##############################
# SPYMASTER
#
# Job: action_uncover_plots
# 	929: Plot Uncovered
# 	930: Reveal new succession law
# 	931: The Spymaster is attacked by a Noble's thugs (Gets away, Is wounded, Is maimed, Is killed)
#
# Job: action_study_technology
# 	932: The Spymaster studies foreign technology
# 	933: The Spymaster is discovered by the local count - chance of imprisonment
#
# Job: action_study_technology
# 	935: Find homosexual
# 	936: Corruption
#
##############################


##############################
# SPYMASTER
# JOB: action_uncover_plots
##############################

# 929: Plot Uncovered
character_event = {
	id = 929
	title = "EVTNAME929"
	desc = "EVTDESC929"
	picture = GFX_evt_council
	border = GFX_event_normal_frame_intrigue
	hide_window = yes
	
	capable_only = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_uncover_plots
		liege = {
			ROOT = {
				location = {
					any_province_character = {
						NOT = { character = PREVPREVPREV }
						NOT = { character = ROOT }
						NOT = { plot_is_known_by = PREVPREVPREV }
						# The spymaster needs at least as much intrigue as the worst plotter
						OR = {
							ROOT = { intrigue = PREV }
							any_plot_backer = { ROOT = { intrigue = PREV } }
						}
						OR = {
							has_plot = plot_coup
							has_plot = plot_justified_coup
							has_plot = plot_kill_character
							has_plot = plot_kill_spouse
							has_plot = plot_weaken_fellow_vassal
							has_plot = plot_gain_liege_title
							has_plot = plot_gain_fellow_vassal_title
							has_plot = plot_seize_trade_post
						}
					}
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 60
		
		modifier = {
			factor = 0.9
			intrigue = 2
		}
		modifier = {
			factor = 0.9
			intrigue = 4
		}
		modifier = {
			factor = 0.9
			intrigue = 6
		}
		modifier = {
			factor = 0.9
			intrigue = 8
		}
		modifier = {
			factor = 0.9
			intrigue = 10
		}
		modifier = {
			factor = 0.9
			intrigue = 12
		}
		modifier = {
			factor = 0.9
			intrigue = 14
		}
		modifier = {
			factor = 0.9
			intrigue = 16
		}
		modifier = {
			factor = 0.9
			intrigue = 18
		}
		modifier = {
			factor = 0.9
			intrigue = 20
		}
		modifier = {
			factor = 0.9
			intrigue = 22
		}
		modifier = {
			factor = 0.9
			intrigue = 24
		}
		modifier = {
			factor = 0.9
			intrigue = 26
		}
		modifier = {
			factor = 0.9
			intrigue = 28
		}
		modifier = {
			factor = 0.9
			intrigue = 30
		}
	}
	
	option = {
		name = "EVTOPTA929"
		hidden_tooltip = {
			liege = {
				ROOT = {
					location = {
						random_province_character = {
							limit = {
								NOT = { character = PREVPREVPREV }
								NOT = { character = ROOT }
								NOT = { plot_is_known_by = PREVPREVPREV }
								# The spymaster needs at least as much intrigue as the worst plotter
								OR = {
									ROOT = { intrigue = PREV }
									any_plot_backer = { ROOT = { intrigue = PREV } }
								}
								OR = {
									has_plot = plot_coup
									has_plot = plot_justified_coup
									has_plot = plot_kill_character
									has_plot = plot_kill_spouse
									has_plot = plot_weaken_fellow_vassal
									has_plot = plot_gain_liege_title
									has_plot = plot_gain_fellow_vassal_title
									has_plot = plot_seize_trade_post
								}
							}
							character_event = { id = 20290 }
						}
					}
				}
			}
		}
	}
}

# 20290 - bounce to get plotter
character_event = {
	id = 20290
	hide_window = yes
	is_triggered_only = yes
	
	immediate = { FROM = { character_event = { id = 20291 } } }
	
	option = { }
}

# 20291 - bounce again
character_event = {
	id = 20291
	hide_window = yes
	is_triggered_only = yes
	
	immediate = { character_event = { id = spymaster.0 } }
	
	option = { }
}

# 931

## 9000 - Faction prevention - needs conceptual work
# Liege is informed
# Faction Member Confronted: Blackmail
# Faction Member Confronted: Ask Nicely
# Liege Informed: Successful Blackmail
# Faction Member Confronted: Legalism
# Liege Informed: Failed Request
# Liege Informed: Successful Legalism
# Faction Member Confronted: Threaten
# Liege Informed: Successful Threat

### 9020: Faction Recruitment - needs conceptual work
# Liege is informed
# Faction Member Confronted: Blackmail
# Faction Member Confronted: Ask Nicely (AI Only)
# Liege Informed: Successful Request
# Liege Informed: Successful Blackmail
# Liege Informed: Failed Request
# Faction Member Confronted: Threaten
# Liege Informed: Successful Threat

