# Assorted flavor events
namespace = flavor

# Squatters in a conservational zone on Earth
province_event = {
	id = flavor.100
	desc = "EVTDESCFLAVOR100"
	picture = GFX_evt_garden
	
	trigger = {
		province_id = 202 # Is the Solar System
		b_earth = { has_building = ct_homeworld_1 } # There is still an environment left to conserve
	}
	
	mean_time_to_happen = {
		months = 1200
	}
	
	option = {
		# Evict them - gain piety and prestige, civil unrest grows
		name = "EVTOPTAFLAVOR100"
		owner = {
			prestige = 50
			piety = 50
		}
		province_event = { id = laws.200 tooltip = "EVTTOOLTIPLAWS200" }
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.5
				owner = { trait = friendly }
			}
			modifier = {
				factor = 2
				owner = { trait = cold }
			}
			modifier = {
				factor = 0
				owner = { religion = xenoterran }
			}
		}
	}
	option = {
		# Let them stay - lose piety and prestige, civil unrest decreases
		name = "EVTOPTBFLAVOR100"
		owner = {
			prestige = -50
			piety = -50
		}
		province_event = { id = laws.201 tooltip = "EVTTOOLTIPLAWS201" }
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				owner = {
					OR = {
						religion = pilgrim
						religion = orthodox
					}
				}
			}
		}
	}
}

# A nomadic fleet wants to pass through your space
province_event = {
	id = flavor.200
	desc = "EVTDESCFLAVOR200"
	picture = GFX_evt_nomads
	
	trigger = {
		# System is not isolated or a dead end
		any_neighbor_province = {
			is_land = yes
			count = 2
		}
	}
	
	mean_time_to_happen = {
		months = 320
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				OR = {
					has_province_modifier = sick_nomad_fleet
					has_province_modifier = quarantined_nomad_fleet
					has_province_modifier = nomad_traders
					has_province_modifier = nomad_spies
				}
			}
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 1 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 2 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 3 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 4 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 5 } }
		}
	}
	
	option = {
		# Allow them through free of charge
		name = "EVTOPTAFLAVOR200"
		owner = {
			hidden_tooltip = { change_variable = { which = "nomad_relations" value = 1 } }
			piety = 25
		}
		random = {
			chance = 33
			province_event = { id = laws.200 tooltip = "EVTTOOLTIPLAWS200" }
		}
		ai_chance = {
			factor = 33
			modifier = {
				factor = 0.5
				owner = { trait = cold }
			}
			modifier = {
				factor = 2
				owner = { trait = friendly }
			}
		}
	}
	option = {
		# Require that they pay for their passage
		name = "EVTOPTBFLAVOR200"
		owner = {
			wealth = 25
		}
		random = {
			chance = 33
			province_event = { id = laws.200 tooltip = "EVTTOOLTIPLAWS200" }
		}
		ai_chance = { factor = 33 }
	}
	option = {
		# Turn them away
		name = "EVTOPTCFLAVOR200"
		hidden_tooltip = { owner = { change_variable = { which = "nomad_relations" value = -1 } } }
		ai_chance = {
			factor = 33
			modifier = {
				factor = 2
				owner = { trait = cold }
			}
			modifier = {
				factor = 0.5
				owner = { trait = friendly }
			}
		}
	}
}

# A nomadic fleet rife with alien pathogens wishes to make port in one of your systems
province_event = {
	id = flavor.210
	desc = "EVTDESCFLAVOR210"
	picture = GFX_evt_nomads
	
	trigger = {
		NOT = { has_province_modifier = sick_nomad_fleet }
		NOT = { has_province_modifier = quarantined_nomad_fleet }
		any_neighbor_province = { is_land = yes }
	}
	
	mean_time_to_happen = {
		months = 320
		modifier = {
			factor = 4
			has_disease = yes
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				OR = {
					has_province_modifier = sick_nomad_fleet
					has_province_modifier = quarantined_nomad_fleet
					has_province_modifier = nomad_traders
					has_province_modifier = nomad_spies
				}
			}
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 1 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 2 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 3 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 4 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 5 } }
		}
	}
	
	option = {
		# Allow them to stay and use their own quarantine procedures
		name = "EVTOPTAFLAVOR210"
		owner = {
			hidden_tooltip = { change_variable = { which = "nomad_relations" value = 1 } }
			piety = 25
		}
		random_list = {
			50 = {
				add_province_modifier = { name = sick_nomad_fleet duration = 730 }
				hidden_tooltip = { province_event = { id = flavor.211 } }
			}
			50 = {
				add_province_modifier = { name = quarantined_nomad_fleet duration = 730 }
				hidden_tooltip = { province_event = { id = flavor.212 } }
			}
		}
		ai_chance = { factor = 33 }
	}
	option = {
		# Allow them to stay, but enforce your own quarantine procedures
		name = "EVTOPTBFLAVOR210"
		owner = { piety = 25 }
		random_list = {
			25 = {
				add_province_modifier = { name = sick_nomad_fleet duration = 730 }
				hidden_tooltip = { province_event = { id = flavor.211 } }
			}
			75 = {
				add_province_modifier = { name = quarantined_nomad_fleet duration = 730 }
				hidden_tooltip = { province_event = { id = flavor.212 } }
			}
		}
		ai_chance = { factor = 33 }
	}
	option = {
		# Turn them away
		name = "EVTOPTCFLAVOR210"
		hidden_tooltip = { owner = { change_variable = { which = "nomad_relations" value = -1 } } }
		ai_chance = {
			factor = 33
			modifier = {
				factor = 2
				owner = { trait = cold }
			}
			modifier = {
				factor = 0.5
				owner = { trait = friendly }
			}
		}
	}
}
province_event = {
	id = flavor.211
	desc = "EVTDESCFLAVOR211"
	picture = GFX_evt_nomads
	is_triggered_only = yes
	
	option = { name = "EVTOPTCONFIRM" }
}
province_event = {
	id = flavor.212
	desc = "EVTDESCFLAVOR212"
	picture = GFX_evt_nomads
	is_triggered_only = yes
	
	option = { name = "EVTOPTCONFIRM" }
}

# A nomadic fleet has come to trade
province_event = {
	id = flavor.220
	desc = "EVTDESCFLAVOR220"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_economy
	
