namespace = conversion

##############################
# Ideology Conversion Events #
##############################

# Province Conversions
# Terran Federalist
province_event = {
	id = conversion.100
	desc = "EVTDESCCONVERSION100"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = terran_federalist }
		NOT = { religion_authority = 0.5 }
		NOT = { religion = hiver }
		OR = {
			religion = terran_republican
			religion = terran_imperial
			religion = colonial_separatist
			province_id = 202 # Terran ideologies are always available to Earth
			any_province_lord = { religion = terran_federalist }
			any_neighbor_province = { religion = terran_federalist }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_federalist
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			OR = {
				religion = terran_republican
				religion = colonial_separatist
				religion = terran_imperial
			}
		}
		modifier = {
			factor = 10
			OR = {
				religion = astrist
				religion = neo_feudal
			}
		}
		modifier = {
			factor = 25
			or = {
				religion_group = religious_group
				religion_group = transhumanist_group
				religion_group = outlaw_group
			}
		}
		
		# Proximity to Earth
		# Terran Federalism tends to peak in the outer Core Worlds.
		modifier = {
			factor = 0.2
			OR = {
				religion = colonial_separatist
				religion = neo_feudal
				religion = astrist
			}
			OR = {
				culture_group = terran_group
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
			}
		}
		modifier = {
			factor = 0.2
			OR = {
				religion = terran_republican
				religion = terran_imperial
			}
			OR = {
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
				culture_group = bianjiangese_group
				culture_group = orion_group
				culture_group = mukta_group
				culture_group = tarkan_group
				culture_group = avalonian_group
				culture_group = tengoku_group
				culture_group = strugatskite_group
				culture_group = edemite_group
			}
		}
		modifier = {
			factor = 5
			OR = {
				religion = colonial_separatist
				religion = neo_feudal
				religion = astrist
			}
			OR = {
				culture_group = bianjiangese_group
				culture_group = orion_group
				culture_group = mukta_group
				culture_group = tarkan_group
				culture_group = avalonian_group
				culture_group = tengoku_group
				culture_group = strugatskite_group
				culture_group = edemite_group
			}
		}
		modifier = {
			factor = 5
			OR = {
				religion = terran_republican
				religion = terran_imperial
			}
			culture_group = terran_group
		}
		
		# Democratic provinces tend to prefer democratic ideologies
		modifier = {
			factor = 0.25
			NOT = { religion = terran_republican }
			NOT = { religion = colonial_separatist }
			NOT = { religion_group = outlaw_group }
			owner = { is_corporate_trigger = yes }
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = terran_federalist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_federalist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_federalist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_federalist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_federalist }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = terran_federalist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_federalist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_federalist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_federalist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_federalist
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				culture_group = ROOT
				religion = terran_federalist
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				culture_group = ROOT
				religion = terran_federalist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				culture_group = ROOT
				religion = terran_federalist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				culture_group = ROOT
				religion = terran_federalist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_federalist
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = terran_federalist
	}
}
# Terran Republican
province_event = {
	id = conversion.101
	desc = "EVTDESCCONVERSION101"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = terran_republican }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		OR = {
			religion = terran_federalist
			religion = terran_imperial
			province_id = 202 # Terran ideologies are always available to Earth
			any_province_lord = { religion = terran_republican }
			any_neighbor_province = { religion = terran_republican }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_republican
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			OR = {
				religion = terran_federalist
				religion = terran_imperial
			}
		}
		modifier = {
			factor = 10
			OR = {
				religion = astrist
				religion = neo_feudal
				religion = colonial_separatist
			}
		}
		modifier = {
			factor = 25
			or = {
				religion_group = religious_group
				religion_group = transhumanist_group
				religion_group = outlaw_group
			}
		}
		