##############################
# SPYMASTER
# JOB: action_organize_spies
##############################

# A propaganda campaign could successfully convert this province to your liege's ideology
character_event = {
	id = 932
	title = "EVTNAMESPYMASTER200"
	desc = "EVTDESCSPYMASTER200"
	picture = GFX_evt_speech
	border = GFX_evt_normal_frame_religion
	
	capable_only = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_organize_spies
		liege = { ROOT = { location = { NOT = { religion = PREVPREV } } } }
		NOT = {
			AND = {
				location = { religion = ROOT }
				trait = radical
			}
		}
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.1 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.2 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.3 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.4 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.5 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.6 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.7 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.8 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 0.9 }
		}
		modifier = {
			factor = 0.8
			liege = { religion_authority = 1.0 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.1 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.2 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.3 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.4 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.5 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.6 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.7 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.8 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.9 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 1.0 }
		}
		modifier = {
			factor = 0.9
			intrigue = 2
		}
		modifier = {
			factor = 0.9
			intrigue = 4
		}
		modifier = {
			factor = 0.9
			intrigue = 6
		}
		modifier = {
			factor = 0.9
			intrigue = 8
		}
		modifier = {
			factor = 0.9
			intrigue = 10
		}
		modifier = {
			factor = 0.9
			intrigue = 12
		}
		modifier = {
			factor = 0.9
			intrigue = 14
		}
		modifier = {
			factor = 0.9
			intrigue = 16
		}
		modifier = {
			factor = 0.9
			intrigue = 18
		}
		modifier = {
			factor = 0.9
			intrigue = 20
		}
		modifier = {
			factor = 0.9
			intrigue = 22
		}
		modifier = {
			factor = 0.9
			intrigue = 24
		}
		modifier = {
			factor = 0.9
			intrigue = 26
		}
		modifier = {
			factor = 0.9
			intrigue = 28
		}
		modifier = {
			factor = 0.9
			intrigue = 30
		}
	}
	option = {
		name = "EVTOPTASPYMASTER200" # Do it!
		liege = {
			ROOT = {
				location = {
					religion = PREVPREV
					hidden_tooltip = { province_event = { id = 20320 } }
				}
			}
			opinion = { who = ROOT modifier = opinion_competent_spymaster }
		}
		ai_chance = {
			factor = 100
			modifier = {
				factor = 0.5
				NOT = { liege = { religion = ROOT } }
				trait = radical
			}
			modifier = {
				factor = 0.5
				location = { religion = ROOT }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 100 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 90 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 80 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 70 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 60 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 50 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 40 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 30 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 20 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 10 } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -9 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -19 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -29 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -39 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -49 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -59 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -69 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -79 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -89 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -99 } } }
			}
		}
	}
	
	option = {
		trigger = { liege = { NOT = { religion = ROOT } } }
		name = "EVTOPTBSPYMASTER200" # Let the opportunity pass
		ai_chance = { factor = 100 }
	}
}

province_event = {
	id = 20320
	desc = "EVTDESCSPYMASTER201"
	picture = GFX_evt_speech
	border = GFX_evt_normal_frame_religion
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		FROM = { liege = { ROOT = { religion = PREV } } }
	}
}

# Convert a system to your OWN ideology?
character_event = {
	id = 933
	title = "EVTNAMESPYMASTER300"
	desc = "EVTDESCSPYMASTER300"
	picture = GFX_evt_speech
	border = GFX_evt_normal_frame_religion
	
	capable_only = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_organize_spies
		liege = { ROOT = { location = { NOT = { religion = PREVPREV } } } }
		liege = { NOT = { religion = ROOT } }
		location = { NOT = { religion = ROOT } }
	}
	
