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CORRECTIONS TO THE GAME ITSELF. THESE INCLUDE:	##
> PUNCTUATION AND CAPITALIZATION ISSUES			##
> COSMETIC CHANGES								##
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interfacetopbar_tooltip_gametime                Total time played: *X hours, *Y minutes, *Z seconds

interface_contents_container                    Contents: *X 

interface_contents_stack                        Contents: *X x *Y 

buildtoolbar_wages                              Wages: $*W per day

buildtoolbar_walk_speed                         Walk Speed: *S

rapsheet_grading_points                         *X points: 

rapsheet_grading_penalties                      *X penalties: 

research_timetounlock                           Time to unlock: *X hours

valuation_totalprisonvalue                      Total Prison Value: *X

valuation_subcashreserves                       Minus Cash Reserves: *X

valuation_tenpercentprice                       Price for 10%: *X

valuation_profit                                Your Profit: *X

reformprogram_tazertrained                      Certified: Tazer

visitor_age                                     Age: *X

researchtooltip_security                        Unlocks the Chief of Security, who can be hired from the staff toolbar.\n\nThe chief gives you access to the Deployment screen, and will also give you a real-time report on the danger level of your prison, often predicting future trouble.\n\nLike all Administrators, he requires an office to work.\n\nUNLOCKS:\n- Room: Security\n- The Deployment View\n- Deployment: Edit the Security Level of any Sector\n- The Danger Meter\n- Staff: The Chief

researchtooltip_dogs                            Unlocks the Dog Handler and Guard Dog. They excel in sniffing out the smelly contraband in your prison, and detecting escape tunnels.\n\nDogs are also very fast which allows them to chase prisoners with ease.\n\nUNLOCKS:\n- Room: Kennel\n- Object: Dog Crate\n- Deployment: Set Patrols for Dogs\n- Staff: Dog Handler\n- Staff: Guard Dog

researchtooltip_cctv                            Unlocks CCTV cameras and security monitors. Use these to keep watch on unmanned parts of your prison.\n\nAlso unlocks the Phone Tap system, which allows you to listen in on prisoner phone calls and gain vital intelligence.\n\nUNLOCKS:\n- Object: CCTV Camera\n- Object: CCTV Monitor\n- Object: Phone Tap

researchtooltip_maintainance                    Unlocks the Foreman. He allows you to do further research on things like Prison Labour, or additional staff members like the Gardener. Hire him from the Staff toolbar.\n\nLike all Administrators, he requires an office to work.\n\nUNLOCKS:\n- Staff: The Foreman

researchtooltip_MentalHealth                    Unlocks the Psychologist, providing you with a valuable insight into your Prisoner's internal psychological state at all times.\n\nLike all Administrators, he requires an office to work.\n\nUNLOCKS:\n- Reports: Needs\n- Staff: The Psychologist\n- Programs: Behavioural Therapy\n- Programs: Alcoholics Group Therapy

researchtooltip_finance                         Unlocks the Accountant, which gives access to the financial report for your Prison.\n\nShe also allows you to spend more each day than your income would normally allow, assuming you have the funds in reserve.\n\nLike all Administrators, she requires an office to work.\n\nUNLOCKS:\n- Reports: Finance\n- Reports: Valuation\n- Ability to Sell and Buy Shares\n- Ability to Sell the Prison\n- Staff: The Accountant

researchtooltip_education                       Unlocks the ability to run educational reform programs for your prisoners, using externally hired teachers.\n\nUNLOCKS:\n- Room: Classroom\n- Object: School Desk\n- Programs: Foundation Education\n- Programs: General Education Qualification

researchtooltip_policy                          Unlocks the Policy Report, allowing you to increase and decrease the punishments for all types of misconduct, as well as automatically triggering searches of the misbehaving prisoner and his cell.\n\nIt also allows you to control the nutritional policy, changing the quantity and variety of food served to prisoners.\n\nUNLOCKS:\n- Reports: Policy\n- Ability to control the Nutritional Policy

researchtooltip_extragrant                      Enables you to accept up to three grants simultaneously instead of two.\n\nUNLOCKS:\n- Ability to accept a Third Grant

researchtooltip_deployment                      Allows you to permanently station Guards to the sectors of your Prison.\n\nUNLOCKS:\n- Deployment: Station Guards

researchtooltip_patrols                         Allows you to define patrols around crucial areas of your prison (eg the perimeter), and assign guards to walk those patrols.\n\nUNLOCKS:\n- Deployment: Set Guard Patrols

researchtooltip_remoteaccess                    Unlocks high-tech equipment for remote control and automation of doors. Doors can be opened remotely using a Door Control System (operated by a Guard), or opened by a Door Timer at specific times of day.\n\nUNLOCKS:\n- Object: Door Control System\n- Object: Servo\n- Object: Logic Circuit\n- Object: Logic Bridge\n- Object: Door Timer\n- Object: Pressure Pad\n- Object: Status Light

researchtooltip_clone                           Unlocks the clone tool on the main toolbar. Use this tool to rapidly duplicate areas of your prison, such as Cells. To use, select a zone to be copied with a right mouse drag, then left click to stamp down a copy.\n\nUNLOCKS:\n- The Clone Tool\n- Ability to Copy parts of your Prison

researchtooltip_groundskeeping                  Unlocks the Gardener. He will keep your outdoor areas tidy.\n\nUNLOCKS:\n- Room: Cleaning Cupboard\n- Staff: The Janitor