		# Proximity to Earth
		# Terran Republicanism tends to peak in the worlds closest to Earth.
		modifier = {
			factor = 0.2
			OR = {
				religion = colonial_separatist
				religion = neo_feudal
				religion = astrist
			}
			OR = {
				culture_group = terran_group
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
			}
		}
		modifier = {
			factor = 0.2
			religion = terran_federalist
			culture_group = terran_group
		}
		modifier = {
			factor = 5
			OR = {
				religion = colonial_separatist
				religion = neo_feudal
				religion = astrist
			}
			OR = {
				culture_group = bianjiangese_group
				culture_group = orion_group
				culture_group = mukta_group
				culture_group = tarkan_group
				culture_group = avalonian_group
				culture_group = tengoku_group
				culture_group = strugatskite_group
				culture_group = edemite_group
			}
		}
		modifier = {
			factor = 5
			religion = terran_federalist
			OR = {
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
			}
		}
		
		# Democratic provinces tend to prefer democratic ideologies
		modifier = {
			factor = 0.25
			NOT = { religion = terran_federalist }
			NOT = { religion = colonial_separatist }
			NOT = { religion_group = outlaw_group }
			owner = { is_corporate_trigger = yes }
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = terran_republican } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_republican }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_republican }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_republican }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_republican }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = terran_republican }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_republican
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_republican
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_republican
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_republican
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = terran_republican
	}
}
# Terran Imperialism
province_event = {
	id = conversion.102
	desc = "EVTDESCCONVERSION102"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = terran_imperial }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		OR = {
			religion = astrist
			religion = neo_feudal
			religion = terran_republican
			religion = terran_federalist
			religion = imperial_cult
			province_id = 202 # Terran ideologies are always available to Earth
			any_province_lord = { religion = terran_imperial }
			any_neighbor_province = { religion = terran_imperial }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = terran_imperial
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			OR = {
				religion = astrist
				religion = neo_feudal
				religion = terran_republican
				religion = terran_federalist
			}
		}
		modifier = {
			factor = 10
			OR = {
				religion = neo_socialist
				religion = colonial_separatist
			}
		}
		modifier = {
			factor = 25
			or = {
				religion_group = religious_group
				religion_group = transhumanist_group
				religion_group = outlaw_group
			}
		}
		
		# Proximity to Earth
		# Terran Imperialism tends to peak in the worlds closest to Earth.
		modifier = {
			factor = 0.2
			OR = {
				religion = colonial_separatist
				religion = neo_feudal
				religion = astrist
			}
			OR = {
				culture_group = terran_group
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
			}
		}
		modifier = {
			factor = 0.2
			religion = terran_federalist
			culture_group = terran_group
		}
		modifier = {
			factor = 5
			OR = {
				religion = colonial_separatist
				religion = neo_feudal
				religion = astrist
			}
			OR = {
				culture_group = bianjiangese_group
				culture_group = orion_group
				culture_group = mukta_group
				culture_group = tarkan_group
				culture_group = avalonian_group
				culture_group = tengoku_group
				culture_group = strugatskite_group
				culture_group = edemite_group
			}
		}
		modifier = {
			factor = 5
			religion = terran_federalist
			OR = {
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
			}
		}
		
		# Military provinces tend to prefer military ideologies
		modifier = {
			factor = 0.25
			NOT = { religion = astrist }
			NOT = { religion = neo_feudal }
			NOT = { religion = imperial_cult }
			NOT = { religion_group = outlaw_group }
			owner = { is_corporate_trigger = yes }
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = terran_imperial } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_imperial }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_imperial }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_imperial }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = terran_imperial }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = terran_imperial }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_imperial
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_imperial
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_imperial
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = terran_imperial
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = terran_imperial
	}
}
# Colonial Separatism
province_event = {
	id = conversion.103
	desc = "EVTDESCCONVERSION103"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = colonial_separatist }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		NOT = { culture_group = terran_group } # Never going to happen.
		NOT = { province_id = 202 } # Earth is never going to follow an inherently anti-Terran ideology.
		OR = {
			religion = terran_federalist
			religion = neo_feudal
			religion = neo_socialist
			any_province_lord = { religion = colonial_separatist }
			any_neighbor_province = { religion = colonial_separatist }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = colonial_separatist
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.2
			OR = {
				religion = terran_federalist
				religion = terran_republican
				religion = terran_imperial
			}
			OR = {
				culture_group = bianjiangese_group
				culture_group = orion_group
				culture_group = mukta_group
				culture_group = tarkan_group
				culture_group = avalonian_group
				culture_group = tengoku_group
				culture_group = strugatskite_group
				culture_group = edemite_group
			}
		}
		modifier = {
			factor = 5
			OR = {
				religion = terran_imperial
				religion = terran_republican
				religion = terran_federalist
			}
			OR = {
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
			}
		}
		