	mean_time_to_happen = {
		months = 600
		modifier = {
			factor = 0.8
			religion_authority = 0.1
		}
		modifier = {
			factor = 0.8
			religion_authority = 0.2
		}
		modifier = {
			factor = 0.8
			religion_authority = 0.3
		}
		modifier = {
			factor = 0.8
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.8
			religion_authority = 0.5
		}
		modifier = {
			factor = 0.8
			religion_authority = 0.6
		}
		modifier = {
			factor = 0.8
			religion_authority = 0.7
		}
		modifier = {
			factor = 0.8
			religion_authority = 0.8
		}
		modifier = {
			factor = 0.8
			religion_authority = 0.9
		}
		modifier = {
			factor = 0.8
			religion_authority = 1.0
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.1 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.2 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.3 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.4 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.5 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.6 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.7 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.8 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 0.9 }
		}
		modifier = {
			factor = 1.25
			location = { religion_authority = 1.0 }
		}
		modifier = {
			factor = 0.9
			intrigue = 2
		}
		modifier = {
			factor = 0.9
			intrigue = 4
		}
		modifier = {
			factor = 0.9
			intrigue = 6
		}
		modifier = {
			factor = 0.9
			intrigue = 8
		}
		modifier = {
			factor = 0.9
			intrigue = 10
		}
		modifier = {
			factor = 0.9
			intrigue = 12
		}
		modifier = {
			factor = 0.9
			intrigue = 14
		}
		modifier = {
			factor = 0.9
			intrigue = 16
		}
		modifier = {
			factor = 0.9
			intrigue = 18
		}
		modifier = {
			factor = 0.9
			intrigue = 20
		}
		modifier = {
			factor = 0.9
			intrigue = 22
		}
		modifier = {
			factor = 0.9
			intrigue = 24
		}
		modifier = {
			factor = 0.9
			intrigue = 26
		}
		modifier = {
			factor = 0.9
			intrigue = 28
		}
		modifier = {
			factor = 0.9
			intrigue = 30
		}
	}
	option = {
		name = "EVTOPTASPYMASTER300" # Do it!
		location = {
			religion = ROOT
			hidden_tooltip = { province_event = { id = 20330 } }
		}
		liege = { opinion = { who = ROOT modifier = opinion_incompetent_spymaster } }
		ai_chance = { factor = 100 }
	}
	
	option = {
		name = "EVTOPTBSPYMASTER300" # Let the opportunity pass
		ai_chance = {
			factor = 100
			modifier = {
				factor = 0.5
				trait = radical
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 100 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 90 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 80 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 70 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 60 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 50 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 40 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 30 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 20 } }
			}
			modifier = {
				factor = 1.25
				liege = { reverse_opinion = { who = ROOT value = 10 } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -9 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -19 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -29 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -39 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -49 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -59 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -69 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -79 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -89 } } }
			}
			modifier = {
				factor = 0.8
				liege = { NOT = { reverse_opinion = { who = ROOT value = -99 } } }
			}
		}
	}
}

province_event = {
	id = 20330
	desc = "EVTDESCASPYMASTER301"
	picture = GFX_evt_speech
	border = GFX_evt_normal_frame_religion
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = FROM
	}
}

# Attempts to spread propaganda create civil unrest!
character_event = {
	id = 20331
	title = "EVTNAMESPYMASTER400"
	desc = "EVTDESCSPYMASTER400"
	border = GFX_evt_letter_frame_religion
	
	only_capable = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_inqusition
		liege = { ROOT = { location = { NOT = { religion = PREVPREV } } } }
		NOT = {
			AND = {
				location = { religion = ROOT }
				trait = radical
			}
		}
		location = { NOT = { has_province_modifier = civil_unrest_9 } }
	}
	
	mean_time_to_happen = {
		months = 12
		modifier = {
			factor = 2
			location = { has_province_modifier = civil_unrest_0 }
		}
		modifier = {
			factor = 4
			location = { has_province_modifier = civil_unrest_1 }
		}
		modifier = {
			factor = 8
			location = { has_province_modifier = civil_unrest_2 }
		}
		modifier = {
			factor = 16
			location = { has_province_modifier = civil_unrest_3 }
		}
		modifier = {
			factor = 32
			location = { has_province_modifier = civil_unrest_4 }
		}
		modifier = {
			factor = 64
			location = { has_province_modifier = civil_unrest_5 }
		}
		modifier = {
			factor = 128
			location = { has_province_modifier = civil_unrest_6 }
		}
		modifier = {
			factor = 256
			location = { has_province_modifier = civil_unrest_7 }
		}
		modifier = {
			factor = 512
			location = { has_province_modifier = civil_unrest_8 }
		}
		modifier = {
			factor = 1.25
			intrigue = 2
		}
		modifier = {
			factor = 1.25
			intrigue = 4
		}
		modifier = {
			factor = 1.25
			intrigue = 6
		}
		modifier = {
			factor = 1.25
			intrigue = 8
		}
		modifier = {
			factor = 1.25
			intrigue = 10
		}
		modifier = {
			factor = 1.25
			intrigue = 12
		}
		modifier = {
			factor = 1.25
			intrigue = 22
		}
		modifier = {
			factor = 1.25
			intrigue = 24
		}
		modifier = {
			factor = 1.25
			intrigue = 26
		}
		modifier = {
			factor = 1.25
			intrigue = 28
		}
		modifier = {
			factor = 1.25
			intrigue = 30
		}
	}
	
	option = {
		name = "EVTOPTASPYMASTER400"
		location = { province_event = { id = laws.200 tooltip = "EVTTOOLTIPLAWS200" } }
		liege = {
			opinion = { who = ROOT modifier = opinion_incompetent_spymaster }
			hidden_tooltip = { letter_event = { id = 20332 } }
		}
	}
}

