# Secretary of Technology
# Breakthrough events:
#	900: Military Technology Breakthrough
#	901: Military Technology Breakthrough - Liege Informed
#	902: Social Sciences Breakthrough
#	903: Social Sciences Breakthrough - Liege Informed
#	906: Hard Sciences Breakthrough
#	907: Hard Sciences Breakthrough - Liege Informed

character_event = {
	id = 900
	title = "EVTNAMESCIENTIST100"
	desc = "EVTDESCSCIENTIST100"
	picture = GFX_evt_science
	border = GFX_evt_normal_frame_religion
	
	only_capable = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_build_zeal
	}
	
	mean_time_to_happen = {
		months = 233
		modifier = {
			factor = 0.9
			learning = 2
		}
		modifier = {
			factor = 0.9
			learning = 4
		}
		modifier = {
			factor = 0.9
			learning = 6
		}
		modifier = {
			factor = 0.9
			learning = 8
		}
		modifier = {
			factor = 0.9
			learning = 10
		}
		modifier = {
			factor = 0.9
			learning = 12
		}
		modifier = {
			factor = 0.9
			learning = 14
		}
		modifier = {
			factor = 0.9
			learning = 16
		}
		modifier = {
			factor = 0.9
			learning = 18
		}
		modifier = {
			factor = 0.9
			learning = 20
		}
		modifier = {
			factor = 0.9
			learning = 22
		}
		modifier = {
			factor = 0.9
			learning = 24
		}
		modifier = {
			factor = 0.9
			learning = 26
		}
		modifier = {
			factor = 0.9
			learning = 28
		}
		modifier = {
			factor = 0.9
			learning = 30
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 25
		if = {
			limit = { is_landed = yes }
			military_techpoints = 50
		}
		liege = {
			tooltip = { military_techpoints = 50 }
			opinion = { who = ROOT modifier = opinion_competent_scientist }
			hidden_tooltip = { letter_event = { id = 901 } }
		}
	}
}
letter_event = {
	id = 901
	desc = "EVTDESCSCIENTIST101"
	border = GFX_evt_letter_frame_religion
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		military_techpoints = 50
	}
}
character_event = {
	id = 902
	title = "EVTNAMESCIENTIST100"
	desc = "EVTDESCSCIENTIST200"
	picture = GFX_evt_science
	border = GFX_evt_normal_frame_religion
	
	only_capable = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_improve_rel_relations
	}
	
	mean_time_to_happen = {
		months = 233
		modifier = {
			factor = 0.9
			learning = 2
		}
		modifier = {
			factor = 0.9
			learning = 4
		}
		modifier = {
			factor = 0.9
			learning = 6
		}
		modifier = {
			factor = 0.9
			learning = 8
		}
		modifier = {
			factor = 0.9
			learning = 10
		}
		modifier = {
			factor = 0.9
			learning = 12
		}
		modifier = {
			factor = 0.9
			learning = 14
		}
		modifier = {
			factor = 0.9
			learning = 16
		}
		modifier = {
			factor = 0.9
			learning = 18
		}
		modifier = {
			factor = 0.9
			learning = 20
		}
		modifier = {
			factor = 0.9
			learning = 22
		}
		modifier = {
			factor = 0.9
			learning = 24
		}
		modifier = {
			factor = 0.9
			learning = 26
		}
		modifier = {
			factor = 0.9
			learning = 28
		}
		modifier = {
			factor = 0.9
			learning = 30
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 25
		if = {
			limit = { is_landed = yes }
			economy_techpoints = 50
		}
		liege = {
			tooltip = { economy_techpoints = 50 }
			opinion = { who = ROOT modifier = opinion_competent_scientist }
			hidden_tooltip = { letter_event = { id = 903 } }
		}
	}
}
letter_event = {
	id = 903
	desc = "EVTDESCSCIENTIST201"
	border = GFX_evt_letter_frame_religion
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		economy_techpoints = 50
	}
}
character_event = {
	id = 906
	title = "EVTNAMESCIENTIST100"
	desc = "EVTDESCSCIENTIST300"
	picture = GFX_evt_science
	border = GFX_evt_normal_frame_religion
	
	only_capable = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_build_zeal
	}
	
	mean_time_to_happen = {
		months = 233
		modifier = {
			factor = 0.9
			learning = 2
		}
		modifier = {
			factor = 0.9
			learning = 4
		}
		modifier = {
			factor = 0.9
			learning = 6
		}
		modifier = {
			factor = 0.9
			learning = 8
		}
		modifier = {
			factor = 0.9
			learning = 10
		}
		modifier = {
			factor = 0.9
			learning = 12
		}
		modifier = {
			factor = 0.9
			learning = 14
		}
		modifier = {
			factor = 0.9
			learning = 16
		}
		modifier = {
			factor = 0.9
			learning = 18
		}
		modifier = {
			factor = 0.9
			learning = 20
		}
		modifier = {
			factor = 0.9
			learning = 22
		}
		modifier = {
			factor = 0.9
			learning = 24
		}
		modifier = {
			factor = 0.9
			learning = 26
		}
		modifier = {
			factor = 0.9
			learning = 28
		}
		modifier = {
			factor = 0.9
			learning = 30
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 25
		if = {
			limit = { is_landed = yes }
			culture_techpoints = 50
		}
		liege = {
			tooltip = { culture_techpoints = 50 }
			opinion = { who = ROOT modifier = opinion_competent_scientist }
			hidden_tooltip = { letter_event = { id = 907 } }
		}
	}
}
letter_event = {
	id = 907
	desc = "EVTDESCSCIENTIST301"
	border = GFX_evt_letter_frame_religion
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		culture_techpoints = 50
	}
}