		# Proximity to Earth
		# Colonial seperatism tends to peak on the worlds furthest from Earth.
		modifier = {
			factor = 0.25
			OR = {
				religion = terran_federalist
				religion = terran_republican
				religion = terran_imperial
			}
			empire = { NOT = { title = e_terran_confederation } }
		}
		modifier = {
			factor = 4
			empire = { title = e_terran_confederation }
		}
		
		# Democratic provinces tend to prefer democratic ideologies
		modifier = {
			factor = 0.25
			NOT = { religion = terran_federalist }
			NOT = { religion = terran_republican }
			owner = { is_corporate_trigger = yes }
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = colonial_separatist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = colonial_separatist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = colonial_separatist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = colonial_separatist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = colonial_separatist }
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = colonial_separatist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = colonial_separatist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = colonial_separatist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = colonial_separatist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = colonial_separatist
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = colonial_separatist
	}
}
# Neo-Feudal
province_event = {
	id = conversion.104
	desc = "EVTDESCCONVERSION104"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = neo_feudal }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		OR = {
			religion = terran_imperial
			religion = imperial_cult
			religion = colonial_separatist
			religion = astrist
			religion = bio_directionist
			any_province_lord = { religion = neo_feudal }
			any_neighbor_province = { religion = neo_feudal }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_feudal
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			OR = {
				religion = terran_imperial
				religion = astrist
				religion = bio_directionist
				religion = colonial_separatist
			}
		}
		modifier = {
			factor = 10
			OR = {
				religion = terran_republican
				religion = terran_federalist
			}
		}
		modifier = {
			factor = 25
			NOT = { religion = bio_directionist }
			or = {
				religion = neo_socialist
				religion_group = religious_group
				religion_group = transhumanist_group
				religion_group = outlaw_group
			}
		}
		
		# Unpopular near Earth
		modifier = {
			factor = 0.2
			OR = {
				religion = terran_federalist
				religion = terran_republican
				religion = terran_imperial
			}
			OR = {
				culture_group = bianjiangese_group
				culture_group = orion_group
				culture_group = mukta_group
				culture_group = tarkan_group
				culture_group = avalonian_group
				culture_group = tengoku_group
				culture_group = strugatskite_group
				culture_group = edemite_group
			}
		}
		modifier = {
			factor = 5
			OR = {
				religion = terran_imperial
				religion = terran_republican
				religion = terran_federalist
			}
			OR = {
				culture_group = terran_group
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
			}
		}
		
		# Military provinces tend to prefer military ideologies
		modifier = {
			factor = 0.25
			NOT = { religion = terran_imperial }
			NOT = { religion = astrist }
			NOT = { religion = imperial_cult }
			owner = { is_military_trigger = yes }
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = neo_feudal } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = neo_feudal }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = neo_feudal }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = neo_feudal }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = neo_feudal }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = neo_feudal }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = neo_feudal
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = neo_feudal
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = neo_feudal
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = neo_feudal
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = neo_feudal
	}
}
# Neo-Socialist
province_event = {
	id = conversion.105
	desc = "EVTDESCCONVERSION105"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = neo_socialist }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		OR = {
			religion = terran_republican
			religion = terran_federalist
			religion = colonial_separatist
			any_province_lord = { religion = neo_socialist }
			any_neighbor_province = { religion = neo_socialist }
			revolt_risk = 0.5
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = neo_socialist
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			OR = {
				religion = terran_republican
				religion = terran_federalist
				religion = colonial_separatist
			}
		}
		modifier = {
			factor = 10
			OR = {
				religion = terran_imperial
				religion = astrist
			}
		}
		modifier = {
			factor = 25
			or = {
				religion_group = religious_group
				religion_group = transhumanist_group
				religion_group = outlaw_group
			}
		}
		