	trigger = {
		# System is not isolated or a dead end
		any_neighbor_province = {
			is_land = yes
			count = 2
		}
		NOT = { has_province_modifier = nomad_traders }
	}
	
	mean_time_to_happen = {
		months = 320
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				OR = {
					has_province_modifier = sick_nomad_fleet
					has_province_modifier = quarantined_nomad_fleet
					has_province_modifier = nomad_traders
					has_province_modifier = nomad_spies
				}
			}
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 1 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 2 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 3 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 4 } }
		}
		modifier = {
			factor = 0.8
			owner = { check_variable = { which = "nomad_relations" value = 5 } }
		}
	}
	
	option = {
		name = "EVTOPTAFLAVOR220"
		add_province_modifier = { name = nomad_traders duration = 1095 }
		hidden_tooltip = { owner = { change_variable = { which = "nomad_relations" value = 1 } } }
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				owner = { trait = friendly }
			}
			modifier = {
				factor = 0.5
				owner = { trait = cold }
			}
			modifier = {
				factor = 0.5
				owner = {
					any_current_enemy = { always = yes }
					NOT = { trait = open_minded }
				}
			}
			modifier = {
				factor = 0.5
				owner = {
					any_current_enemy = { always = yes }
					trait = close_minded
				}
			}
		}
	}
	option = {
		name = "EVTOPTBFLAVOR220"
		hidden_tooltip = { owner = { change_variable = { which = "nomad_relations" value = -1 } } }
		ai_chance = { factor = 50 }
	}
}

# A nomadic fleet offers to spy on a mutual enemy (war)
character_event = {
	id = flavor.230
	desc = "EVTDESCFLAVOR230"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_intrigue
	
	min_age = 18
	only_rulers = yes
	prisoner = no
	only_capable = yes
	
	trigger = {
		check_variable = { which = "nomad_relations" value = 0 }
		any_current_enemy = {
			NOT = { check_variable = { which = "nomad_relations" value = 0 } }
			capital_scope = {
				any_neighbor_province = {
					is_land = yes
					count = 2
				}
				NOT = { has_province_modifier = nomad_traders }
				NOT = { has_province_modifier = nomad_spies }
			}
		}
	}
	mean_time_to_happen = {
		months = 60
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 1 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 2 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 3 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 4 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 5 }
		}
	}
	option = {
		name = "EVTOPTACCEPT"
		any_current_enemy = {
			limit = {
				NOT = { check_variable = { which = "nomad_relations" value = 0 } }
				capital_scope = {
					any_neighbor_province = {
						is_land = yes
						count = 2
					}
					NOT = { has_province_modifier = nomad_traders }
					NOT = { has_province_modifier = nomad_spies }
				}
			}
			capital_scope = { province_event = { id = flavor.231 tooltip = "EVTTOOLTIPFLAVOR231" days = 15 random = 7 } }
		}
	}
	option = {
		name = "EVTOPTREFUSE"
		prestige = 25
		piety = 25
		hidden_tooltip = { which = "nomad_relations" value = -1 }
		ai_chance = { factor = 0 }
	}
}

# A nomadic fleet has come to trade, AND NOTHING ELSE
province_event = {
	id = flavor.231
	desc = "EVTDESCFLAVOR220"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_economy
	is_triggered_only = yes
	hide_from = yes
	
	option = {
		name = "EVTOPTAFLAVOR220"
		add_province_modifier = { name = nomad_traders duration = 1095 }
		hidden_tooltip = {
			owner = { change_variable = { which = "nomad_relations" value = 1 } }
			province_event = { id = flavor.232 }
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				owner = { trait = friendly }
			}
			modifier = {
				factor = 0.5
				owner = { trait = cold }
			}
			modifier = {
				factor = 0.5
				owner = {
					any_current_enemy = { always = yes }
					NOT = { trait = open_minded }
				}
			}
			modifier = {
				factor = 0.5
				owner = {
					any_current_enemy = { always = yes }
					trait = close_minded
				}
			}
		}
	}
	option = {
		name = "EVTOPTBFLAVOR220"
		hidden_tooltip = {
			owner = { change_variable = { which = "nomad_relations" value = -1 } }
			FROM = { character_event = { id = flavor.234 } }
		}
		ai_chance = { factor = 50 }
	}
}
# And now your capital system is full of spies
province_event = {
	id = flavor.232
	desc = "EVTDESCFLAVOR232"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		remove_province_modifier = nomad_traders
		add_province_modifier = { name = nomad_spies duration = 1095 }
		FROMFROM = { character_event = { id = flavor.233 tooltip = "EVTTOOLTIPFLAVOR233" } }
	}
}
character_event = {
	id = flavor.233
	desc = "EVTDESCLFAVOR233"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
	}
}
character_event = {
	id = flavor.234
	desc = "EVTDESCLFAVOR234"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
	}
}
# A nomadic fleet offers to spy on a mutual enemy (plot)
character_event = {
	id = flavor.235
	desc = "EVTDESCFLAVOR235"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_intrigue
	
	min_age = 18
	only_rulers = yes
	prisoner = no
	only_capable = yes
	
	trigger = {
		check_variable = { which = "nomad_relations" value = 0 }
		OR = {
			has_plot = plot_kill_character
			has_plot = plot_kill_spouse
		}
		plot_target_char = {
			NOT = { check_variable = { which = "nomad_relations" value = 0 } }
			capital_scope = {
				any_neighbor_province = {
					is_land = yes
					count = 2
				}
				NOT = { has_province_modifier = nomad_traders }
				NOT = { has_province_modifier = nomad_spies }
			}
		}
	}
	mean_time_to_happen = {
		months = 60
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 1 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 2 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 3 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 4 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 5 }
		}
	}
	option = {
		name = "EVTOPTACCEPT"
		plot_target_char = { capital_scope = { province_event = { id = flavor.231 tooltip = "EVTTOOLTIPFLAVOR231" days = 15 random = 7 } } }
	}
	option = {
		name = "EVTOPTREFUSE"
		prestige = 25
		piety = 25
		hidden_tooltip = { which = "nomad_relations" value = -1 }
		ai_chance = { factor = 0 }
	}
}
# A nomadic fleet you once helped offers to repay some of your debts
character_event = {
	id = flavor.240
	desc = "EVTDESCFLAVOR240"
	picture = GFX_evt_nomads
	