# ##############################
# # LORD SPIRITUAL
# #
# # Job: action_organize_spies
# # 	900: County Religion Converted
# # 	901: Subject Religion Converted
# # 	902: Heathens Attack the Lord Spiritual
# # 	903: Heretic Noble
# #
# # Job: action_improve_rel_relations
# # 	906: The Lord Spiritual attempts to improve relations with a priest
# # 	907: The Lord Spiritual attempts to sabotage the relations of a priest towards the official head of the religion
# #
# # Job: action_advance_cul_tech
# # 	926: A Great Inventor offers his help: Random Culture Tech increases
# # 	927: Lord Spiritual = heretic
# #
# ##############################


# ##############################
# # LORD SPIRITUAL
# # JOB: action_organize_spies
# ##############################

# # 900: The Lord Spiritual converts a province!
# character_event = {
	# id = 900
	# title = "EVTNAME900"
	# desc = "EVTDESC900"
	# picture = GFX_evt_heretic
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# NOT = { location = { religion = ROOT } }
		# location = {
			# owner = { same_realm = ROOT }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 960
		
		# modifier = {
			# factor = 2.0
			# liege = {
				# tier = count
				# ai = yes
			# }
		# }
		
		# modifier = {
			# factor = 0.75
			# location = { culture_group = ROOT }
		# }
		# modifier = {
			# factor = 0.75
			# location = { culture = ROOT }
		# }
		# modifier = {
			# factor = 0.5
			# location = { religion_group = ROOT }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
		# modifier = {
			# factor = 3.0
			# NOT = { religion_authority = 0.1 }
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 1.5
			# NOT = { religion_authority = 0.3 }
		# }
		# modifier = {
			# factor = 1.5
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor = 1.5
			# NOT = { religion_authority = 0.5 }
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.7
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.8
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.9
		# }
		
		# # Hindus and Buddhists have a hard time converting other Indian religions
		# modifier = {
			# factor = 3.0
			# OR = {
				# religion = hindu
				# religion = buddhist
			# }
			# location = {
				# religion_group = indian_group
			# }
		# }
		# # Jains have a hard time converting ALL non-pagans
		# modifier = {
			# factor = 3.0
			# religion = jain
			# location = {
				# NOT = { religion_group = pagan_group }
			# }
		# }
		
		# modifier = {
			# factor = 3.0
			# religion_group = pagan_group
			# is_reformed_religion = no
			# location = {
				# OR = {
					# NOT = { religion_group = pagan_group }
					# is_reformed_religion = yes
				# }
			# }
		# }
		# modifier = {
			# factor = 1.5
			# is_heresy_of = ROOT
		# }
		# modifier = {
			# factor = 0.75
			# has_province_modifier = force_converting
		# }
		# modifier = {
			# factor = 3.0
			# has_province_modifier = heretic_stronghold
		# }
	# }

	# option = {
		# name = "EVTOPTA900"
		# piety = 10
		# location = { religion = ROOT }
		# hidden_tooltip = {
			# if = {
				# limit = { has_province_modifier = heretic_stronghold }
				# remove_province_modifier = heretic_stronghold
			# }
		# }
		# liege = {
			# letter_event = { id = 20000 tooltip = EVTTOOLTIP20000 }
			# hidden_tooltip = {
				# if = {
					# limit = {
						# top_liege = {
							# NOT = { character = PREV }
							# religion = ROOT
						# }
					# }
					# top_liege = { letter_event = { id = 20001 } }
				# }
			# }
		# }
	# }
# }

# # 20000: The Lord Spiritual informs his liege of the conversion
# letter_event = {
	# id = 20000
	# desc = "EVTDESC20000"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes

	# option = {
		# name = "EVTOPTA20000"
		# piety = 15
		# if = {
			# limit = {
				# is_heretic = no
				# rightful_religious_head_scope = {
					# ROOT = {
						# NOT = { excommunicated_for = PREV }
					# }
				# }
			# }
			# religion_head = {
				# opinion = {
					# modifier = opinion_converted_province
					# who = ROOT
					# months = 24
				# }
			# }
		# }
	# }
# }

# # 20001: Informs top liege
# letter_event = {
	# id = 20001
	# desc = "EVTDESC20001"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes

	# option = {
		# name = "EXCELLENT"
	# }
# }

# # 901: The Lord Spiritual converts a subject character
# character_event = {
	# id = 901
	# title = "EVTNAME901"
	# desc = "EVTDESC901"
	# picture = GFX_evt_heretic
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# location = {
			# any_province_character = {
				# NOT = { character = ROOT }
				# NOT = { is_liege_of = ROOT }
				# NOT = { religion = ROOT }
				# OR = {
					# is_ruler = no
					# primary_title = {
						# controls_religion = no
						# mercenary = no
						# holy_order = no
					# }
				# }
				# same_realm = ROOT
			# }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 120
	
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.8
		# }
		# modifier = {
			# factor = 3.0
			# religion_group = pagan_group
			# is_reformed_religion = no
		# }
	# }
	
	# option = {
		# name = "EVTOPTA901"
		# piety = 5
		# location = {
			# random_province_character = {
				# limit = {
					# NOT = { character = ROOT }
					# NOT = { is_liege_of = ROOT }
					# NOT = { religion = ROOT }
					# OR = {
						# is_ruler = no
						# primary_title = {
							# controls_religion = no
							# mercenary = no
							# holy_order = no
						# }
					# }
					# same_realm = ROOT
				# }
				# letter_event = { id = 20010 tooltip = "EVTTOOLTIP20010" }
			# }
		# }
	# }
# }

