XRWS           k?    h$ext_01.cat ext_01.dat libraries/factions.xml 1450 1421885082 2b3643e489ceb830f1ebebe9bb5924fc
libraries/wares.xml 2552 1422058216 35cb6c496e30789b7bcaf7c9a17cea83
md/FakeIDs.xml 12879 1424133497 c4109e825beab18e24177f04bd04555a
md/Notifications.xml 596 1422136855 b511d2db8f7e84b209455d3222e01f1c
t/0001-L007.xml 1147 1422066038 9b30f229980ee6d599994b62c4a06689
t/0001-L033.xml 1148 1422066044 071934a668878e6b19447935abb4d025
t/0001-L034.xml 1148 1422066051 9a1ea8c3aef0486c98e33a7d8306989b
t/0001-L039.xml 1148 1422066057 da9d10be48d938402d0ee41d47a71032
t/0001-L044.xml 1148 1422066031 1fbdf95542c7c95c97fb11d97943d042
t/0001-L049.xml 1148 1422066065 edc0645a1ec047b082fc32fca9e22c3d
t/0001-L086.xml 1148 1422066071 5f2e475d3d603735bb4137fe0b8cf8b5
t/0001-L088.xml 1148 1422066087 f995b22c66a94f613be98aec1f114206
<?xml version="1.0" encoding="utf-8"?>
<diff>
	<add sel="//factions">
		<faction id="securityoverride" primaryrace="argon" behaviourset="default" known="1" hide="1">
			<icon active="faction_player" inactive="faction_player" />
			<relations>
				<relation faction="criminal" relation="-0.5" />
				<relation faction="enemy" relation="-0.5" />
				<relation faction="friend" relation="0.5" />
				<relation faction="hereticvanguards" relation="-0.5" />
				<relation faction="reivers" relation="-0.5" />
				<relation faction="sovereignsyndicate" relation="-0.5" />
				<relation faction="xenon" relation="-0.5" />
			</relations>
		</faction>
	</add>
	<add sel="//factions/faction[@id='criminal']/relations">
		<relation faction="securityoverride" relation="-0.5" />
	</add>
	<add sel="//factions/faction[@id='enemy']/relations">
		<relation faction="securityoverride" relation="-0.5" />
	</add>	
	<add sel="//factions/faction[@id='hereticvanguards']/relations">
		<relation faction="securityoverride" relation="-0.5" />
	</add>
	<add sel="//factions/faction[@id='reivers']/relations">
		<relation faction="securityoverride" relation="-0.5" />
	</add>
	<add sel="//factions/faction[@id='sovereignsyndicate']/relations">
		<relation faction="securityoverride" relation="-0.5" />
	</add>
	<add sel="//factions/faction[@id='xenon']/relations">
		<relation faction="securityoverride" relation="-0.5" />
	</add>	
</diff><?xml version="1.0" encoding="utf-8"?>
<wares>
  <ware id="inv_albionfakeshipid" name="{6222011,101}" description="{6222011,201}" transport="inventory" size="small" volume="1" illegal="albionenergy aquarius argongovernment beryll canteran chow familyryak fijiargnu frantonpharma heartofalbion jonferson leddaindustrial nolimits plutarch sonraenergy wholesomefoods" tags="crafting inventory">
    <price min="135223" average="160851" max="186479" />
    <production time="10" amount="1" method="default" name="{20206,501}">
      <primary>
        <ware ware="inv_blankidcards" amount="1" />
        <ware ware="inv_securitydecryptionsystem" amount="1" />
        <ware ware="inv_albionvisa" amount="1" />
      </primary>
    </production>
    <container ref="props_sm_container_xs_wares_macro" />
    <icon video="inv_generic_macro" />
  </ware>
  <ware id="inv_omicronfakeshipid" name="{6222011,102}" description="{6222011,202}" transport="inventory" size="small" volume="1" illegal="albionenergy aquarius argongovernment beryll canteran chow familyryak fijiargnu frantonpharma heartofalbion jonferson leddaindustrial nolimits plutarch sonraenergy wholesomefoods" tags="crafting inventory">
    <price min="147325" average="173431" max="199537" />
    <production time="10" amount="1" method="default" name="{20206,501}">
      <primary>
        <ware ware="inv_blankidcards" amount="1" />
        <ware ware="inv_securitydecryptionsystem" amount="1" />
        <ware ware="inv_omicronvisa" amount="1" />
      </primary>
    </production>