	min_age = 18
	only_rulers = yes
	only_capable = yes
	prisoner = no
	
	trigger = {
		check_variable = { which = "nomad_relations" value = 1 }
		NOT = { wealth = 0 }
	}
	
	mean_time_to_happen = {
		months = 60
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 2 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 3 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 4 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 5 }
		}
	}
	
	option = {
		name = "EVTOPTACCEPT"
		wealth = 100
		prestige = -25
		hidden_tooltip = { change_variable = { which = nomad_relations value = -1 } }
	}
	option = {
		name = "EVTOPTDECLINE"
		ai_chance = { factor = 0 }
	}
}
# A nomadic fleet you once helped offers to share some military technology
character_event = {
	id = flavor.250
	desc = "EVTDESCFLAVOR250"
	picture = GFX_evt_nomads
	
	min_age = 18
	only_rulers = yes
	only_capable = yes
	prisoner = no
	
	trigger = { check_variable = { which = "nomad_relations" value = 1 } }
	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 2 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 3 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 4 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 5 }
		}
	}
	option = {
		name = "EVTOPTACCEPT"
		military_techpoints = 25
		hidden_tooltip = { change_variable = { which = nomad_relations value = -1 } }
	}
	option = {
		name = "EVTOPTDECLINE"
		ai_chance = { factor = 0 }
	}
}
# A nomadic fleet offers you financial aid against a common enemy
character_event = {
	id = flavor.260
	desc = "EVTDESCFLAVOR260"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_war
	
	min_age = 18
	only_rulers = yes
	prisoner = no
	only_capable = yes
	
	trigger = {
		check_variable = { which = "nomad_relations" value = 0 }
		any_current_enemy = { NOT = { check_variable = { which = "nomad_relations" value = 0 } } }
		NOT = { has_earmarked_regiments = nomad_mercenaries }
	}
	mean_time_to_happen = {
		months = 80
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 1 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 2 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 3 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 4 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 5 }
		}
	}
	option = {
		name = "EVTOPTACCEPT"
		wealth = 100
		hidden_tooltip = {
			any_current_enemy = {
				limit = { NOT = { check_variable = { which = "nomad_relations" value = 0 } } }
				character_event = { id = flavor.261 }
			}
		}
	}
}
character_event = {
	id = flavor.261
	desc = "EVTDESCFLAVOR261"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		hidden_tooltip = { change_variable = { which = "nomad_relations" value = 1 } }
	}
}
# A nomadic fleet offers you technological aid against a common enemy
character_event = {
	id = flavor.270
	desc = "EVTDESCFLAVOR270"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_war
	
	min_age = 18
	only_rulers = yes
	prisoner = no
	only_capable = yes
	
	trigger = {
		check_variable = { which = "nomad_relations" value = 0 }
		any_current_enemy = { NOT = { check_variable = { which = "nomad_relations" value = 0 } } }
		NOT = { has_earmarked_regiments = nomad_mercenaries }
	}
	mean_time_to_happen = {
		months = 80
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 1 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 2 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 3 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 4 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 5 }
		}
	}
	option = {
		name = "EVTOPTACCEPT"
		military_techpoints = 25
		hidden_tooltip = {
			any_current_enemy = {
				limit = { NOT = { check_variable = { which = "nomad_relations" value = 0 } } }
				character_event = { id = flavor.271 }
			}
		}
	}
}
character_event = {
	id = flavor.271
	desc = "EVTDESCFLAVOR271"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		hidden_tooltip = { change_variable = { which = "nomad_relations" value = 1 } }
	}
}
# A nomad fleet offers to provide you with additional ships against a common enemy
character_event = {
	id = flavor.280
	desc = "EVTDESCFLAVOR280"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_war
	
	min_age = 18
	only_rulers = yes
	prisoner = no
	only_capable = yes
	
	trigger = {
		check_variable = { which = "nomad_relations" value = 0 }
		any_current_enemy = { NOT = { check_variable = { which = "nomad_relations" value = -2 } } }
	}
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 1 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 2 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 3 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 4 }
		}
		modifier = {
			factor = 0.8
			check_variable = { which = "nomad_relations" value = 5 }
		}
	}
	option = {
		name = "EVTOPTACCEPT"
		location = {
			ROOT = {
				spawn_unit = {
					province = PREV
					home = PREV
					owner = ROOT
					earmark = nomad_mercenaries
					troops = {
						knights = { 3 3 }
						light_infantry = { 50 50 }
						heavy_infantry = { 25 25 }
					}
					attrition = 0.0
				}
			}
		}
		hidden_tooltip = {
			any_current_enemy = {
				limit = { NOT = { check_variable = { which = "nomad_relations" value = 0 } } }
				character_event = { id = flavor.281 }
			}
		}
	}
}
character_event = {
	id = flavor.281
	desc = "EVTDESCFLAVOR281"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_war
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		hidden_tooltip = { change_variable = { which = "nomad_relations" value = 1 } }
	}
}
character_event = {
	id = flavor.282
	desc = "EVTDESCFLAVOR282"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_war
	
	trigger = {
		has_earmarked_regiments = nomad_mercenaries
		NOT = { any_current_enemy = { NOT = { check_variable = { which = "nomad_relations" value = 0 } } } }
	}
	option = {
		name = "EVTOPTCONFIRM"
		hidden_tooltip = { change_variable = { which = "nomad_relations" value = 1 } }
		disband_event_forces = nomad_mercenaries
	}
}
character_event = {
	id = flavor.283
	desc = "EVTDESCFLAVOR283"
	picture = GFX_evt_nomads
	border = GFX_event_normal_frame_war
	
	trigger = {
		has_earmarked_regiments = nomad_mercenaries
		NOT = { check_variable = { which = "nomad_relations" value = 0 } }
	}
	option = {
		name = "EVTOPTCONFIRM"
		disband_event_forces = nomad_mercenaries
	}
}

# Freighter shipwreck
province_event = {
	id = flavor.300
	hide_window = yes
	
	trigger = {
		has_trade_post = yes
		trade_post_owner = { NOT = { any_demesne_province = { province_id = PREVPREV } } }
	}
	mean_time_to_happen = {
		months = 120
	}
	immediate = { trade_post_owner = { character_event = { id = flavor.301 } } }
}
character_event = {
	id = flavor.301
	is_triggered_only = yes
	hide_window = yes
	immediate = { FROM = { province_event = { id = flavor.302 } } }
}
province_event = {
	id = flavor.302
	desc = "EVTDESCFLAVOR302"
	picture = GFX_evt_shipwreck
	border = GFX_event_normal_frame_economy
	is_triggered_only = yes
	