# # 20010: Inform the target character about this
# letter_event = {
	# id = 20010
	# desc = "EVTDESC20010"
	# picture = GFX_evt_heretic
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20010"
		
		# if = {
			# limit = { higher_tier_than = BARON }
			# religion_authority = {
				# modifier = ruler_converted_from
			# }
		# }
		
		# religion = FROM
		
		# if = {
			# limit = { higher_tier_than = BARON }
			# religion_authority = {
				# modifier = ruler_converted_to
			# }
		# }
		
		# hidden_tooltip = {
			# FROM = {
				# liege = { letter_event = { id = 20011 days = 7 } }
			# }
			# if = {
				# limit = {
					# liege = {
						# job_spiritual = {
							# NOT = { character = FROM }
						# }
					# }
				# }
				# liege = { letter_event = { id = 20012 } }
			# }
		# }
	# }
# }

# # 20011: Inform Lord Spiritual's Liege about this
# letter_event = {
	# id = 20011
	# desc = "EVTDESC20011"
	# border = GFX_event_letter_frame_religion
	
	# show_from_from = yes
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20011"
	# }
# }

# # 20012: Inform character's Liege about this
# letter_event = {
	# id = 20012
	# desc = "EVTDESC20012"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20012"
		# trigger = { FROM = { religion = ROOT } }
	# }
	# option = {
		# name = "EVTOPTB20012"
		# trigger = { FROM = { NOT = { religion = ROOT } } }
	# }
# }


# # 902: The Lord Spiritual is attacked by heathens (Gets away, Is wounded, Is killed)
# character_event = {
	# id = 902
	# title = "EVTNAME902"
	# desc = "EVTDESC902"
	# picture = GFX_evt_peasants
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# location = {
			# NOT = { religion = ROOT }
			# owner = { same_realm = ROOT }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 120
		
		# modifier = {
			# factor = 2.0
			# liege = {
				# tier = count
				# ai = yes
			# }
		# }
	
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 1.25
			# learning = 10
		# }
		# modifier = {
			# factor = 1.25
			# learning = 11
		# }
		# modifier = {
			# factor = 1.25
			# learning = 12
		# }
		# modifier = {
			# factor = 1.25
			# learning = 13
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor =0.75
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 2.0
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 2.0
			# religion_authority = 0.8
		# }
	# }
	
	# option = {
		# name = "EVTOPTA902"
		# random_list = {
			# 50 = { character_event = { id = 20020 tooltip = "EVTTOOLTIP20020" } }
			# 40 = { character_event = { id = 20021 tooltip = "EVTTOOLTIP20021" } }
			# 10 = {
				# hidden_tooltip = {
					# liege = { character_event = { id = 20023 } }
				# }
				# death = {
					# death_reason = death_rabble
				# }
			# }
		# }
	# }
# }

# # 20020: Lord Spiritual gets away
# character_event = {
	# id = 20020
	# desc = "EVTDESC20020"
	# picture = GFX_evt_spymaster
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20020"
		# prestige = -10
	# }
# }

# # 20021: Lord Spiritual gets wounded
# character_event = {
	# id = 20021
	# desc = "EVTDESC20021"
	# picture = GFX_evt_illness
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20021"
		# trigger = {
			# NOT = {
				# religion_group = muslim
			# }
			# NOT = {
				# trait = wroth
			# }
		# }
		# add_trait = wounded
		# liege = { letter_event = { id = 20022 days = 7 tooltip = "EVTTOOLTIP20022" } }
	# }
	# option = {
		# name = "EVTOPTB20021"
		# tooltip_info = wroth
		# trigger = {
			# trait = wroth
			# NOT = { trait = humble}
		# }
		# add_trait = wounded
		# add_trait = zealous
		# liege = { letter_event = { id = 20022 days = 7 tooltip = "EVTTOOLTIP20022" } }
	# }
	# option = {
		# name = "EVTOPTC20021"
		# trigger = {
			# religion_group = muslim
			# NOT = {
				# AND = {
					# trait = wroth
					# NOT = { trait = humble }
				# }
			# }
		# }
		# add_trait = wounded
		# liege = { letter_event = { id = 20022 days = 7 tooltip = "EVTTOOLTIP20022" } }
	# }
# }

# # 20022: Inform the Liege about wounding
# letter_event = {
	# id = 20022
	# desc = "EVTDESC20022"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20022"
		# prestige = -10
	# }
# }

# # 20023: Inform the Liege about death
# character_event = {
	# id = 20023
	# desc = "EVTDESC20023"
	# picture = GFX_evt_death
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20023"
		# prestige = -15
	# }
# }


# # 903: The Lord Spiritual suspects a subject character of heresy
# character_event = {
	# id = 903
	# title = "EVTNAME903"
	# desc = "EVTDESC903"
	# picture = GFX_evt_heretic
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# NOT = { religion_group = pagan_group }
		# NOT = { religion_group = indian_group }
		# location = {
			# any_province_lord = {
				# NOT = { is_liege_of = ROOT }
				# NOT = { has_character_flag = no_heretic }
				# NOT = { has_character_flag = branded_heretic }
				# NOT = { character = ROOT }
				# age = 20
				# same_realm = ROOT
				# religion_group = ROOT
				# can_change_religion = yes
				# NOT = { piety = 100 }
			# }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 240
	
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.8
		# }
	# }
	
	# immediate = {
		# location = {
			# random_province_lord = {
				# limit = {
					# NOT = { is_liege_of = ROOT }
					# NOT = { has_character_flag = no_heretic }
					# NOT = { character = ROOT }
					# age = 20
					# same_realm = ROOT
					# religion_group = ROOT
					# can_change_religion = yes
					# NOT = { piety = 100 }
				# }
				# set_character_flag = suspected_heretic
			# }
		# }
	# }
	