		# Revolutionary fervor goes well with space communism
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.1
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.2
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.3
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.4
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.5
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.6
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.7
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.8
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 0.9
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = neo_socialist } }
			revolt_risk = 1
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = neo_socialist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = neo_socialist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = neo_socialist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = neo_socialist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = neo_socialist }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = neo_socialist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = neo_socialist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = neo_socialist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = neo_socialist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = neo_socialist
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = neo_socialist
	}
}
# Astrist
province_event = {
	id = conversion.106
	desc = "EVTDESCCONVERSION106"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = astrist }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		NOT = { culture_group = terran_group }
		OR = {
			religion = terran_imperial
			religion = neo_feudal
			any_province_lord = { religion = astrist }
			any_neighbor_province = { religion = astrist }
			revolt_risk = 0.5
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = astrist
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			OR = {
				religion = terran_imperial
				religion = neo_feudal
			}
		}
		modifier = {
			factor = 10
			OR = {
				religion = terran_federalist
				religion = terran_republican
			}
		}
		modifier = {
			factor = 25
			or = {
				religion = neo_socialist
				religion_group = religious_group
				religion_group = transhumanist_group
				religion_group = outlaw_group
			}
		}
		
		# Unpopular near Earth
		modifier = {
			factor = 0.2
			OR = {
				religion = terran_federalist
				religion = terran_republican
				religion = terran_imperial
			}
			OR = {
				culture_group = bianjiangese_group
				culture_group = orion_group
				culture_group = mukta_group
				culture_group = tarkan_group
				culture_group = avalonian_group
				culture_group = tengoku_group
				culture_group = strugatskite_group
				culture_group = edemite_group
			}
		}
		modifier = {
			factor = 5
			OR = {
				religion = terran_imperial
				religion = terran_republican
				religion = terran_federalist
			}
			OR = {
				culture_group = xingjie_group
				culture_group = celestean_group
				culture_group = sexto_solar_group
				culture_group = samawati_group
				culture_group = angani_group
				culture_group = frontiersman_group
				culture_group = centauri_group
			}
		}
		
		# Military provinces tend to favor military ideologies
		modifier = {
			factor = 0.25
			NOT = { religion = terran_imperial }
			NOT = { religion = neo_feudal }
			NOT = { religion = imperial_cult }
			owner = { is_military_trigger = yes }
		}
		
		# Revolutionary fervor ALSO goes well with space fascism
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.1
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.2
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.3
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.4
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.5
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.6
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.7
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.8
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 0.9
		}
		modifier = {
			factor = 0.8
			owner = { NOT = { religion = astrist } }
			revolt_risk = 1
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = astrist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = astrist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = astrist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = astrist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = astrist }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = astrist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = astrist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = astrist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = astrist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = astrist
				count = 5
			}
		}
		
		# Terran biases against it
		modifier = {
			factor = 5
			culture_group = terran_group
			OR = {
				religion = terran_federalist
				religion = terran_republican
				religion = terran_imperial
				religion = pilgrim
				religion = orthodox
				religion = solarian
				religion = solar_cultist
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = astrist
	}
}
# Cyberneticist
province_event = {
	id = conversion.107
	desc = "EVTDESCCONVERSION107"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = cyberneticist }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		OR = {
			religion = machine_cultist
			TECH_POPULAR_CUSTOMS = 6
			any_province_lord = { religion = cyberneticist }
			any_neighbor_province = { religion = cyberneticist }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = cyberneticist
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			OR = {
				religion = hiver
				religion = machine_cultist
			}
		}
		modifier = {
			factor = 10
			or = {
				religion_group = political_group
				religion_group = outlaw_group
			}
		}
		modifier = {
			factor = 25
			religion_group = religious_group
		}
		