	# Return the goods to the shipping company
	option = {
		name = "EVTOPTAFLAVOR302"
		trade_post_owner = {
			hidden_tooltip = { character_event = { id = flavor.303 } }
			opinion = { who = ROOT modifier = opinion_happy years = 5 }
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				owner = { religion_group = outlaw_group }
			}
			modifier = {
				factor = 2
				owner = { trait = friendly }
			}
			modifier = {
				factor = 0.5
				owner = { trait = cold }
			}
			modifier = {
				factor = 0.25
				owner = { NOT = { wealth = 0 } }
			}
			modifier = {
				factor = 0.5
				owner = { has_ambition = obj_amass_wealth }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 100 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 90 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 80 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 70 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 60 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 50 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 40 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 30 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 20 } }
			}
			modifier = {
				factor = 1.25
				trade_post_owner = { reverse_opinion = { who = ROOT value = 10 } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -9 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -19 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -29 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -39 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -49 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -59 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -69 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -79 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -89 } } }
			}
			modifier = {
				factor = 0.8
				NOT = { trade_post_owner = { reverse_opinion = { who = ROOT value = -99 } } }
			}
		}
	}
	# Claim right of salvage for yourself
	option = {
		name = "EVTOPTBFLAVOR302"
		owner = { wealth = 50 }
		trade_post_owner = {
			hidden_tooltip = { character_event = { id = flavor.304 } }
			opinion = { who = ROOT modifier = opinion_dislike years = 5 }
		}
		ai_chance = { factor = 50 }
	}
}
character_event = {
	id = flavor.303
	desc = "EVTDESCFLAVOR303"
	picture = GFX_evt_merchant_ship_at_sea_republic
	border = GFX_event_normal_frame_economy
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
	}
}
character_event = {
	id = flavor.304
	desc = "EVTDESCLFAVOR304"
	picture = GFX_evt_merchant_ship_at_sea_republic
	border = GFX_event_normal_frame_economy
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		wealth = -50
	}
}

# Mineral-rich asteroids found
province_event = {
	id = flavor.400
	desc = "EVTDESCFLAVOR400"
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_economy
	
	trigger = { NOT = { has_province_modifier = mineral_rich_asteroids } }
	
	mean_time_to_happen = {
		months = 2400
	}
	
	option = {
		name = "EVTOPTAFLAVOR400"
		owner = { wealth = -50 }
		add_province_modifier = { name = "mineral_rich_asteroids" duration = 3650 }
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				NOT = { wealth = 50 }
			}
		}
	}
	option = {
		name = "EVTOPTBFLAVOR400"
		owner = { wealth = 50 }
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				wealth = 50
			}
		}
	}
}
# Comet sighted!
province_event = {
	id = flavor.500
	desc = "EVTDESCFLAVOR500"
	picture = GFX_evt_comet
	border = GFX_event_normal_frame_economy
	
	trigger = {
		always = yes
	}
	
	mean_time_to_happen = {
		months = 2400
	}
	
	option = {
		name = "EVTOPTAFLAVOR500"
		owner = { wealth = -50 }
		add_province_modifier = { name = comet_expedition duration = 3650 }
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				NOT = { wealth = 50 }
			}
		}
	}
	option = {
		name = "EVTOPTBFLAVOR500"
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				wealth = 50
			}
		}
	}
}

# Economic recession begins
province_event = {
	id = flavor.600
	desc = "EVTDESCFLAVOR600"
	picture = GFX_evt_recession
	border = GFX_event_normal_frame_economy
	
	trigger = {
		NOT = { has_province_modifier = economic_recession }
		NOT = { has_province_modifier = economic_boom }
	}
	
	mean_time_to_happen = {
		months = 480
		# Neighboring provinces
		modifier = {
			factor = 0.5
			any_neighbor_province = { has_province_modifier = economic_recession }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_province_modifier = economic_recession
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_province_modifier = economic_recession
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			trade_post_owner = { any_trade_post = { location = { has_province_modifier = economic_recession } } }
		}
		modifier = {
			factor = 0.5
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_recession }
					count = 2
				}
			}
		}
		modifier = {
			factor = 0.5
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_recession }
					count = 3
				}
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = { has_province_modifier = economic_boom }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_province_modifier = economic_boom
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_province_modifier = economic_boom
				count = 3
			}
		}
		modifier = {
			factor = 2
			trade_post_owner = { any_trade_post = { location = { has_province_modifier = economic_boom } } }
		}
		modifier = {
			factor = 2
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_boom }
					count = 2
				}
			}
		}
		modifier = {
			factor = 2
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_boom }
					count = 3
				}
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		add_province_modifier = { name = economic_recession duration = -1 }
		owner = { prestige = -100 }
	}
}
# Economic recession ends
province_event = {
	id = flavor.650
	desc = "EVTDESCFLAVOR650"
	picture = GFX_evt_recession
	border = GFX_event_normal_frame_economy
	
	trigger = {
		has_province_modifier = economic_recession
	}
	
	mean_time_to_happen = {
		months = 120
		# Neighboring provinces
		modifier = {
			factor = 2
			any_neighbor_province = { has_province_modifier = economic_recession }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_province_modifier = economic_recession
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_province_modifier = economic_recession
				count = 3
			}
		}
		modifier = {
			factor = 2
			trade_post_owner = { any_trade_post = { location = { has_province_modifier = economic_recession } } }
		}
		modifier = {
			factor = 2
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_recession }
					count = 2
				}
			}
		}
		modifier = {
			factor = 2
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_recession }
					count = 3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { has_province_modifier = economic_boom }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_province_modifier = economic_boom
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_province_modifier = economic_boom
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			trade_post_owner = { any_trade_post = { location = { has_province_modifier = economic_boom } } }
		}
		modifier = {
			factor = 0.5
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_boom }
					count = 2
				}
			}
		}
		modifier = {
			factor = 0.5
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_boom }
					count = 3
				}
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		remove_province_modifier = economic_recession
		owner = { prestige = 50 }
	}
}
# Economic boom begins
province_event = {
	id = flavor.700
	desc = "EVTDESCFLAVOR700"
	picture = GFX_evt_recession
	border = GFX_event_normal_frame_economy
	