	# option = {
		# name = "EVTOPTA903"
		# ai_chance = { factor = 75 }
		# location = {
			# random_province_lord = {
				# limit = {
					# has_character_flag = suspected_heretic
				# }
				# clr_character_flag = suspected_heretic
				# character_event = { id = 20030 days = 7 tooltip = "EVTTOOLTIP20030" }
			# }
		# }
	# }
	# option = {
		# name = "EVTOPTB903"
		# ai_chance = { factor = 25 }
		# trigger = { NOT = { trait = zealous } }
		# location = {
			# random_province_lord = {
				# limit = {
					# has_character_flag = suspected_heretic
				# }
				# clr_character_flag = suspected_heretic
			# }
		# }
	# }
# }

# # 20030: Noble reacts to the accusations
# character_event = {
	# id = 20030
	# desc = "EVTDESC20030"
	# picture = GFX_evt_spymaster
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20030"
		# trigger = {
			# NOT = {
				# religion_group = muslim
			# }
		# }
		# FROM = {
			# liege = { letter_event = { id = 20032 days = 7 tooltip = "EVTTOOLTIP20032" } }
		# }
	# }
	# option = {
		# name = "EVTOPTB20030"
		# trigger = {
			# religion_group = muslim
		# }
		# FROM = {
			# liege = { letter_event = { id = 20032 days = 7 tooltip = "EVTTOOLTIP20032" } }
		# }
	# }
# }

# # 20032: Liege: The noble complains
# letter_event = {
	# id = 20032
	# desc = "EVTDESC20032"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20032" #Noble = no heretic
		# ai_chance = {
			# factor = 50
			# modifier = {
				# factor = 2.0
				# opinion = { who = FROM value = 50 }
			# }
			# modifier = {
				# factor = 2.0
				# opinion = { who = FROM value = 75 }
			# }
		# }
		# FROM = {
			# letter_event = { id = 20033 days = 7 tooltip = "EVTTOOLTIP20033" }
			# opinion = {
				# modifier = opinion_grateful
				# who = ROOT
				# years = 1
			# }
			# set_character_flag = no_heretic
		# }
		# job_spiritual = {
			# letter_event = { id = 20034 days = 7 tooltip = "EVTTOOLTIP20034" }
			# opinion = {
				# modifier = opinion_chastised_by_liege
				# who = ROOT
				# years = 1
			# }
		# }
	# }
	# option = {
		# name = "EVTOPTB20032" #Noble = heretic
		# ai_chance = {
			# factor = 50
			# modifier = {
				# factor = 2.0
				# NOT = { opinion = { who = FROM value = -25 } }
			# }
			# modifier = {
				# factor = 2.0
				# NOT = { opinion = { who = FROM value = -50 } }
			# }
		# }
		# FROM = {
			# letter_event = { id = 20035 days = 7 tooltip = "EVTTOOLTIP20035" }
			# opinion = {
				# modifier = opinion_branded_heretic
				# who = ROOT
				# years = 5
			# }
			# set_character_flag = branded_heretic
		# }
		# job_spiritual = {
			# letter_event = { id = 20036 days = 7 tooltip = "EVTTOOLTIP20036" }
		# }
	# }
# }

# # 20033: Noble: Noble isn't heretic
# letter_event = {
	# id = 20033
	# desc = "EVTDESC20033"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20033"
		# trigger = {
			# NOT = {
				# religion_group = muslim
			# }
		# }
		# piety = 5
		# clr_character_flag = suspected_heretic
	# }
	# option = {
		# name = "EVTOPTB20033"
		# trigger = {
			# religion_group = muslim
		# }
		# piety = 5
		# clr_character_flag = suspected_heretic
	# }
# }

# # 20034: Lord Spiritual: Noble isn't heretic
# letter_event = {
	# id = 20034
	# desc = "EVTDESC20034"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20034"
		# liege = {	
			# reverse_opinion = {
				# modifier = opinion_disappointed
				# who = ROOT
				# years = 1
			# }
		# }
	# }
# }

# # 20035: Noble: Noble is heretic
# letter_event = {
	# id = 20035
	# desc = "EVTDESC20035"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20035"
		# FROM = {
			# opinion = {
				# modifier = opinion_branded_heretic
				# who = ROOT
				# years = 5
			# }
		# }
		# piety = -50
		# clr_character_flag = suspected_heretic
	# }
# }

# # 20036: Lord Spiritual: Noble is heretic
# letter_event = {
	# id = 20036
	# desc = "EVTDESC20036"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20036"
		# piety = 10
	# }
# }

# # 20037: Increased revolt risk
# character_event = {
	# id = 20037
	# desc = "EVTDESC20037"
	# picture = GFX_evt_peasants
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# location = {
			# NOT = { religion = ROOT }
			# NOT = { has_province_modifier = religious_tension }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 240
	
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 1.25
			# learning = 10
		# }
		# modifier = {
			# factor = 1.25
			# learning = 11
		# }
		# modifier = {
			# factor = 1.25
			# learning = 12
		# }
		# modifier = {
			# factor = 1.25
			# learning = 13
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor =0.75
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 2.0
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 2.0
			# religion_authority = 0.8
		# }
	# }