researchtooltip_cleaning                        Unlocks the Janitor. He will clean all the indoor areas of your prison and can also help with the prison laundry service.\n\nUNLOCKS:\n- Room: Forestry\n- Staff: The Gardener

researchtooltip_health                          Unlocks the Doctor, along with the Infirmary and the Morgue. Injured prisoners and staff will be taken to the Infirmary and Doctors will patch them up.\n\nUNLOCKS:\n- Room: Infirmary\n- Room: Morgue\n- Object: Medical Bed\n- Object: Morgue Slab\n- Staff: The Doctor\n- Programs: Pharmacological Treatment of Drug Addiction

researchtooltip_landexpansion                   Authorises you to purchase neighbouring plots of land, and thereby expand the size of your prison beyond its initial bounds.\n\nUNLOCKS:\n- Ability to expand Land in any direction

researchtooltip_prisonlabour                    Allows you to put your prisoners to work around your prison (Cooking, Cleaning etc), saving you on staff wages, earning you money, and teaching your prisoners new skills at the same time.\n\nAlso Unlocks the Workshop and the Laundry.\n\nUNLOCKS:\n- Room: Workshop\n- Room: Laundry\n- Object: Laundry Machine\n- Object: Laundry Basket\n- Object: Ironing Board\n- Object: Workshop Saw\n- Object: Workshop Press\n- Object: Carpenter Table\n- Deployment: Set Jobs for Prisoners\n- Programs: Workshop Safety Induction\n- Programs: Kitchen Safety and Hygiene\n- Programs: Carpentry Apprenticeship

researchtooltip_contraband                      Training for your Guards to become better at tracking and recovering contraband. Unlocks the Supply and Demand report, the Contraband overlay (showing all possible theft locations within your prison), and tracks all recovered contraband back to where it was smuggled or stolen.\n\nUNLOCKS:\n- The Contraband View\n- Reports: Contraband\n- Ability to use Confidential Informants

researchtooltip_armoury                         Unlocks the armoury room, and allows you to deploy armed guards throughout your prison.\n\nUNLOCKS:\n- Room: Armoury\n- Object: Guard Locker\n- Object: Weapon Rack\n- Deployment: Set Armed Guard Patrols\n- Staff: The Armed Guard

researchtooltip_bodyarmour                      Equips all your Guards, Armed Guards and Dog Handlers with body armour. This can help absorb damage during a fight, but your guards will move slower.\n\nGuards must visit the armoury to get this equipment, and it will cost you for all body armour purchased this way.\n\nUNLOCKS:\n- Ability to equip Guards, Armed Guards, and Dog Handlers with Stab Vests

researchtooltip_tazers                          Allows your Armed Guards to carry Tazers, a potent single-shot weapon that will render most targets unconscious instantly. Tazers can only be fired once before they need a full hour to recharge.\n\nArmed Guards must visit the armoury to get this equipment, and it will cost you for every tazer purchased this way.\n\nUNLOCKS:\n- Ability to equip Armed Guards with Tazers

researchtooltip_tazersforeveryone               Extends the Tazer program so that your regular Guards and Dog Handlers may also carry Tazers for defense.\n\nThey must visit the Armoury to get this equipment, and it will cost you for every tazer purchased this way.\n\nUNLOCKS:\n- Programs: Guard Tazer Certification\n- Ability to equip Guards with Tazers (must pass certification first)

researchtooltip_bankloans                       Allows you to borrow large lump sums of money from the bank, in exchange for a daily payment of interest. Paying off your loans will increase your credit rating and allow you to borrow larger sums later.\n\nUNLOCKS:\n- Ability to take Bank Loans from Reports: Grants

researchtooltip_lowertaxes1                     Takes advantage of government tax incentives and reduces your effective Corporation Tax rate to just 15%.\n\nYou will pay $1,500 taxes per $10,000 of daily profit.\n\nUNLOCKS:\n- Taxes reduced to 15%

researchtooltip_lowertaxes2                     Your accountant stretches the rules to breaking point, and moves all your official accounts and business processes to a foreign country with highly preferential tax rates. Your effective Corporation tax liability will drop to around 1%.\n\nYou will pay $100 of taxes per $10,000 of daily profit.\n\nUNLOCKS:\n- Taxes reduced to 1%

objective_readceosletter                        The Creator of the Mod sent you a Message...\n\nClick here to read it!

buildtoolbar_popup_obj_tree                     Taking steps against global warming is all of our responsibility.\n\nOutdoors Only

object_Table									Wooden Table

object_Bench									Wooden Bench

object_Bed										Warm Bed

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NEW ADDITIONS FROM THE MOD. THESE INCLUDE: 		##
> NEW MATERIALS									##
> NEW OBJECTS									##
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material_WoodLinoTiles							Wood Lino Tiles

material_BlueSquareTiles						Blue Square Tiles

material_BrownSquareTiles						Brown Square Tiles

material_PebbleStone							Pebble Stone

object_Snowman                                  Snowman

object_ChristmasTree                            Christmas Tree

buildtoolbar_popup_obj_Snowman                  It's made out of snow...\n\nOutdoors Only

buildtoolbar_popup_obj_ChristmasTree            A necessity for celebrating the Christmas holiday! Already packaged with ornaments.

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