	trigger = {
		NOT = { has_province_modifier = economic_boom }
		NOT = { has_province_modifier = economic_recession }
	}
	
	mean_time_to_happen = {
		months = 480
		# Neighboring provinces
		modifier = {
			factor = 0.5
			any_neighbor_province = { has_province_modifier = economic_boom }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_province_modifier = economic_boom
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_province_modifier = economic_boom
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			trade_post_owner = { any_trade_post = { location = { has_province_modifier = economic_boom } } }
		}
		modifier = {
			factor = 0.5
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_boom }
					count = 2
				}
			}
		}
		modifier = {
			factor = 0.5
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_boom }
					count = 3
				}
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = { has_province_modifier = economic_recession }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_province_modifier = economic_recession
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_province_modifier = economic_recession
				count = 3
			}
		}
		modifier = {
			factor = 2
			trade_post_owner = { any_trade_post = { location = { has_province_modifier = economic_recession } } }
		}
		modifier = {
			factor = 2
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_recession }
					count = 2
				}
			}
		}
		modifier = {
			factor = 2
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_recession }
					count = 3
				}
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		add_province_modifier = { name = economic_boom duration = -1 }
		owner = { prestige = 100 }
	}
}
# Economic boom ends
province_event = {
	id = flavor.750
	desc = "EVTDESCFLAVOR750"
	picture = GFX_evt_recession
	border = GFX_event_normal_frame_economy
	
	trigger = {
		has_province_modifier = economic_boom
	}
	
	mean_time_to_happen = {
		months = 120
		# Neighboring provinces
		modifier = {
			factor = 2
			any_neighbor_province = { has_province_modifier = economic_boom }
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_province_modifier = economic_boom
				count = 2
			}
		}
		modifier = {
			factor = 2
			any_neighbor_province = {
				has_province_modifier = economic_boom
				count = 3
			}
		}
		modifier = {
			factor = 2
			trade_post_owner = { any_trade_post = { location = { has_province_modifier = economic_boom } } }
		}
		modifier = {
			factor = 2
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_boom }
					count = 2
				}
			}
		}
		modifier = {
			factor = 2
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_boom }
					count = 3
				}
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = { has_province_modifier = economic_recession }
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_province_modifier = economic_recession
				count = 2
			}
		}
		modifier = {
			factor = 0.5
			any_neighbor_province = {
				has_province_modifier = economic_recession
				count = 3
			}
		}
		modifier = {
			factor = 0.5
			trade_post_owner = { any_trade_post = { location = { has_province_modifier = economic_recession } } }
		}
		modifier = {
			factor = 0.5
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_recession }
					count = 2
				}
			}
		}
		modifier = {
			factor = 0.5
			trade_post_owner = {
				any_trade_post = {
					location = { has_province_modifier = economic_recession }
					count = 3
				}
			}
		}
	}
	
	option = {
		name = "EVTOPTCONFIRM"
		remove_province_modifier = economic_boom
		owner = { prestige = -50 }
	}
}
# Passenger ship in distress
province_event = {
	id = flavor.800
	desc = "EVTDESCFLAVOR800"
	picture = GFX_evt_shipwreck
	
	trigger = { always = yes }
	
	mean_time_to_happen = {
		months = 1200
	}
	
	option = {
		# Lead the rescue effort personally
		trigger = {
			owner = {
				in_command = yes
				in_battle = no
				location = { province_id = PREVPREV }
			}
		}
		name = "EVTOPTAFLAVOR800"
		province_event = { id = flavor.810 tooltip = "EVTTOOLTIPFLAVOR810" }
		owner = {
			if = {
				limit = {
					NOT = { trait = wounded }
					NOT = { trait = full_cybernetic_conversion }
				}
				random = {
					chance = 33
					add_trait = wounded
					hidden_tooltip = { character_event = { id = flavor.801 } }
				}
			}
			if = {
				limit = {
					NOT = { trait = maimed }
					NOT = { trait = full_cybernetic_conversion }
				}
				random = {
					chance = 10
					add_trait = maimed
					hidden_tooltip = { character_event = { id = flavor.802 } }
				}
			}
			random = {
				chance = 5
				death = { death_reason = death_accident }
				hidden_tooltip = { character_event = { id = flavor.803 } }
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				owner = { trait = brave }
			}
			modifier = {
				factor = 0.5
				owner = { trait = craven }
			}
			modifier = {
				factor = 2
				owner = { trait = proud }
			}
			modifier = {
				factor = 0.5
				owner = { trait = humble }
			}
		}
	}
	
	option = {
		# Order a rescue
		trigger = {
			any_realm_character = {
				is_liege_or_above = ROOT
				in_command = yes
				in_battle = no
				location = { province_id = PREVPREV }
			}
		}
		name = "EVTOPTBFLAVOR800"
		random_realm_character = {
			limit = {
				is_liege_or_above = ROOT
				in_command = yes
				in_battle = no
				location = { province_id = PREVPREV }
			}
			character_event = { id = flavor.805 tooltip = "EVTTOOLTIPFLAVOR805" }
		}
		ai_chance = { factor = 50 }
	}
	
	option = {
		# Let them die, then loot the wreck
		trigger = {
			owner = {
				OR = {
					religion_group = outlaw_group
					trait = pragmatic
				}
			}
		}
		name = "EVTOPTCFLAVOR800"
		owner = {
			wealth = 50
			if = {
				limit = { NOT = { religion_group = outlaw_group } }
				piety = -100
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				owner = { trait = cold }
			}
			modifier = {
				factor = 0.5
				owner = { trait = friendly }
			}
			modifier = {
				factor = 0.5
				owner = { NOT = { religion_group = outlaw_group } }
			}
		}
	}
	
	option = {
		# Do nothing
		name = "EVTOPTDFLAVOR800"
		owner = { prestige = -100 }
		ai_chance = { factor = 0 }
	}
}