	# option = {
		# name = "EVTOPTA20037"
		# hidden_tooltip = {
			# location = {
				# # Inform barons about the rebels
				# owner = {
					# if = {
						# limit = {
							# is_liege_of = ROOT
						# }
						# set_character_flag = liege_informed
					# }
				# }
				# any_province_lord = {
					# limit = {
						# NOT = { has_character_flag = liege_informed }
						# ai = no
					# }
					# character_event = { id = 20038 days = 1 }
				# }
				# # Inform liege
				# ROOT = {
					# liege = { letter_event = { id = 20039 days = 1 } }
					# clr_character_flag = liege_informed
				# }
			# }
		# }
	# }
# }

# # 20038: Inform province lords
# character_event = {
	# id = 20038
	# desc = "EVTDESC20038"
	# picture = GFX_evt_peasants
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20038"
	# }
# }

# # 20039: Inform liege
# letter_event = {
	# id = 20039
	# desc = "EVTDESC20039"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20039"
		# FROM = {
			# location = {
				# # Increase revolt risk
				# add_province_modifier = {
					# name = religious_tension
					# duration = 365
				# }
				# # Province barons
				# any_province_lord = {
					# limit = {
						# NOT = { character = ROOT }
						# NOT = { character = FROM }
					# }
					# opinion = {
						# who = ROOT
						# modifier = opinion_irritated
						# months = 12
					# }
				# }
			# }
		# }
	# }
# }

# # Chaplain arrives at Pagan capital
# character_event = {
	# id = 39650
	# desc = EVTDESC39650
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# min_age = 16
	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# NOT = { has_character_flag = preacher_arrives }
		# location = {
			# owner = {
				# NOT = { character = ROOT }
				# NOT = { is_liege_of = ROOT }
				# NOT = { religion = ROOT }
				# religion_group = pagan_group
				# NOT = { same_realm = ROOT }
				# controls_religion = no
			# }
		# }
	# }
	
	# mean_time_to_happen = {
		# days = 1
	# }
	
	# option = {
		# name = EVTOPTA39650
		# set_character_flag = preacher_arrives
		# location = {
			# owner = {
				# character_event = { id = 39600 days = 4 tooltip = EVTTOOLTIP39600 }
			# }
		# }
	# }
# }

# # Chaplain has a chance of converting the Pagan lord
# character_event = {
	# id = 39651
	# desc = EVTDESC39651
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# min_age = 16
	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# has_character_flag = preacher_arrives
		# location = {
			# owner = {
				# NOT = { character = ROOT }
				# NOT = { is_liege_of = ROOT }
				# NOT = { religion = ROOT }
				# religion_group = pagan_group
				# NOT = { same_realm = ROOT }
				# controls_religion = no
				# at_location = ROOT
			# }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 220
	
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.8
		# }
	# }
	
	# option = {
		# name = EVTOPTA39651
		# hidden_tooltip = {
			# location = {
				# owner = {
					# character_event = { id = 39601 days = 1 }
				# }
			# }
		# }
	# }
# }

# # Chaplain converts Pagan courtier
# character_event = {
	# id = 39652
	# desc = EVTDESC39652
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# has_character_flag = preacher_arrives
		# location = {
			# owner = {
				# NOT = { character = ROOT }
				# NOT = { is_liege_of = ROOT }
				# NOT = { religion = ROOT }
				# religion_group = pagan_group
				# NOT = { same_realm = ROOT }
			# }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 120
	
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.8
		# }
	# }
	
	# option = {
		# name = EVTOPTA39652
		# hidden_tooltip = {
			# location = {
				# owner = {
					# random_courtier = {
						# limit = { 
							# age = 10
							# prisoner = no
							# at_location = ROOT
							# NOT = { trait = incapable }
							# ai = yes
							# religion_group = pagan_group
						# }
						# character_event = { id = 39610 days = 1 }
					# }
				# }
			# }
		# }
	# }
# }

# # Chaplain squabbles with other chaplain
# character_event = {
	# id = 39653
	# desc = EVTDESC39653
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_organize_spies
		# has_character_flag = preacher_arrives
		# location = {
			# owner = {
				# NOT = { character = ROOT }
				# NOT = { is_liege_of = ROOT }
				# NOT = { religion = ROOT }
				# religion_group = pagan_group
				# NOT = { same_realm = ROOT }
			# }
		# }
		# any_playable_ruler = {
			# any_courtier = {
				# has_job_action = action_organize_spies
				# has_character_flag = preacher_arrives
				# at_location = ROOT
				# NOT = { character = ROOT }
				# NOT = { same_liege = ROOT }
			# }
		# }			
	# }
	
	# mean_time_to_happen = {
		# months = 120
	# }
	
	# option = {
		# name = EVTOPTA39653
		# hidden_tooltip = {
			# random_playable_ruler = {
				# limit = {
					# any_courtier = {
						# has_job_action = action_organize_spies
						# has_character_flag = preacher_arrives
						# at_location = ROOT
						# NOT = { character = ROOT }
						# NOT = { same_liege = ROOT }
					# }
				# }
				# random_courtier = {
					# limit = {
						# has_job_action = action_organize_spies
						# has_character_flag = preacher_arrives
						# at_location = ROOT
						# NOT = { character = ROOT }
						# NOT = { same_liege = ROOT }
					# }
					# character_event = { id = 39611 days = 1 }
				# }
			# }
		# }
	# }
# }

# # Clear preacher_arrives flag
# character_event = {
	# id = 39654
	# hide_window = yes
	
	# min_age = 16
	
	# trigger = {
		# has_character_flag = preacher_arrives
		# NOT = { has_job_action = action_organize_spies }
	# }
	
	# mean_time_to_happen = {
		# days = 1
	# }
	
	# immediate = {
		# clr_character_flag = preacher_arrives
	# }
	
	# option = {
		# name = OK
	# }
# }



# ##############################
# # LORD SPIRITUAL
# # JOB: action_improve_rel_relations
# ##############################