		# Transhumanist ideologies become more popular the more
		# advanced the relevant technologies are
		modifier = {
			factor = 2
			NOT = { religion = hiver }
			NOT = { religion = machine_cultist }
			NOT = { TECH_POPULAR_CUSTOMS = 1 }
		}
		modifier = {
			factor = 2
			NOT = { religion = hiver }
			NOT = { religion = machine_cultist }
			NOT = { TECH_POPULAR_CUSTOMS = 2 }
		}
		modifier = {
			factor = 2
			NOT = { religion = hiver }
			NOT = { religion = machine_cultist }
			NOT = { TECH_POPULAR_CUSTOMS = 3 }
		}
		modifier = {
			factor = 0.5
			NOT = { religion = hiver }
			NOT = { religion = machine_cultist }
			TECH_POPULAR_CUSTOMS = 6
		}
		modifier = {
			factor = 0.5
			NOT = { religion = hiver }
			NOT = { religion = machine_cultist }
			TECH_POPULAR_CUSTOMS = 7
		}
		modifier = {
			factor = 0.5
			NOT = { religion = hiver }
			NOT = { religion = machine_cultist }
			TECH_POPULAR_CUSTOMS = 8
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = cyberneticist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = cyberneticist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = cyberneticist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = cyberneticist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = cyberneticist }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = cyberneticist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = cyberneticist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = cyberneticist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = cyberneticist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = cyberneticist
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = cyberneticist
	}
}
# Hiver
province_event = {
	id = conversion.108
	desc = "EVTDESCCONVERSION108"
	picture = GFX_evt_speech
	
	# The Hivers are very, very scary. Willing conversion should happen only in extreme cases.
	trigger = {
		or = {
			religion = cyberneticist
			religion = machine_cultist
		}
		OR = {
			any_province_lord = { religion = hiver }
			any_neighbor_province = { religion = hiver }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 2
			religion_authority = 0.5
		}
		modifier = {
			factor = 2
			religion_authority = 0.6
		}
		modifier = {
			factor = 2
			religion_authority = 0.7
		}
		modifier = {
			factor = 2
			religion_authority = 0.8
		}
		modifier = {
			factor = 2
			religion_authority = 0.9
		}
		modifier = {
			factor = 2
			religion_authority = 1
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = hiver
					religion_authority = 1
				}
			}
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = hiver } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = hiver }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = hiver }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = hiver }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = hiver }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = hiver }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = hiver
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = hiver
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = hiver
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = hiver
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = hiver
	}
}
# Machine Cult
province_event = {
	id = conversion.109
	desc = "EVTDESCCONVERSION109"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = machine_cultist }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		OR = {
			AND = {
				religion = cyberneticist
				OR = {
					any_province_lord = { religion_group = religious_group }
					any_neighbor_province = { religion_group = religious_group }
				}
			}
			AND = {
				religion_group = religious_group
				OR = {
					any_province_lord = { religion = cyberneticist }
					any_neighbor_province = { religion = cyberneticist }
				}
			}
			any_province_lord = { religion = machine_cultist }
			any_neighbor_province = { religion = machine_cultist }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = machine_cultist
					religion_authority = 1
				}
			}
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = machine_cultist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = machine_cultist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = machine_cultist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = machine_cultist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = machine_cultist }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = machine_cultist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = machine_cultist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = machine_cultist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = machine_cultist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = machine_cultist
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = machine_cultist
	}
}
# Bio-Directionist
province_event = {
	id = conversion.110
	desc = "EVTDESCCONVERSION110"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = hiver }
		NOT = { religion = bio_directionist }
		NOT = { religion_authority = 0.5 }
		OR = {
			religion = neo_feudal
			TECH_RELIGIOUS_CUSTOMS = 5
			any_province_lord = { religion = bio_directionist }
			any_neighbor_province = { religion = bio_directionist }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = bio_directionist
					religion_authority = 1
				}
			}
		}
		# Existing ideological similarities/differences
		modifier = {
			factor = 10
			NOT = { religion = neo_feudal }
			or = {
				religion_group = political_group
				religion_group = outlaw_group
			}
		}
		modifier = {
			factor = 25
			religion_group = religious_group
		}
		
