			trait = slow
		}
		modifier = {
			factor = 0.5
			trait = quick
		}
		modifier = {
			factor = 0.25
			trait = genius
		}
		modifier = {
			factor = 4
			trait = clumsy
		}
		modifier = {
			factor = 0.25
			trait = agile
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_i
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			trait = odin_mk_v
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTCONFIRM"
		FROM = {
			random_realm_character = {
				limit = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.5 tooltip = "EVTTOOLTIPBATTLE5" }
			}
		}
	}
}
character_event = {
	id = battle.5
	desc = "EVTDESCBATTLE5"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 50
		FROM = { death = { death_reason = death_battle killer = ROOT } }
		hidden_tooltip = {
			if = {
				limit = { is_rival = FROM }
				character_event = { id = battle.60 }
			}
		}
	}
}

# Warship shoots down fighter: Wounded
character_event = {
	id = battle.10
	desc = "EVTDESCBATTLE10"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = wounded }
		NOT = { trait = full_cybernetic_conversion }
		trait = fighter_pilot
		FROM = {
			NOT = {
				any_realm_character = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
			}
			any_realm_character = {
				not = { trait = fighter_pilot }
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 2
			trait = maimed
		}
		modifier = {
			factor = 4
			trait = imbecile
		}
		modifier = {
			factor = 2
			trait = slow
		}
		modifier = {
			factor = 0.5
			trait = quick
		}
		modifier = {
			factor = 0.25
			trait = genius
		}
		modifier = {
			factor = 4
			trait = clumsy
		}
		modifier = {
			factor = 0.25
			trait = agile
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_i
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			trait = odin_mk_v
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTCONFIRM"
		add_trait = wounded
		FROM = {
			random_realm_character = {
				limit = {
					NOT = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.11 tooltip = "EVTTOOLTIPBATTLE11" }
			}
		}
	}
}
character_event = {
	id = battle.11
	desc = "EVTDESCBATTLE11"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 5
		FROM = {
			add_trait = wounded
			opinion = { who = ROOT modifier = opinion_shot_me_down }
		}
	}
}
# Warship shoots down fighter: Maimed
character_event = {
	id = battle.12
	desc = "EVTDESCBATTLE12"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = maimed }
		NOT = { trait = full_cybernetic_conversion }
		trait = fighter_pilot
		FROM = {
			NOT = {
				any_realm_character = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
			}
			any_realm_character = {
				not = { trait = fighter_pilot }
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 2
			trait = wounded
		}
		modifier = {
			factor = 4
			trait = imbecile
		}
		modifier = {
			factor = 2
			trait = slow
		}
		modifier = {
			factor = 0.5
			trait = quick
		}
		modifier = {
			factor = 0.25
			trait = genius
		}
		modifier = {
			factor = 4
			trait = clumsy
		}
		modifier = {
			factor = 0.25
			trait = agile
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_i
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			trait = odin_mk_v
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTCONFIRM"
		add_trait = maimed
		FROM = {
			random_realm_character = {
				limit = {
					NOT = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.13 tooltip = "EVTTOOLTIPBATTLE11" }
			}
		}
	}
}
character_event = {
	id = battle.13
	desc = "EVTDESCBATTLE13"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 10
		FROM = {
			add_trait = maimed
			opinion = { who = ROOT modifier = opinion_shot_me_down }
		}
	}
}
# Warship shoots down fighter: KIA!
character_event = {
	id = battle.14
	desc = "EVTDESCBATTLE14"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		trait = fighter_pilot
		FROM = {
			NOT = {
				any_realm_character = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
			}
			any_realm_character = {
				not = { trait = fighter_pilot }
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 2
			trait = wounded
		}
		modifier = {
			factor = 2
			trait = maimed
		}
		modifier = {
			factor = 4
			trait = imbecile
		}
		modifier = {
			factor = 2
			trait = slow
		}
		modifier = {
			factor = 0.5
			trait = quick
		}
		modifier = {
			factor = 0.25
			trait = genius
		}
		modifier = {
			factor = 4
			trait = clumsy
		}
		modifier = {
			factor = 0.25
			trait = agile
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_i
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_ii
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iii
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			OR = {
				trait = odin_mk_iv
				trait = odin_mk_v
			}
		}
		modifier = {
			factor = 0.8
			trait = odin_mk_v
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTCONFIRM"
		FROM = {
			random_realm_character = {
				limit = {
					NOT = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.15 tooltip = "EVTTOOLTIPBATTLE15" }
			}
		}
	}
}
character_event = {
	id = battle.15
	desc = "EVTDESCBATTLE15"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 15
		FROM = { death = { death_reason = death_battle killer = ROOT } }
	}
}

