######################################
# Trait Notifaction Events
# 38150->38199 & 38250->3829 
# Written by Johan Andersson
######################################
					  #Child  #You
# ambitious 		= 38178 & 38278
# pragmatic 		= 38166 & 38266
# brave 			= 38170 & 38270
# friendly		= 38173 & 38273 youth
# disciplined		= 38174 & 38274 youth
# content			= 38179 & 38279
# craven 			= 38157 & 38257
# cold	 			= 38159 & 38259 child
# skeptical 		= 38158 & 38258
# disciplined 		= 38156 & 38256 child
# envious			= 38171 & 38271
# carefree			= 38177 & 38277 child
# extraverted 		= 38165 & 38265
# humble 			= 38160 & 38260
# radical	 		= 38167 & 38267
# kind	 			= 38168 & 38268
# carefree			= 38172 & 38272 youth
# maimed			= 38181 & 38281
# neurotic			= 38175 & 38275 youth
# proud 			= 38161 & 38261
# introverted	 	= 38163 & 38263
# stutter 			= 38153 & 38253
# temperate			= 38176 & 38276
# friendly			= 38150 & 38250 child
# wounded			= 38180 & 38280
# stressed 			= 38182 & 38282
# remove ill 		= 38183 & 38283
# infirm 			=  N/A 	& 38284
# celibate 			=  N/A	& 38285
# drunkard			=  N/A	& 38286
# kinslayer			=  N/A	& 38287
# depressed			= 38188 & 38288
# remove gardener 	=  N/A 	& 38289
# ill				= 38190 & 38290
# remove impaler	=  N/A 	& 38291
# remove duelist	=  N/A 	& 38292
# remove hunter		=  N/A 	& 38293
# remove poet		=  N/A 	& 38294
# remove introverted=  N/A 	& 38295
# remove craven		=  N/A 	& 38296
# remove extraverted	=  N/A 	& 38297
# remove carefree	=  N/A 	& 38298
# remove content	=  N/A 	& 38299
# remove proud		=  N/A 	& 38300
# fair				=  N/A 	& 38301
# remove lisp		=  N/A 	& 38302
# remove disciplined=  N/A 	& 38303
# lunatic			=  N/A 	& 38304

#Child has become friendly
character_event = {
	id = 38150
	desc = EVTDESC38150		
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become friendly
character_event = {
	id = 38250
	desc = EVTDESC38250
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}


#Child starts to stutter
character_event = {
	id = 38153
	desc = EVTDESC38153
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I start to stutter
character_event = {
	id = 38253
	desc = EVTDESC38253
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}



#Child becomes disciplined
character_event = {
	id = 38156
	desc = EVTDESC38156
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become disciplined
character_event = {
	id = 38256
	desc = EVTDESC38256
	picture = GFX_evt_council
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes craven
character_event = {
	id = 38157
	desc = EVTDESC38157
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become craven
character_event = {
	id = 38257
	desc = EVTDESC38257
	picture = GFX_evt_scandal
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes skeptical
character_event = {
	id = 38158
	desc = EVTDESC38158
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become skeptical
character_event = {
	id = 38258
	desc = EVTDESC38258
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes cold
character_event = {
	id = 38159
	desc = EVTDESC38159
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become cold
character_event = {
	id = 38259
	desc = EVTDESC38259
	picture = GFX_evt_beheading
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes humble
character_event = {
	id = 38160
	desc = EVTDESC38160
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become humble
character_event = {
	id = 38260
	desc = EVTDESC38260
	picture = GFX_evt_bishop
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes proud
character_event = {
	id = 38161
	desc = EVTDESC38161
	picture = GFX_evt_child_sword
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become proud
character_event = {
	id = 38261
	desc = EVTDESC38261
	picture = GFX_evt_holy_emperor
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes friendly
character_event = {
	id = 38162
	desc = EVTDESC38162
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become friendly
character_event = {
	id = 38262
	desc = EVTDESC38262
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes introverted
character_event = {
	id = 38163
	desc = EVTDESC38163
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become introverted
character_event = {
	id = 38263
	desc = EVTDESC38263
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}