# Wounded during a rescue
character_event = {
	id = flavor.801
	desc = "EVTDESCFLAVOR801"
	picture = GFX_evt_shipwreck
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		add_trait = wounded
	}
}
# Maimed during a rescue
character_event = {
	id = flavor.802
	desc = "EVTDESCFLAVOR802"
	picture = GFX_evt_shipwreck
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		add_trait = maimed
	}
}
# Killed during a rescue
character_event = {
	id = flavor.803
	desc = "EVTDESCFLAVOR803"
	picture = GFX_evt_shipwreck
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		death = { death_reason = death_accident }
		hidden_tooltip = { FROM = { FROM = { owner = { character_event = { id = flavor.804 } } } } }
	}
}
# The officer you sent to the rescue was killed
character_event = {
	id = flavor.804
	desc = "EVTDESCFLAVOR804"
	picture = GFX_evt_shipwreck
	is_triggered_only = yes
	
	trigger = { NOT = { character = FROM } }
	option = { name = "EVTOPTCONFIRM" }
}
# You have been ordered to rescue a shipwrecked passenger ship
character_event = {
	id = flavor.805
	desc = "EVTDESCFLAVOR805"
	picture = GFX_evt_shipwreck
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		prestige = 50
		if = {
			limit = {
				NOT = { trait = wounded }
				NOT = { trait = full_cybernetic_conversion }
			}
			random = {
				chance = 33
				add_trait = wounded
				hidden_tooltip = { character_event = { id = flavor.801 } }
			}
		}
		if = {
			limit = {
				NOT = { trait = maimed }
				NOT = { trait = full_cybernetic_conversion }
			}
			random = {
				chance = 10
				add_trait = maimed
				hidden_tooltip = { character_event = { id = flavor.802 } }
			}
		}
		random = {
			chance = 5
			death = { death_reason = death_accident }
			hidden_tooltip = { character_event = { id = flavor.803 } }
		}
		hidden_tooltip = { FROM = { province_event = { id = flavor.820 } } }
	}
}
# Successful rescue mission
character_event = {
	id = flavor.810
	desc = "EVTDESCFLAVOR810"
	picture = GFX_evt_shipwreck
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		add_province_modifier = { name = rescued_passenger_ship duration = 1095 }
		owner = {
			piety = 100
			prestige = 100
		}
	}
}
# Successful rescue mission
character_event = {
	id = flavor.820
	desc = "EVTDESCFLAVOR820"
	picture = GFX_evt_shipwreck
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		hidden_tooltip = { FROM = { character_event = { id = flavor.821 } } }
		add_province_modifier = { name = rescued_passenger_ship duration = 1095 }
		owner = {
			piety = 100
			prestige = 50
		}
	}
}
character_event = {
	id = flavor.821
	desc = "EVTDESCFLAVOR821"
	picture = GFX_evt_shipwreck
	is_triggered_only = yes
	
	option = { name = "EVTOPTCONFIRM" }
}

# Unusual solar activity
province_event = {
	id = flavor.900
	desc = "EVTDESCFLAVOR900"
	picture = GFX_evt_sun
	border = GFX_event_normal_frame_religion
	
	trigger = { always = yes }
	
	mean_time_to_happen = { months = 1200 }
	
	option = {
		name = "EVTOPTCONFIRM"
		add_province_modifier = { name = unusual_solar_activity duration = 365 }
	}
}

# A chance for great profit in a system, if you push the miners harder
province_event = {
	id = flavor.1000
	hide_window = yes
	
	trigger = {
		has_trade_post = yes
		NOT = { has_province_modifier = overworked_miners }
	}
	
	mean_time_to_happen = { months = 1200 }
	
	immediate = { trade_post_owner = { character_event = { id = flavor.1001 } } }
}
character_event = {
	id = flavor.1001
	desc = "EVTDESCFLAVOR1001"
	picture = GFX_evt_trade_post_republic
	border = GFX_event_normal_frame_economy
	is_triggered_only = yes
	
	option = {
		trigger = {
			OR = {
				NOT = { religion = neo_socialist }
				trait = pragmatic
			}
		}
		name = "EVTOPTAFLAVOR1001"
		wealth = 100
		FROM = {
			province_event = { id = flavor.1002 tooltip = "EVTTOOLTIPFLAVOR1002" }
			any_province_lord = {
				limit = { NOT = { character = ROOT } }
				opinion = { who = ROOT modifier = opinion_dislike years = 5 }
			}
		}
		piety = -50
		if = {
			limit = { religion = neo_socialist }
			piety = -100
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				trait = cold
			}
			modifier = {
				factor = 0.5
				trait = friendly
			}
			modifier = {
				factor = 0.5
				religion = neo_socialist
			}
			modifier = {
				factor = 0.5
				FROM = { owner = { character = ROOT } }
			}
			modifier = {
				factor = 2
				has_ambition = obj_amass_wealth
			}
			modifier = {
				factor = 2
				NOT = { wealth = 0 }
			}
		}
	}
	option = {
		name = "EVTOPTBFLAVOR1001"
	}
}
# Some asshole is exploiting miners in your system
province_event = {
	id = flavor.1002
	desc = "EVTDESCFLAVOR1002"
	picture = GFX_evt_trade_post_republic
	border = GFX_event_normal_frame_economy
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTCONFIRM"
		add_province_modifier = { name = overworked_miners duration = 365 }
	}
}

# Joyriding time-travelers
province_event = {
	id = flavor.1100
	desc = "EVTDESCFLAVOR1100"
	picture = GFX_evt_jump_gate
	border = GFX_event_normal_frame_religion
	
	trigger = {
		any_neighbor_province = { is_land = yes } # Must have a jump gate
	}
	