# # 906: The Lord Spiritual improves relations between the liege and a bishop
# character_event = {
	# id = 906
	# title = "EVTNAME906"
	# desc = "EVTDESC906"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_improve_rel_relations
		# location = { 
			# any_province_lord = {
				# is_priest = yes
				# religion = ROOT
				# NOT = { is_liege_of = ROOT }
			# }
		# }
	# }
	
	# mean_time_to_happen = { 
		# months = 240
		
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.8
		# }
	# }
	
	# option = {
		# name = "EVTOPTA906"
		# hidden_tooltip = {
			# location = {
				# random_province_lord = {
					# limit = {
						# is_priest = yes
						# religion = ROOT
						# NOT = { is_liege_of = ROOT }
					# }
					# character_event = { id = 20060 days = 7 }
				# }
			# }
		# }
	# }
# }

# # 20060: Inform the bishop
# character_event = {
	# id = 20060
	# desc = "EVTDESC20060"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20060"
		# hidden_tooltip = {
			# FROM = {
				# liege = { letter_event = { id = 20061 days = 7 } }
			# }
		# }
	# }
# }

# # 20061: The liege is informed of the success
# letter_event = {
	# id = 20061
	# desc = "EVTDESC20061"
	# border = GFX_event_letter_frame_religion
	
	# show_from_from = yes
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20061"
		# FROM = {
			# opinion = {
				# modifier = opinion_improved_relations
				# who = ROOT
				# years = 2
			# }
		# }
	# }
# }


# # 907: The Lord Spiritual attempts to sabotage the relations of a subject priest towards the official head of the religion
# character_event = {
	# id = 907
	# title = "EVTNAME907"
	# desc = "EVTDESC907"
	# picture = GFX_evt_pope_feast
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_improve_rel_relations
		# NOT = { religion_group = indian_group }
		# location = { 
			# any_province_lord = {
				# is_priest = yes
				# NOT = { is_liege_of = ROOT }
				# same_realm = ROOT
				# religion = ROOT
				# religion_head = {
					# NOT = { character = PREV }
				# }
			# }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 240
		
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
	# }
	
	# option = {
		# name = "EVTOPTA907"
		# hidden_tooltip = {
			# location = {
				# random_province_lord = {
					# limit = {
						# is_priest = yes
						# NOT = { is_liege_of = ROOT }
						# same_realm = ROOT
						# religion = ROOT
						# religion_head = {
							# NOT = { character = PREV }
						# }
					# }
					# character_event = { id = 20070 days = 7 }
				# }
			# }
		# }
	# }
# }

# # 20070: Inform the bishop
# character_event = {
	# id = 20070
	# desc = "EVTDESC20070"
	# picture = GFX_evt_spymaster
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20070"
		# hidden_tooltip = {
			# FROM = {
				# liege = { letter_event = { id = 20071 days = 7 } }
			# }
		# }
	# }
# }

# # 20071: The liege is informed of the success
# letter_event = {
	# id = 20071
	# desc = "EVTDESC20071"
	# border = GFX_event_letter_frame_religion
	
	# show_from_from = yes
	
	# is_triggered_only = yes

	# option = {
		# name = "EVTOPTA20071"
		# FROM = {
			# religion_head = {
				# reverse_opinion = {
					# modifier = opinion_head_of_religion_negative
					# who = PREV
					# years = 2
				# }
			# }
		# }
	# }
# }


# ##############################
# # LORD SPIRITUAL
# # JOB: action_advance_cul_tech
# ##############################

# # 926: A Great Inventor offers his help: Random Culture Tech increases
# character_event = {
	# id = 926
	# title = "EVTNAME926"
	# desc = "EVTDESC926"
	# picture = GFX_evt_emissary
	# border = GFX_event_normal_frame_religion
	
	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_advance_cul_tech
	# }
	
	# mean_time_to_happen = {
		# months = 1000
		
		# modifier = {
			# factor = 0.5
			# OR = {
				# has_focus = focus_scholarship
				# liege = { has_focus = focus_scholarship }
			# }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
	# }
	
	# option = {
		# name = "EVTOPTA926"
		# liege = { letter_event = { id = 20260 days = 7 tooltip = "EVTTOOLTIP20260" } }
	# }
# }

# # 20260: The liege is informed of the success
# letter_event = {
	# id = 20260
	# desc = "EVTDESC20260"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20260"
		# scaled_wealth = -0.5
		# culture_techpoints = 50
	# }
	# option = {
		# name = "EVTOPTB20260"
	# }
# }


# # 927: Lord Spiritual = heretic
# character_event = {
	# id = 927
	# title = "EVTNAME927"
	# desc = "EVTDESC927"
	# picture = GFX_evt_heretic
	# border = GFX_event_normal_frame_religion
	
	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_advance_cul_tech
		# NOT = { religion_group = indian_group }
		# is_heretic = no
		# OR = {
			# religion_group = christian
			# religion_group = muslim
			# religion_group = jewish_group
		# }
		# liege = {
			# is_heretic = no
			# OR = {
				# religion_group = christian
				# religion_group = muslim
				# religion_group = jewish_group
			# }
		# }
		# NOT = {
			# religion_head = { character = ROOT }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 1000
		
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
	# }
	
	# option = {
		# name = "EVTOPTA927"
		# ai_chance = { factor = 80 }
		# become_heretic = yes
		# hidden_tooltip = {
			# liege = { letter_event = { id = 20270 days = 2 } }
		# }
	# }
	# option = {
		# name = "EVTOPTB927"
		# ai_chance = { factor = 20 }
	# }
# }