#Child becomes extraverted
character_event = {
	id = 38165
	desc = EVTDESC38165
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become extraverted
character_event = {
	id = 38265
	desc = EVTDESC38265
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes pragmatic
character_event = {
	id = 38166
	desc = EVTDESC38166
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become pragmatic
character_event = {
	id = 38266
	desc = EVTDESC38266
	picture = GFX_evt_beheading
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child becomes radical
character_event = {
	id = 38167
	desc = EVTDESC38167
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become radical
character_event = {
	id = 38267
	desc = EVTDESC38267
	picture = GFX_evt_holy_emperor
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become kind
character_event = {
	id = 38168
	desc = EVTDESC38168
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become kind
character_event = {
	id = 38268
	desc = EVTDESC38268
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become brave
character_event = {
	id = 38170
	desc = EVTDESC38170
	picture = GFX_evt_child_sword
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become brave
character_event = {
	id = 38270
	desc = EVTDESC38270
	picture = GFX_evt_battle
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become envious
character_event = {
	id = 38171
	desc = EVTDESC38171
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become envious
character_event = {
	id = 38271
	desc = EVTDESC38271
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Youth become carefree
character_event = {
	id = 38172
	desc = EVTDESC38172
	picture = GFX_evt_lovers
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become carefree
character_event = {
	id = 38272
	desc = EVTDESC38272
	picture = GFX_evt_lovers
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Youth become friendly
character_event = {
	id = 38173
	desc = EVTDESC38173
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become friendly
character_event = {
	id = 38273
	desc = EVTDESC38273
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Youth become disciplined
character_event = {
	id = 38174
	desc = EVTDESC38174
	picture = GFX_evt_bishop
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become disciplined
character_event = {
	id = 38274
	desc = EVTDESC38274
	picture = GFX_evt_bishop
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Youth become neurotic
character_event = {
	id = 38175
	desc = EVTDESC38175
	picture = GFX_evt_whispers
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become neurotic
character_event = {
	id = 38275
	desc = EVTDESC38275
	picture = GFX_evt_whispers
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become temperate
character_event = {
	id = 38176
	desc = EVTDESC38176
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become temperate
character_event = {
	id = 38276
	desc = EVTDESC38276
	picture = GFX_evt_library
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become carefree
character_event = {
	id = 38177
	desc = EVTDESC38177
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become carefree
character_event = {
	id = 38277
	desc = EVTDESC38277
	picture = GFX_evt_feast
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become ambitious
character_event = {
	id = 38178
	desc = EVTDESC38178
	picture = GFX_evt_child_sword
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become ambitious
character_event = {
	id = 38278
	desc = EVTDESC38278
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become content
character_event = {
	id = 38179
	desc = EVTDESC38179
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become content
character_event = {
	id = 38279
	desc = EVTDESC38279
	picture = GFX_evt_garden
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become wounded
character_event = {
	id = 38180
	desc = EVTDESC38180		
	picture = GFX_evt_illness
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become wounded
character_event = {
	id = 38280
	desc = EVTDESC38280		
	picture = GFX_evt_illness
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become maimed
character_event = {
	id = 38181
	desc = EVTDESC38181		
	picture = GFX_evt_illness
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#I have become maimed
character_event = {
	id = 38281
	desc = EVTDESC38281		
	picture = GFX_evt_illness
	
	is_triggered_only = yes
	
	option = {
		name = OK 
	}
}

#Child become stressed
#character_event = {
#	id = 38182
#	desc = EVTDESC38182
#	picture = GFX_evt_child_bully
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = OK
#	}
#}

#I have become stressed
character_event = {
	id = 38282
	desc = EVTDESC38282
	picture = GFX_evt_throne_room
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#Child is Ill no more
character_event = {
	id = 38183
	desc = EVTDESC38183
	picture = GFX_evt_recovery
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am Ill no more
character_event = {
	id = 38283
	desc = EVTDESC38283
	picture = GFX_evt_recovery
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am Infirm
character_event = {
	id = 38284
	desc = EVTDESC38284
	picture = GFX_evt_illness
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am Celibate
character_event = {
	id = 38285
	desc = EVTDESC38285
	picture = GFX_evt_bishop
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am a Drunkard
character_event = {
	id = 38286
	desc = EVTDESC38286
	picture = GFX_evt_drunk
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am a Kinslayer
character_event = {
	id = 38287
	desc = EVTDESC38287
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#Child is depressed
#character_event = {
#	id = 38188
#	desc = EVTDESC38188
#	picture = GFX_evt_child_bully
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = OK
#	}
#}

#I am depressed
character_event = {
	id = 38288
	desc = EVTDESC38288
	picture = GFX_evt_drunk
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer a gardener
character_event = {
	id = 38289
	desc = EVTDESC38289
	picture = GFX_evt_garden
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#Child is ill
#character_event = {
#	id = 38190
#	desc = EVTDESC38190
#	picture = GFX_evt_illness
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = OK
#	}
#}

#I am ill
character_event = {
	id = 38290
	desc = EVTDESC38290
	picture = GFX_evt_illness
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer an Impaler
character_event = {
	id = 38291
	desc = EVTDESC38291
	picture = GFX_evt_torture
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer a Duelist
character_event = {
	id = 38292
	desc = EVTDESC38292
	picture = GFX_evt_melee
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer a Hunter
character_event = {
	id = 38293
	desc = EVTDESC38293
	picture = GFX_evt_hunt
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer a Poet
character_event = {
	id = 38294
	desc = EVTDESC38294
	picture = GFX_evt_scandal
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer introverted
character_event = {
	id = 38295
	desc = EVTDESC38295
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer craven
character_event = {
	id = 38296
	desc = EVTDESC38296
	picture = GFX_evt_child_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer extraverted
character_event = {
	id = 38297
	desc = EVTDESC38297
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer carefree
character_event = {
	id = 38298
	desc = EVTDESC38298
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer content
character_event = {
	id = 38299
	desc = EVTDESC38299
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer proud
character_event = {
	id = 38300
	desc = EVTDESC38300
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am fair
character_event = {
	id = 38301
	desc = EVTDESC38301
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I do not lisp anymore
character_event = {
	id = 38302
	desc = EVTDESC38302
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am no longer disciplined
character_event = {
	id = 38303
	desc = EVTDESC38303
	picture = GFX_evt_courtiers_talking
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}

#I am A LUNATIC!
character_event = {
	id = 38304
	desc = EVTDESC38304
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	option = {
		name = OK
	}
}