# Warship versus Warship: Wounded
character_event = {
	id = battle.20
	desc = "EVTDESCBATTLE20"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = wounded }
		NOT = { trait = full_cybernetic_conversion }
		NOT = { trait = fighter_pilot }
		FROM = {
			any_realm_character = {
				not = { trait = fighter_pilot }
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 6 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 8 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 10 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 12 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 14 }
		}
		modifier = {
			factor = 0.8
			martial = 16
		}
		modifier = {
			factor = 0.8
			martial = 18
		}
		modifier = {
			factor = 0.8
			martial = 20
		}
		modifier = {
			factor = 0.8
			martial = 22
		}
		modifier = {
			factor = 0.8
			martial = 24
		}
		modifier = {
			factor = 0.8
			martial = 26
		}
		modifier = {
			factor = 0.8
			martial = 28
		}
		modifier = {
			factor = 0.8
			martial = 30
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTABATTLE20"
		add_trait = wounded
		FROM = {
			random_realm_character = {
				limit = {
					NOT = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.21 tooltip = "EVTTOOLTIPBATTLE21" }
			}
		}
	}
}
character_event = {
	id = battle.21
	desc = "EVTDESCBATTLE21"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTABATTLE21"
		prestige = 25
		FROM = { add_trait = wounded }
	}
}
# Warship versus Warship: Maimed
character_event = {
	id = battle.22
	desc = "EVTDESCBATTLE22"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = maimed }
		NOT = { trait = full_cybernetic_conversion }
		NOT = { trait = fighter_pilot }
		FROM = {
			any_realm_character = {
				not = { trait = fighter_pilot }
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 6 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 8 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 10 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 12 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 14 }
		}
		modifier = {
			factor = 0.8
			martial = 16
		}
		modifier = {
			factor = 0.8
			martial = 18
		}
		modifier = {
			factor = 0.8
			martial = 20
		}
		modifier = {
			factor = 0.8
			martial = 22
		}
		modifier = {
			factor = 0.8
			martial = 24
		}
		modifier = {
			factor = 0.8
			martial = 26
		}
		modifier = {
			factor = 0.8
			martial = 28
		}
		modifier = {
			factor = 0.8
			martial = 30
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTABATTLE22"
		add_trait = maimed
		FROM = {
			random_realm_character = {
				limit = {
					NOT = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.23 tooltip = "EVTTOOLTIPBATTLE21" }
			}
		}
	}
}
character_event = {
	id = battle.23
	desc = "EVTDESCBATTLE23"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTABATTLE23"
		prestige = 25
		FROM = {
			add_trait = maimed
		}
	}
}
# Warship versus Warship: KIA!
character_event = {
	id = battle.24
	desc = "EVTDESCBATTLE24"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = fighter_pilot }
		FROM = {
			any_realm_character = {
				not = { trait = fighter_pilot }
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 6 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 8 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 10 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 12 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 14 }
		}
		modifier = {
			factor = 0.8
			martial = 16
		}
		modifier = {
			factor = 0.8
			martial = 18
		}
		modifier = {
			factor = 0.8
			martial = 20
		}
		modifier = {
			factor = 0.8
			martial = 22
		}
		modifier = {
			factor = 0.8
			martial = 24
		}
		modifier = {
			factor = 0.8
			martial = 26
		}
		modifier = {
			factor = 0.8
			martial = 28
		}
		modifier = {
			factor = 0.8
			martial = 30
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTABATTLE24"
		FROM = {
			random_realm_character = {
				limit = {
					NOT = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.25 tooltip = "EVTTOOLTIPBATTLE25" }
			}
		}
	}
}
character_event = {
	id = battle.25
	desc = "EVTDESCBATTLE25"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTABATTLE25"
		prestige = 50
		FROM = { death = { death_reason = death_battle killer = ROOT } }
	}
}