		# Transhumanist ideologies become more popular the more
		# advanced the relevant technologies are
		# Biotechnology
		modifier = {
			factor = 0.8
			TECH_RELIGIOUS_CUSTOMS = 1
		}
		modifier = {
			factor = 0.8
			TECH_RELIGIOUS_CUSTOMS = 2
		}
		modifier = {
			factor = 0.8
			TECH_RELIGIOUS_CUSTOMS = 3
		}
		modifier = {
			factor = 0.8
			TECH_RELIGIOUS_CUSTOMS = 4
		}
		modifier = {
			factor = 0.8
			TECH_RELIGIOUS_CUSTOMS = 5
		}
		modifier = {
			factor = 0.8
			TECH_RELIGIOUS_CUSTOMS = 6
		}
		modifier = {
			factor = 0.8
			TECH_RELIGIOUS_CUSTOMS = 7
		}
		modifier = {
			factor = 0.8
			TECH_RELIGIOUS_CUSTOMS = 8
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = bio_directionist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = bio_directionist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = bio_directionist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = bio_directionist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = bio_directionist }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = bio_directionist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = bio_directionist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = bio_directionist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = bio_directionist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = bio_directionist
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = bio_directionist
	}
}
# Religious Group
# Orthodox
province_event = {
	id = conversion.111
	desc = "EVTDESCCONVERSION111"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = hiver }
		NOT = { religion = orthodox }
		NOT = { religion_authority = 0.5 }
		has_global_flag = flag_orthodoxy_founded # Orthodoxy must already exist
		OR = {
			religion_group = religious_group
			any_province_lord = { religion = orthodox }
			any_neighbor_province = { religion = orthodox }
			province_id = 202 # The pilgrimage and its derivatives are always available to Earth
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = orthodox
					religion_authority = 1
				}
			}
		}
		
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			religion = pilgrim
		}
		modifier = {
			factor = 10
			or = {
				religion = xenoterran
				religion_group = political_group
				religion_group = outlaw_group
			}
		}
		modifier = {
			factor = 25
			religion_group = transhumanist_group
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = orthodox } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = orthodox }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = orthodox }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = orthodox }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = orthodox }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = orthodox }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = orthodox
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = orthodox
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = orthodox
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = orthodox
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = orthodox
	}
}
# Pilgrim
province_event = {
	id = conversion.112
	desc = "EVTDESCCONVERSION112"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = hiver }
		NOT = { religion = pilgrim }
		NOT = { religion_authority = 0.5 }
		NOT = { has_global_flag = flag_orthodoxy_founded }
		OR = {
			any_province_lord = { religion = pilgrim }
			any_neighbor_province = { religion = pilgrim }
			NOT = { has_global_flag = flag_pilgrim_reformation }
		}
		OR = {
			religion_group = religious_group
			any_province_lord = { religion = pilgrim }
			any_neighbor_province = { religion = pilgrim }
			province_id = 202 # The pilgrimage and its derivatives are always available to Earth
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = pilgrim
					religion_authority = 1
				}
			}
		}
		
		# Existing ideological similarities/differences
		modifier = {
			factor = 10
			or = {
				religion = xenoterran
				religion_group = political_group
				religion_group = outlaw_group
			}
		}
		modifier = {
			factor = 25
			religion_group = transhumanist_group
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = pilgrim } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = pilgrim }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = pilgrim }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = pilgrim }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = pilgrim }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = pilgrim }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = pilgrim
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = pilgrim
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = pilgrim
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = pilgrim
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = pilgrim
	}
}
# Sect Adoptionist
province_event = {
	id = conversion.113
	desc = "EVTDESCCONVERSION113"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = hiver }
		NOT = { religion = adoptionist_cultist }
		NOT = { religion_authority = 0.5 }
		OR = {
			religion = adoptionist
			any_province_lord = { religion = adoptionist_cultist }
			any_neighbor_province = { religion = adoptionist_cultist }
			NOT = { has_global_flag = flag_pilgrim_reformation }
		}
		OR = {
			religion_group = religious_group
			any_province_lord = { religion = adoptionist_cultist }
			any_neighbor_province = { religion = adoptionist_cultist }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist_cultist
					religion_authority = 1
				}
			}
		}
		
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			religion = adoptionist
		}
		modifier = {
			factor = 10
			or = {
				religion_group = political_group
				religion_group = outlaw_group
			}
		}
		modifier = {
			factor = 25
			religion_group = transhumanist_group
		}
		