    <container ref="props_sm_container_xs_wares_macro" />
    <icon video="inv_generic_macro" />
  </ware>
  <ware id="inv_universalfakeshipid" name="{6222011,103}" description="{6222011,203}" transport="inventory" size="small" volume="1" illegal="albionenergy aquarius argongovernment beryll canteran chow familyryak fijiargnu frantonpharma heartofalbion jonferson leddaindustrial nolimits plutarch sonraenergy wholesomefoods" tags="crafting inventory">
    <price min="433080" average="504470" max="575860" />
    <production time="10" amount="1" method="default" name="{20206,501}">
      <primary>
        <ware ware="inv_blankidcards" amount="1" />
		<ware ware="inv_securitydecryptionsystem" amount="1" />
        <ware ware="inv_vipalbionvisa" amount="1" />
        <ware ware="inv_vipomicronvisa" amount="1" />
      </primary>
    </production>
    <container ref="props_sm_container_xs_wares_macro" />
    <icon video="inv_generic_macro" />
  </ware>  
</wares><?xml version="1.0" encoding="ISO-8859-1" ?>
<mdscript name="FakeIDs" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>
		<cue name="SetupFakeIDs" instantiate="true">
			<conditions>
				<check_any>
					<event_player_created />
					<event_cue_signalled cue="md.Setup.GameStart" />
				</check_any>
			</conditions>
			<actions>
				<do_if value="md.$ShadyGuyLists.{1}.indexof.{[ware.inv_albionfakeshipid, 0, 0, 0]}" negate="true">
					<append_to_list name="md.$ShadyGuyLists.{1}" exact="[ware.inv_albionfakeshipid, 0, 0, 0]"/>
				</do_if>
				<do_if value="md.$ShadyGuyLists.{1}.indexof.{[ware.inv_omicronfakeshipid, 0, 0, 0]}" negate="true">
					<append_to_list name="md.$ShadyGuyLists.{1}" exact="[ware.inv_omicronfakeshipid, 0, 0, 0]"/>
				</do_if>
				<do_if value="md.$ShadyGuyLists.{1}.indexof.{[ware.inv_universalfakeshipid, 0, 0, 0]}" negate="true">	
					<append_to_list name="md.$ShadyGuyLists.{1}" exact="[ware.inv_universalfakeshipid, 0, 0, 0]"/>
				</do_if>
				<set_faction_relation_locked faction="faction.hereticvanguards" locked="false"/>
				<set_faction_relation_locked faction="faction.sovereignsyndicate" locked="false"/>
				<set_faction_relation faction="faction.securityoverride" otherfaction="faction.criminal" value="faction.securityoverride.relation.killmilitary.max"/>
				<set_faction_relation faction="faction.securityoverride" otherfaction="faction.enemy" value="faction.securityoverride.relation.killmilitary.max"/>
				<set_faction_relation faction="faction.securityoverride" otherfaction="faction.hereticvanguards" value="faction.securityoverride.relation.killmilitary.max"/>
				<set_faction_relation faction="faction.securityoverride" otherfaction="faction.reivers" value="faction.securityoverride.relation.killmilitary.max"/>
				<set_faction_relation faction="faction.securityoverride" otherfaction="faction.sovereignsyndicate" value="faction.securityoverride.relation.killmilitary.max"/>
				<set_faction_relation faction="faction.securityoverride" otherfaction="faction.xenon" value="faction.securityoverride.relation.killmilitary.max"/>
				<set_faction_relation_locked faction="faction.hereticvanguards" locked="true"/>
				<set_faction_relation_locked faction="faction.sovereignsyndicate" locked="true"/>
				<set_faction_relation_locked faction="faction.securityoverride" locked="true"/>	
			</actions>
		</cue>
		<cue name="CraftedAlbionFakeID" instantiate="true">
			<conditions>
				<event_inventory_added object="player.entity"/>
				<check_value value="event.param.indexof.{ware.inv_albionfakeshipid}"/>
			</conditions>
			<actions>
				<find_gravidar_contact object="player.primaryship" mayattack="player.primaryship" groupname="$enemies" multiple="true" functional="true"  >
					<match_distance object="player.primaryship" max="30km" />
				</find_gravidar_contact>