	mean_time_to_happen = {
		months = 2400
	}
	
	option = {
		trigger = { NOT = { holder_scope = { religion_group = outlaw_group } } }
		name = "EVTOPTAFLAVOR1100"
		holder_scope = { piety = 100 }
		ai_chance = {
			factor = 50
			modifier = {
				factor = 4
				holder_scope = { trait = radical }
			}
			modifier = {
				factor = 0.25
				holder_scope = { trait = pragmatic }
			}
			modifier = {
				factor = 2
				holder_scope = { trait = disciplined }
			}
			modifier = {
				factor = 2
				holder_scope = { trait = close_minded }
			}
			modifier = {
				factor = 2
				holder_scope = { trait = cold }
			}
			modifier = {
				factor = 2
				holder_scope = { trait = content }
			}
			modifier = {
				factor = 0.5
				holder_scope = { trait = carefree }
			}
			modifier = {
				factor = 0.5
				holder_scope = { trait = open_minded }
			}
			modifier = {
				factor = 0.5
				holder_scope = { trait = friendly }
			}
			modifier = {
				factor = 0.5
				holder_scope = { trait = ambitious }
			}
		}
	}
	option = {
		name = "EVTOPTBFLAVOR1100"
		holder_scope = { wealth = 100 }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 5
				holder_scope = { NOT = { wealth = 0 } }
			}
		}
	}
	option = {
		name = "EVTOPTCFLAVOR1100"
		holder_scope = {
			random_list = {
				50 = {
					create_random_priest = {
						age = 35
						female = yes
						culture = ROOT
						religion = ROOT
						dynasty = culture
						random_traits = yes
						trait = intellectual
						learning = 15
					}
					new_character = { set_dynasty_flag = flag_approved_dynasty }
				}
				50 = {
					create_random_priest = {
						age = 35
						female = no
						culture = ROOT
						religion = ROOT
						dynasty = culture
						random_traits = yes
						trait = intellectual
						learning = 15
					}
					new_character = { set_dynasty_flag = flag_approved_dynasty }
				}
			}
		}
		ai_chance = { factor = 25 }
	}
}

# Ideology flavor - bonus techs for transhumanists
# Cybernetics
province_event = {
	desc = "EVTDESCFLAVOR1200"
	picture = GFX_evt_cybernetics
	border = GFX_evt_normal_frame_religion
	is_triggered_only = yes
	
	trigger = {
		OR = {
			religion = cyberneticist
			religion = machine_cultist
			religion = hiver
		}
		NOT = { TECH_POPULAR_CUSTOMS = 8 }
		NOT = { revolt_risk = 0.25 }
		county = { can_be_given_away = yes }
	}

	mean_time_to_happen = {
		months = 1200
		# Revolt risk makes things difficult
		modifier = {
			factor = 2
			revolt_risk = 0.05
		}
		modifier = {
			factor = 2
			revolt_risk = 0.1
		}
		modifier = {
			factor = 2
			revolt_risk = 0.15
		}
		modifier = {
			factor = 2
			revolt_risk = 0.2
		}
		# Higher levels are more difficult
		modifier = {
			factor = 3
			TECH_POPULAR_CUSTOMS = 1
		}
		modifier = {
			factor = 3
			TECH_POPULAR_CUSTOMS = 2
		}
		modifier = {
			factor = 3
			TECH_POPULAR_CUSTOMS = 3
		}
		modifier = {
			factor = 3
			TECH_POPULAR_CUSTOMS = 4
		}
		modifier = {
			factor = 3
			TECH_POPULAR_CUSTOMS = 5
		}
		modifier = {
			factor = 3
			TECH_POPULAR_CUSTOMS = 6
		}
		modifier = {
			factor = 3
			TECH_POPULAR_CUSTOMS = 7
		}
		# Learning from neighboring provinces
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_POPULAR_CUSTOMS = 1 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_POPULAR_CUSTOMS = 2 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_POPULAR_CUSTOMS = 3 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_POPULAR_CUSTOMS = 4 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_POPULAR_CUSTOMS = 5 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_POPULAR_CUSTOMS = 6 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_POPULAR_CUSTOMS = 7 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_POPULAR_CUSTOMS = 8 }
		}
		# Learning from trade partners
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_POPULAR_CUSTOMS = 1
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_POPULAR_CUSTOMS = 2
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_POPULAR_CUSTOMS = 3
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_POPULAR_CUSTOMS = 4
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_POPULAR_CUSTOMS = 5
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_POPULAR_CUSTOMS = 6
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_POPULAR_CUSTOMS = 7
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_POPULAR_CUSTOMS = 8
					}
				}
			}
		}
		# Learning from demesne provinces
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 8
				}
			}
		}
		# Learning from realm provinces
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 8
				}
			}
		}
		# Learning from foreign locations
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_POPULAR_CUSTOMS = 8
				}
			}
		}
	}

	option = {
		name = "EVTOPTCONFIRM"
		change_tech = {
			technology = TECH_POPULAR_CUSTOMS
			value = 1
		}
	}
}
# AI
province_event = {
	desc = "EVTDESCFLAVOR1300"
	picture = GFX_evt_cybernetics
	border = GFX_evt_normal_frame_religion
	is_triggered_only = yes
	
	trigger = {
		OR = {
			religion = cyberneticist
			religion = machine_cultist
			religion = hiver
		}
		NOT = { TECH_MAJESTY = 8 }
		NOT = { revolt_risk = 0.25 }
		county = { can_be_given_away = yes }
	}

	mean_time_to_happen = {
		months = 1200
		# Revolt risk makes things difficult
		modifier = {
			factor = 2
			revolt_risk = 0.05
		}
		modifier = {
			factor = 2
			revolt_risk = 0.1
		}
		modifier = {
			factor = 2
			revolt_risk = 0.15
		}
		modifier = {
			factor = 2
			revolt_risk = 0.2
		}
		# Higher levels are more difficult
		modifier = {
			factor = 3
			TECH_MAJESTY = 1
		}
		modifier = {
			factor = 3
			TECH_MAJESTY = 2
		}
		modifier = {
			factor = 3
			TECH_MAJESTY = 3
		}
		modifier = {
			factor = 3
			TECH_MAJESTY = 4
		}
		modifier = {
			factor = 3
			TECH_MAJESTY = 5
		}
		modifier = {
			factor = 3
			TECH_MAJESTY = 6
		}
		modifier = {
			factor = 3
			TECH_MAJESTY = 7
		}
		# Learning from neighboring provinces
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_MAJESTY = 1 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_MAJESTY = 2 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_MAJESTY = 3 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_MAJESTY = 4 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_MAJESTY = 5 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_MAJESTY = 6 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_MAJESTY = 7 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_MAJESTY = 8 }
		}
		# Learning from trade partners
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_MAJESTY = 1
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_MAJESTY = 2
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_MAJESTY = 3
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_MAJESTY = 4
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_MAJESTY = 5
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_MAJESTY = 6
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_MAJESTY = 7
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_MAJESTY = 8
					}
				}
			}
		}
		# Learning from demesne provinces
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 8
				}
			}
		}
		# Learning from realm provinces
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 8
				}
			}
		}
		# Learning from foreign locations
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_MAJESTY = 8
				}
			}
		}
	}

