-- You can also add any kind of custom dialogue that you would like. Don't forget to make
-- categores that don't exist yet using = {}
-- note: these are UPPER-CASE character name

--[[
GLOBAL.STRINGS.CHARACTERS.UUMA = {}
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE = {}
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.EVERGREEN = "I can't eat it."

GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.BOOMERANG = "Useful."
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.PIGGUARD = "Yeah keep yelling. I smell bacon."
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.CARROT	= "Yum!"
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.PUMPKIN	= "It's so big! Can't wait to eat it."
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.DRAGONFRUIT	= "Will I get fire breath after eating this?"
-->>GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.POMEGRANATE	= "I think it's supposed to be healthy or something. "
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.CORN	= "Om nom nom."
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.DURIAN	= "It's... different."

GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.CARROT_COOKED	= "Mushy, but still edible."
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.DRAGONFRUIT_COOKED	= "Aww. Guess it's not a dragon egg."
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.POMEGRANATE_COOKED	= "The seeds are hard, and fibrous."

GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.DURIAN_COOKED 	= "Still smells like manure."

GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.BERRIES_COOKED	= "A bit runny."

GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.CAMPFIRE = {}
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.CAMPFIRE.HIGH    = "It'll overcook the food!"

GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.GHOST	= "Is... is that actually a ghost?"
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.PETALS	= "I could make a garland, or I could eat 'em."
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.FLOWER	= "Pretty. Pretty tasty."
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.POOP	= "Plants need to eat too."

GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.FARMPLOT = {}
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.FARMPLOT.NEEDSFERTILIZER = "Looks famished. Need some fertilizer."

GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.WORMHOLE = {}
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.WORMHOLE.GENERIC = "Hole in the ground."	-- Once upon a time in Hole-in-the-ground there lived...
GLOBAL.STRINGS.CHARACTERS.UUMA.DESCRIBE.WORMHOLE.OPEN    = "Its mouth beckons." --Meh.

GLOBAL.STRINGS.CHARACTERS.UUMA.ANNOUNCE_DUSK	  = "So much to do before I sleep. " 
GLOBAL.STRINGS.CHARACTERS.UUMA.ANNOUNCE_ENTER_LIGHT = "Oh. I can see now."
GLOBAL.STRINGS.CHARACTERS.UUMA.ANNOUNCE_ENTER_DARK	= "It's dark."

GLOBAL.STRINGS.CHARACTERS.UUMA.ANNOUNCE_EAT = {
		GENERIC = "Tasty!",
		PAINFUL = "*OOF* Heartburn.",
		SPOILED = "Yuck! Why did I eat that!",
		STALE = "I think that was starting to turn.",
	}
GLOBAL.STRINGS.CHARACTERS.UUMA.ANNOUNCE_WORMHOLE	  = "It spit me out somewhere else."
GLOBAL.STRINGS.CHARACTERS.UUMA.ANNOUNCE_HUNT_LOST_TRAIL   = "Lost the trail. *grumble* Can't eat dirt."
GLOBAL.STRINGS.CHARACTERS.UUMA.ANNOUNCE_HUNT_BEAST_NEARBY = "Mmmm. I can taste it already."
--]]