				<do_if value="player.primaryship.cluster == md.$Albion and $enemies.count == 0">
					<set_cover_owner object="player.entity" faction="faction.securityoverride"/>
					<set_cover_owner object="player.primaryship" faction="faction.securityoverride"/>
					<show_notification caption="{6222011,301}" details="{6222011,401}" queued="true" timeout="5s" />
				</do_if>
				<do_else>
					<set_cover_owner object="player.entity"/>
					<set_cover_owner object="player.primaryship"/>
					<show_notification caption="{6222011,301}" details="{6222011,402}" queued="true" timeout="5s" />
				</do_else>
				<remove_value name="$enemies"/>
				<remove_inventory ware="ware.inv_omicronfakeshipid"/>
				<remove_inventory ware="ware.inv_universalfakeshipid"/>
				<do_if value="player.entity.inventory.{ware.inv_albionfakeshipid}.count > 1">
					<remove_inventory ware="ware.inv_albionfakeshipid"/>
				</do_if>
			</actions>
		</cue>
		<cue name="CraftedOmicronFakeID" instantiate="true">
			<conditions>
				<event_inventory_added object="player.entity"/>
				<check_value value="event.param.indexof.{ware.inv_omicronfakeshipid}"/>
			</conditions>
			<actions>
				<find_gravidar_contact object="player.primaryship" mayattack="player.primaryship" groupname="$enemies" multiple="true" functional="true"  >
					<match_distance object="player.primaryship" max="30km" />
				</find_gravidar_contact>
				<do_if value="player.primaryship.cluster == md.$Omicron_Lyrae and $enemies.count == 0">
					<set_cover_owner object="player.entity" faction="faction.securityoverride"/>
					<set_cover_owner object="player.primaryship" faction="faction.securityoverride"/>
					<show_notification caption="{6222011,301}" details="{6222011,501}" queued="true" timeout="5s" />
				</do_if>
				<do_else>
					<set_cover_owner object="player.entity"/>
					<set_cover_owner object="player.primaryship"/>
					<show_notification caption="{6222011,301}" details="{6222011,502}" queued="true" timeout="5s" />
				</do_else>
				<remove_value name="$enemies"/>
				<remove_inventory ware="ware.inv_albionfakeshipid"/>
				<remove_inventory ware="ware.inv_universalfakeshipid"/>
				<do_if value="player.entity.inventory.{ware.inv_omicronfakeshipid}.count > 1">
					<remove_inventory ware="ware.inv_omicronfakeshipid"/>
				</do_if>
			</actions>
		</cue>
		<cue name="CraftedUniversalFakeID" instantiate="true">
			<conditions>
				<event_inventory_added object="player.entity"/>
				<check_value value="event.param.indexof.{ware.inv_universalfakeshipid}"/>
			</conditions>
			<actions>
				<find_gravidar_contact object="player.primaryship" mayattack="player.primaryship" groupname="$enemies" multiple="true" functional="true"  >
					<match_distance object="player.primaryship" max="30km" />
				</find_gravidar_contact>
				<do_if value="$enemies.count == 0">
					<set_cover_owner object="player.entity" faction="faction.securityoverride"/>
					<set_cover_owner object="player.primaryship" faction="faction.securityoverride"/>
					<show_notification caption="{6222011,301}" details="{6222011,601}" queued="true" timeout="5s" />
				</do_if>
				<do_else>
					<set_cover_owner object="player.entity"/>
					<set_cover_owner object="player.primaryship"/>
					<show_notification caption="{6222011,301}" details="{6222011,602}" queued="true" timeout="5s" />
				</do_else>
				<remove_value name="$enemies"/>
				<remove_inventory ware="ware.inv_albionfakeshipid"/>
				<remove_inventory ware="ware.inv_omicronfakeshipid"/>
				<do_if value="player.entity.inventory.{ware.inv_universalfakeshipid}.count > 1">
					<remove_inventory ware="ware.inv_universalfakeshipid"/>
				</do_if>
			</actions>
		</cue>
		<cue name="CheckFakeID" instantiate="true" checkinterval="1s">
			<conditions>