# Fighter shoots down warship somehow: Wounded
character_event = {
	id = battle.30
	desc = "EVTDESCBATTLE30"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = wounded }
		NOT = { trait = full_cybernetic_conversion }
		NOT = { trait = fighter_pilot }
		FROM = {
			NOT = {
				any_realm_character = {
					not = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
			}
			any_realm_character = {
				trait = fighter_pilot
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 6 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 8 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 10 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 12 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 14 }
		}
		modifier = {
			factor = 0.8
			martial = 16
		}
		modifier = {
			factor = 0.8
			martial = 18
		}
		modifier = {
			factor = 0.8
			martial = 20
		}
		modifier = {
			factor = 0.8
			martial = 22
		}
		modifier = {
			factor = 0.8
			martial = 24
		}
		modifier = {
			factor = 0.8
			martial = 26
		}
		modifier = {
			factor = 0.8
			martial = 28
		}
		modifier = {
			factor = 0.8
			martial = 30
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTABATTLE30"
		add_trait = wounded
		FROM = {
			random_realm_character = {
				limit = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.31 tooltip = "EVTTOOLTIPBATTLE31" }
			}
		}
	}
}
character_event = {
	id = battle.31
	desc = "EVTDESCBATTLE31"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTABATTLE31"
		prestige = 50
		FROM = { add_trait = wounded }
	}
}
# Fighter shoots down warship somehow: Maimed
character_event = {
	id = battle.32
	desc = "EVTDESCBATTLE32"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = maimed }
		NOT = { trait = full_cybernetic_conversion }
		NOT = { trait = fighter_pilot }
		FROM = {
			NOT = {
				any_realm_character = {
					not = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
			}
			any_realm_character = {
				trait = fighter_pilot
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 6 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 8 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 10 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 12 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 14 }
		}
		modifier = {
			factor = 0.8
			martial = 16
		}
		modifier = {
			factor = 0.8
			martial = 18
		}
		modifier = {
			factor = 0.8
			martial = 20
		}
		modifier = {
			factor = 0.8
			martial = 22
		}
		modifier = {
			factor = 0.8
			martial = 24
		}
		modifier = {
			factor = 0.8
			martial = 26
		}
		modifier = {
			factor = 0.8
			martial = 28
		}
		modifier = {
			factor = 0.8
			martial = 30
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTABATTLE32"
		add_trait = maimed
		FROM = {
			random_realm_character = {
				limit = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
				character_event = { id = battle.33 tooltip = "EVTTOOLTIPBATTLE31" }
			}
		}
	}
}
character_event = {
	id = battle.33
	desc = "EVTDESCBATTLE33"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTABATTLE33"
		prestige = 50
		FROM = {
			add_trait = maimed
		}
	}
}
# Fighter shoots down warship somehow: KIA!
character_event = {
	id = battle.34
	desc = "EVTDESCBATTLE34"
	picture = GFX_evt_fighters
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { trait = fighter_pilot }
		FROM = {
			NOT = {
				any_realm_character = {
					not = { trait = fighter_pilot }
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
				}
			}
			any_realm_character = {
				trait = fighter_pilot
				at_location = ROOT
				in_battle = yes
				war_with = ROOT
				martial = ROOT
				martial = 20 # Declaring an arbitrary minimum for this one
			}
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 6 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 8 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 10 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 12 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 14 }
		}
		modifier = {
			factor = 0.8
			martial = 16
		}
		modifier = {
			factor = 0.8
			martial = 18
		}
		modifier = {
			factor = 0.8
			martial = 20
		}
		modifier = {
			factor = 0.8
			martial = 22
		}
		modifier = {
			factor = 0.8
			martial = 24
		}
		modifier = {
			factor = 0.8
			martial = 26
		}
		modifier = {
			factor = 0.8
			martial = 28
		}
		modifier = {
			factor = 0.8
			martial = 30
		}
		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.8
			trait = craven
		}
	}
	option = {
		name = "EVTOPTABATTLE34" # Intensify forward firepower! INTENSIFY FORWARD FIREPOWER!
		FROM = {
			random_realm_character = {
				limit = {
					trait = fighter_pilot
					at_location = ROOT
					in_battle = yes
					war_with = ROOT
					martial = ROOT
					martial = 20
				}
				character_event = { id = battle.35 tooltip = "EVTTOOLTIPBATTLE31" }
			}
		}
	}
}
character_event = {
	id = battle.35
	desc = "EVTDESCBATTLE35"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTABATTLE35"
		prestige = 100
		FROM = { death = { death_reason = death_battle killer = ROOT } }
	}
}