#20332: Liege informed
letter_event = {
	id = 20332
	desc = "EVTDESCSPYMASTER401"
	border = GFX_event_letter_frame_religion
	is_triggered_only = yes
	
	option = { name = "EVTOPTCONFIRM" }
}


##############################
# SPYMASTER
# JOB: action_study_technology
##############################

# 935 - Improve relations with a potential plot backer
character_event = {
	id = 935
	title = "EVTNAMESPYMASTER500"
	desc = "EVTDESCSPYMASTER500"
	picture = GFX_evt_spymaster
	border = GFX_evt_normal_frame_intrigue
	
	capable_only = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_study_technology
		liege = {
			plot_target_char = {
				NOT = { character = ROOT }
				any_courtier = {
					at_location = ROOT
					NOT = { character = ROOT }
					NOT = { is_liege_of = ROOT }
					NOT = { any_backed_character = { is_liege_of = ROOT } }
					NOT = { opinion = { who = PREV value = 0 } }
					opinion = { who = ROOT value = 0 }
					age = 18
					NOT = { trait = incapable }
					prisoner = no
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 100
		modifier = {
			factor = 0.9
			intrigue = 2
		}
		modifier = {
			factor = 0.9
			intrigue = 4
		}
		modifier = {
			factor = 0.9
			intrigue = 6
		}
		modifier = {
			factor = 0.9
			intrigue = 8
		}
		modifier = {
			factor = 0.9
			intrigue = 10
		}
		modifier = {
			factor = 0.9
			intrigue = 12
		}
		modifier = {
			factor = 0.9
			intrigue = 14
		}
		modifier = {
			factor = 0.9
			intrigue = 16
		}
		modifier = {
			factor = 0.9
			intrigue = 18
		}
		modifier = {
			factor = 0.9
			intrigue = 20
		}
		modifier = {
			factor = 0.9
			intrigue = 22
		}
		modifier = {
			factor = 0.9
			intrigue = 24
		}
		modifier = {
			factor = 0.9
			intrigue = 26
		}
		modifier = {
			factor = 0.9
			intrigue = 28
		}
		modifier = {
			factor = 0.9
			intrigue = 30
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		liege = {
			plot_target_char = {
				random_courtier = {
					limit = {
						at_location = ROOT
						NOT = { character = ROOT }
						NOT = { is_liege_of = ROOT }
						NOT = { any_backed_character = { is_liege_of = ROOT } }
						NOT = { opinion = { who = PREV value = 0 } }
						opinion = { who = ROOT value = 0 }
						age = 18
						NOT = { trait = incapable }
						prisoner = no
					}
					tooltip = { ROOT = { liege = { reverse_opinion = { who = PREVPREV modifier = opinion_improved_relations years = 4 } } } }
					hidden_tooltip = { character_event = { id = 20350 } }
				}
			}
		}
		liege = { opinion = { who = ROOT modifier = opinion_competent_spymaster } }
	}
}
character_event = {
	id = 20350
	desc = "EVTDESCSPYMASTER501"
	picture = GFX_evt_spymaster
	border = GFX_evt_normal_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTASPYMASTER501"
		hidden_tooltip = { FROM = { liege = { letter_event = { id = 20351 } } } }
	}
}
letter_event = {
	id = 20351
	desc = "EVTDESCSPYMASTER502"
	border = GFX_evt_letter_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		FROM = { opinion = { who = ROOT modifier = opinion_improved_relations years = 4 } }
	}
}
# 936 - Spymaster exposed
# 20350 - Liege is informe
#20351 - Blackmail him
#20352 - Spread rumors
#20353 - Do nothing
#20354 - The noble responds to blackmail
#20355 - The noble responds to rumor
#20364 - Spymaster gets away
#20365 - Spymaster is killed
#20356 - Spymaster is attacked
#20357 - Inform the Liege about attack
#20358 - Inform the Liege about death
#20359 - Blackmail succeeds
#20360 - Liege is informed that blackmail succeeded
#20361 - The noble does not care about the rumor
#20362 - Inform the liege that the noble does not care about the rumor
#20363 - The noble is informed that the rumor has been spread
# 936: Corruption Uncovered
#20370 - Liege is informed
#20371 - Accuse him
#20372 - Do nothing
#20373 - The noble responds to accusation
#20374 - Spymaster gets away
#20375 - Spymaster is killed
#20376 - Spymaster is attacked
#20377 - Inform the Liege about attack
#20378 - Inform the Liege about death
#20379 - Noble confess to spymaster
#20369 - Spymaster report to liege about confession