				<check_value value="player.entity.coverowner != faction.securityoverride"/>
				<check_any>
					<check_value value="player.entity.inventory.{ware.inv_albionfakeshipid}.exists"/>
					<check_value value="player.entity.inventory.{ware.inv_omicronfakeshipid}.exists"/>
					<check_value value="player.entity.inventory.{ware.inv_universalfakeshipid}.exists"/>
				</check_any>
			</conditions>
			<actions>
				<find_gravidar_contact object="player.primaryship" mayattack="player.primaryship" groupname="$enemies" multiple="true" functional="true"  >
					<match_distance object="player.primaryship" max="30km" />
				</find_gravidar_contact>
				<do_if value="player.entity.inventory.{ware.inv_albionfakeshipid}.exists and player.primaryship.cluster == md.$Albion and $enemies.count == 0">
					<set_cover_owner object="player.entity" faction="faction.securityoverride"/>
					<set_cover_owner object="player.primaryship" faction="faction.securityoverride"/>
					<show_notification caption="{6222011,301}" details="{6222011,401}" queued="true" timeout="5s" />
				</do_if>
				<do_elseif value="player.entity.inventory.{ware.inv_omicronfakeshipid}.exists and player.primaryship.cluster == md.$Omicron_Lyrae and $enemies.count == 0">
					<set_cover_owner object="player.entity" faction="faction.securityoverride"/>
					<set_cover_owner object="player.primaryship" faction="faction.securityoverride"/>
					<show_notification caption="{6222011,301}" details="{6222011,501}" queued="true" timeout="5s" />
				</do_elseif>
				<do_elseif value="player.entity.inventory.{ware.inv_universalfakeshipid}.exists and $enemies.count == 0">
					<set_cover_owner object="player.entity" faction="faction.securityoverride"/>
					<set_cover_owner object="player.primaryship" faction="faction.securityoverride"/>
					<show_notification caption="{6222011,301}" details="{6222011,601}" queued="true" timeout="5s" />
				</do_elseif>
				<remove_value name="$enemies"/>				
			</actions>
		</cue>
		<cue name="LeftAlbion" instantiate="true">
			<conditions>
				<event_object_changed_cluster object="player.primaryship" previous="md.$Albion"/>
			</conditions>
			<actions>
				<do_if value="player.entity.inventory.{ware.inv_albionfakeshipid}.exists">
					<set_cover_owner object="player.entity"/>
					<set_cover_owner object="player.primaryship"/>
					<show_notification caption="{6222011,301}" details="{6222011,402}" queued="true" timeout="5s" />
				</do_if>
			</actions>
		</cue>
		<cue name="LeftOmicron" instantiate="true">
			<conditions>
				<event_object_changed_cluster object="player.primaryship" previous="md.$Omicron_Lyrae"/>
			</conditions>
			<actions>
				<do_if value="player.entity.inventory.{ware.inv_omicronfakeshipid}.exists">
					<set_cover_owner object="player.entity"/>
					<set_cover_owner object="player.primaryship"/>
					<show_notification caption="{6222011,301}" details="{6222011,502}" queued="true" timeout="5s" />
				</do_if>
			</actions>
		</cue>
		<cue name="RemovedFakeID" instantiate="true">
			<conditions>
				<event_inventory_removed object="player.entity"/>
				<check_any>
					<check_value value="event.param.indexof.{ware.inv_albionfakeshipid}"/>
					<check_value value="event.param.indexof.{ware.inv_omicronfakeshipid}"/>
					<check_value value="event.param.indexof.{ware.inv_universalfakeshipid}"/>
				</check_any>
			</conditions>
			<actions>
				<do_if value="player.entity.inventory.{ware.inv_albionfakeshipid}.count == 0 and player.entity.inventory.{ware.inv_omicronfakeshipid}.count == 0 and player.entity.inventory.{ware.inv_universalfakeshipid}.count == 0">
					<set_cover_owner object="player.entity"/>
					<set_cover_owner object="player.primaryship"/>
					<show_notification caption="{6222011,301}" details="{6222011,701}" queued="true" timeout="5s" />
				</do_if>