# Rivalry with the pilot who shot you down?
character_event = {
	id = battle.50
	desc = "EVTDESCBATTLE50"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_rival = FROM }
		NOT = { is_friend = FROM }
		NOT = { any_lover = { character = FROM } }
	}
	
	option = {
		name = "EVTOPTABATTLE50"
		add_rival = FROM
		hidden_tooltip = { FROM = { character_event = { id = relations.0 } } }
		ai_chance = {
			factor = 50
			modifier = {
				factor = 5
				trait = proud
			}
			modifier = {
				factor = 0.2
				trait = humble
			}
			modifier = {
				factor = 4
				trait = neurotic
			}
			modifier = {
				factor = 0.25
				trait = confident
			}
			modifier = {
				factor = 2
				trait = cold
			}
			modifier = {
				factor = 0.5
				trait = friendly
			}
		}
	}
	option = {
		name = "EVTOPTBBATTLE50"
		prestige = -25
		ai_chance = { factor = 50 }
	}
}

# Managed to shoot down your hated rival!
character_event = {
	id = battle.60
	desc = "EVTDESCBATTLE60"
	picture = GFX_evt_battle
	border = GFX_evt_normal_frame_war
	show_from_from = yes
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 25
		if = {
			limit = { trait = stressed }
			remove_trait = stressed
		}
	}
}

# Shell-shock
character_event = {
	id = battle.100
	desc = "EVTDESCBATTLE100"
	picture = GFX_evt_battle
	is_triggered_only = yes
	border = GFX_evt_normal_frame_war
	
	trigger = {
		OR = {
			NOT = { trait = stressed }
			NOT = { trait = has_ptsd }
		}
	}
	
	weight_multiplier = {
		factor = 1
		modifier = {
			factor = 0.25
			has_focus = focus_tactics
		}
		modifier = {
			factor = 2
			trait = neurotic
		}
		modifier = {
			factor = 0.25
			trait = confident
		}
		modifier = {
			factor = 2
			trait = stressed
		}
		modifier = {
			factor = 10
			trait = has_ptsd
		}
		modifier = {
			factor = 0
			trait = stressed
			trait = has_ptsd
		}
		# Military training desensitizes this
		modifier = {
			factor = 0.5
			OR = {
				trait = misguided_warrior
				trait = tough_soldier
				trait = skilled_tactician
				trait = brilliant_strategist
			}
		}
	}
	
	option = {
		trigger = {
			NOT = { trait = stressed }
			NOT = { trait = has_ptsd }
		}
		name = "EVTOPTABATTLE100"
		add_trait = stressed
		random = {
			chance = 25
			add_trait = has_ptsd
		}
	}
	
	option = {
		trigger = {
			NOT = { trait = stressed }
			trait = has_ptsd
		}
		name = "EVTOPTBBATTLE100"
		add_trait = stressed
	}
	
	option = {
		trigger = {
			trait = stressed
			NOT = { trait = has_ptsd }
		}
		name = "EVTOPTCBATTLE100"
		add_trait = has_ptsd
	}
}