	option = {
		name = "EVTOPTCONFIRM"
		change_tech = {
			technology = TECH_MAJESTY
			value = 1
		}
	}
}
# Medicine
province_event = {
	desc = "EVTDESCFLAVOR1400"
	picture = GFX_evt_cloning
	border = GFX_evt_normal_frame_religion
	is_triggered_only = yes
	
	trigger = {
		religion = bio_directionist
		NOT = { TECH_NOBLE_CUSTOMS = 8 }
		NOT = { revolt_risk = 0.25 }
		county = { can_be_given_away = yes }
	}

	mean_time_to_happen = {
		months = 1200
		# Revolt risk makes things difficult
		modifier = {
			factor = 2
			revolt_risk = 0.05
		}
		modifier = {
			factor = 2
			revolt_risk = 0.1
		}
		modifier = {
			factor = 2
			revolt_risk = 0.15
		}
		modifier = {
			factor = 2
			revolt_risk = 0.2
		}
		# Higher levels are more difficult
		modifier = {
			factor = 3
			TECH_NOBLE_CUSTOMS = 1
		}
		modifier = {
			factor = 3
			TECH_NOBLE_CUSTOMS = 2
		}
		modifier = {
			factor = 3
			TECH_NOBLE_CUSTOMS = 3
		}
		modifier = {
			factor = 3
			TECH_NOBLE_CUSTOMS = 4
		}
		modifier = {
			factor = 3
			TECH_NOBLE_CUSTOMS = 5
		}
		modifier = {
			factor = 3
			TECH_NOBLE_CUSTOMS = 6
		}
		modifier = {
			factor = 3
			TECH_NOBLE_CUSTOMS = 7
		}
		# Learning from neighboring provinces
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_NOBLE_CUSTOMS = 1 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_NOBLE_CUSTOMS = 2 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_NOBLE_CUSTOMS = 3 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_NOBLE_CUSTOMS = 4 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_NOBLE_CUSTOMS = 5 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_NOBLE_CUSTOMS = 6 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_NOBLE_CUSTOMS = 7 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_NOBLE_CUSTOMS = 8 }
		}
		# Learning from trade partners
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_NOBLE_CUSTOMS = 1
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_NOBLE_CUSTOMS = 2
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_NOBLE_CUSTOMS = 3
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_NOBLE_CUSTOMS = 4
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_NOBLE_CUSTOMS = 5
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_NOBLE_CUSTOMS = 6
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_NOBLE_CUSTOMS = 7
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_NOBLE_CUSTOMS = 8
					}
				}
			}
		}
		# Learning from demesne provinces
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 8
				}
			}
		}
		# Learning from realm provinces
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 8
				}
			}
		}
		# Learning from foreign locations
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_NOBLE_CUSTOMS = 8
				}
			}
		}
	}

	option = {
		name = "EVTOPTCONFIRM"
		change_tech = {
			technology = TECH_NOBLE_CUSTOMS
			value = 1
		}
	}
}
# Biotech
province_event = {
	desc = "EVTDESCFLAVOR1500"
	picture = GFX_evt_cloning
	border = GFX_evt_normal_frame_religion
	is_triggered_only = yes
	
	trigger = {
		religion = bio_directionist
		NOT = { TECH_RELIGIOUS_CUSTOMS = 8 }
		NOT = { revolt_risk = 0.25 }
		county = { can_be_given_away = yes }
	}

	mean_time_to_happen = {
		months = 1200
		# Revolt risk makes things difficult
		modifier = {
			factor = 2
			revolt_risk = 0.05
		}
		modifier = {
			factor = 2
			revolt_risk = 0.1
		}
		modifier = {
			factor = 2
			revolt_risk = 0.15
		}
		modifier = {
			factor = 2
			revolt_risk = 0.2
		}
		# Higher levels are more difficult
		modifier = {
			factor = 3
			TECH_RELIGIOUS_CUSTOMS = 1
		}
		modifier = {
			factor = 3
			TECH_RELIGIOUS_CUSTOMS = 2
		}
		modifier = {
			factor = 3
			TECH_RELIGIOUS_CUSTOMS = 3
		}
		modifier = {
			factor = 3
			TECH_RELIGIOUS_CUSTOMS = 4
		}
		modifier = {
			factor = 3
			TECH_RELIGIOUS_CUSTOMS = 5
		}
		modifier = {
			factor = 3
			TECH_RELIGIOUS_CUSTOMS = 6
		}
		modifier = {
			factor = 3
			TECH_RELIGIOUS_CUSTOMS = 7
		}
		# Learning from neighboring provinces
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_RELIGIOUS_CUSTOMS = 1 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_RELIGIOUS_CUSTOMS = 2 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_RELIGIOUS_CUSTOMS = 3 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_RELIGIOUS_CUSTOMS = 4 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_RELIGIOUS_CUSTOMS = 5 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_RELIGIOUS_CUSTOMS = 6 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_RELIGIOUS_CUSTOMS = 7 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = { TECH_RELIGIOUS_CUSTOMS = 8 }
		}
		# Learning from trade partners
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_RELIGIOUS_CUSTOMS = 1
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_RELIGIOUS_CUSTOMS = 2
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_RELIGIOUS_CUSTOMS = 3
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_RELIGIOUS_CUSTOMS = 4
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_RELIGIOUS_CUSTOMS = 5
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_RELIGIOUS_CUSTOMS = 6
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_RELIGIOUS_CUSTOMS = 7
					}
				}
			}
		}
		modifier = {
			factor = 0.8
			trade_post_owner = {
				any_trade_post = {
					location = {
						NOT = { province_id = ROOT }
						TECH_RELIGIOUS_CUSTOMS = 8
					}
				}
			}
		}
		# Learning from demesne provinces
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_demesne_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 8
				}
			}
		}
		# Learning from realm provinces
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				any_realm_province = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 8
				}
			}
		}
		# Learning from foreign locations
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 1
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 2
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 3
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 4
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 5
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 6
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 7
				}
			}
		}
		modifier = {
			factor = 0.8
			any_province_lord = {
				location = {
					NOT = { province_id = ROOT }
					TECH_RELIGIOUS_CUSTOMS = 8
				}
			}
		}
	}

	option = {
		name = "EVTOPTCONFIRM"
		change_tech = {
			technology = TECH_RELIGIOUS_CUSTOMS
			value = 1
		}
	}
}