# # 20270: Liege get a letter
# letter_event = {
	# id = 20270
	# desc = "EVTDESC20270"
	# border = GFX_event_letter_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20270"
		# ai_chance = { factor = 100 }
		# FROM = { imprison = yes }
	# }
	# option = {
		# name = "EVTOPTB20270"
		# ai_chance = { factor = 0 }
		# religion = FROM
	# }
# }

# ##############################
# # MUSLIM LORD SPIRITUAL (Mufti)
# # JOB: action_charity
# ##############################

# # 20040: The Mufti improves relations between the liege and a vassal
# character_event = {
	# id = 20040
	# desc = "EVTDESC20040"
	# title = "EVTNAME20040"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_charity
		# location = { 
			# any_province_lord = {
				# religion = ROOT
				# NOT = { is_liege_of = ROOT }
			# }
		# }
	# }
	
	# mean_time_to_happen = { 
		# months = 220
		
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor = 2.0
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 0.75
			# religion_authority = 0.8
		# }
	# }
	
	# option = {
		# name = "EVTOPTA20040"
		# hidden_tooltip = {
			# location = {
				# random_province_lord = {
					# limit = {
						# religion = ROOT
						# NOT = { is_liege_of = ROOT }
					# }
					# character_event = { id = 20041 days = 7 }
				# }
			# }
		# }
	# }
# }

# # 20041: Inform the vassal
# character_event = {
	# id = 20041
	# desc = "EVTDESC20041"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20041"
		# hidden_tooltip = {
			# FROM = {
				# liege = { character_event = { id = 20042 days = 7 } }
			# }
		# }
	# }
# }

# # 20042: The liege is informed of the success
# character_event = {
	# id = 20042
	# desc = "EVTDESC20042"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# show_from_from = yes
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20042"
		# FROM = {
			# opinion = {
				# modifier = opinion_improved_relations
				# who = ROOT
				# years = 2
			# }
		# }
	# }
# }

# # 20043: The Mufti is trampled by a peasant mob (Gets away, Is wounded, Is killed)
# character_event = {
	# id = 20043
	# desc = "EVTDESC20043"
	# title = "EVTNAME20043"
	# picture = GFX_evt_peasants
	# border = GFX_event_normal_frame_religion

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_charity
		# location = {
			# religion = ROOT
			# owner = { same_realm = ROOT }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 120
	
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 1.25
			# learning = 10
		# }
		# modifier = {
			# factor = 1.25
			# learning = 11
		# }
		# modifier = {
			# factor = 1.25
			# learning = 12
		# }
		# modifier = {
			# factor = 1.25
			# learning = 13
		# }
		# modifier = {
			# factor = 0.75
			# NOT = { religion_authority = 0.4 }
		# }
		# modifier = {
			# factor =0.75
			# NOT = { religion_authority = 0.2 }
		# }
		# modifier = {
			# factor = 2.0
			# religion_authority = 0.6
		# }
		# modifier = {
			# factor = 2.0
			# religion_authority = 0.8
		# }
	# }
	
	# option = {
		# name = "EVTOPTA20043"
		# random_list = {
			# 50 = { character_event = { id = 20044 tooltip = "EVTTOOLTIP20020" } }
			# 40 = { character_event = { id = 20045 tooltip = "EVTTOOLTIP20021" } }
			# 10 = {
				# hidden_tooltip = {
					# liege = { character_event = { id = 20047 } }
				# }
				# death = {
					# death_reason = death_rabble
				# }
			# }
		# }
	# }
# }

# # 20044: Mufti gets away
# character_event = {
	# id = 20044
	# desc = "EVTDESC20044"
	# picture = GFX_evt_peasants
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20044"
		# prestige = -30
	# }
# }

# # 20045: Mufti gets wounded
# character_event = {
	# id = 20045
	# desc = "EVTDESC20045"
	# picture = GFX_evt_bloody_man
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20045"
		# add_trait = wounded
		# hidden_tooltip = {
			# liege = { character_event = { id = 20046 days = 7 } }
		# }
	# }
# }

# # 20046: Inform the Liege about wounding
# character_event = {
	# id = 20046
	# desc = "EVTDESC20046"
	# picture = GFX_evt_bloody_man
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20046"
		# prestige = -10
	# }
# }

# # 20047: Inform the Liege about death
# character_event = {
	# id = 20047
	# desc = "EVTDESC20047"
	# picture = GFX_evt_death
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20047"
		# prestige = -15
	# }
# }

# # 20048: The Mufti pockets money meant for the pooor 
# character_event = {
	# id = 20048
	# desc = "EVTDESC20048"
	# title = "EVTNAME20048"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_charity
	# }
	
	# mean_time_to_happen = {
		# months = 1000
		
		# modifier = {
			# factor = 1.5
			# trait = friendly
		# }
		# modifier = {
			# factor = 1.25
			# trait = radical
		# }
		# modifier = {
			# factor = 0.50
			# trait = cold
		# }
		# modifier = {
			# factor = 0.75
			# trait = cold
		# }
	# }
	
	# option = {
		# name = "EVTOPTA20048"
		# ai_chance = { factor = 80 }
		# wealth = 35
		# hidden_tooltip = {
			# liege = { character_event = { id = 20049 days = 2 } }
		# }
	# }
	# option = {
		# name = "EVTOPTB20048"
		# ai_chance = { factor = 20 }
		# piety = 30
	# }
# }

# # 20049: Liege informed about Mufti's theft
# character_event = {
	# id = 20049
	# desc = "EVTDESC20049"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20049"
		# wealth = 35
		# decadence = 10
	# }
	# option = {
		# name = "EVTOPTB20049"
		# FROM = { imprison = yes }
		# piety = 20
	# }
# }