			</actions>
		</cue>
		<cue name="CoverBlownAttacker" instantiate="true">
			<conditions>
				<event_cue_signalled/>
			</conditions>
			<actions>
				<do_if value="player.entity.coverowner == faction.securityoverride">
					<remove_inventory ware="ware.inv_albionfakeshipid"/>
					<remove_inventory ware="ware.inv_omicronfakeshipid"/>
					<remove_inventory ware="ware.inv_universalfakeshipid"/>
				</do_if>
			</actions>
		</cue>	
		<cue name="CoverBlownKiller" instantiate="true">
			<conditions>
				<event_cue_signalled/>
			</conditions>
			<actions>
				<do_if value="player.entity.coverowner == faction.securityoverride">
					<remove_inventory ware="ware.inv_albionfakeshipid"/>
					<remove_inventory ware="ware.inv_omicronfakeshipid"/>
					<remove_inventory ware="ware.inv_universalfakeshipid"/>
				</do_if>
			</actions>
		</cue>
		<cue name="CoverBlownBoarder" instantiate="true">
			<conditions>
				<event_cue_signalled cue="md.Notifications.PlayerBoarding"/>
			</conditions>
			<actions>
				<do_if value="not event.param.{1}.owner.hasrelation.enemy.{faction.securityoverride} and event.param.{1}.owner != faction.ownerless and player.entity.coverowner == faction.securityoverride">
					<remove_inventory ware="ware.inv_albionfakeshipid"/>
					<remove_inventory ware="ware.inv_omicronfakeshipid"/>
					<remove_inventory ware="ware.inv_universalfakeshipid"/>
				</do_if>
			</actions>
		</cue>		
		<cue name="CoverBlownPolice" instantiate="true">
			<conditions>
				<check_any>
					<event_observation_started observed="@player.entity"/>
					<event_observation_started observed="@player.primaryship"/>
					<event_observation_started observed="@player.controlled"/>
					<event_illegal_activity_detected object="@player.entity"/>
					<event_illegal_activity_detected object="@player.primaryship"/>
					<event_illegal_activity_detected object="@player.controlled"/>				
				</check_any>
			</conditions>
			<actions>
				<remove_inventory ware="ware.inv_albionfakeshipid"/>
				<remove_inventory ware="ware.inv_omicronfakeshipid"/>
				<remove_inventory ware="ware.inv_universalfakeshipid"/>
			</actions>
		</cue>	
	</cues>
</mdscript><?xml version="1.0" encoding="ISO-8859-1" ?>
<diff>
	<add sel="//cue[@name='PlayerAttacks']/actions" pos="prepend">
		<do_if value="not event.param.owner.hasrelation.enemy.{faction.securityoverride} and event.param.owner != faction.ownerless">
			<signal_cue cue="md.FakeIDs.CoverBlownAttacker"/>
		</do_if>
	</add>
	<add sel="//cue[@name='PlayerKills']/actions" pos="prepend">
		<do_if value="not event.param.owner.hasrelation.enemy.{faction.securityoverride} and event.param.owner != faction.ownerless">
			<signal_cue cue="md.FakeIDs.CoverBlownKiller"/>
		</do_if>
	</add>	
</diff><?xml version="1.0" encoding="iso-8859-1" ?>
<language id="7">
	<page id="6222011" title="Fake IDs" descr="0" voice="no">
		<t id="101">Fake Ship ID: Albion</t>
		<t id="102">Fake Ship ID: Omicron Lyrae</t>
		<t id="103">Fake Ship ID: Universal</t>
		<t id="201">This ID tricks Albion security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>
		<t id="202">This ID tricks Omicron Lyrae security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.)</t>
		<t id="203">This ID tricks all security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>	
		<t id="301">Ship ID Status</t>
		<t id="401">Albion Security Bypass: ENABLED</t>
		<t id="402">Albion Security Bypass: DISABLED</t>		
		<t id="501">Omicron Lyrae Security Bypass: ENABLED</t>
		<t id="502">Omicron Lyrae Security Bypass: DISABLED</t>		
		<t id="601">Universal Security Bypass: ENABLED</t>
		<t id="602">Universal Security Bypass: DISABLED</t>		
		<t id="701">Security Bypass Unavailable</t>		
	</page>
</language><?xml version="1.0" encoding="iso-8859-1" ?>
<language id="33">