		# Traditional ideology of the Sexto Solar culture group
		modifier = {
			factor = 0.25
			NOT = { religion = adoptionist }
			culture_group = sexto_solar_group
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = adoptionist_cultist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = adoptionist_cultist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = adoptionist_cultist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = adoptionist_cultist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = adoptionist_cultist }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = adoptionist_cultist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = adoptionist_cultist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = adoptionist_cultist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = adoptionist_cultist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = adoptionist_cultist
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = adoptionist_cultist
	}
}
# Adoptionist
province_event = {
	id = conversion.114
	desc = "EVTDESCCONVERSION114"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = hiver }
		NOT = { religion = adoptionist }
		NOT = { religion_authority = 0.5 }
		has_global_flag = flag_pilgrim_reformation
		OR = {
			religion_group = religious_group
			any_province_lord = { religion = adoptionist }
			any_neighbor_province = { religion = adoptionist }
		}
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = adoptionist
					religion_authority = 1
				}
			}
		}
		
		# Existing ideological similarities/differences
		modifier = {
			factor = 0.25
			religion = adoptionist_cultist
		}
		modifier = {
			factor = 10
			or = {
				religion_group = political_group
				religion_group = outlaw_group
			}
		}
		modifier = {
			factor = 25
			religion_group = transhumanist_group
		}
		
		# Traditional ideology of the Sexto Solar culture group
		modifier = {
			factor = 0.25
			NOT = { religion = adoptionist_cultist }
			culture_group = sexto_solar_group
		}
		
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = adoptionist } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = adoptionist }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = adoptionist }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = adoptionist }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = adoptionist }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = adoptionist }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = adoptionist
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = adoptionist
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = adoptionist
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = adoptionist
				count = 5
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = adoptionist
	}
}

# Imperial Cult
province_event = {
	id = conversion.115
	desc = "EVTDESCCONVERSION115"
	picture = GFX_evt_speech
	
	trigger = {
		NOT = { religion = imperial_cult }
		NOT = { religion = hiver }
		NOT = { religion_authority = 0.5 }
		OR = {
			religion = astrist
			religion = neo_feudal
			religion = terran_imperial
			any_province_lord = { religion = terran_imperial }
			any_neighbor_province = { religion = terran_imperial }
		}
		NOT = { revolt_risk = 0.1 }
		owner = { top_liege = { is_elective_trigger = no } }
	}
	
	mean_time_to_happen = {
		months = 600
		
		# Religion Authority Effects
		modifier = {
			factor = 2
			religion_authority = 0.1
		}
		modifier = {
			factor = 2
			religion_authority = 0.2
		}
		modifier = {
			factor = 2
			religion_authority = 0.3
		}
		modifier = {
			factor = 2
			religion_authority = 0.4
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.1
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.2
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.4
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.5
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.6
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.7
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.8
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 0.9
				}
			}
		}
		modifier = {
			factor = 0.5
			any_province_lord = {
				any_realm_character = {
					religion = imperial_cult
					religion_authority = 1
				}
			}
		}
		
		# Military provinces tend to prefer military ideologies
		modifier = {
			factor = 0.25
			NOT = { religion = astrist }
			NOT = { religion = neo_feudal }
			NOT = { religion = terran_imperial }
			NOT = { religion_group = outlaw_group }
			owner = { is_military_trigger = yes }
		}
		
		
		# Harder to take these people seriously as gods
		modifier = {
			factor = 20
			owner = { top_liege = { is_elective_trigger = yes } }
		}
		# Neighboring Province Effects
		modifier = {
			factor = 2
			any_neighbor_province = { NOT = { religion = imperial_cult } }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = imperial_cult }
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = imperial_cult }
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = imperial_cult }
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				NOT = { religion = imperial_cult }
				count = 5
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 3
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 4
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				culture_group = ROOT
				religion = ROOT
				count = 5
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { religion = imperial_cult }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = imperial_cult
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = imperial_cult
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = imperial_cult
				count = 4
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				religion = imperial_cult
				count = 5
			}
		}
		
		# Ruler Prestige Effect
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 100 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 200 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 300 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 400 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 500 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 600 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 700 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 800 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 900 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 1000 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 1200 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 1400 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 1600 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 1800 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 2000 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 2500 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 3000 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 3500 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 4000 } }
		}
		modifier = {
			factor = 0.9
			owner = { top_liege = { prestige = 5000 } }
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		religion = imperial_cult
	}
}