# # 20050: Mullah gains piety for the liege
# character_event = {
	# id = 20050
	# desc = "EVTDESC20050"
	# title = "EVTNAME20050"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# has_job_action = action_charity
	# }
	
	# mean_time_to_happen = {
		# months = 180
		
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
	# }
	
	# option = {
		# name = "EVTOPTA20050"
		# liege = { character_event = { id = 20051 days = 2 tooltip = "EVTTOOLTIP20051" } }
	# }
# }

# # 20051: Liege gains piety
# character_event = {
	# id = 20051
	# desc = "EVTDESC20051"
	# picture = GFX_evt_bishop
	# border = GFX_event_normal_frame_religion
	
	# is_triggered_only = yes
	
	# option = {
		# name = "EVTOPTA20051"
		# piety = 15
	# }
# }

# ##############################
# # COURT CHAPLAIN
# # JOB: action_build_zeal
# ##############################

# # 20218: The Court Priest has managed to raise an eager force of holy warriors
# character_event = {
	# id = 20218
	# title = EVTNAME20218
	# desc = EVTDESC20218
	# picture = GFX_evt_battle
	# border = GFX_event_normal_frame_war

	# capable_only = yes
	# prisoner = no
	
	# trigger = {
		# liege = {
			# is_adult = yes
			# prisoner = no
			# piety = 10
			# NOT = { trait = incapable }
			# OR = {
				# NOT = { has_character_flag = tribal_build_zeal_troops }
				# had_character_flag = { flag = tribal_build_zeal_troops days = 1825 }
			# }
			# OR = {
				# war = no
				# any_war = {
					# OR = {
						# using_cb = crusade
						# using_cb = religious
						# using_cb = religious_revolt
						# using_cb = pagan_holy_war
						# using_cb = buddhist_holy_war
						# using_cb = muslim_invasion
						# using_cb = manifest_destiny_invasion
					# }
				# }
			# }
		# }
		# has_job_action = action_build_zeal
		# location = {
			# county = {
				# is_occupied = no
			# }
			# ROOT = {
				# liege = {
					# is_capital = PREVPREV
				# }
			# }
		# }
	# }
	
	# mean_time_to_happen = {
		# months = 120
		
		# modifier = {
			# factor = 3.0
			# liege = {
				# tier = count
			# }
		# }
		
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 2 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 3 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 4 }
		# }
		# modifier = {
			# factor = 1.25
			# NOT = { learning = 5 }
		# }
		# modifier = {
			# factor = 0.75
			# learning = 9
		# }
		# modifier = {
			# factor = 0.75
			# learning = 10
		# }
		# modifier = {
			# factor = 0.75
			# learning = 11
		# }
		# modifier = {
			# factor = 0.75
			# learning = 12
		# }
		# modifier = {
			# factor = 0.75
			# learning = 13
		# }
	# }
	
	# option = {
		# name = EVTOPTA20218
		
		# piety = 25
		# hidden_tooltip  = {
			# liege = { character_event = { id = 20219 } }
		# }
	# }
# }

# # 20219: The liege is informed
# character_event = {
	# id = 20219
	# desc = EVTDESC20219
	# picture = GFX_evt_battle
	# border = GFX_event_normal_frame_war
	
	# is_triggered_only = yes
	
	# immediate = {
		# capital_scope = {
			# ROOT = {
				# spawn_unit = {
					# province = PREV
					# home = PREV
					# owner = THIS
					# match_character = THIS
					# match_mult = 0.075
					# match_min = 100
					# match_max = 3000
					# attrition = 1.0
					# earmark = tribal_build_zeal
					# disband_on_peace = yes
				# }
				# spawn_unit = {
					# province = PREV
					# home = PREV
					# owner = THIS
					# match_character = THIS
					# match_mult = 0.075
					# match_min = 100
					# match_max = 3000
					# attrition = 1.0
					# earmark = tribal_build_zeal
					# disband_on_peace = yes
				# }
				# spawn_unit = {
					# province = PREV
					# home = PREV
					# owner = THIS
					# match_character = THIS
					# match_mult = 0.075
					# match_min = 100
					# match_max = 3000
					# attrition = 1.0
					# earmark = tribal_build_zeal
					# disband_on_peace = yes
				# }
			# }
		# }
		
		# clr_character_flag = tribal_build_zeal_troops
		# set_character_flag = tribal_build_zeal_troops
		
		# character_event = { id = 20220 days = 365 random = 90 }
	# }
	
	# option = {
		# name = EVTOPTA20219
		# opinion = {
			# who = FROM
			# modifier = opinion_grateful
			# months = 60
		# }
	# }
# }

# # 20220: The men are displeased and disband
# character_event = {
	# id = 20220
	# desc = EVTDESC20220
	# picture = GFX_evt_battle
	# border = GFX_event_normal_frame_war
	
	# is_triggered_only = yes
	
	# trigger = {
		# has_earmarked_regiments = tribal_build_zeal
		
		# NOT = {
			# any_war = {
				# OR = {
					# using_cb = crusade
					# using_cb = religious
					# using_cb = religious_revolt
					# using_cb = pagan_holy_war
					# using_cb = buddhist_holy_war
					# using_cb = muslim_invasion
					# using_cb = manifest_destiny_invasion
				# }
			# }
		# }
	# }
	
	# option = {
		# name = EVTOPTA20220
		# piety = -25
		# clr_character_flag = tribal_build_zeal_troops
		# disband_event_forces = tribal_build_zeal
	# }
# }