	<page id="6222011" title="Fake IDs" descr="0" voice="no">
		<t id="101">Fake Ship ID: Albion</t>
		<t id="102">Fake Ship ID: Omicron Lyrae</t>
		<t id="103">Fake Ship ID: Universal</t>
		<t id="201">This ID tricks Albion security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>
		<t id="202">This ID tricks Omicron Lyrae security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.)</t>
		<t id="203">This ID tricks all security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>	
		<t id="301">Ship ID Status</t>
		<t id="401">Albion Security Bypass: ENABLED</t>
		<t id="402">Albion Security Bypass: DISABLED</t>		
		<t id="501">Omicron Lyrae Security Bypass: ENABLED</t>
		<t id="502">Omicron Lyrae Security Bypass: DISABLED</t>		
		<t id="601">Universal Security Bypass: ENABLED</t>
		<t id="602">Universal Security Bypass: DISABLED</t>		
		<t id="701">Security Bypass Unavailable</t>		
	</page>
</language><?xml version="1.0" encoding="iso-8859-1" ?>
<language id="34">
	<page id="6222011" title="Fake IDs" descr="0" voice="no">
		<t id="101">Fake Ship ID: Albion</t>
		<t id="102">Fake Ship ID: Omicron Lyrae</t>
		<t id="103">Fake Ship ID: Universal</t>
		<t id="201">This ID tricks Albion security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>
		<t id="202">This ID tricks Omicron Lyrae security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.)</t>
		<t id="203">This ID tricks all security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>	
		<t id="301">Ship ID Status</t>
		<t id="401">Albion Security Bypass: ENABLED</t>
		<t id="402">Albion Security Bypass: DISABLED</t>		
		<t id="501">Omicron Lyrae Security Bypass: ENABLED</t>
		<t id="502">Omicron Lyrae Security Bypass: DISABLED</t>		
		<t id="601">Universal Security Bypass: ENABLED</t>
		<t id="602">Universal Security Bypass: DISABLED</t>		
		<t id="701">Security Bypass Unavailable</t>		
	</page>
</language><?xml version="1.0" encoding="iso-8859-1" ?>
<language id="39">
	<page id="6222011" title="Fake IDs" descr="0" voice="no">
		<t id="101">Fake Ship ID: Albion</t>
		<t id="102">Fake Ship ID: Omicron Lyrae</t>
		<t id="103">Fake Ship ID: Universal</t>
		<t id="201">This ID tricks Albion security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>
		<t id="202">This ID tricks Omicron Lyrae security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.)</t>
		<t id="203">This ID tricks all security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>	
		<t id="301">Ship ID Status</t>
		<t id="401">Albion Security Bypass: ENABLED</t>
		<t id="402">Albion Security Bypass: DISABLED</t>		
		<t id="501">Omicron Lyrae Security Bypass: ENABLED</t>
		<t id="502">Omicron Lyrae Security Bypass: DISABLED</t>		
		<t id="601">Universal Security Bypass: ENABLED</t>
		<t id="602">Universal Security Bypass: DISABLED</t>		
		<t id="701">Security Bypass Unavailable</t>		
	</page>
</language><?xml version="1.0" encoding="iso-8859-1" ?>
<language id="44">
	<page id="6222011" title="Fake IDs" descr="0" voice="no">
		<t id="101">Fake Ship ID: Albion</t>
		<t id="102">Fake Ship ID: Omicron Lyrae</t>
		<t id="103">Fake Ship ID: Universal</t>
		<t id="201">This ID tricks Albion security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>
		<t id="202">This ID tricks Omicron Lyrae security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.)</t>
		<t id="203">This ID tricks all security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>	
		<t id="301">Ship ID Status</t>
		<t id="401">Albion Security Bypass: ENABLED</t>
		<t id="402">Albion Security Bypass: DISABLED</t>		
		<t id="501">Omicron Lyrae Security Bypass: ENABLED</t>
		<t id="502">Omicron Lyrae Security Bypass: DISABLED</t>		
		<t id="601">Universal Security Bypass: ENABLED</t>
		<t id="602">Universal Security Bypass: DISABLED</t>		
		<t id="701">Security Bypass Unavailable</t>		
	</page>
</language><?xml version="1.0" encoding="iso-8859-1" ?>
<language id="49">
	<page id="6222011" title="Fake IDs" descr="0" voice="no">
		<t id="101">Fake Ship ID: Albion</t>
		<t id="102">Fake Ship ID: Omicron Lyrae</t>
		<t id="103">Fake Ship ID: Universal</t>
		<t id="201">This ID tricks Albion security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>
		<t id="202">This ID tricks Omicron Lyrae security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.)</t>
		<t id="203">This ID tricks all security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>	
		<t id="301">Ship ID Status</t>
		<t id="401">Albion Security Bypass: ENABLED</t>
		<t id="402">Albion Security Bypass: DISABLED</t>		
		<t id="501">Omicron Lyrae Security Bypass: ENABLED</t>
		<t id="502">Omicron Lyrae Security Bypass: DISABLED</t>		
		<t id="601">Universal Security Bypass: ENABLED</t>
		<t id="602">Universal Security Bypass: DISABLED</t>		
		<t id="701">Security Bypass Unavailable</t>		
	</page>
</language><?xml version="1.0" encoding="iso-8859-1" ?>
<language id="86">
	<page id="6222011" title="Fake IDs" descr="0" voice="no">
		<t id="101">Fake Ship ID: Albion</t>
		<t id="102">Fake Ship ID: Omicron Lyrae</t>
		<t id="103">Fake Ship ID: Universal</t>
		<t id="201">This ID tricks Albion security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>
		<t id="202">This ID tricks Omicron Lyrae security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.)</t>
		<t id="203">This ID tricks all security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>	
		<t id="301">Ship ID Status</t>
		<t id="401">Albion Security Bypass: ENABLED</t>
		<t id="402">Albion Security Bypass: DISABLED</t>		
		<t id="501">Omicron Lyrae Security Bypass: ENABLED</t>
		<t id="502">Omicron Lyrae Security Bypass: DISABLED</t>		
		<t id="601">Universal Security Bypass: ENABLED</t>
		<t id="602">Universal Security Bypass: DISABLED</t>		
		<t id="701">Security Bypass Unavailable</t>		
	</page>
</language><?xml version="1.0" encoding="iso-8859-1" ?>
<language id="88">
	<page id="6222011" title="Fake IDs" descr="0" voice="no">
		<t id="101">Fake Ship ID: Albion</t>
		<t id="102">Fake Ship ID: Omicron Lyrae</t>
		<t id="103">Fake Ship ID: Universal</t>
		<t id="201">This ID tricks Albion security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>
		<t id="202">This ID tricks Omicron Lyrae security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.)</t>
		<t id="203">This ID tricks all security systems into recognizing your ship as friendly. You can only have one type of ID active at a time.</t>	
		<t id="301">Ship ID Status</t>
		<t id="401">Albion Security Bypass: ENABLED</t>
		<t id="402">Albion Security Bypass: DISABLED</t>		
		<t id="501">Omicron Lyrae Security Bypass: ENABLED</t>
		<t id="502">Omicron Lyrae Security Bypass: DISABLED</t>		
		<t id="601">Universal Security Bypass: ENABLED</t>
		<t id="602">Universal Security Bypass: DISABLED</t>		
		<t id="701">Security Bypass Unavailable</t>		
	</page>
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  <text language="44" name="Fake IDs" description="Allows you to craft fake IDs to bypass security"/>
  <text language="49" name="Fake IDs" description="Allows you to craft fake IDs to bypass security"/>
  <text language="07" name="Fake IDs" description="Allows you to craft fake IDs to bypass security"/>
  <text language="34" name="Fake IDs" description="Allows you to craft fake IDs to bypass security"/>
  <text language="33" name="Fake IDs" description="Allows you to craft fake IDs to bypass security"/>
  <text language="86" name="Fake IDs" description="Allows you to craft fake IDs to bypass security"/>
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